262 lines
No EOL
10 KiB
Lua
262 lines
No EOL
10 KiB
Lua
local XUiGridBabelStageItem = require("XUi/XUiFubenBabelTower/XUiGridBabelStageItem")
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local SWITH_BG_TIME = 10 * XScheduleManager.SECOND
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local SWITH_BG_INDEX = { 2, 1 }
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local XUiBabelTowerMainNew = XLuaUiManager.Register(XLuaUi, "UiBabelTowerMainNew")
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function XUiBabelTowerMainNew:OnAwake()
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self:InitIsPlayLoopBgAnimation()
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self:Init()
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XEventManager.AddEventListener(XEventId.EVENT_BABEL_STAGE_INFO_ASYNC, self.RefreshMainUi, self)
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XEventManager.AddEventListener(XEventId.EVENT_BABEL_RESET_STATUES_CHANGED, self.RefreshMainUi, self)
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XEventManager.AddEventListener(XEventId.EVENT_BABEL_ACTIVITY_STATUS_CHANGED, self.OnActivityStatusChanged, self)
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end
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function XUiBabelTowerMainNew:OnStart()
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self.CurrentActivityNo = XDataCenter.FubenBabelTowerManager.GetCurrentActivityNo()
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self.CurrentActivityMaxScore = XDataCenter.FubenBabelTowerManager.GetCurrentActivityMaxScore()
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self.CurrentActivityTemplate = XFubenBabelTowerConfigs.GetBabelTowerActivityTemplateById(self.CurrentActivityNo)
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if not self.CurrentActivityTemplate then
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return
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end
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self.BtnRank.gameObject:SetActiveEx(self.CurrentActivityTemplate.RankType ~= XFubenBabelTowerConfigs.RankType.NoRank)
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self:RefreshMainUi()
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self.PanelAsset.gameObject:SetActiveEx(true)
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XRedPointManager.AddRedPointEvent(self.RedAchievement, self.RefreshAchievementTaskRedDot, self, { XRedPointConditions.Types.CONDITION_TASK_TYPE }, XDataCenter.TaskManager.TaskType.BabelTower)
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local babelTowerManager = XDataCenter.FubenBabelTowerManager
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local value = babelTowerManager.GetBabelTowerPrefs(XFubenBabelTowerConfigs.HAS_PLAY_BEGINSTORY, 0)
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local activityNo = babelTowerManager.GetCurrentActivityNo()
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local hasPlay = value == 1
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if not hasPlay and activityNo then
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XUiManager.ShowHelpTip("BabelTower")
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XDataCenter.FubenBabelTowerManager.SaveBabelTowerPrefs(XFubenBabelTowerConfigs.HAS_PLAY_BEGINSTORY, 1)
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end
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end
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function XUiBabelTowerMainNew:OnEnable()
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self:OnActivityStatusChanged()
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self:PlayAnimation("AnimStartEnable", function()
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XLuaUiManager.SetMask(false)
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end, function()
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XLuaUiManager.SetMask(true)
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end)
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self:PlayLoopBgAnimation()
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XRedPointManager.CheckOnce(self.OnCheckTaskRedPoint, self, { XRedPointConditions.Types.CONDITION_ACTIVITYBRIE_BABELTOWER_REWARD })
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end
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function XUiBabelTowerMainNew:OnDisable()
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if self.Timer then
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XScheduleManager.UnSchedule(self.Timer)
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self.Timer = nil
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end
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end
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function XUiBabelTowerMainNew:OnDestroy()
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XEventManager.RemoveEventListener(XEventId.EVENT_BABEL_STAGE_INFO_ASYNC, self.RefreshMainUi, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_BABEL_RESET_STATUES_CHANGED, self.RefreshMainUi, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_BABEL_ACTIVITY_STATUS_CHANGED, self.OnActivityStatusChanged, self)
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end
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function XUiBabelTowerMainNew:Init()
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self.BtnBack.CallBack = function() self:OnBtnBackClick() end
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self.BtnMainUi.CallBack = function() self:OnBtnMainUiClick() end
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self.BtnAchievement.CallBack = function() self:OnBtnAchievementClick() end
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self:BindHelpBtn(self.BtnHelp, "BabelTower")
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self.BtnRank.CallBack = function() self:OnBtnRankClick() end
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self.BtnRank.gameObject:SetActive(true)
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self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
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end
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function XUiBabelTowerMainNew:InitIsPlayLoopBgAnimation()
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self.IsPlayLoopBgAnimation = true
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for i in ipairs(SWITH_BG_INDEX) do
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self["Bg" .. i].gameObject:SetActiveEx(true)
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end
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local bgObj1 = XUiHelper.TryGetComponent(self.Bg1.transform, "RImgBg", "XLoadRawImage")
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local bgObj2 = XUiHelper.TryGetComponent(self.Bg2.transform, "RImgBg", "XLoadRawImage")
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local bgTexture1 = bgObj1 and bgObj1.AssetUrl
