37 lines
No EOL
890 B
Lua
37 lines
No EOL
890 B
Lua
local XUiDormFieldGuideListItem = XClass(nil, "XUiDormFieldGuideListItem")
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function XUiDormFieldGuideListItem:Ctor(ui)
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self.ObjItems = {}
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self.CurItems = {}
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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end
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function XUiDormFieldGuideListItem:UpdateItems(itemData, haveids)
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local curState = haveids[itemData.Id] ~= nil
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self.ItemNotGet.gameObject:SetActive(not curState)
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local iconpath = itemData.Icon
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if iconpath then
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self.UiRoot:SetUiSprite(self.ImgIcon, iconpath)
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end
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self.TxtName.text = itemData.Name
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end
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function XUiDormFieldGuideListItem:Init(uiRoot)
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self.UiRoot = uiRoot
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end
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-- 更新数据
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function XUiDormFieldGuideListItem:OnRefresh(itemData, haveids)
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if not itemData then
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return
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end
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self:UpdateItems(itemData, haveids)
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end
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return XUiDormFieldGuideListItem |