461 lines
No EOL
18 KiB
Lua
461 lines
No EOL
18 KiB
Lua
local XUiPanelExpBar = require("XUi/XUiSettleWinMainLine/XUiPanelExpBar")
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local XUiPanelSettleWinPokemon = require("XUi/XUiSettleWin/XUiPanelSettleWinPokemon")
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local XUiSettleWin = XLuaUiManager.Register(XLuaUi, "UiSettleWin")
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function XUiSettleWin:OnAwake()
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self:InitAutoScript()
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self.GridReward.gameObject:SetActiveEx(false)
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self.PanelPokemon.gameObject:SetActiveEx(false)
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self.GridWinRole.gameObject:SetActiveEx(false)
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self.PanelLeft.gameObject:SetActiveEx(true)
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end
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function XUiSettleWin:OnStart(data, cb, closeCb, onlyTouchBtn)
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self.WinData = data
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self.StageInfos = XDataCenter.FubenManager.GetStageInfo(data.StageId)
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self.StageCfg = XDataCenter.FubenManager.GetStageCfg(data.StageId)
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self.CurrentStageId = data.StageId
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self.CurrAssistInfo = data.ClientAssistInfo
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self.Cb = cb
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self.CloseCb = closeCb
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self.OnlyTouchBtn = onlyTouchBtn
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self.IsFirst = true;
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self.Data = data
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self:InitInfo(data)
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XLuaUiManager.SetMask(true)
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self:PlayRewardAnimation()
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end
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function XUiSettleWin:OnEnable()
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if not self.IsFirst then
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XLuaUiManager.SetMask(true)
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XScheduleManager.ScheduleOnce(function()
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self:PlaySecondAnimation()
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end, 0)
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end
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end
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function XUiSettleWin:OnDestroy()
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XDataCenter.AntiAddictionManager.EndFightAction()
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end
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-- 奖励动画
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function XUiSettleWin:PlayRewardAnimation()
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local delay = XDataCenter.FubenManager.SettleRewardAnimationDelay
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local interval = XDataCenter.FubenManager.SettleRewardAnimationInterval
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local this = self
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-- 没有奖励则直接播放第二个动画
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if not self.GridRewardList or #self.GridRewardList == 0 then
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XScheduleManager.ScheduleOnce(function()
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this:PlaySecondAnimation()
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end, delay)
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return
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end
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self.RewardAnimationIndex = 1
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XScheduleManager.Schedule(function()
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if XTool.UObjIsNil(self.GridRewardList[this.RewardAnimationIndex].GameObject) then
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return
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end
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if this.RewardAnimationIndex == #self.GridRewardList then
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this:PlayReward(this.RewardAnimationIndex, function()
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this:PlaySecondAnimation()
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end)
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else
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this:PlayReward(this.RewardAnimationIndex)
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end
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this.RewardAnimationIndex = this.RewardAnimationIndex + 1
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end, interval, #self.GridRewardList, delay)
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end
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function XUiSettleWin:PlaySecondAnimation()
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local this = self
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self:PlayAnimation("AnimEnable2", function()
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XLuaUiManager.SetMask(false)
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-- this:PlayTipMission()
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XDataCenter.FunctionEventManager.UnLockFunctionEvent()
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this:PlayShowFriend()
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self.IsFirst = false;
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end)
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end
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function XUiSettleWin:PlayShowFriend()
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if not (self.CurrAssistInfo ~= nil and self.CurrAssistInfo.Id ~= 0 and self.CurrAssistInfo.Id ~= XPlayer.Id) then
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if self.Cb then
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self.Cb()
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end
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return
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end
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if XDataCenter.SocialManager.CheckIsApplyed(self.CurrAssistInfo.Id) or XDataCenter.SocialManager.CheckIsFriend(self.CurrAssistInfo.Id) then
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if self.Cb then
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self.Cb()
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end
