3096 lines
No EOL
125 KiB
Lua
3096 lines
No EOL
125 KiB
Lua
XFubenManagerCreator = function()
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local XFubenManager = {}
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local CSTextManagerGetText = CS.XTextManager.GetText
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XFubenManager.StageType = {
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Mainline = 1,
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Daily = 2,
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Tower = 3,
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Urgent = 4,
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BossSingle = 5,
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BossOnline = 6,
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Bfrt = 7,
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Resource = 8,
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BountyTask = 9,
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Trial = 10,
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Prequel = 11,
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Arena = 12,
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Experiment = 13, --试验区
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Explore = 14, --探索玩法关卡
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ActivtityBranch = 15, --活动支线副本
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ActivityBossSingle = 16, --活动单挑BOSS
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Practice = 17, --教学关卡
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Festival = 18, --节日副本
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BabelTower = 19, -- 巴别塔计划
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RepeatChallenge = 20, --复刷本
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RogueLike = 21, --爬塔玩法
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Assign = 22, -- 边界公约
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UnionKill = 23, --列阵
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ArenaOnline = 24, --合众战局
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ExtraChapter = 25, --番外关卡
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SpecialTrain = 26, --特训关
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InfestorExplore = 27, --感染体玩法
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GuildBoss = 28, --工会boss
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Expedition = 29, --虚像地平线
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WorldBoss = 30, --世界Boss
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RpgTower = 31, --兵法蓝图
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MaintainerAction = 32, --大富翁
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TRPG = 33, --跑团玩法
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NieR = 34, --尼尔玩法
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ZhouMu = 35, --多周目
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NewCharAct = 36, -- 新角色教学
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Pokemon = 37, --口袋妖怪
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ChessPursuit = 38, --追击玩法
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Stronghold = 39, --超级据点
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SimulatedCombat = 40, --模拟作战
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Hack = 41, --骇入玩法
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PartnerTeaching = 43, --宠物教学
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Reform = 44, --改造关卡
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KillZone = 45, --杀戮无双
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FashionStory = 46, --涂装剧情活动
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CoupleCombat = 47, --双人下场玩法
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SuperTower = 48, --超级爬塔
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}
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XFubenManager.ChapterType = {
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TOWER = 1,
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YSHTX = 2,
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EMEX = 3,
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DJHGZD = 4,
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BossSingle = 5,
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Urgent = 6,
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BossOnline = 7,
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Resource = 8,
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Trial = 9,
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ARENA = 10,
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Explore = 11, --探索
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ActivtityBranch = 12, --活动支线副本
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ActivityBossSingle = 13, --活动单挑BOSS
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Practice = 14, --教学关卡
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GZTX = 15, --日常構造體特訓
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XYZB = 16, --日常稀有裝備
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TPCL = 17, --日常突破材料
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ZBJY = 18, --日常裝備經驗
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LMDZ = 19, --日常螺母大戰
