37 lines
No EOL
1.1 KiB
Lua
37 lines
No EOL
1.1 KiB
Lua
local CSXTextManagerGetText = CS.XTextManager.GetText
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local XUiGridPhotographCharacterBtn = XClass(nil, "XUiGridPhotographCharacterBtn")
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function XUiGridPhotographCharacterBtn:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.RectTransform = ui:GetComponent("RectTransform")
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XTool.InitUiObject(self)
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end
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function XUiGridPhotographCharacterBtn:Init(rootUi)
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self.rootUi = rootUi
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end
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function XUiGridPhotographCharacterBtn:Refrash(data)
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self.ImgHead:SetRawImage(XDataCenter.CharacterManager.GetCharSmallHeadIcon(data.Id))
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self.TxtName.text = data.LogName
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self.TxtNameEn.text = data.EnName
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self.TxtAIXin.text = data.TrustLv
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end
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function XUiGridPhotographCharacterBtn:OnTouched(charId)
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self:SetSelect(true)
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local fashionId = XDataCenter.FashionManager.GetFashionIdByCharId(charId)
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CsXGameEventManager.Instance:Notify(XEventId.EVENT_PHOTO_CHANGE_MODEL, charId, fashionId)
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end
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function XUiGridPhotographCharacterBtn:SetSelect(bool)
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self.Sel.gameObject:SetActiveEx(bool)
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end
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function XUiGridPhotographCharacterBtn:Reset()
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self:SetSelect(false)
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end
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return XUiGridPhotographCharacterBtn |