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return
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end
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self.TxtName.text = self.CurrAssistInfo.Name
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self.TxtLv.text = self.CurrAssistInfo.Level
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XUiPLayerHead.InitPortrait(self.CurrAssistInfo.HeadPortraitId, self.CurrAssistInfo.HeadFrameId, self.Head)
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self.PanelFriend.gameObject:SetActiveEx(true)
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self:PlayAnimation("PanelFriendEnable", self.Cb)
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiSettleWin:InitAutoScript()
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self:AutoInitUi()
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self:AutoAddListener()
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end
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function XUiSettleWin:AutoInitUi()
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self.PanelNorWinInfo = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo")
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self.PanelNor = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor")
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self.PanelBtn = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn")
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self.PanelBtns = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns")
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self.BtnLeft = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns/BtnLeft"):GetComponent("Button")
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self.TxtLeft = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns/BtnLeft/TxtLeft"):GetComponent("Text")
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self.BtnRight = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns/BtnRight"):GetComponent("Button")
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self.TxtRight = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns/BtnRight/TxtRight"):GetComponent("Text")
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self.PanelTouch = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelTouch")
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self.BtnBlock = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelTouch/BtnBlock"):GetComponent("Button")
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self.TxtLeftA = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelTouch/BtnBlock/TxtLeft"):GetComponent("Text")
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self.PanelLeft = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelLeft")
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self.PanelRoleContent = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelLeft/Team/PanelRoleContent")
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self.GridWinRole = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelLeft/Team/PanelRoleContent/GridWinRole")
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self.PanelRight = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight")
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self.TxtChapterName = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight/StageInfo/TxtChapterName"):GetComponent("Text")
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self.TxtStageName = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight/StageInfo/TxtStageName"):GetComponent("Text")
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self.PanelRewardContent = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight/RewardList/Viewport/PanelRewardContent")
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self.GridReward = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight/RewardList/Viewport/PanelRewardContent/GridReward")
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self.PanelFriend = self.Transform:Find("SafeAreaContentPane/PanelFriend")
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self.PanelInf = self.Transform:Find("SafeAreaContentPane/PanelFriend/PanelInf")
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self.TxtName = self.Transform:Find("SafeAreaContentPane/PanelFriend/PanelInf/TxtName"):GetComponent("Text")
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self.TxtLv = self.Transform:Find("SafeAreaContentPane/PanelFriend/PanelInf/TxtLv"):GetComponent("Text")
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self.BtnFriClose = self.Transform:Find("SafeAreaContentPane/PanelFriend/BtnFriClose"):GetComponent("Button")
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self.BtnFriAdd = self.Transform:Find("SafeAreaContentPane/PanelFriend/BtnFriAdd"):GetComponent("Button")
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self.PanelPlayerExpBar = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelLeft/PlayerExp/PanelPlayerExpBar")
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end
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function XUiSettleWin:AutoAddListener()
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self:RegisterClickEvent(self.BtnLeft, self.OnBtnLeftClick)
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self:RegisterClickEvent(self.BtnRight, self.OnBtnRightClick)
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self:RegisterClickEvent(self.BtnBlock, self.OnBtnBlockClick)
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self:RegisterClickEvent(self.BtnFriClose, self.OnBtnFriCloseClick)
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self:RegisterClickEvent(self.BtnFriAdd, self.OnBtnFriAddClick)
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end
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-- auto
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function XUiSettleWin:OnBtnLeftClick()
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self:SetBtnByType(self.StageCfg.FunctionLeftBtn)
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end
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function XUiSettleWin:OnBtnFriCloseClick()
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self:PlayAnimation("PanelFriendDisable")
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self.PanelFriend.gameObject:SetActiveEx(false)
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end
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function XUiSettleWin:OnBtnFriAddClick()
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if not self.CurrAssistInfo then
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return
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end
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XDataCenter.SocialManager.ApplyFriend(self.CurrAssistInfo.Id)
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self.CurrAssistInfo = nil
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self:PlayAnimation("PanelFriendDisable")
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self.PanelFriend.gameObject:SetActiveEx(false)