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JNQH = 20, --日常技能强化
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Christmas = 21, --节日活动-圣诞节
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BriefDarkStream = 22, --活动-极地暗流
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ActivityBabelTower = 23, --巴别塔计划
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FestivalNewYear = 24, --新年活动
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RepeatChallenge = 25, --复刷本
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RogueLike = 26, --爬塔
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FoolsDay = 27, --愚人节活动
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Assign = 28, -- 边界公约
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ChinaBoatPreheat = 29, --中国船预热
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ArenaOnline = 30, -- 合众战局
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UnionKill = 31, --列阵
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SpecialTrain = 32, --特训关
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InfestorExplore = 33, -- 感染体玩法
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Expedition = 34, -- 虚像地平线
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WorldBoss = 35, --世界Boss
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RpgTower = 36, --兵法蓝图
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MaintainerAction = 37, --大富翁
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NewCharAct = 38, -- 新角色教学
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Pokemon = 39, --口袋战双
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NieR = 40, --尼尔玩法
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ChessPursuit = 41, --追击玩法
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SpringFestivalActivity = 42, --春节活动
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SimulatedCombat = 43, --模拟作战
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Stronghold = 44, --超级据点
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MoeWar = 45, --萌战
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Reform = 46, --改造玩法
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PartnerTeaching = 47, --宠物教学
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FZJQH = 48, --日常辅助机强化
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PokerGuessing = 49, --翻牌猜大小
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Hack = 50, --骇入玩法
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FashionStory = 51, --涂装剧情活动
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KillZone = 52, --杀戮无双
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SuperTower = 53, --超级爬塔
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CoupleCombat = 54, --双人下场玩法玩法
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}
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XFubenManager.ModeType = {
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SINGLE = 1,
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MULTI = 2,
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}
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XFubenManager.ChapterFunctionName = {
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[XFubenManager.ChapterType.Trial] = XFunctionManager.FunctionName.FubenChallengeTrial,
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[XFubenManager.ChapterType.Explore] = XFunctionManager.FunctionName.FubenExplore,
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[XFubenManager.ChapterType.Practice] = XFunctionManager.FunctionName.Practice,
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[XFubenManager.ChapterType.ARENA] = XFunctionManager.FunctionName.FubenArena,
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[XFubenManager.ChapterType.BossSingle] = XFunctionManager.FunctionName.FubenChallengeBossSingle,
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[XFubenManager.ChapterType.Assign] = XFunctionManager.FunctionName.FubenAssign,
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[XFubenManager.ChapterType.InfestorExplore] = XFunctionManager.FunctionName.FubenInfesotorExplore,
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[XFubenManager.ChapterType.MaintainerAction] = XFunctionManager.FunctionName.MaintainerAction,
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[XFubenManager.ChapterType.Stronghold] = XFunctionManager.FunctionName.Stronghold,
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[XFubenManager.ChapterType.PartnerTeaching] = XFunctionManager.FunctionName.PartnerTeaching,
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}
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local StageCfg = {}
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local StageTransformCfg = {}
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local StageLevelControlCfg = {}
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local FlopRewardTemplates = {}
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local StageLevelMap = {}
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local StageMultiplayerLevelMap = {}
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local MultiChallengeConfigs = {}
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local NotRobotId = 1000000
