1708 lines
No EOL
37 KiB
JSON
1708 lines
No EOL
37 KiB
JSON
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"1",
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"Asimov",
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"You're back.",
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2.0
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]
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"Asimov",
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"Shall we finish where we left off with the calibration?",
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2.0
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]
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"400"
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"Params": [
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"1",
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"500214",
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-400.0
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]
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"Params": [
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"1",
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"Rosetta hops off the CUB and responds to Asimov on the comms."
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]
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},
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{
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"Id": 10,
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"Params": [
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"Rosetta",
|
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"That won't be necessary.",
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1.0
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]
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},
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{
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"Id": 11,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Asimov",
|
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"Something has happened between you two, I assume.",
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2.0
|
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]
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},
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{
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"Id": 12,
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"ActionId": 12,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Rosetta",
|
|
"Yes. I want to keep it this way a little longer. I think it'll be better for us if we help each other as individuals.",
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1.0
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]
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},
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{
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"Id": 13,
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"ActionId": 13,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Asimov",
|
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"That's what Combat Unit Boosters are designed for.",
|
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2.0
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]
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},
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{
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"Id": 14,
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"ActionId": 14,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Rosetta",
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"Combat Unit Booster...",
|
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1.0
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]
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},
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{
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"Id": 15,
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"ActionId": 15,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Rosetta",
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"Asimov, does it have a name?",
|
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1.0
|
|
]
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},
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{
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"Id": 16,
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"ActionId": 16,
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"BeginDelay": null,
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"Params": [
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"Asimov",
|
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"No. After all, it's not like other CUBs. Most of the data is unique to your centaur module.",
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2.0
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]
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},
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{
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"Id": 17,
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"ActionId": 17,
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"BeginDelay": null,
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"Params": [
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"Asimov",
|
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"As I said before, you're the most suitable candidate.",
|
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2.0
|
|
]
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},
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{
|
|
"Id": 18,
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"ActionId": 18,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Rosetta",
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"I see...",
|
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1.0
|
|
]
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},
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{
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"Id": 19,
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"ActionId": 19,
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"BeginDelay": null,
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"Params": [
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"Rosetta looks at the CUB, lost in thought. A moment later, she quietly utters a phrase."
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]
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},
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{
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"Id": 20,
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"ActionId": 20,
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"EndDelay": null,
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"Params": [
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"Rosetta",
|
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"Frost Oath...",
|
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1.0
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]
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},
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{
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"Id": 21,
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"ActionId": 21,
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"Params": [
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"Asimov",
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"Sorry?",
|
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2.0
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]
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{
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"Id": 22,
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"ActionId": 22,
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"Params": [
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"Rosetta",
|
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"Frost Oath.",
|
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1.0
|
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]
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},
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{
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"Id": 23,
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"ActionId": 23,
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"Params": [
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"The CUB standing off to the side nods slightly. Rosetta quickly realizes the meaning behind the gesture."
|
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]
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},
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{
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"Id": 24,
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"ActionId": 24,
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"Params": [
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"She takes a step forward, then gently places her forehead on the CUB's forehead."
|
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]
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},
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{
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"Id": 25,
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"ActionId": 25,
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"Params": [
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"Rosetta",
|
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"Frost Oath... The snow and storm has witnessed our vows to each other.",
|
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1.0
|
|
]
|
|
},
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{
|
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"Id": 26,
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"ActionId": 26,
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"NextActionId": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Asimov",
|
|
"Frost Oath, is it? I'll enter it into the file.",
|
|
2.0
|
|
]
|
|
},
|
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{
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"Id": 27,
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"ActionId": 27,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Diana",
|
|
"What happened, Rosetta?"
|
|
]
|
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},
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{
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"Id": 28,
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"ActionId": 28,
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"Params": [
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"Diana's inquiry can be heard coming from the direction of the camp, interrupting the conversation between Rosetta and Asimov."
|
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]
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},
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{
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"Id": 29,
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"Params": [
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"Asimov",
|
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"You can go. I'll have someone else collect the equipment.",
|
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2.0
|
|
]
|
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},
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{
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"Id": 30,
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"Params": [
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"Asimov",
|
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"Just one more thing. Temporary integration is still within the scope of our technology. You can always ask me to recalibrate it should the need arise during an operation.",
|
|
2.0
|
|
]
|
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},
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{
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"Params": [
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"Asimov",
|
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"I don't think Frost Oath will have any objections.",
|
|
2.0
|
|
]
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},
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"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab",
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2.0
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]
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},
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"Params": [
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"1",
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"2",
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1.0
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]
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{
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"Id": 34,
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"1",
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"Frost Oath",
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"Neigh.",
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1.0
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]
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"Params": [
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"Frost Oath briefly neighs in agreeance."
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]
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