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end
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function XUiSettleWin:InitInfo(data)
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self.PanelFriend.gameObject:SetActiveEx(false)
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XTipManager.Execute()
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self:SetBtnsInfo(data)
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self:SetStageInfo(data)
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self:UpdatePlayerInfo(data)
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self:InitRewardCharacterList(data)
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self:InitRewardList(data.RewardGoodsList)
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XTipManager.Add(function()
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if data.UrgentId > 0 then
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XLuaUiManager.Open("UiSettleUrgentEvent", data.UrgentId)
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end
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end)
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end
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function XUiSettleWin:SetBtnsInfo(data)
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local stageData = XDataCenter.FubenManager.GetStageData(data.StageId)
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if (self.StageCfg.HaveFirstPass and stageData and stageData.PassTimesToday < 2) or self.OnlyTouchBtn then
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self.PanelTouch.gameObject:SetActiveEx(true)
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self.PanelBtns.gameObject:SetActiveEx(false)
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else
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local leftType = self.StageCfg.FunctionLeftBtn
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local rightType = self.StageCfg.FunctionRightBtn
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self.BtnLeft.gameObject:SetActiveEx(leftType > 0)
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self.BtnRight.gameObject:SetActiveEx(rightType > 0)
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self.TxtLeft.text = XRoomSingleManager.GetBtnText(leftType)
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self.TxtRight.text = XRoomSingleManager.GetBtnText(rightType)
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self.PanelTouch.gameObject:SetActiveEx(false)
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self.PanelBtns.gameObject:SetActiveEx(true)
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end
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end
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function XUiSettleWin:SetStageInfo(data)
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local chapterName, stageName = XDataCenter.FubenManager.GetFubenNames(data.StageId)
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self.TxtChapterName.text = chapterName
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self.TxtStageName.text = stageName
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end
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-- 角色奖励列表
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function XUiSettleWin:InitRewardCharacterList(data)
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if self.StageInfos.Type == XDataCenter.FubenManager.StageType.RogueLike then
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local robotInfos = XDataCenter.FubenRogueLikeManager.GetRogueLikeStageRobots(self.StageCfg.StageId)
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if robotInfos.IsAssis then
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for i = 1, #robotInfos.RobotId do
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local id = robotInfos.RobotId[i]
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if id > 0 then
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local ui = CS.UnityEngine.Object.Instantiate(self.GridWinRole)
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local grid = XUiGridWinRole.New(self, ui)
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grid.Transform:SetParent(self.PanelRoleContent, false)
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grid:UpdateRobotInfo(id)
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grid.GameObject:SetActiveEx(true)
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end
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end
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return
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end
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end
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-- 巨麻烦的处理,仅狙击战有效
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if self.StageInfos.Type == XDataCenter.FubenManager.StageType.UnionKill then
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if self.WinData.SettleData then
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local teamCache = XDataCenter.FubenUnionKillManager.GetCacheTeam()
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for _, teamItem in pairs(teamCache or {}) do
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if teamItem.CharacterId and teamItem.CharacterId > 0 then
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local ui = CS.UnityEngine.Object.Instantiate(self.GridWinRole)
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local grid = XUiGridWinRole.New(self, ui)
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grid.Transform:SetParent(self.PanelRoleContent, false)
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grid.GameObject:SetActiveEx(true)
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if teamItem.IsShare then
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grid:UpdateShareRoleInfo(teamItem.Character, 0)
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else
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local character = XDataCenter.CharacterManager.GetCharacter(teamItem.CharacterId)
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for _, charExpRecord in pairs(data.CharExp or {}) do
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if charExpRecord.Id == teamItem.CharacterId then
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character = charExpRecord
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break
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end
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end
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grid:UpdateRoleInfo(character, self.StageCfg.CardExp)
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end
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end
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end
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end
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return
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end
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-- 尼尔玩法特殊处理