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-- local RefreshTime = 0
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local PlayerStageData = {}
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local AssistSuccess = false
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local NeedCheckUiConflict = false
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local UnlockHideStages = {}
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local NewHideStageId = nil --存储新开启的隐藏关卡的ID
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local EnterFightStartTime = 0
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-- CheckPreFight function
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local InitStageInfoHandler = {}
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local CheckPreFightHandler = {}
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local PreFightHandler = {}
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local OpenFightLoadingHandler = {}
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local CloseFightLoadingHandler = {}
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local SettleFightHandler = {}
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local ShowSummaryHandler = {}
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local FinishFightHandler = {}
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local CallFinishFightHandler = {}
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local ShowRewardHandler = {}
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local CheckReadyToFightHandler = {}
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local CheckAutoExitFightHandler = {}
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local CheckStageIsPassHandler = {}
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local StageInfos = {}
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local METHOD_NAME = {
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PreFight = "PreFightRequest",
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FightSettle = "FightSettleRequest",
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FightWin = "FightWinRequest",
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FightLose = "FightLoseRequest",
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BuyActionPoint = "BuyActionPointRequest",
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RefreshFubenList = "RefreshFubenListRequest",
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EnterChallenge = "EnterChallengeRequest",
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CheckChallengeCanEnter = "CheckChallengeCanEnterRequest",
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GetTowerInfo = "GetTowerInfoRequest",
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GetTowerRecommendedList = "GetTowerRecommendedListRequest",
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GetTowerChapterReward = "GetTowerChapterRewardRequest",
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CheckResetTower = "CheckResetTowerRequest",
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GuideComplete = "GuideCompleteRequest",
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GetFightData = "GetFightDataRequest",
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BOGetBossDataRequest = "BOGetBossDataRequest",
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FightReboot = "FightRebootRequest",
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FightRestart = "FightRestartRequest"
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}
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function XFubenManager.Init()
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StageCfg = XFubenConfigs.GetStageCfgs()
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StageLevelControlCfg = XFubenConfigs.GetStageLevelControlCfg()
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StageTransformCfg = XFubenConfigs.GetStageTransformCfg()
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FlopRewardTemplates = XFubenConfigs.GetFlopRewardTemplates()
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MultiChallengeConfigs = XFubenConfigs.GetMultiChallengeStageConfigs()
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XFubenManager.DifficultNormal = CS.XGame.Config:GetInt("FubenDifficultNormal")
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XFubenManager.DifficultHard = CS.XGame.Config:GetInt("FubenDifficultHard")
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XFubenManager.DifficultNightmare = CS.XGame.Config:GetInt("FubenDifficultNightmare")
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XFubenManager.StageStarNum = CS.XGame.Config:GetInt("FubenStageStarNum")
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XFubenManager.NotGetTreasure = CS.XGame.Config:GetInt("FubenNotGetTreasure")
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XFubenManager.GetTreasure = CS.XGame.Config:GetInt("FubenGetTreasure")
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XFubenManager.FubenFlopCount = CS.XGame.Config:GetInt("FubenFlopCount")
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XFubenManager.SettleRewardAnimationDelay = CS.XGame.ClientConfig:GetInt("SettleRewardAnimationDelay")
