380 lines
No EOL
14 KiB
Lua
380 lines
No EOL
14 KiB
Lua
local CSXTextManagerGetText = CS.XTextManager.GetText
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local XUiBuyAsset = XLuaUiManager.Register(XLuaUi, "UiBuyAsset")
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local WinType = {
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"Normal",
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"ShortCut"
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}
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function XUiBuyAsset:OnStart(id, successCallback, challengeCountData, buyAmount, isAutoClose)
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self.SuccessCallback = successCallback
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self.BuyAmount = buyAmount or 1
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self.IsAutoClose = isAutoClose
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if challengeCountData ~= nil then
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self:RefreshChallengeCount(challengeCountData)
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return
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end
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self.Id = id
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--判断界面的显示类型,根据Id
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local exchangeType = XItemConfigs.GetBuyAssetType(self.Id)
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self.WinType = WinType[exchangeType]
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--初始化数据
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self.curConsumeIdIndex = 1
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self:InitUiType()
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self:FreshCallBack(id)
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self:AutoAddListener()
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end
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function XUiBuyAsset:OnEnable()
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self:Refresh(self.Id)
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end
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function XUiBuyAsset:OnDestroy()
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end
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function XUiBuyAsset:AutoAddListener()
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self.BtnCancel.CallBack = function()
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self:OnBtnCancelClick()
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end
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self.BtnConfirm.CallBack = function()
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self:OnBtnConfirmClick()
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end
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self.BtnTanchuangClose.CallBack = function()
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self:OnBtnCloseClick()
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end
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self.BtnPackageExchange.CallBack = function()
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self:OnBtnShowTypeClick()
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end
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--添加 增加减少以及文本框内容改变事件
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self.BtnAddSelect.CallBack = function()
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self:OnBtnAddSelectClick()
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end
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self.BtnMinusSelect.CallBack = function()
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self:OnBtnMinusSelectClick()
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end
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self.TxtSelect.onValueChanged:AddListener(function()
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self:OnSelectTextChange()
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end)
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self.BtnMoneyPackageExchange.CallBack = function()
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self:OnBtnMoneyPackageExchangeClicked()
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end
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end
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-- auto
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function XUiBuyAsset:OnBtnShowTypeClick()
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self:Close()
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XLuaUiManager.Open("UiUsePackage", self.Id, self.SuccessCallback, self.ChallengeCountData, self.BuyAmount)
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end
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function XUiBuyAsset:OnBtnCloseClick()
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self:Close()
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end
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function XUiBuyAsset:FreshCallBack(id)
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XDataCenter.ItemManager.AddBuyTimesUpdateListener(id, function(targetId)
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if self.Data.LeftTimes == 0 then
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return
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end
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if targetId ~= self.Data.TargetId then
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return
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end
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self:Refresh(targetId)
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end, self.PanelInfo, self.gameObject)
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end
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function XUiBuyAsset:OnBtnCancelClick()
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self:Close()
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end
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function XUiBuyAsset:OnBtnConfirmClick()
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if self.ChallengeCountData ~= nil then
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self:OnBtnChallengeCountClick()
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return
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end
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if self.Data.LeftTimes == 0 then
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local itemName = XDataCenter.ItemManager.GetItemName(self.Data.ConsumeId[self.curConsumeIdIndex])
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local text = CS.XTextManager.GetText('BuyCountIsNotEnough', itemName)
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XUiManager.TipMsg(text, XUiManager.UiTipType.Tip)
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return
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end
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if not XDataCenter.ItemManager.CheckItemCountById(self.Data.ConsumeId[self.curConsumeIdIndex], (self.Data.ConsumeCount[self.curConsumeIdIndex]*self.BuyAmount)) then