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local bgTexture2 = bgObj2 and bgObj2.AssetUrl
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if bgTexture1 == bgTexture2 then
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self.IsPlayLoopBgAnimation = false
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end
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self.Bg2.gameObject:SetActiveEx(false)
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end
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function XUiBabelTowerMainNew:OnBeginDrag(eventData)
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self.PanelTaskList:OnBeginDrag(eventData)
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self.IsDraging = true
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self.PreY = self.PanelTaskList.verticalNormalizedPosition
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end
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function XUiBabelTowerMainNew:OnBtnRankClick()
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XDataCenter.FubenBabelTowerManager.GetRank(function()
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XLuaUiManager.Open("UiFubenBabelTowerRank")
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end)
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end
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function XUiBabelTowerMainNew:OnBtnBackClick()
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self:Close()
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end
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function XUiBabelTowerMainNew:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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end
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function XUiBabelTowerMainNew:OnBtnAchievementClick()
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-- 时间限制,不在活动期间不给打开
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if not self.CurrentActivityNo or not XDataCenter.FubenBabelTowerManager.IsInActivityTime(self.CurrentActivityNo) then
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XUiManager.TipMsg(CS.XTextManager.GetText("BabelTowerNoneOpen"))
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return
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end
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XLuaUiManager.Open("UiBabelTowerTask")
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end
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function XUiBabelTowerMainNew:OnActivityStatusChanged()
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if not XLuaUiManager.IsUiShow("UiBabelTowerMainNew") then return end
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local curActivityNo = XDataCenter.FubenBabelTowerManager.GetCurrentActivityNo()
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if not curActivityNo or not XDataCenter.FubenBabelTowerManager.IsInActivityTime(curActivityNo) then
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XUiManager.TipMsg(CS.XTextManager.GetText("BabelTowerNoneOpen"))
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XLuaUiManager.RunMain()
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end
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end
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function XUiBabelTowerMainNew:CheckPlayBeginStory()
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local value = XDataCenter.FubenBabelTowerManager.GetBabelTowerPrefs(XFubenBabelTowerConfigs.HAS_PLAY_BEGINSTORY, 0)
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local hasPlay = value == 1
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if not hasPlay and self.CurrentActivityNo then
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local storyId = XFubenBabelTowerConfigs.GetActivityBeginStory(self.CurrentActivityNo)
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-- 播放剧情
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if storyId and storyId > 0 then
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XDataCenter.MovieManager.PlayMovie(storyId)
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end
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XDataCenter.FubenBabelTowerManager.SaveBabelTowerPrefs(XFubenBabelTowerConfigs.HAS_PLAY_BEGINSTORY, 1)
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end
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end
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function XUiBabelTowerMainNew:RefreshAchievementTaskRedDot(count)
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self.RedAchievement.gameObject:SetActive(count >= 0)
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end
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function XUiBabelTowerMainNew:RefreshMainUi()
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self:UpdateStageDetails()
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self:UpdateStageScores()
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end
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function XUiBabelTowerMainNew:UpdateStageScores()
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local curScore, maxScore = XDataCenter.FubenBabelTowerManager.GetCurrentActivityScores()
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self.TxtTotalLevel.text = curScore
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self.TxtName.text = XFubenBabelTowerConfigs.GetActivityName(self.CurrentActivityNo)
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self.TxtHighest.text = CS.XTextManager.GetText("BabelTowerCurMaxScore", maxScore)
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end
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function XUiBabelTowerMainNew:UpdateStageDetails()
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if not self.StageGridChapter then self.StageGridChapter = {} end
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for i = 1, #self.CurrentActivityTemplate.StageId do
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local curStageId = self.CurrentActivityTemplate.StageId[i]
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if not self.StageGridChapter[i] then
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local go = self.PanelStageContent:Find(string.format("Stage%d", i))
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table.insert(self.StageGridChapter, XUiGridBabelStageItem.New(go, self, curStageId))
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end
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self.StageGridChapter[i].GameObject:SetActiveEx(true)
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self.StageGridChapter[i]:UpdateStageInfo(curStageId)
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end
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for i = #self.CurrentActivityTemplate.StageId + 1, #self.StageGridChapter do
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self.StageGridChapter[i].GameObject:SetActiveEx(false)