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XFubenManager.SettleRewardAnimationInterval = CS.XGame.ClientConfig:GetInt("SettleRewardAnimationInterval")
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XEventManager.AddEventListener(XEventId.EVENT_PLAYER_LEVEL_CHANGE, XFubenManager.InitData)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.Mainline, XDataCenter.FubenMainLineManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.Daily, XDataCenter.FubenDailyManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.BossSingle, XDataCenter.FubenBossSingleManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.Urgent, XDataCenter.FubenUrgentEventManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.Resource, XDataCenter.FubenResourceManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.Bfrt, XDataCenter.BfrtManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.BountyTask, XDataCenter.BountyTaskManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.BossOnline, XDataCenter.FubenBossOnlineManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.Prequel, XDataCenter.PrequelManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.Trial, XDataCenter.TrialManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.Arena, XDataCenter.ArenaManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.Explore, XDataCenter.FubenExploreManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.ActivtityBranch, XDataCenter.FubenActivityBranchManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.ActivityBossSingle, XDataCenter.FubenActivityBossSingleManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.Practice, XDataCenter.PracticeManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.Festival, XDataCenter.FubenFestivalActivityManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.BabelTower, XDataCenter.FubenBabelTowerManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.RepeatChallenge, XDataCenter.FubenRepeatChallengeManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.RogueLike, XDataCenter.FubenRogueLikeManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.Assign, XDataCenter.FubenAssignManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.ArenaOnline, XDataCenter.ArenaOnlineManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.UnionKill, XDataCenter.FubenUnionKillManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.ExtraChapter, XDataCenter.ExtraChapterManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.SpecialTrain, XDataCenter.FubenSpecialTrainManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.InfestorExplore, XDataCenter.FubenInfestorExploreManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.GuildBoss, XDataCenter.GuildBossManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.Expedition, XDataCenter.ExpeditionManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.WorldBoss, XDataCenter.WorldBossManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.RpgTower, XDataCenter.RpgTowerManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.MaintainerAction, XDataCenter.MaintainerActionManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.TRPG, XDataCenter.TRPGManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.NieR, XDataCenter.NieRManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.ZhouMu, XDataCenter.FubenZhouMuManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.Experiment, XDataCenter.FubenExperimentManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.NewCharAct, XDataCenter.FubenNewCharActivityManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.Pokemon, XDataCenter.PokemonManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.ChessPursuit, XDataCenter.ChessPursuitManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.SimulatedCombat, XDataCenter.FubenSimulatedCombatManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.Stronghold, XDataCenter.StrongholdManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.Reform, XDataCenter.ReformActivityManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.PartnerTeaching, XDataCenter.PartnerTeachingManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.Hack, XDataCenter.FubenHackManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.CoupleCombat, XDataCenter.FubenCoupleCombatManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.KillZone, XDataCenter.KillZoneManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.FashionStory, XDataCenter.FashionStoryManager)
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XFubenManager.RegisterFubenManager(XFubenManager.StageType.SuperTower, XDataCenter.SuperTowerManager)
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XFubenManager.InitStageLevelMap()
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XFubenManager.InitStageMultiplayerLevelMap()
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end
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function XFubenManager.RegisterFubenManager(type, manager)
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if manager.InitStageInfo then
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InitStageInfoHandler[type] = manager.InitStageInfo
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end
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if manager.CheckPreFight then
