PGRData/Resources/Scripts/XUi/XUiRoomTeamPrefab/XUiGridTeamRole.lua
2022-12-26 14:06:01 +05:30

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3.1 KiB
Lua
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XUiGridTeamRole = XClass(nil, "XUiGridTeamRole")
function XUiGridTeamRole:Ctor(rootUi, ui)
self.RootUi = rootUi
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self:AddListener()
end
function XUiGridTeamRole:RegisterClickEvent(uiNode, func)
if func == nil then
XLog.Error("XUiGridTeamRole:RegisterClickEvent函数参数错误参数func不能为空")
return
end
if type(func) ~= "function" then
XLog.Error("XUiGridTeamRole:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
local listener = function(...)
func(self, ...)
end
CsXUiHelper.RegisterClickEvent(uiNode, listener)
end
function XUiGridTeamRole:AddListener()
self:RegisterClickEvent(self.BtnPlus, self.OnBtnClickClick)
self:RegisterClickEvent(self.BtnClick, self.OnBtnClickClick)
end
-- auto
function XUiGridTeamRole:SetNull()
self.ImgLeftnull.color = XDataCenter.TeamManager.GetTeamMemberColor(self.CurPos)
self.ImgRightnull.color = XDataCenter.TeamManager.GetTeamMemberColor(self.CurPos)
self.PanelHave.gameObject:SetActive(false)
self.PanelNull.gameObject:SetActive(true)
end
function XUiGridTeamRole:SetHave(chrId)
self.PanelHave.gameObject:SetActive(true)
self.PanelNull.gameObject:SetActive(false)
local character = XDataCenter.CharacterManager.GetCharacter(chrId)
if not character then return end
self.ImgLeftSkill.color = XDataCenter.TeamManager.GetTeamMemberColor(self.CurPos)
self.ImgRightSkill.color = XDataCenter.TeamManager.GetTeamMemberColor(self.CurPos)
self.RootUi:SetUiSprite(self.ImgIcon, XDataCenter.CharacterManager.GetCharBigHeadIcon(character.Id))
self.RootUi:SetUiSprite(self.ImgQuality, XCharacterConfigs.GetCharacterQualityIcon(character.Quality))
end
function XUiGridTeamRole:Refresh(curPos, teamData, characterLimitType, limitBuffId)
self.CharacterLimitType = characterLimitType
self.LimitBuffId = limitBuffId
self.CurPos = curPos
self.TeamData = teamData
local chrId = teamData.TeamData[curPos]
self.IconLeader.gameObject:SetActiveEx(teamData.CaptainPos == self.CurPos)
self.IconFirstFight.gameObject:SetActiveEx(teamData.FirstFightPos == self.CurPos)
if chrId > 0 then
self:SetHave(chrId)
else
self:SetNull()
end
end
function XUiGridTeamRole:OnSelect(teamData)
local firstCharPos
local charCount = 0
self.TeamData.TeamData = teamData
for pos, charId in ipairs(self.TeamData.TeamData) do
if charId > 0 then
firstCharPos = pos
charCount = charCount + 1
end
end
if charCount == 1 then
self.TeamData.CaptainPos = firstCharPos
self.TeamData.FirstFightPos = firstCharPos
end
XDataCenter.TeamManager.SetPlayerTeam(self.TeamData, true)
end
function XUiGridTeamRole:OnBtnClickClick()
XLuaUiManager.Open("UiRoomCharacter", self.TeamData.TeamData, self.CurPos, handler(self, self.OnSelect), nil, self.CharacterLimitType, {LimitBuffId = self.LimitBuffId})
end