89 lines
No EOL
3.7 KiB
Lua
89 lines
No EOL
3.7 KiB
Lua
local XUiEscapeLayerGrid = require("XUi/XUiEscape/Layer/XUiEscapeLayerGrid")
|
||
local XUiEscapeLayerTacticsGrid = require("XUi/XUiEscape/Layer/XUiEscapeLayerTacticsGrid")
|
||
local MAX_GRID_COUNT = 3
|
||
|
||
---@class XUiEscapeLayerPanel
|
||
local XUiEscapeLayerPanel = XClass(nil, "XUiEscapeLayerPanel")
|
||
|
||
function XUiEscapeLayerPanel:Ctor(ui)
|
||
self.GameObject = ui.gameObject
|
||
self.Transform = ui.transform
|
||
XUiHelper.InitUiClass(self, ui)
|
||
self.Resources = {}
|
||
self.EscapeData = XDataCenter.EscapeManager.GetEscapeData()
|
||
|
||
---@type XUiEscapeLayerGrid[]
|
||
self.Grids = {}
|
||
---@type XUiEscapeLayerTacticsGrid[]
|
||
self.TacticsGrids = {}
|
||
end
|
||
|
||
function XUiEscapeLayerPanel:Destroy()
|
||
for _, resource in pairs(self.Resources) do
|
||
resource:Release()
|
||
end
|
||
end
|
||
|
||
function XUiEscapeLayerPanel:Refresh(layerId, index, chapterId)
|
||
local layerState = XDataCenter.EscapeManager.GetLayerChallengeState(chapterId, layerId)
|
||
self.LockLayer.gameObject:SetActiveEx(layerState == XEscapeConfigs.LayerState.Lock)
|
||
self.PassLayer.gameObject:SetActiveEx(layerState == XEscapeConfigs.LayerState.Pass)
|
||
self.NowLayer.gameObject:SetActiveEx(layerState == XEscapeConfigs.LayerState.Now)
|
||
|
||
local layerNumDesc = XUiHelper.GetText("EscapeLayer", index)
|
||
self.TxtPassLayer.text = layerNumDesc
|
||
self.TxtLockLayer.text = layerNumDesc
|
||
self.TxtNowLayer.text = layerNumDesc
|
||
|
||
local clearStageCountConfig = XEscapeConfigs.GetLayerNodeCount(layerId)
|
||
local clearStageCount = self.EscapeData:GetLayerClearNodeCount(layerId, true)
|
||
local clearStagePercentDesc = string.format("%s/%s", clearStageCount, clearStageCountConfig)
|
||
self.TxtPassTerm.text = clearStagePercentDesc
|
||
self.TxtLockTerm.text = clearStagePercentDesc
|
||
self.TxtNowTerm.text = clearStagePercentDesc
|
||
|
||
--1期代码
|
||
--local stageIdList = XEscapeConfigs.GetLayerStageIds(layerId)
|
||
--local stageColor, gridPrefab
|
||
--local resource
|
||
--local stageId
|
||
----为了ui排版设置固定数量的格子,没用上的改透明度隐藏
|
||
--for i = MAX_GRID_COUNT, 1, -1 do
|
||
-- stageId = stageIdList[i]
|
||
-- stageColor = stageId and XEscapeConfigs.GetStageColor(stageId) or 1
|
||
-- gridPrefab = XEscapeConfigs.GetEscapeStageColorPrefabById(stageColor)
|
||
-- resource = self.Resources[gridPrefab]
|
||
-- if not resource then
|
||
-- resource = CS.XResourceManager.Load(gridPrefab)
|
||
-- end
|
||
-- self.Grids[i] = XUiEscapeLayerGrid.New(XUiHelper.Instantiate(resource.Asset, self.PanelBlock))
|
||
-- self.Grids[i]:Refresh(chapterId, layerId, stageId)
|
||
--end
|
||
|
||
for i, stageId in ipairs(XEscapeConfigs.GetLayerStageIds(layerId)) do
|
||
if not self.Grids[i] then
|
||
self.Grids[i] = XUiEscapeLayerGrid.New(XUiHelper.Instantiate(self.GirdEscape2Fuben.gameObject, self.PanelBlock))
|
||
end
|
||
self.Grids[i]:Refresh(chapterId, layerId, stageId)
|
||
self.Grids[i]:SetActive(true)
|
||
end
|
||
for i = #XEscapeConfigs.GetLayerStageIds(layerId) + 1, #self.Grids do
|
||
self.Grids[i]:SetActive(false)
|
||
end
|
||
|
||
for i, tacticsNodeId in ipairs(XEscapeConfigs.GetLayerTacticsNodeIds(layerId)) do
|
||
if not self.TacticsGrids[i] then
|
||
self.TacticsGrids[i] = XUiEscapeLayerTacticsGrid.New(XUiHelper.Instantiate(self.GirdEscape2Tactics.gameObject, self.PanelBlock))
|
||
end
|
||
self.TacticsGrids[i]:Refresh(chapterId, layerId, tacticsNodeId)
|
||
self.TacticsGrids[i]:SetActive(true)
|
||
end
|
||
for i = #XEscapeConfigs.GetLayerTacticsNodeIds(layerId) + 1, #self.TacticsGrids do
|
||
self.TacticsGrids[i]:SetActive(false)
|
||
end
|
||
|
||
self.GirdEscape2Fuben.gameObject:SetActiveEx(false)
|
||
self.GirdEscape2Tactics.gameObject:SetActiveEx(false)
|
||
end
|
||
|
||
return XUiEscapeLayerPanel |