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CheckPreFightHandler[type] = manager.CheckPreFight
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end
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if manager.PreFight then
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PreFightHandler[type] = manager.PreFight
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end
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if manager.FinishFight then
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FinishFightHandler[type] = manager.FinishFight
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end
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if manager.CallFinishFight then
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CallFinishFightHandler[type] = manager.CallFinishFight
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end
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if manager.OpenFightLoading then
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OpenFightLoadingHandler[type] = manager.OpenFightLoading
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end
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if manager.CloseFightLoading then
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CloseFightLoadingHandler[type] = manager.CloseFightLoading
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end
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if manager.ShowSummary then
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ShowSummaryHandler[type] = manager.ShowSummary
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end
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if manager.SettleFight then
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SettleFightHandler[type] = manager.SettleFight
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end
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if manager.CheckReadyToFight then
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CheckReadyToFightHandler[type] = manager.CheckReadyToFight
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end
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if manager.CheckAutoExitFight then
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CheckAutoExitFightHandler[type] = manager.CheckAutoExitFight
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end
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if manager.ShowReward then
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ShowRewardHandler[type] = manager.ShowReward
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end
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if manager.CheckPassedByStageId then
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CheckStageIsPassHandler[type] = manager.CheckPassedByStageId
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end
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end
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function XFubenManager.InitStageLevelMap()
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StageLevelMap = {}
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local tmpDict = {}
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XTool.LoopMap(StageLevelControlCfg, function(key, v)
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if not tmpDict[v.StageId] then
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tmpDict[v.StageId] = {}
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end
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table.insert(tmpDict[v.StageId], v)
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end)
|
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for k, list in pairs(tmpDict) do
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table.sort(list, function(a, b)
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return a.MaxLevel < b.MaxLevel
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end)
|
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local tmpByLevel = {}
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local index = 1
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for i = 1, XPlayerManager.PlayerMaxLevel do
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if i > list[index].MaxLevel then
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index = index + 1
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if index > #list then
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break
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end
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end
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tmpByLevel[i] = list[index]
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end
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StageLevelMap[k] = tmpByLevel
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end
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end
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function XFubenManager.InitStageMultiplayerLevelMap()
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local config = XFubenConfigs.GetStageMultiplayerLevelControlCfg()
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StageMultiplayerLevelMap = {}
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for _, v in pairs(config) do
