PGRData/Script/matrix/XGame.lua
2024-09-01 22:49:41 +02:00

151 lines
4.3 KiB
Lua

XGame = XGame or {}
local UI_LOGIN = "UiLogin"
XGame.Profiler = CS.XGame.Profiler:CreateChild("XGame")
XGame.Start1 = function()
XGame.Profiler:Start()
XConfigCenter.Init()
--打点
CS.XRecord.Record("23009", "LuaXGameStart")
CS.XApplication.SetProgress(0.86)
end
XGame.Start2 = function()
XLoginManager.Init()
XDataCenter.Init()
if XDataCenter.UiPcManager.IsPc() then
-- 检测分辨率, 超过表格最大分辨率的强制使用窗口
XDataCenter.UiPcManager.FullScreenableCheck()
end
CS.XApplication.SetProgress(0.88)
end
XGame.Start3 = function()
local playerProfiler = XGame.Profiler:CreateChild("XPlayerManager")
playerProfiler:Start()
XPlayerManager.Init()
playerProfiler:Stop()
local userProfiler = XGame.Profiler:CreateChild("XUserManager")
userProfiler:Start()
XUserManager.Init()
userProfiler:Stop()
local resetProfiler = XGame.Profiler:CreateChild("XResetManager")
resetProfiler:Start()
XResetManager.Init()
resetProfiler:Stop()
CS.XApplication.SetProgress(0.89)
end
XGame.Start4 = function()
XAttribManager.Init()
CS.XApplication.SetProgress(0.95)
end
XGame.Start5 = function()
local magicProfiler = XGame.Profiler:CreateChild("XMagicSkillManager")
magicProfiler:Start()
XMagicSkillManager.Init()
magicProfiler:Stop()
local fightCharacterProfiler = XGame.Profiler:CreateChild("XFightCharacterManager")
fightCharacterProfiler:Start()
XFightCharacterManager.Init()
fightCharacterProfiler:Stop()
local fightEquipProfiler = XGame.Profiler:CreateChild("XFightEquipManager")
fightEquipProfiler:Start()
XFightEquipManager.Init()
fightEquipProfiler:Stop()
local fightPartnerProfiler = XGame.Profiler:CreateChild("XFightPartnerManager")
fightPartnerProfiler:Start()
XFightPartnerManager.Init()
fightPartnerProfiler:Stop()
local modelProfiler = XGame.Profiler:CreateChild("XModelManager")
modelProfiler:Start()
XModelManager.Init()
modelProfiler:Stop()
local conditionProfiler = XGame.Profiler:CreateChild("XConditionManager")
conditionProfiler:Start()
XConditionManager.Init()
conditionProfiler:Stop()
local rewardProfiler = XGame.Profiler:CreateChild("XRewardManager")
rewardProfiler:Start()
XRewardManager.Init()
rewardProfiler:Stop()
local roomSingleProfiler = XGame.Profiler:CreateChild("XRoomSingleManager")
roomSingleProfiler:Start()
XRoomSingleManager.Init()
roomSingleProfiler:Stop()
local robotProfiler = XGame.Profiler:CreateChild("XRobotManager")
robotProfiler:Start()
XRobotManager.Init()
robotProfiler:Stop()
local redPointProfiler = XGame.Profiler:CreateChild("XRedPointManager")
redPointProfiler:Start()
XRedPointManager.Init()
redPointProfiler:Stop()
--local hudProfiler = XGame.Profiler:CreateChild("XHudManager")
--hudProfiler:Start()
--XHudManager.Init()
--hudProfiler:Stop()
local permissionProfiler = XGame.Profiler:CreateChild("XPermissionManager")
permissionProfiler:Start()
XPermissionManager.Init()
permissionProfiler:Stop()
CS.XApplication.SetProgress(1, true)
end
XGame.Start6 = function()
local serverProfiler = XGame.Profiler:CreateChild("XServerManager")
serverProfiler:Start()
XServerManager.Init(function()
XLuaUiManager.PopAllThenOpen(UI_LOGIN)
end)
serverProfiler:Stop()
XGame.Profiler:Stop()
XTableManager.ReleaseAll(true)
CS.BinaryManager.OnPreloadFight(true)
collectgarbage("collect")
--打点
CS.XRecord.Record("23014", "LuaXGameStartFinish")
LuaGC()
CS.XUiManagerExtension.SetBlackList("UiGuildDormCommon")
CS.XTopControlSetter.Init()
end
local BreakPointTimerId = nil
local BreakSocketHandle = nil
XGame.InitBreakPointTimer = function()
if CS.UnityEngine.Application.platform ~= CS.UnityEngine.RuntimePlatform.WindowsEditor then
return
end
-- if BreakPointTimerId then
-- XScheduleManager.UnSchedule(BreakPointTimerId)
-- BreakPointTimerId = nil
-- end
-- if not BreakSocketHandle then
-- local debugXpCall
-- BreakSocketHandle, debugXpCall = require("XDebug/LuaDebug")("localhost", 7003)
-- end
-- BreakPointTimerId = XScheduleManager.ScheduleForever(BreakSocketHandle, 0)
end
XGame.InitBreakPointTimer()