93 lines
No EOL
2.7 KiB
Lua
93 lines
No EOL
2.7 KiB
Lua
local XUiMeadalDetail = XLuaUiManager.Register(XLuaUi, "UiMeadalDetail")
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local TextManager = CS.XTextManager
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local UiButtonState = CS.UiButtonState
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local TimestampToGameDateTimeString = XTime.TimestampToGameDateTimeString
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function XUiMeadalDetail:OnStart(data,inType)
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self.Data = data
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self.InType = inType
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self.BtnWear.CallBack = function()
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self:OnBtnWear()
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end
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self.BtnUnload.CallBack = function()
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self:OnBtnUnload()
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end
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self.BtnBack.CallBack = function()
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self:Close()
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end
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self.BtnMainUi.CallBack = function()
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XLuaUiManager.RunMain()
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end
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self:SetDetail()
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end
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function XUiMeadalDetail:OnEnable()
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self:PlayAnimation("MdealDetailsEnable")
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end
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function XUiMeadalDetail:OnDestroy()
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XDataCenter.GuideManager.ResetGuide()
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XEventManager.DispatchEvent(XEventId.EVENT_FUNCTION_EVENT_COMPLETE)
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end
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function XUiMeadalDetail:SetDetail()
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if self.InType ~= XDataCenter.MedalManager.InType.OtherPlayer then
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XDataCenter.MedalManager.SetMedalForOld(self.Data.Id,XMedalConfigs.MedalType.Normal)
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end
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self:SetDetailData()
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self:ShowLock(self.Data.IsLock)
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end
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function XUiMeadalDetail:ShowLock(IsLock)
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self.ImgLock.gameObject:SetActiveEx(IsLock)
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self.ImgConditionUnlock.gameObject:SetActiveEx(not IsLock)
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self.DisableHavent.gameObject:SetActiveEx(IsLock)
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self.DisableUsed.gameObject:SetActiveEx(not IsLock)
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self.PanelUnlock.gameObject:SetActiveEx(not IsLock)
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self.BtnWear.gameObject:SetActiveEx(true)
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self.BtnUnload.gameObject:SetActiveEx(false)
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if self.InType ~= XDataCenter.MedalManager.InType.OtherPlayer then
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if IsLock then
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self.BtnWear:SetButtonState(UiButtonState.Disable)
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else
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if XPlayer.CurrMedalId == self.Data.Id then
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self.BtnWear.gameObject:SetActiveEx(false)
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self.BtnUnload.gameObject:SetActiveEx(true)
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end
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self.BtnWear:SetButtonState(UiButtonState.Normal)
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end
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else
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self.BtnWear.gameObject:SetActiveEx(false)
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end
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end
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function XUiMeadalDetail:SetDetailData()
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self.TxtMedalName.text = self.Data.Name
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self.TxtMedaDetails.text = self.Data.Desc
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self.TxtCondition.text = self.Data.UnlockDesc
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if self.Data.MedalImg ~= nil then
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self.RawImage:SetRawImage(self.Data.MedalImg)
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end
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self.TxtUnlockTime.text = TextManager.GetText("DayOfGetMedal", TimestampToGameDateTimeString(self.Data.Time))
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end
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function XUiMeadalDetail:OnBtnWear()
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if self.BtnWear.ButtonState == UiButtonState.Disable then
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return
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end
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XPlayer.ChangeMedal(self.Data.Id, function()
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self:ShowLock(false)
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end)
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end
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function XUiMeadalDetail:OnBtnUnload()
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XPlayer.ChangeMedal(0, function()
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self:ShowLock(false)
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end)
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end |