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if not StageMultiplayerLevelMap[v.StageId] then
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StageMultiplayerLevelMap[v.StageId] = {}
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end
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StageMultiplayerLevelMap[v.StageId][v.Difficulty] = v
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end
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end
|
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function XFubenManager.GetStageCfg(stageId)
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if not StageCfg[stageId] then
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XLog.ErrorTableDataNotFound("XFubenManager.GetStageCfg", "StageCfg", "Share/Fuben/Stage.tab", "stageId", tostring(stageId))
|
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return
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end
|
||
return StageCfg[stageId]
|
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end
|
||
|
||
function XFubenManager.GetStageOrderId(stageId)
|
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local cfg = XFubenManager.GetStageCfg(stageId)
|
||
if not cfg then return end
|
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return cfg.OrderId
|
||
end
|
||
function XFubenManager.GetStageRebootId(stageId)
|
||
if not StageCfg[stageId] then
|
||
return 0
|
||
end
|
||
return StageCfg[stageId].RebootId
|
||
end
|
||
|
||
-- 战斗cs调用
|
||
function XFubenManager.GetStageOnlineMsgId(stageId)
|
||
if not StageCfg[stageId] then
|
||
return 0
|
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end
|
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return StageCfg[stageId].OnlineMsgId
|
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end
|
||
|
||
-- CS CALL
|
||
function XFubenManager.GetStageForceAllyEffect(stageId)
|
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if not StageCfg[stageId] then
|
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return false
|
||
end
|
||
return StageCfg[stageId].ForceAllyEffect
|
||
end
|
||
|
||
function XFubenManager.GetStageName(stageId)
|
||
local config = XFubenManager.GetStageCfg(stageId)
|
||
return config.Name
|
||
end
|
||
|
||
function XFubenManager.GetStageIcon(stageId)
|
||
local config = XFubenManager.GetStageCfg(stageId)
|
||
return config.Icon
|
||
end
|
||
|
||
function XFubenManager.GetStageDes(stageId)
|
||
local config = XFubenManager.GetStageCfg(stageId)
|
||
return config.Description
|
||
end
|
||
|
||
function XFubenManager.GetStageResetHpCounts(stageId)
|
||
if not StageCfg[stageId] then
|
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return {}
|
||
end
|
||
if #StageCfg[stageId].ResetHpCount == 1 or #StageCfg[stageId].ResetHpCount == 2 then
|
||
XLog.Error("XFubenManager 修改怪物血条数量数组长度异常!stageId " .. tostring(stageId))
|
||
end
|
||
local resetHpCount = {}
|
||
for i = 1, #StageCfg[stageId].ResetHpCount do
|
||
resetHpCount[i] = StageCfg[stageId].ResetHpCount[i]
|
||
end
|
||
return resetHpCount
|
||
end
|
||
|
||
function XFubenManager.GetStageTransformCfg(stageId)
|
||
if not StageTransformCfg[stageId] then
|
||
XLog.ErrorTableDataNotFound("XFubenManager.GetStageTransformCfg",
|
||
"StageTransformCfg", "Share/Fuben/StageTransform.tab", "stageId", tostring(stageId))
|
||
return
|
||
end
|
||
return StageTransformCfg[stageId]
|
||
end
|
||
|
||
function XFubenManager.GetStageBgmId(stageId)
|
||
if not StageCfg[stageId] then
|
||
return 0
|
||
end
|
||
return StageCfg[stageId].BgmId
|
||
end
|
||
|
||
function XFubenManager.GetStageAmbientSound(stageId)
|
||
if not StageCfg[stageId] then
|
||
return 0
|
||
end
|
||
return StageCfg[stageId].AmbientSound
|
||
end
|
||
|
||
function XFubenManager.GetStageMaxChallengeNums(stageId)
|
||
return StageCfg[stageId] and StageCfg[stageId].MaxChallengeNums or 0
|
||
end
|
||
|
||
function XFubenManager.GetStageBuyChallengeCount(stageId)
|
||
return StageCfg[stageId] and StageCfg[stageId].BuyChallengeCount or 0
|
||
end
|
||
|
||
function XFubenManager.GetConditonByMapId(stageId)
|
||
local suggestedConditionIds, forceConditionIds = {}, {}
|
||
if StageCfg[stageId] then
|
||
suggestedConditionIds = StageCfg[stageId].SuggestedConditionId
|
||
forceConditionIds = StageCfg[stageId].ForceConditionId
|
||
end
|
||
return suggestedConditionIds, forceConditionIds
|
||
end
|
||
|
||
local GetStarsCount = function(starsMark)
|
||
local count = (starsMark & 1) + (starsMark & 2 > 0 and 1 or 0) + (starsMark & 4 > 0 and 1 or 0)
|
||
local map = {(starsMark & 1) > 0, (starsMark & 2) > 0, (starsMark & 4) > 0 }
|
||
return count, map
|
||
end
|
||
|
||
function XFubenManager.InitFubenData(fubenData)
|
||
-- 玩家数据
|
||
if fubenData then
|
||
if fubenData.StageData then
|
||
for key, value in pairs(fubenData.StageData) do
|
||
PlayerStageData[key] = value
|
||
-- XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_STAGE_SYNC, key)
|
||
end
|
||
end
|
||
-- if fubenData.FubenBaseData and fubenData.FubenBaseData.RefreshTime > 0 then
|
||
-- RefreshTime = fubenData.FubenBaseData.RefreshTime
|
||
-- end
|
||
if fubenData.UnlockHideStages then
|
||
for _, v in pairs(fubenData.UnlockHideStages) do
|
||
UnlockHideStages[v] = true
|
||
end
|
||
end
|
||
end
|
||
XFubenManager.InitData()
|
||
end
|
||
|
||
