124 lines
No EOL
4.7 KiB
Lua
124 lines
No EOL
4.7 KiB
Lua
local XUiGridAssignDeployMember = XClass(nil, "XUiGridAssignDeployMember") -- XUiGridEchelonMember
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local CONDITION_COLOR = {
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[true] = CS.UnityEngine.Color.white,
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[false] = CS.UnityEngine.Color.red,
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}
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--位置对应的颜色框
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local MEMBER_POS_COLOR = {
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[1] = "ImgRed",
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[2] = "ImgBlue",
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[3] = "ImgYellow",
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}
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function XUiGridAssignDeployMember:Ctor(rootUi, ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.RootUi = rootUi
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XTool.InitUiObject(self)
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self:InitComponent()
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self:ResetMemberInfo()
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end
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function XUiGridAssignDeployMember:InitComponent()
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CsXUiHelper.RegisterClickEvent(self.BtnClick, function() self:OnMemberClick() end)
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end
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function XUiGridAssignDeployMember:ResetMemberInfo()
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self.ImgLeaderTag.gameObject:SetActiveEx(false)
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self.ImgFirstRole.gameObject:SetActiveEx(false)
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self.PanelEmpty.gameObject:SetActiveEx(false)
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self.PanelMember.gameObject:SetActiveEx(false)
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self.ImgBlue.gameObject:SetActiveEx(false)
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self.ImgRed.gameObject:SetActiveEx(false)
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self.ImgYellow.gameObject:SetActiveEx(false)
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end
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function XUiGridAssignDeployMember:Refresh(groupId, teamOrder, teamData, memberOrder)
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self.GroupId = groupId
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self.TeamOrder = teamOrder
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self.TeamData = teamData
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self.MemberOrder = memberOrder
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self.TeamId = self.TeamData:GetId()
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local memberData = teamData:GetMemberList()[memberOrder]
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self.MemberData = memberData
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self.CurCharacterId = memberData:GetCharacterId() or 0
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local index = memberData:GetIndex()
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local leaderIndex = teamData:GetLeaderIndex()
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local firstFightIndex = teamData:GetFirstFightIndex()
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self.ImgLeaderTag.gameObject:SetActiveEx(index == leaderIndex)
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self.ImgFirstRole.gameObject:SetActiveEx(index == firstFightIndex)
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self[MEMBER_POS_COLOR[index]].gameObject:SetActiveEx(true)
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self.CharacterId = memberData:GetCharacterId()
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if self.CharacterId and self.CharacterId ~= 0 then
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self.PanelNotPassCondition.gameObject:SetActiveEx(true)
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local ability = memberData:GetCharacterAbility()
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self.TxtNowAbility.color = CONDITION_COLOR[ability >= teamData:GetRequireAbility()]
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self.TxtNowAbility.text = ability
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self.RImgRoleHead:SetRawImage(XDataCenter.CharacterManager.GetCharSmallHeadIcon(self.CharacterId))
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self.PanelMember.gameObject:SetActiveEx(true)
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self.PanelEmpty.gameObject:SetActiveEx(false)
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else
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self.PanelNotPassCondition.gameObject:SetActiveEx(false)
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self.PanelMember.gameObject:SetActiveEx(false)
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self.PanelEmpty.gameObject:SetActiveEx(true)
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end
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end
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function XUiGridAssignDeployMember:OnMemberClick()
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local teamIdMap, teamOrderMap = XDataCenter.FubenAssignManager.GetCharacterTeamOderMapByGroup(self.GroupId)
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self.TeamIdMap = teamIdMap
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self.TeamOrderMap = teamOrderMap
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local teamCharIdMap = {} -- 所有已编队角色
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for i, member in ipairs(self.TeamData:GetMemberList()) do
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teamCharIdMap[i] = member:GetCharacterId() or 0
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end
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-- 其他队角色
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self.OtherCharacterMap = {}
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local memberCount = #teamCharIdMap
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local otherCharacters = XDataCenter.FubenAssignManager.GetOtherTeamCharacters(self.GroupId, self.TeamId)
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for i, v in ipairs(otherCharacters) do -- v = {teamId, i, characterId}
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teamCharIdMap[memberCount + i] = v[3]
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self.OtherCharacterMap[memberCount + i] = v
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end
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local teamSelectPos = self.MemberOrder
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local cb = handler(self, self.OnCharacterSelected)
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local canQuitCharIdMap = {[self.CurCharacterId] = true }
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local ablityRequire = self.TeamData:GetRequireAbility()
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local curTeamOrder = self.TeamOrder
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local stageId = self.TeamId
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local characterLimitType = XFubenConfigs.GetStageCharacterLimitType(stageId)
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local limitBuffId = XFubenConfigs.GetStageCharacterLimitBuffId(stageId)
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XLuaUiManager.Open("UiAssignRoomCharacter", teamCharIdMap, teamSelectPos, cb, teamOrderMap, canQuitCharIdMap, ablityRequire, curTeamOrder, characterLimitType, limitBuffId, self.TeamId)
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end
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function XUiGridAssignDeployMember:OnCharacterSelected(teamCharIdMap)
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-- 修改本队
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local memberList = self.TeamData:GetMemberList()
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for i, _ in ipairs(memberList) do
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XDataCenter.FubenAssignManager.SetTeamMember(self.TeamId, i, teamCharIdMap[i])
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end
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-- 修改其他队
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local memberCount = #memberList
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local info
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for i = memberCount + 1, #teamCharIdMap do
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if teamCharIdMap[i] and self.OtherCharacterMap[i] then
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info = self.OtherCharacterMap[i]
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XDataCenter.FubenAssignManager.SetTeamMember(info[1], info[2], teamCharIdMap[i])
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end
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end
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CsXGameEventManager.Instance:Notify(XEventId.EVENT_ON_ASSIGN_TEAM_CHANGED) -- TODO 细分刷新所有 还是刷新本类
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end
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return XUiGridAssignDeployMember |