140 lines
No EOL
8.6 KiB
JSON
140 lines
No EOL
8.6 KiB
JSON
[
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{
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"Id": 1,
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"GachaName": "Backlight Matrix",
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"GachaName2": null,
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"UiType": 1,
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"UiName": "UiDrawActivity",
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"SceneModelId": 4,
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"RuleHint": "<color=#FFFFFF><size=27>Every R&D x20 for guaranteed 1 </size></color>Special Reward",
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"PreviewShowCount": 4,
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"ItemNotEnoughSkipId": 20055.0,
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"BaseRuleTitles[1]": "Basic Mode",
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"BaseRuleTitles[2]": "Targeted Mode",
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"BaseRuleTitles[3]": "New constructs arrive",
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"BaseRuleTitles[4]": "Instructions",
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"BaseRuleTitles[5]": null,
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"BaseRuleTitles[6]": null,
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"BaseRules[1]": "A-Rank or above character is guaranteed every 10 research attempts in Basic Mode.",
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"BaseRules[2]": "In Targeted Mode where you can select a character, an A-Rank or above character is guaranteed every 10 research attempts. You will have a better chance of getting the selected A-Rank character when you get an A-Rank character.",
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"BaseRules[3]": "Please check the relevant announcements for the implementation schedule of new A-Rank characters into Targeted Mode.",
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"BaseRules[4]": "In the targeted construct pool, the guarantee value of A-Rank and S-Rank constructs will not be affected when you change your selected construct, which means the guarantee progress is inherited.",
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"BaseRules[5]": null,
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"BaseRules[6]": null
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},
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{
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"Id": 2,
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"GachaName": "Heavenly Gift",
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"GachaName2": null,
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"UiType": 2,
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"UiName": "UiDrawActivity",
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"SceneModelId": 5,
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"RuleHint": "<color=#FFFFFF><size=27>Every R&D x10 for guaranteed 1 </size></color>Special Reward<color=#FFFFFF><size=27> (Up to 5 Special Rewards)</size></color>",
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"PreviewShowCount": 6,
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"ItemNotEnoughSkipId": 20011.0,
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"BaseRuleTitles[1]": "10 Attempts 1 Special Reward Guaranteed",
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"BaseRuleTitles[2]": "Reward Type",
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"BaseRuleTitles[3]": "Type Rates",
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"BaseRuleTitles[4]": null,
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"BaseRuleTitles[5]": null,
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"BaseRuleTitles[6]": null,
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"BaseRules[1]": "All special rewards have limited quantities. They will no longer be available once they are drawn.",
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"BaseRules[2]": "There are two types of rewards: Special Reward and Normal Reward. Each draw will be determined by the rates.",
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"BaseRules[3]": "Special Reward: 1%. Normal Reward: 99%.",
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"BaseRules[4]": null,
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"BaseRules[5]": null,
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"BaseRules[6]": null
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},
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{
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"Id": 3,
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"GachaName": " Tea Stall",
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"GachaName2": null,
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"UiType": 1,
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"UiName": "UiGachaOrganize",
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"SceneModelId": 4,
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"RuleHint": "<color=#FFFFFF><size=27>After receiving the special rewards</size></color>, the next mystery box will be unlocked",
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"PreviewShowCount": 4,
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"ItemNotEnoughSkipId": 80017.0,
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"BaseRuleTitles[1]": "Basic Mode",
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"BaseRuleTitles[2]": "Target Mode",
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"BaseRuleTitles[3]": "New constructs arrive",
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"BaseRuleTitles[4]": "Instructions",
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"BaseRuleTitles[5]": null,
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"BaseRuleTitles[6]": null,
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"BaseRules[1]": "A-Rank or above character is guaranteed every 10 research attempts in Basic Mode.",
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"BaseRules[2]": "In Target Mode where you can select a character, an A-Rank or above character is guaranteed every 10 research attempts. You will have a better chance of getting the selected A-Rank character when you get an A-Rank character.",
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"BaseRules[3]": "Please check the relevant announcements for the implementation schedule of new A-Rank characters into Target Mode.",
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"BaseRules[4]": "In the Construct Target Pool, the guaranteed attempt of pulling A-Rank and S-Rank Constructs will not be affected when you change your targeted construct, which means the guarantee progress is inherited.",
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"BaseRules[5]": null,
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"BaseRules[6]": null
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},
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{
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"Id": 7,
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"GachaName": "Tactical Supply",
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"GachaName2": "TACTICAL SUPPLY",
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"UiType": 1,
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"UiName": "UiGachaOrganize",