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local itemName = XDataCenter.ItemManager.GetItemName(self.Data.ConsumeId[self.curConsumeIdIndex])
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local text = CS.XTextManager.GetText('AssetsBuyConsumeNotEnough', itemName)
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local itemId = self.Data.ConsumeId[self.curConsumeIdIndex]
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if itemId == XDataCenter.ItemManager.ItemId.FreeGem or itemId == XDataCenter.ItemManager.ItemId.PaidGem then
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-- 二次确认
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XUiManager.DialogDragTip(CSXTextManagerGetText("TipTitle") ,CsXTextManagerGetText("BuyAssetHKNotEnoughTips"), XUiManager.DialogType.Normal, function ()
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-- XUiManager.TipMsg(text, XUiManager.UiTipType.Tip)
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end, function ()
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local skipParams = XDataCenter.ItemManager.GetItemSkipIdParams(itemId)
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if skipParams then
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XFunctionManager.SkipInterface(skipParams[1])
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end
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end)
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else
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XUiManager.TipMsg(text, XUiManager.UiTipType.Tip)
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end
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return
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end
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local callback = function(targetId, targetCount)
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local name = XDataCenter.ItemManager.GetItemName(targetId)
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XUiManager.TipMsg(CS.XTextManager.GetText("Buy") .." ".. CS.XTextManager.GetText("Success") .. ", " .. targetCount .. " " .. name .." ".. CS.XTextManager.GetText("Acquire"), XUiManager.UiTipType.Tip) -- 海外修改
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self.BuyAmount = 1
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self:Refresh(targetId)
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if self.IsAutoClose or XItemConfigs.GetBuyAssetAutoClose(self.Id) ~= 0 then
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self:Close()
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end
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if self.SuccessCallback then
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self.SuccessCallback()
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end
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CsXGameEventManager.Instance:Notify(XEventId.EVENT_ITEM_FAST_TRADING)
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end
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-- local failCallBack = function ()
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-- if itemId == XDataCenter.ItemManager.ItemId.FreeGem or itemId == XDataCenter.ItemManager.ItemId.PaidGem then
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-- XFunctionManager.SkipInterface(50024)
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-- end
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-- end
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XDataCenter.ItemManager.BuyAsset(self.Data.TargetId, callback, nil, self.BuyAmount, self.Data.ConsumeId[self.curConsumeIdIndex])
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end
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function XUiBuyAsset:Refresh(targetId)
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self.Data = XDataCenter.ItemManager.GetBuyAssetInfo(targetId)
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local active = self.Data ~= nil
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self.PanelInfo.gameObject:SetActiveEx(active)
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self.PanelMax.gameObject:SetActiveEx(not active)
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self.BtnCancel.gameObject:SetActiveEx(true)
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self.BtnConfirm.gameObject:SetActiveEx(true)
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self.BtnPackageExchange.gameObject:SetActiveEx(self.Data.TargetId == XDataCenter.ItemManager.ItemId.ActionPoint) -- 海外修改,从JP1.17搬过来的
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self.BtnMoneyPackageExchange.gameObject:SetActiveEx(self.Data.TargetId == XDataCenter.ItemManager.ItemId.Coin)
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-- 当前状态
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local num = "?"
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if self.Data.ConsumeId == XDataCenter.ItemManager.ItemId.Coin then
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num = XDataCenter.ItemManager.GetCoinsNum()
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end
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if self.Data.ConsumeId == XDataCenter.ItemManager.ItemId.FreeGem or targetId == XDataCenter.ItemManager.ItemId.PaidGem then
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num = XDataCenter.ItemManager.GetTotalGemsNum()
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end
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if self.Data.ConsumeId == XDataCenter.ItemManager.ItemId.ActionPoint then
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num = XDataCenter.ItemManager.GetActionPointsNum() .. "/" .. XDataCenter.ItemManager.GetMaxActionPoints()
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end
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if self.Data.ConsumeId == XDataCenter.ItemManager.ItemId.SkillPoint then
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num = XDataCenter.ItemManager.GetSkillPointNum()
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end
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if num == "?" then
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local item = XDataCenter.ItemManager.GetItem(self.Data.ConsumeId[self.curConsumeIdIndex])
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num = item.Count
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--if item.Template.MaxCount > 0 then
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--num = num .. "/" .. item.Template.MaxCount
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--end
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end
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local curStateIcon = XDataCenter.ItemManager.GetItemIcon(self.Data.ConsumeId[self.curConsumeIdIndex])
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local curStateName = CS.XTextManager.GetText("AtPresent")
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local curStateCount = num
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-- 消耗道具信息
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local consumeIcon = XDataCenter.ItemManager.GetItemIcon(self.Data.ConsumeId[self.curConsumeIdIndex])
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local consumeName = XDataCenter.ItemManager.GetItemName(self.Data.ConsumeId[self.curConsumeIdIndex])
