1724 lines
No EOL
41 KiB
JSON
1724 lines
No EOL
41 KiB
JSON
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"One ordinary afternoon in Eden."
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"Sitting in front of her desk, the girl is writing a letter in elegant cursive. Warm artificial sunlight shines through the window, following the tip of her pen."
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"\u2014...I'll wait for you."
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"\u2014I'll be wearing an Iris behind my ear. You'll recognize me for sure."
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"She presses the pen slightly harder against the paper, soaking it as she finishes the letter off with a full stop. She wipes the ink off her pen and puts it back into the box."
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"She picks up the letter, folds it, then puts it into an envelope and seals it."
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"After all the actions, she sighs in relief and stands up."
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"With her hands crossed, she presses the envelope close to her chest as if she is making a prayer. Then she collapses onto her bed, facing the ceiling."
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"The lights on the ceiling have been reconfigured by her to resemble the starry sky. It is still early in the afternoon, and the \"stars\" aren't lighting up yet."
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"Soon, she will be posting the letter out."
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"Params": [
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"What should she say first if she really sees \u3010kuroname\u3011 in person?"
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"She never thought that she would be so troubled by a simple opening speech."
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"Would \"Nice to meet you\" be too distant? They have never met, but she thinks they have known each other well enough after having exchanged so many letters."
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"Params": [
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"Not to mention that they could have walked past each other long ago at somewhere in Eden."
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"Will that person also be looking forward to the meet just like she is?"
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"Params": [
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"The only thing she can confirm is that she has many things to share with that person. Way too many for letters to hold."
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"What to do...",
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"Unable to contain her thoughts, she rolls over on the bed, buries her head in the soft pillow and sighs."
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"There are still many days before the event, but she can't help thinking about what she needs to do on that day."
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"What would make a nice self-introduction? What sort of gesture should she take during the dance? And... She must remember to hold her excitement and not do anything inappropriate."
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"\u2014At least she does not need to worry about the dress. She has someone she can fully trust when it comes to advices on attire and outfit."
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"She turns around and looks at a blueprint design on the side table. Its designer has written some comments on it."
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"The frame's coating is inspired by tango and its structure has taken reference from dancers, making it a great unit for dancing.",
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"You said you had an important ball coming, right?",
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"And I'm still mad at you for applying to become a Construct behind my back!",
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"So just leave it all to me this time!",
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"Right, the dress is still missing one important accessory. Is there anything that comes to your mind? I need your advice!",
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"Not long ago, her best friend was telling her the inspirations she got on her new frame design."
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"According to her plan, the frame would be ready for first adaptation on the day of the WGAA ball. It may not be combat-ready, but is more than enough for a dance."
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"Still lost in thought, she catches a glance of the envelope in her hand. It is carefully sealed by wax, with a golden, six-petal flower stamped on top."
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"Something has come to her mind."
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"\u2014O courteous shade! Thou whose fame yet lives, and shall live long as nature lasts!"
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"You sense a strange distortion in the objectives in your vision. You shake your head to cast it away, then look back at the surroundings."
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]
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"It is the fabulous front yard of the opera house, full of guests in gorgeous outfits. The melody of waltz starts from afar, making your stagnant mind start to move again."
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"Right, you're waiting for someone."
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"When you remember it, you hear a long, vague song from a distant place, as if it comes from a creature that does not belong here. You could not tell what it is."
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"81"
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"You look up, trying to look for it. A bell rings, and a brilliant violet comes to the vision."
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]
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"It's a girl. She walks over with a warm smile, her long hair flying behind like the wings of a mockingbird."
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"1",
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"???",
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"Hello.",
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"1"
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]
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},
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{
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"???",
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"If I may... Have we met before?",
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"1"
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]
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},
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{
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"Id": 54,
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"The iris on her hair is blooming in the night. The pure purple is reflected in her eyes, lighting up the excitement in them."
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]
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{
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"She has recognized you."