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end
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end
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-- 关卡点击
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function XUiBabelTowerMainNew:OnStageClick(stageId, grid)
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local isStageUnlock, desc = XDataCenter.FubenBabelTowerManager.IsBabelStageUnlock(stageId)
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if not isStageUnlock then
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XUiManager.TipMsg(desc)
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return
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end
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-- if self.SelectedGrid then
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-- self.SelectedGrid:SetStageItemPress(false)
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-- end
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--self.SelectedGrid = grid
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-- grid:SetStageItemPress(true)
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local stageTemplate = XFubenBabelTowerConfigs.GetBabelTowerStageTemplate(stageId)
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--如果多种难度选择
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if #stageTemplate.StageGuideId > 1 then
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self:PlayScrollViewMove(grid.Transform)
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else
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local currentSelectGuideId = stageTemplate.StageGuideId[1]
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-- 锁住return
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local isUnlock = XDataCenter.FubenBabelTowerManager.IsBabelStageGuideUnlock(stageId, currentSelectGuideId)
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if not isUnlock then
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if not isStageUnlock then
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XUiManager.TipMsg(desc)
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else
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XUiManager.TipMsg(CS.XTextManager.GetText("BabelTowerPassLastGuide"))
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end
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return
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end
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XLuaUiManager.Open("UiBabelTowerSelectTeam", stageId)
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end
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end
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function XUiBabelTowerMainNew:PlayScrollViewMove(gridTransform)
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self.PanelTaskListScrollRect.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Unrestricted
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local gridRect = gridTransform:GetComponent("RectTransform")
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self.ViewPort.raycastTarget = false
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local diffX = gridRect.localPosition.x + self.PanelStageContent.localPosition.x
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if diffX < XDataCenter.FubenMainLineManager.UiGridChapterMoveMinX or diffX > XDataCenter.FubenMainLineManager.UiGridChapterMoveMaxX then
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local tarPosX = XDataCenter.FubenMainLineManager.UiGridChapterMoveTargetX - gridRect.localPosition.x
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local tarPos = self.PanelStageContent.localPosition
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tarPos.x = tarPosX
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XLuaUiManager.SetMask(true)
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XUiHelper.DoMove(self.PanelStageContent, tarPos, XDataCenter.FubenMainLineManager.UiGridChapterMoveDuration, XUiHelper.EaseType.Sin, function()
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XLuaUiManager.SetMask(false)
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end)
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end
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self.PanelAsset.gameObject:SetActiveEx(false)
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end
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function XUiBabelTowerMainNew:OnPanelDifficultyClose()
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self.PanelTaskListScrollRect.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Elastic
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self.ViewPort.raycastTarget = true
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if self.CurrentActivityTemplate and self.StageGridChapter then
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for i = 1, #self.CurrentActivityTemplate.StageId do
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if self.StageGridChapter[i] then
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self.StageGridChapter[i]:SetStageItemPress(false)
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end
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end
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end
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self.PanelAsset.gameObject:SetActiveEx(true)
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end
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function XUiBabelTowerMainNew:PlayLoopBgAnimation()
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if not self.IsPlayLoopBgAnimation then
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return
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end
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local curBgIndex = 1
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self.Timer = self.Timer or XScheduleManager.ScheduleForever(function()
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if XTool.UObjIsNil(self.GameObject) then return end
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self:PlayAnimation("DarkEnable", function()
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self["Bg" .. curBgIndex].gameObject:SetActiveEx(false)
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curBgIndex = SWITH_BG_INDEX[curBgIndex]
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self["Bg" .. curBgIndex].gameObject:SetActiveEx(true)
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self:PlayAnimation("DarkDisable")
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end)
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end, SWITH_BG_TIME)
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end
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function XUiBabelTowerMainNew:OnCheckTaskRedPoint(count)
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self.BtnAchievement:ShowReddot(count >= 0)
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end |