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local consumeCount = self.Data.ConsumeCount[self.curConsumeIdIndex] * (self.BuyAmount or 1)
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-- 获取道具信息
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local targetIcon = XDataCenter.ItemManager.GetItemIcon(self.Data.TargetId)
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local targetName = XDataCenter.ItemManager.GetItemName(self.Data.TargetId)
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local targetCount = self.Data.TargetCount * (self.BuyAmount or 1)
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-- 修改Ui
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self.TxtCurStateName.text = curStateName
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self.TxtCurStateCount.text = curStateCount
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if curStateIcon ~= nil then
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self.RawImageCurState:SetRawImage(curStateIcon)
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end
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self.Time.gameObject:SetActiveEx(self.Data.LeftTimes ~= nil)
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self.TxtTimes.text = self.Data.LeftTimes == nil and "∞" or self.Data.LeftTimes
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self.TxtConsumeCount.text = consumeCount
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self.TxtConsumeName.text = consumeName
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if consumeIcon ~= nil then
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self.RawImageConsume:SetRawImage(consumeIcon)
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end
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self.TxtTargetCount.text = targetCount
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self.TxtTargetName.text = targetName
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self.TargetText.text = targetName
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if targetIcon ~= nil then
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self.RawImageTarget:SetRawImage(targetIcon)
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self.TargetImg:SetRawImage(targetIcon)
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end
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self:CheckBuyAmount()
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self.TxtSelect.text = tostring(self.BuyAmount)
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end
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function XUiBuyAsset:RefreshChallengeCount(challengeCountData)
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self.ChallengeCountData = challengeCountData
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local active = self.ChallengeCountData.BuyCount < self.ChallengeCountData.BuyChallengeCount
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self.PanelInfo.gameObject:SetActiveEx(active)
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self.PanelMax.gameObject:SetActiveEx(not active)
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self.BtnCancel.gameObject:SetActiveEx(active)
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self.BtnConfirm.gameObject:SetActiveEx(active)
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local num = (self.ChallengeCountData.MaxChallengeNums - self.ChallengeCountData.PassTimesToday) .. " / " .. self.ChallengeCountData.MaxChallengeNums
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local curStateName = CS.XTextManager.GetText("CanChallegeCount")
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local curStateCount = "<color=#FA774FFF>" .. num .. "</color>"
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local consumeName = XDataCenter.ItemManager.GetItemName(XDataCenter.ItemManager.ItemId.FreeGem)
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local consumeCount = self.ChallengeCountData.BuyChallengeCost
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local targetCount = 1
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local targetName = CS.XTextManager.GetText("BuyChallegeDesc")
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self.TxtCurStateName.text = curStateName
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self.TxtCurStateCount.text = curStateCount
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self.TxtTimes.text = self.ChallengeCountData.BuyChallengeCount - self.ChallengeCountData.BuyCount
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self.TxtConsumeCount.text = consumeCount
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self.TxtConsumeName.text = consumeName
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self.TxtTargetCount.text = targetCount
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self.TxtTargetName.text = targetName
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end
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function XUiBuyAsset:OnBtnChallengeCountClick()
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if not XDataCenter.ItemManager.CheckItemCountById(XDataCenter.ItemManager.ItemId.FreeGem, self.ChallengeCountData.BuyChallengeCost) then
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local itemName = XDataCenter.ItemManager.GetItemName(XDataCenter.ItemManager.ItemId.FreeGem)
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local text = CS.XTextManager.GetText('AssetsBuyConsumeNotEnough', itemName)
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XUiManager.TipMsg(text, XUiManager.UiTipType.Tip)
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return
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end
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local callback = function()
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local name = CS.XTextManager.GetText("BuyChallegeDesc")
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XUiManager.TipMsg(CS.XTextManager.GetText("Buy") .. CS.XTextManager.GetText("Success") .. "," .. CS.XTextManager.GetText("Acquire") .. 1 .. name, XUiManager.UiTipType.Tip)
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if self.SuccessCallback then
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self.SuccessCallback()
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end
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local challengeCountData = XDataCenter.FubenMainLineManager.GetStageBuyChallengeData(self.ChallengeCountData.StageId)
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self:RefreshChallengeCount(challengeCountData)
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end
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XDataCenter.FubenMainLineManager.BuyMainLineChallengeCount(callback, self.ChallengeCountData.StageId)
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end
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--是否显示或隐藏加减按钮
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function XUiBuyAsset:SetCanMutiply(val)
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self.BtnAddSelect.gameObject:SetActive(val)
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self.BtnMinusSelect.gameObject:SetActive(val)
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self.TxtSelect.gameObject:SetActive(val)