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]
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},
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"Iris.",
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"57",
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"Selena...",
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62.0
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]
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},
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{
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"Id": 57,
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"Params": [
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"Hi, I'm \u3010kuroname\u3011.",
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"58"
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]
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},
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"Iris",
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"\u3010kuroname\u3011.",
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"1"
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]
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},
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{
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"Iris repeats after you softly, and she smiles like a flower."
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]
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},
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"1",
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"2"
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]
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},
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"Iris",
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"We have finally met.",
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"1"
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]
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},
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{
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"You call out that name before you realize."
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]
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},
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{
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"The girl is slightly shocked. Her purple eyes have darkened."
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]
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},
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{
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"Params": [
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"But she smiles again the next moment."
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]
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},
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{
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"Id": 65,
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"2"
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"Iris",
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"I am your Iris.",
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"1"
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]
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},
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{
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"Params": [
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"Iris",
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"I have finally met you, \u3010kuroname\u3011.",
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"1"
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]
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},
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{
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"Id": 68,
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"Params": [
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"You just stand there, looking at each other without any words."
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]
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},
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{
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"Id": 69,
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"Params": [
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"You have a lot to tell each other and a lot of questions to ask, but you just stare at each other in silence as if time has frozen."
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]
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},
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{
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"Id": 70,
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"Params": [
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"The ball has started and guests are going in. People keep giving weird looks when they walk past."
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]
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},
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{
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"Id": 71,
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"Params": [
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"\u2014It's that famous young opera singer. Why is she..."
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]
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},
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{
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|
"Id": 72,
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"ActionId": 72,
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"Params": [
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"\u2014Construct..."
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]
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},
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{
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"Id": 73,
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"ActionId": 73,
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"Type": 301,
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"Params": [
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"\u2014It's not a rumor. Who would have thought? Even she has..."
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]
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},
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{
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|
"Id": 74,
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"ActionId": 74,
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"Params": [
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"\u2014Does it have anything to do with \"The Acadia Evacuation\" being halted indefinitely?"
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]
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},
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{
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"Id": 75,
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"Params": [
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"\u2014Hey, someone ask her for an autograph."
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]
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},
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{
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"Id": 76,
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"Params": [
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"\u2014Did she give up on art?"
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]
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},
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{
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"Id": 77,
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"ActionId": 77,
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"You hear many whispers."
|
|
]
|
|
},
|
|
{
|
|
"Id": 78,
|
|
"ActionId": 78,
|
|
"NextActionId": null,
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Slightly upset, you walk forward and shield her from the various looks they exchange."
|
|
]
|
|
},
|
|
{
|
|
"Id": 79,
|
|
"ActionId": 79,
|
|
"NextActionId": null,
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"Type": 204,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 80,
|
|
"ActionId": 80,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Iris",
|
|
"Is everything alright?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 81,
|
|
"ActionId": 81,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"The girl's crystal clear eyes are always on you, completely unaware that she has become the crowd's focus."
|
|
]
|
|
},
|
|
{
|
|
"Id": 82,
|
|
"ActionId": 82,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Perhaps she has already accepted everything of her past. Now she is standing in the tempest as a warrior, with even purer faith and love."
|
|
]
|
|
},
|
|
{
|
|
"Id": 83,
|
|
"ActionId": 83,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"\u2014Just like the original form of her soul."
|
|
]
|
|
},
|
|
{
|
|
"Id": 84,
|
|
"ActionId": 84,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Yeah... It's all good.",
|
|
"87"
|
|
]
|
|
},
|
|
{
|
|
"Id": 85,
|
|
"ActionId": 85,
|
|
"NextActionId": null,
|
|
"Type": 401,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"36"
|
|
]
|
|
},
|
|
{
|
|
"Id": 86,
|
|
"ActionId": 86,
|
|
"NextActionId": null,
|
|
"Type": 401,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": 500.0,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"81"
|
|
]
|
|
},
|
|
{
|
|
"Id": 87,
|
|
"ActionId": 87,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"The waltz has come to an end. After a short break, the instruments start to play again. You hear a tango melody."