function XFubenManager.InitData(checkNewUnlock)
|
||
local oldStageInfos = StageInfos
|
||
|
||
XFubenManager.InitStageInfo()
|
||
for _, v in pairs(InitStageInfoHandler) do
|
||
v(checkNewUnlock)
|
||
end
|
||
XFubenManager.InitStageInfoNextStageId()
|
||
-- 发送关卡刷新事件
|
||
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_REFRESH_STAGE_DATA)
|
||
|
||
-- 检查新关卡事件
|
||
if checkNewUnlock then
|
||
for k, v in pairs(StageInfos) do
|
||
if v.Unlock and not oldStageInfos[k].Unlock then
|
||
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_NEW_STAGE, k)
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
function XFubenManager.InitStageInfo()
|
||
-- stage
|
||
StageInfos = {}
|
||
for stageId, stageCfg in pairs(StageCfg) do
|
||
local info = {}
|
||
StageInfos[stageId] = info
|
||
info.HaveAssist = stageCfg.HaveAssist
|
||
info.IsMultiplayer = stageCfg.IsMultiplayer
|
||
if PlayerStageData[stageId] then
|
||
info.Passed = PlayerStageData[stageId].Passed
|
||
info.Stars, info.StarsMap = GetStarsCount(PlayerStageData[stageId].StarsMark)
|
||
else
|
||
info.Passed = false
|
||
info.Stars = 0
|
||
info.StarsMap = {false, false, false }
|
||
end
|
||
info.Unlock = true
|
||
info.IsOpen = true
|
||
info.Type = stageCfg.StageType ~= 0 and stageCfg.StageType or nil
|
||
if stageCfg.RequireLevel > 0 and XPlayer.Level < stageCfg.RequireLevel then
|
||
info.Unlock = false
|
||
end
|
||
for _, preStageId in pairs(stageCfg.PreStageId or {}) do
|
||
if preStageId > 0 then
|
||
if not PlayerStageData[preStageId] or not PlayerStageData[preStageId].Passed then
|
||
info.Unlock = false
|
||
info.IsOpen = false
|
||
break
|
||
end
|
||
end
|
||
end
|
||
info.TotalStars = 3
|
||
end
|
||
end
|
||
|
||
function XFubenManager.InitStageInfoNextStageId()
|
||
for _, v in pairs(StageCfg) do
|
||
for _, preStageId in pairs(v.PreStageId) do
|
||
local preStageInfo = XFubenManager.GetStageInfo(preStageId)
|
||
if preStageInfo then
|
||
if not (v.StageType == XFubenConfigs.STAGETYPE_STORYEGG or v.StageType == XFubenConfigs.STAGETYPE_FIGHTEGG) then
|
||
preStageInfo.NextStageId = v.StageId
|
||
end
|
||
else
|
||
XLog.Error("XFubenManager.InitStageInfoNextStageId error:初始化前置关卡信息失败, 请检查Stage.tab, preStageId: " .. preStageId)
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
function XFubenManager.IsPreStageIdContains(preStageId, stageId)
|
||
for _, v in pairs(preStageId or {}) do
|
||
if v == stageId then return true end
|
||
end
|
||
return false
|
||
end
|
||
|
||
-- 获取每个关卡的星星、次数等数据
|
||
function XFubenManager.GetStageInfo(stageId)
|
||
return StageInfos[stageId]
|
||
end
|
||
|
||
function XFubenManager.GetStageInfos()
|
||
return StageInfos
|
||
end
|
||
|
||
function XFubenManager.UpdateStageStarsInfo(data)
|
||
if data == nil or type(data) ~= "table" then
|
||
return
|
||
end
|
||
for _, v in pairs(data) do
|
||
StageInfos[v.StageId].Stars, StageInfos[v.StageId].StarsMap = GetStarsCount(v.StarsMark)
|
||
end
|
||
end
|
||
|
||
function XFubenManager.GetStageData(stageId)
|
||
return PlayerStageData[stageId]
|
||
end
|
||
|
||
function XFubenManager.GetStageName(stageId)
|
||
local cfg = StageCfg[stageId]
|
||
return cfg and cfg.Name
|
||
end
|
||
|
||
function XFubenManager.GetStageNameLevel(stageId)
|
||
local curStageOrderId
|
||
local curChapterOrderId
|
||
local stageInfo
|
||
stageInfo = XFubenManager.GetStageInfo(stageId)
|
||
if stageInfo and stageInfo.ChapterId then
|
||
local chapter = XDataCenter.FubenMainLineManager.GetChapterCfg(stageInfo.ChapterId)
|
||
curStageOrderId = stageInfo.OrderId
|
||
curChapterOrderId = chapter.OrderId
|
||
if curStageOrderId and curChapterOrderId then
|
||
return "【" .. curChapterOrderId .. "-" .. curStageOrderId .. "】" .. XFubenManager.GetStageName(stageId)
|
||
end
|
||
end
|
||
return XFubenManager.GetStageName(stageId)
|
||
end
|
||
|
||
function XFubenManager.GetActivityChaptersBySort()
|
||
local chapters = XTool.MergeArray(
|
||
XDataCenter.FubenBossOnlineManager.GetBossOnlineChapters()--联机boss
|
||
, XDataCenter.FubenActivityBranchManager.GetActivitySections()--副本支线活动
|
||
, XDataCenter.FubenActivityBossSingleManager.GetActivitySections()--单挑BOSS活动
|
||
, XDataCenter.FubenFestivalActivityManager.GetAvailableFestivals()--节日活动副本
|
||
, XDataCenter.FubenBabelTowerManager.GetBabelTowerSection()--巴别塔计划
|
||
, XDataCenter.FubenRepeatChallengeManager.GetActivitySections()--复刷本
|
||
, XDataCenter.FubenRogueLikeManager.GetRogueLikeSection()--爬塔系统
|
||
-- , XDataCenter.ArenaOnlineManager.GetArenaOnlineChapters() -- 删除合众战局玩法
|
||
, XDataCenter.FubenUnionKillManager.GetUnionKillActivity()--狙击战
|
||
, XDataCenter.FubenSpecialTrainManager.GetSpecialTrainAcitity()--特训关
|
||
, XDataCenter.ExpeditionManager.GetActivityChapters()--虚像地平线
|
||
, XDataCenter.WorldBossManager.GetWorldBossSection()--世界Boss
|
||
, XDataCenter.RpgTowerManager.GetActivityChapters()--兵法蓝图
|
||
, XDataCenter.NieRManager.GetActivityChapters()--尼尔玩法
|
||
, XDataCenter.FubenNewCharActivityManager.GetAvailableActs()-- 新角色预热活动
|
||
, XDataCenter.FubenSimulatedCombatManager.GetAvailableActs()-- 模拟作战
|
||
, XDataCenter.FubenHackManager.GetAvailableActs()-- 骇入玩法
|
||
, XDataCenter.PokemonManager.GetActivityChapters()--口袋战双
|
||
, XDataCenter.ChessPursuitManager.GetActivityChapters()--追击玩法
|
||
, XDataCenter.MoeWarManager.GetActivityChapter() -- 萌战玩法
|
||