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"SceneModelId": 4,
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"RuleHint": "<color=#FFFFFF><size=27>After receiving the special rewards</size></color>, the next Supply Crate will be unlocked.",
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"PreviewShowCount": 4,
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"ItemNotEnoughSkipId": null,
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"BaseRuleTitles[1]": "Basic Mode",
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"BaseRuleTitles[2]": "Targeted Mode",
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"BaseRuleTitles[3]": "New constructs arrive",
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"BaseRuleTitles[4]": "Instructions",
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"BaseRuleTitles[5]": null,
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"BaseRuleTitles[6]": null,
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"BaseRules[1]": "A-Rank or above character is guaranteed every 10 research attempts in Basic Mode.",
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"BaseRules[2]": "In Targeted Mode where you can select a character, an A-Rank or above character is guaranteed every 10 research attempts. You will have a better chance of getting the selected A-Rank character when you get an A-Rank character.",
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"BaseRules[3]": "Please check the relevant announcements for the implementation schedule of new A-Rank characters into Targeted Mode.",
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"BaseRules[4]": "In the targeted construct pool, the guarantee value of A-Rank and S-Rank constructs will not be affected when you change your selected construct, which means the guarantee progress is inherited.",
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"BaseRules[5]": null,
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"BaseRules[6]": null
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},
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{
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"Id": 10001,
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"GachaName": "Backlight Matrix",
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"GachaName2": null,
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"UiType": 1,
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"UiName": "UiDrawActivity",
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"SceneModelId": 4,
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"RuleHint": "<color=#FFFFFF><size=27>Every R&D x20 for guaranteed 1 </size></color>Special Reward",
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"PreviewShowCount": 4,
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"ItemNotEnoughSkipId": 20055.0,
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"BaseRuleTitles[1]": "Basic Mode",
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"BaseRuleTitles[2]": "Targeted Mode",
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"BaseRuleTitles[3]": "New constructs arrive",
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"BaseRuleTitles[4]": "Instructions",
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"BaseRuleTitles[5]": null,
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"BaseRuleTitles[6]": null,
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"BaseRules[1]": "A-Rank or above character is guaranteed every 10 research attempts in Basic Mode.",
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"BaseRules[2]": "In Targeted Mode where you can select a character, an A-Rank or above character is guaranteed every 10 research attempts. You will have a better chance of getting the selected A-Rank character when you get an A-Rank character.",
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"BaseRules[3]": "Please check the relevant announcements for the implementation schedule of new A-Rank characters into Targeted Mode.",
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"BaseRules[4]": "In the targeted construct pool, the guarantee value of A-Rank and S-Rank constructs will not be affected when you change your selected construct, which means the guarantee progress is inherited.",
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"BaseRules[5]": null,
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"BaseRules[6]": null
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},
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{
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"Id": 10002,
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"GachaName": "[Volatile Priestess]",
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"GachaName2": null,
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"UiType": 2,
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"UiName": "UiDrawActivity",
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"SceneModelId": 100006,
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"RuleHint": "Guaranteed coating in 50 pulls",
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"PreviewShowCount": 5,
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"ItemNotEnoughSkipId": 10008.0,
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"BaseRuleTitles[1]": "Event Time",
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"BaseRuleTitles[2]": "Event Rule",
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"BaseRuleTitles[3]": "About Reward",
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"BaseRuleTitles[4]": null,
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"BaseRuleTitles[5]": null,
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"BaseRuleTitles[6]": null,
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"BaseRules[1]": "2022/7/15 8:00-2022/8/5 08:00",
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"BaseRules[2]": "1. Consume the Terminal Code to draw the pool for rewards.\\n2. Every reward has a limit, and you will no longer receive the reward once its limit is reached. You are guaranteed to get all the rewards, including the coating [Volatile Priestess], within 50 draws!\\n3. After the event ends, the remaining unused event token [Terminal Code] will be expired on 2022/8/5 8:01 (UTC)",
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"BaseRules[3]": "Items will be removed from the prize pool once their limit is reached, and the chance to get the other items will increase.\\nCoating \"Volatile Priestess\" *1, limit: 1, chance on first draw: 0.8%\\nEvent Construct R&D Ticket *2500, limit: 1, chance on first draw: 1.2%\\nBasic Construct R&D Ticket *2500, limit: 1, chance on first draw: 1.2%\\nTargeted Weapon R&D Ticket *2500, limit: 1, chance on first draw: 1.2%\\nPortrait \"Volatile Priestess\" *1, limit: 1, chance on first draw: 1.51%\\nCogs *100000, limit: 10, chance on first draw: 18.6%\\nOverclock Material Box (\u03b2) *2, limit: 7, chance on first draw: 13.2%\\nOverclock Material Box (\u03b1) *3, limit: 7, chance on first draw: 15.62%\\nWeapon Enhancer IV *2, limit: 7, chance on first draw: 15.62%\\nMemory Enhancer IV *2, limit: 7, chance on first draw: 15.62%\\nEXP Pod (L) *2, limit: 7, chance on first draw: 15.62%",
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"BaseRules[4]": null,
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"BaseRules[5]": null,
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"BaseRules[6]": null
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}
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] |