|
|
]
|
|
},
|
|
{
|
|
"Id": 88,
|
|
"ActionId": 88,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"The next dance has started."
|
|
]
|
|
},
|
|
{
|
|
"Id": 89,
|
|
"ActionId": 89,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"You realize you are standing on the edge of the hall."
|
|
]
|
|
},
|
|
{
|
|
"Id": 90,
|
|
"ActionId": 90,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"(Take initiative to invite)",
|
|
"91",
|
|
"(Remain silent)",
|
|
101.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 91,
|
|
"ActionId": 91,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Without hesitation, you reach out to her."
|
|
]
|
|
},
|
|
{
|
|
"Id": 92,
|
|
"ActionId": 92,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Iris.",
|
|
"93"
|
|
]
|
|
},
|
|
{
|
|
"Id": 93,
|
|
"ActionId": 93,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Would you like to dance with me?",
|
|
"94"
|
|
]
|
|
},
|
|
{
|
|
"Id": 94,
|
|
"ActionId": 94,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"The girl blinks and blushes. She crosses her fingers in slight regret."
|
|
]
|
|
},
|
|
{
|
|
"Id": 95,
|
|
"ActionId": 95,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"\u2014I was supposed to ask first."
|
|
]
|
|
},
|
|
{
|
|
"Id": 96,
|
|
"ActionId": 96,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Hearing the mumble, you recall the \"guidance\" she mentioned in the letters and chuckle."
|
|
]
|
|
},
|
|
{
|
|
"Id": 97,
|
|
"ActionId": 97,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"The girl has already placed her hand in your palm. It feels a little cold, but your heart is softly touched."
|
|
]
|
|
},
|
|
{
|
|
"Id": 98,
|
|
"ActionId": 98,
|
|
"NextActionId": null,
|
|
"Type": 204,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 99,
|
|
"ActionId": 99,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Iris",
|
|
"It's my honor, \u3010kuroname\u3011.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 100,
|
|
"ActionId": 100,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": 1.0,
|
|
"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"You take her hand and walk into the brilliant ball room."
|
|
]
|
|
},
|
|
{
|
|
"Id": 101,
|
|
"ActionId": 101,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"With most days spent in missions and combat drills, it is the first time you come to an occasion like this. You feel a little awkward and lost looking at the chandeliers and dancing guests."
|
|
]
|
|
},
|
|
{
|
|
"Id": 102,
|
|
"ActionId": 102,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Iris notices your hesitation."
|
|
]
|
|
},
|
|
{
|
|
"Id": 103,
|
|
"ActionId": 103,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Iris",
|
|
"\u3010kuroname\u3011.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 104,
|
|
"ActionId": 104,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"She smiles and raises her hand, making a flawless gesture."
|
|
]
|
|
},
|
|
{
|
|
"Id": 105,
|
|
"ActionId": 105,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Iris",
|
|
"May I invite you for a dance?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 106,
|
|
"ActionId": 106,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"The girl extends her long, svelte arm. But you know very well that now that she has become a Construct, there is great strength both in those arms and in her mind."
|
|
]
|
|
},
|
|
{
|
|
"Id": 107,
|
|
"ActionId": 107,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"The iris-colored eyes look at you, cheering you up quietly and gently."
|
|
]
|
|
},
|
|
{
|
|
"Id": 108,
|
|
"ActionId": 108,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"You rest your hand in her palm without hesitation."
|
|
]
|
|
},
|
|
{
|
|
"Id": 109,
|
|
"ActionId": 109,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"It's my honor.",
|
|
"110"
|
|
]
|
|
},
|
|
{
|
|
"Id": 110,
|
|
"ActionId": 110,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": 1.0,
|
|
"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Iris takes your hand and walks into the brilliant ball room."
|
|
]
|
|
}
|
|
] |