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if self.StageInfos.Type == XDataCenter.FubenManager.StageType.NieR and (not self.StageCfg.RobotId or #self.StageCfg.RobotId <= 0) then
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if self.WinData.SettleData then
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local teamCache = XDataCenter.NieRManager.GetPlayerTeamData(self.StageCfg.StageId)
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local teamData = teamCache and teamCache.TeamData or {}
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for _, robotId in ipairs(teamData) do
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if robotId > 0 then
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local ui = CS.UnityEngine.Object.Instantiate(self.GridWinRole)
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local grid = XUiGridWinRole.New(self, ui)
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grid.Transform:SetParent(self.PanelRoleContent, false)
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grid:UpdateNieRRobotInfo(robotId)
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grid.GameObject:SetActiveEx(true)
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end
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end
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end
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return
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end
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--口袋妖怪
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if self.StageInfos.Type == XDataCenter.FubenManager.StageType.Pokemon then
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self.PanelLeft.gameObject:SetActiveEx(false)
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self.PokemonPanel = self.PokemonPanel or XUiPanelSettleWinPokemon.New(self.PanelPokemon)
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self.PokemonPanel:Refresh(data)
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self.PokemonPanel.GameObject:SetActiveEx(true)
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return
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end
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if self.StageCfg.RobotId and #self.StageCfg.RobotId > 0 then
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for i = 1, #self.StageCfg.RobotId do
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if self.StageCfg.RobotId[i] > 0 then
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local ui = CS.UnityEngine.Object.Instantiate(self.GridWinRole)
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local grid = XUiGridWinRole.New(self, ui)
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grid.Transform:SetParent(self.PanelRoleContent, false)
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grid:UpdateRobotInfo(self.StageCfg.RobotId[i])
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grid.GameObject:SetActiveEx(true)
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end
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end
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else
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local charExp = data.CharExp
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local count = #charExp
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if count <= 0 then
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return
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end
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for i = 1, count do
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local ui = CS.UnityEngine.Object.Instantiate(self.GridWinRole)
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local grid = XUiGridWinRole.New(self, ui)
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local charId = charExp[i].Id
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local isRobot = XRobotManager.CheckIsRobotId(charId)
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grid.Transform:SetParent(self.PanelRoleContent, false)
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if isRobot then
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grid:UpdateRobotInfo(charId)
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else
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grid:UpdateRoleInfo(charExp[i], self.StageCfg.CardExp)
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end
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grid.GameObject:SetActiveEx(true)
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end
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end
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end
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-- 玩家经验
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function XUiSettleWin:UpdatePlayerInfo(data)
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if not data or not next(data) then return end
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local lastLevel = data.RoleLevel
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local lastExp = data.RoleExp
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local lastMaxExp = XPlayerManager.GetMaxExp(lastLevel, XPlayer.IsHonorLevelOpen())
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local curLevel = XPlayer.GetLevelOrHonorLevel()
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local curExp = XPlayer.Exp
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local curMaxExp = XPlayerManager.GetMaxExp(curLevel, XPlayer.IsHonorLevelOpen())
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local txtLevelName = XPlayer.IsHonorLevelOpen() and CS.XTextManager.GetText("HonorLevel") or nil
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local addExp = self.StageCfg.TeamExp
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self.PlayerExpBar = self.PlayerExpBar or XUiPanelExpBar.New(self.PanelPlayerExpBar)
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self.PlayerExpBar:LetsRoll(lastLevel, lastExp, lastMaxExp, curLevel, curExp, curMaxExp, addExp, txtLevelName)
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end
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-- 物品奖励列表
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function XUiSettleWin:InitRewardList(rewardGoodsList)
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rewardGoodsList = rewardGoodsList or {}
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self.GridRewardList = {}
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local rewards = XRewardManager.FilterRewardGoodsList(rewardGoodsList)
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rewards = XRewardManager.MergeAndSortRewardGoodsList(rewards)
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for _, item in ipairs(rewards) do
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local ui = CS.UnityEngine.Object.Instantiate(self.GridReward)
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local grid = XUiGridCommon.New(self, ui)
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grid.Transform:SetParent(self.PanelRewardContent, false)
