34 lines
No EOL
1.2 KiB
Lua
34 lines
No EOL
1.2 KiB
Lua
local XUiGridRpgMakerGameCardMini = require("XUi/XUiRpgMakerGame/Hint/XUiGridRpgMakerGameCardMini")
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local CSUnityEngineObjectInstantiate = CS.UnityEngine.Object.Instantiate
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--提示说明地图上的节点
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local XUiGridRpgMakerGameMapNode = XClass(nil, "XUiGridRpgMakerGameMapNode")
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function XUiGridRpgMakerGameMapNode:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.CardGrids = {}
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XTool.InitUiObject(self)
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end
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function XUiGridRpgMakerGameMapNode:Init(uiRoot)
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self.UiRoot = uiRoot
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end
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function XUiGridRpgMakerGameMapNode:Refresh(blockId, mapId)
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local cardGrids = self.CardGrids
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local blockColList = XRpgMakerGameConfigs.GetRpgMakerGameBlockColList(blockId)
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for colIndex, col in ipairs(blockColList) do
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local grid = cardGrids[colIndex]
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if not grid then
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local ui = colIndex == 1 and self.GridCardMini or CSUnityEngineObjectInstantiate(self.GridCardMini, self.Transform)
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grid = XUiGridRpgMakerGameCardMini.New(ui, self.UiRoot)
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cardGrids[colIndex] = grid
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end
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grid:Refresh(blockId, colIndex, col, mapId)
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end
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end
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return XUiGridRpgMakerGameMapNode |