120 lines
No EOL
4.9 KiB
Lua
120 lines
No EOL
4.9 KiB
Lua
XUiPanelPracticeCharacter = XClass(nil, "XUiPanelPracticeCharacter")
|
||
local XUguiDragProxy = CS.XUguiDragProxy
|
||
|
||
function XUiPanelPracticeCharacter:Ctor(rootUi, ui)
|
||
self.RootUi = rootUi
|
||
self.GameObject = ui.gameObject
|
||
self.Transform = ui.transform
|
||
XTool.InitUiObject(self)
|
||
self:AddBtnsListeners()
|
||
end
|
||
|
||
function XUiPanelPracticeCharacter:AddBtnsListeners()
|
||
self.BtnActDesc.CallBack = function() self:OnBtnActDescClick() end
|
||
end
|
||
|
||
function XUiPanelPracticeCharacter:InitViews(id)
|
||
self.CharacterDetail = XPracticeConfigs.GetPracticeChapterDetailById(id)
|
||
self.CharacterChapter = XPracticeConfigs.GetPracticeChapterById(id)
|
||
self.ChapterId = id
|
||
self.CharacterChapterGO = self.PanelPrequelStages:LoadPrefab(self.CharacterDetail.PracticeContentPrefab)
|
||
local uiObj = self.CharacterChapterGO.transform:GetComponent("UiObject")
|
||
for i = 0, uiObj.NameList.Count - 1 do
|
||
self[uiObj.NameList[i]] = uiObj.ObjList[i]
|
||
end
|
||
|
||
self.CharacterStages = {}
|
||
for i = 1, #self.CharacterChapter.StageId do
|
||
local characterStage = self.CharacterContent:Find(string.format("Stage%d", i))
|
||
if not characterStage then
|
||
XLog.Error("XUiPanelPracticeChapter:InitViews() 函数错误: 游戏物体CharacterContent下找不到名字为:" .. string.format("Stage%d", i) .. "的游戏物体")
|
||
return
|
||
end
|
||
characterStage.gameObject:SetActiveEx(true)
|
||
local gridStageGO = characterStage:LoadPrefab(self.CharacterDetail.PracticeGridPrefab)
|
||
self.CharacterStages[i] = XUiPracticeBasicsStage.New(self.RootUi, gridStageGO, self)
|
||
end
|
||
|
||
local indexChapter = #self.CharacterChapter.StageId + 1
|
||
local extraStage = self.CharacterContent:Find(string.format("Stage%d", indexChapter))
|
||
while extraStage do
|
||
extraStage.gameObject:SetActive(false)
|
||
indexChapter = indexChapter + 1
|
||
extraStage = self.CharacterContent:Find(string.format("Stage%d", indexChapter))
|
||
end
|
||
|
||
local dragProxy = self.CharacterScrollRect:GetComponent(typeof(XUguiDragProxy))
|
||
if not dragProxy then
|
||
dragProxy = self.CharacterScrollRect.gameObject:AddComponent(typeof(XUguiDragProxy))
|
||
end
|
||
dragProxy:RegisterHandler(handler(self, self.OnDragProxy))
|
||
end
|
||
|
||
function XUiPanelPracticeCharacter:OnDragProxy(dragType)
|
||
if dragType == 0 then
|
||
self.RootUi:CloseStageDetail()
|
||
end
|
||
end
|
||
|
||
function XUiPanelPracticeCharacter:SetPanelActive(value, id)
|
||
self.GameObject:SetActiveEx(false) -- 打开之前要先关一次(要不复用这个界面PanelStageContent大小会有问题)
|
||
self.GameObject:SetActive(value)
|
||
if value then
|
||
self:InitViews(id)
|
||
self:ShowPanelDetail()
|
||
self.RootUi:PlayAnimation("PanelCharacterQieHuan")
|
||
end
|
||
end
|
||
|
||
function XUiPanelPracticeCharacter:OnBtnActDescClick()
|
||
XUiManager.UiFubenDialogTip(CS.XTextManager.GetText("DormDes"), XPracticeConfigs.GetPracticeDescriptionById(self.ChapterId))
|
||
end
|
||
|
||
function XUiPanelPracticeCharacter:ShowPanelDetail()
|
||
self.TxtMode.text = self.CharacterDetail.Name
|
||
|
||
self:UpdateNodes()
|
||
self.RootUi:SwitchBg(self.ChapterId)
|
||
end
|
||
|
||
function XUiPanelPracticeCharacter:UpdateNodes()
|
||
self.Nodes = XDataCenter.PracticeManager.GetSortedChapterStage(self.ChapterId)
|
||
--self:SortCharacterChapterStages(self.CharacterChapter.StageId)
|
||
|
||
for i = 1, #self.Nodes do
|
||
local node = self.Nodes[i]
|
||
self.CharacterStages[i].GameObject:SetActive(true)
|
||
self.CharacterStages[i]:UpdateNode(node.StageId, XPracticeConfigs.PracticeType.Character)
|
||
end
|
||
|
||
for i = #self.Nodes + 1, #self.CharacterStages do
|
||
self.CharacterStages[i].GameObject:SetActive(false)
|
||
end
|
||
|
||
if self.CharacterScrollRect then
|
||
self.CharacterScrollRect.horizontalNormalizedPosition = 0
|
||
end
|
||
end
|
||
|
||
function XUiPanelPracticeCharacter:PlayScrollViewMove(gridTransform)
|
||
self.CharacterScrollRect.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Unrestricted
|
||
local gridRect = gridTransform:GetComponent("RectTransform")
|
||
self.CharacterViewport.raycastTarget = false
|
||
local diffX = gridRect.localPosition.x + self.CharacterContent.localPosition.x
|
||
if diffX < XDataCenter.FubenMainLineManager.UiGridChapterMoveMinX or diffX > XDataCenter.FubenMainLineManager.UiGridChapterMoveMaxX then
|
||
local tarPosX = XDataCenter.FubenMainLineManager.UiGridChapterMoveTargetX - gridRect.localPosition.x
|
||
local tarPos = self.CharacterContent.localPosition
|
||
tarPos.x = tarPosX
|
||
XLuaUiManager.SetMask(true)
|
||
XUiHelper.DoMove(self.CharacterContent, tarPos, XDataCenter.FubenMainLineManager.UiGridChapterMoveDuration, XUiHelper.EaseType.Sin, function()
|
||
XLuaUiManager.SetMask(false)
|
||
end)
|
||
end
|
||
end
|
||
|
||
function XUiPanelPracticeCharacter:OnPracticeDetailClose()
|
||
self.CharacterScrollRect.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Elastic
|
||
self.CharacterViewport.raycastTarget = true
|
||
end
|
||
|
||
return XUiPanelPracticeCharacter |