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end
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--根据WinType初始化Ui类型
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function XUiBuyAsset:InitUiType()
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self.Data = XDataCenter.ItemManager.GetBuyAssetInfo(self.Id)
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if self.WinType == WinType[1] then
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self.FurnitureBlueItem.gameObject:SetActiveEx(false)
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self:SetCanMutiply(false)
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self.BtnExchangeSource.gameObject:SetActiveEx(false)
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else
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self.TargetCount.gameObject:SetActiveEx(false)
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self.CurState.gameObject:SetActiveEx(false)
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--修改标题
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self.PanelTitle.text = CS.XTextManager.GetText("BuyAssetPanelTitle")
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--显示或隐藏多选
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local canMutiply = XItemConfigs.GetBuyAssetCanMutiply(self.Id)
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if canMutiply == nil or canMutiply == 0 or canMutiply == 1 then
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self:SetCanMutiply(false)
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else
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self:SetCanMutiply(true)
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end
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--显示或隐藏兑换转换按钮
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if #self.Data.ConsumeId <= 1 then
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self.BtnExchangeSource.gameObject:SetActiveEx(false)
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else
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self.BtnExchangeSource.gameObject:SetActiveEx(true)
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self.BtnExchangeSource.CallBack = function()
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self:BtnChangeSourceClick()
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end
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local nextConsumeIdIndex = self.curConsumeIdIndex + 1
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if nextConsumeIdIndex > #self.Data.ConsumeId then
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nextConsumeIdIndex = 1
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end
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local curentConsuleName = XDataCenter.ItemManager.GetItemName(self.Data.ConsumeId[nextConsumeIdIndex])
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self.BtnExchangeSource:SetName(curentConsuleName)
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end
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end
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end
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--兑换转换按钮点击
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function XUiBuyAsset:BtnChangeSourceClick()
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local currentConsuleName
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self.curConsumeIdIndex = self.curConsumeIdIndex + 1
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if self.curConsumeIdIndex > #self.Data.ConsumeId then
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self.curConsumeIdIndex = 1
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end
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local nextConsumeIdIndex = self.curConsumeIdIndex + 1
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if nextConsumeIdIndex > #self.Data.ConsumeId then
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nextConsumeIdIndex = 1
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end
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currentConsuleName = XDataCenter.ItemManager.GetItemName(self.Data.ConsumeId[nextConsumeIdIndex])
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self.BtnExchangeSource:SetName(currentConsuleName)
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self:Refresh(self.Id)
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end
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function XUiBuyAsset:OnBtnAddSelectClick()
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self.BuyAmount = self.BuyAmount + 1
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self:CheckBuyAmount()
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self:Refresh(self.Id)
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end
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function XUiBuyAsset:OnBtnMinusSelectClick()
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self.BuyAmount = self.BuyAmount - 1
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if self.BuyAmount < 1 then
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self.BuyAmount = 1
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end
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self:Refresh(self.Id)
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end
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function XUiBuyAsset:OnSelectTextChange()
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if self.TxtSelect.text == nil or self.TxtSelect.text == "" then
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return
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end
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if self.TxtSelect.text == "0" then
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self.TxtSelect.text = 1
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end
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self.BuyAmount = tonumber(self.TxtSelect.text)
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self:CheckBuyAmount()
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self:Refresh(self.Id)
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end
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--监测输入框最大数字
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function XUiBuyAsset:CheckBuyAmount()
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if self.Data.LeftTimes ~= nil and self.BuyAmount > self.Data.LeftTimes then
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if self.Data.LeftTimes == 0 then
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self.BuyAmount = 1
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else
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self.BuyAmount = self.Data.LeftTimes
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end
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end
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end
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function XUiBuyAsset:OnBtnMoneyPackageExchangeClicked()
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self:Close()
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XLuaUiManager.Open("UiUseCoinPackage")
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end |