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grid:Refresh(item, nil, nil, true)
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grid.GameObject:SetActiveEx(false)
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table.insert(self.GridRewardList, grid)
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end
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end
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function XUiSettleWin:OnBtnRightClick()
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self:SetBtnByType(self.StageCfg.FunctionRightBtn)
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end
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function XUiSettleWin:SetBtnByType(btnType)
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--CS.XAudioManager.RemoveCueSheet(CS.XAudioManager.BATTLE_MUSIC_CUE_SHEET_ID)
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--CS.XAudioManager.PlayMusic(CS.XAudioManager.MAIN_BGM)
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if btnType == XRoomSingleManager.BtnType.SelectStage then
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self:OnBtnBackClick(false)
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elseif btnType == XRoomSingleManager.BtnType.Again then
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XLuaUiManager.PopThenOpen("UiNewRoomSingle", self.StageCfg.StageId)
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elseif btnType == XRoomSingleManager.BtnType.Next then
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self:OnBtnEnterNextClick()
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elseif btnType == XRoomSingleManager.BtnType.Main then
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self:OnBtnBackClick(true)
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end
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end
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function XUiSettleWin:OnBtnEnterNextClick()
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if self.StageInfos.Type == XDataCenter.FubenManager.StageType.Tower then
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local stageId = XDataCenter.TowerManager.GetTowerData().CurrentStageId
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if XDataCenter.TowerManager.CheckStageCanEnter(stageId) then
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XLuaUiManager.PopThenOpen("UiNewRoomSingle", stageId)
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else
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local text = CS.XTextManager.GetText("TowerCannotEnter")
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XUiManager.TipMsg(text, XUiManager.UiTipType.Tip)
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end
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else
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if self.StageInfos.NextStageId then
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local nextStageCfg = XDataCenter.FubenManager.GetStageCfg(self.StageInfos.NextStageId)
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self:HidePanel()
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XDataCenter.FubenManager.OpenRoomSingle(nextStageCfg)
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else
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local text = CS.XTextManager.GetText("BattleWinMainCannotEnter")
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XUiManager.TipMsg(text, XUiManager.UiTipType.Tip)
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end
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end
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end
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function XUiSettleWin:OnBtnBackClick(isRunMain)
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if self.StageInfos.Type == XDataCenter.FubenManager.StageType.Tower then
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if XDataCenter.TowerManager.GetChapterLastMapId(self.CurrentStageId) == self.CurrentStageId then
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XDataCenter.TowerManager.GetTowerChapterReward(function()
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if isRunMain then
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XLuaUiManager.RunMain()
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else
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self:HidePanel()
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end
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end, self.CurrentStageId)
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else
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if isRunMain then
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XLuaUiManager.RunMain()
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else
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self:HidePanel()
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end
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end
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elseif self.StageInfos.Type == XDataCenter.FubenManager.StageType.BossSingle then
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if isRunMain then
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XLuaUiManager.RunMain()
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else
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self:HidePanel()
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end
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elseif self.StageInfos.Type == XDataCenter.FubenManager.StageType.Urgent then
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if isRunMain then
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XLuaUiManager.RunMain()
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else
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-- 跳转到挑战界面
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XLuaUiManager.RunMain()
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XFunctionManager.SkipInterface(600)
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end
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else
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if isRunMain then
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XLuaUiManager.RunMain()
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else
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self:HidePanel()
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end
|
|
end
|
|
end
|
|
|
|
function XUiSettleWin:OnBtnBlockClick()
|
|
--CS.XAudioManager.RemoveCueSheet(CS.XAudioManager.BATTLE_MUSIC_CUE_SHEET_ID)
|
|
--CS.XAudioManager.PlayMusic(CS.XAudioManager.MAIN_BGM)
|
|
self:HidePanel()
|
|
if self.CloseCb then
|
|
self:CloseCb()
|
|
end
|
|
if self.StageCfg.FirstGotoSkipId > 0 then
|
|
XFunctionManager.SkipInterface(self.StageCfg.FirstGotoSkipId)
|
|
end
|
|
end
|
|
|
|
function XUiSettleWin:HidePanel()
|
|
self:Close()
|
|
end
|
|
|
|
function XUiSettleWin:PlayReward(index, cb)
|
|
self.GridRewardList[index].GameObject:SetActiveEx(true)
|
|
self:PlayAnimation("GridReward", cb)
|
|
end |