, XDataCenter.ReformActivityManager.GetAvailableChapters() -- 改造玩法
|
||
, XDataCenter.PokerGuessingManager.GetChapters() --翻牌猜大小
|
||
, XDataCenter.KillZoneManager.GetActivityChapters() --杀戮无双
|
||
, XDataCenter.FashionStoryManager.GetActivityChapters() -- 系列涂装剧情活动
|
||
, XDataCenter.SuperTowerManager.GetActivityChapters() --超级爬塔活动
|
||
, XDataCenter.FubenCoupleCombatManager.GetAvailableActs()-- 骇入玩法
|
||
)
|
||
table.sort(chapters, function(a, b)
|
||
local priority1 = XFubenConfigs.GetActivityPriorityByActivityIdAndType(a.Id, a.Type)
|
||
local priority2 = XFubenConfigs.GetActivityPriorityByActivityIdAndType(b.Id, b.Type)
|
||
return priority1 > priority2
|
||
end)
|
||
|
||
return chapters
|
||
end
|
||
|
||
function XFubenManager.GetChallengeChapters()
|
||
local list = {}
|
||
local isTrialFinish = false
|
||
local isExploreFinishAll = false
|
||
local exploreChapters = nil
|
||
local arenaChapters
|
||
local bossSingleChapters
|
||
local practiceChapters
|
||
local trialChapters
|
||
local assignChapter
|
||
local isOpen
|
||
--如果完成了全部探索需要把探索拍到最后
|
||
isOpen = not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.FubenExplore)
|
||
if isOpen then
|
||
exploreChapters = XFubenConfigs.GetChapterBannerByType(XFubenManager.ChapterType.Explore)
|
||
if exploreChapters.IsOpen and exploreChapters.IsOpen == 1 then
|
||
if not XDataCenter.FubenExploreManager.IsFinishAll() then
|
||
table.insert(list, exploreChapters)
|
||
else
|
||
isExploreFinishAll = true
|
||
end
|
||
end
|
||
end
|
||
|
||
isOpen = not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.FubenArena)
|
||
if isOpen then
|
||
arenaChapters = XFubenConfigs.GetChapterBannerByType(XFubenManager.ChapterType.ARENA)
|
||
if arenaChapters.IsOpen and arenaChapters.IsOpen == 1 then
|
||
table.insert(list, arenaChapters)
|
||
end
|
||
end
|
||
|
||
isOpen = not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.FubenChallengeBossSingle)
|
||
if isOpen then
|
||
bossSingleChapters = XFubenConfigs.GetChapterBannerByType(XFubenManager.ChapterType.BossSingle)
|
||
if bossSingleChapters.IsOpen and bossSingleChapters.IsOpen == 1 then
|
||
table.insert(list, bossSingleChapters)
|
||
end
|
||
end
|
||
|
||
isOpen = not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.Practice)
|
||
if isOpen then
|
||
practiceChapters = XFubenConfigs.GetChapterBannerByType(XFubenManager.ChapterType.Practice)
|
||
if practiceChapters.IsOpen and practiceChapters.IsOpen == 1 then
|
||
table.insert(list, practiceChapters)
|
||
end
|
||
end
|
||
|
||
isOpen = not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.FubenChallengeTrial)
|
||
if isOpen then
|
||
trialChapters = XFubenConfigs.GetChapterBannerByType(XFubenManager.ChapterType.Trial)
|
||
if trialChapters and trialChapters.IsOpen and trialChapters.IsOpen == 1 then
|
||
if XDataCenter.TrialManager.EntranceOpen() then
|
||
table.insert(list, trialChapters)
|
||
else
|
||
isTrialFinish = true
|
||
end
|
||
end
|
||
end
|
||
|
||
isOpen = not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.FubenAssign)
|
||
if isOpen then
|
||
assignChapter = XFubenConfigs.GetChapterBannerByType(XFubenManager.ChapterType.Assign)
|
||
if assignChapter and assignChapter.IsOpen == 1 then
|
||
table.insert(list, assignChapter)
|
||
end
|
||
end
|
||
|
||
isOpen = not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.FubenInfesotorExplore)
|
||
and XDataCenter.FubenInfestorExploreManager.IsOpen()
|
||
if isOpen then
|
||
local chapter = XFubenConfigs.GetChapterBannerByType(XFubenManager.ChapterType.InfestorExplore)
|
||
if chapter and chapter.IsOpen == 1 then
|
||
table.insert(list, chapter)
|
||
end
|
||
end
|
||
|
||
isOpen = not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.MaintainerAction)
|
||
if isOpen then--要时间控制
|
||
local IsStart = XDataCenter.MaintainerActionManager.IsStart()
|
||
local chapter = XFubenConfigs.GetChapterBannerByType(XFubenManager.ChapterType.MaintainerAction)
|
||
if IsStart and chapter and chapter.IsOpen == 1 then
|
||
table.insert(list, chapter)
|
||
end
|
||
end
|
||
|
||
isOpen = not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.Stronghold)
|
||
and XDataCenter.StrongholdManager.IsOpen()
|
||
if isOpen then
|
||
local chapter = XFubenConfigs.GetChapterBannerByType(XFubenManager.ChapterType.Stronghold)
|
||
if chapter and chapter.IsOpen == 1 then
|
||
table.insert(list, chapter)
|
||
end
|
||
end
|
||
|
||
isOpen = not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.PartnerTeaching)
|
||
if isOpen then
|
||
local chapter = XFubenConfigs.GetChapterBannerByType(XFubenManager.ChapterType.PartnerTeaching)
|
||
if chapter and chapter.IsOpen == 1 then
|
||
table.insert(list, chapter)
|
||
end
|
||
end
|
||
|
||
table.sort(list, function(chapterA, chapterB)
|
||
local weightA = XFunctionManager.JudgeCanOpen(XFubenManager.ChapterFunctionName[chapterA.Type]) and 1 or 0
|
||
local weightB = XFunctionManager.JudgeCanOpen(XFubenManager.ChapterFunctionName[chapterB.Type]) and 1 or 0
|
||
if weightA == weightB then
|
||
return chapterA.Priority < chapterB.Priority
|
||
end
|
||
return weightA > weightB
|
||
end)
|
||
|
||
if isTrialFinish then
|
||
table.insert(list, trialChapters)
|
||
end
|
||
|
||
--如果完成了全部探索需要把探索排到最后
|
||
if isExploreFinishAll then
|
||
table.insert(list, exploreChapters)
|
||
end
|
||
return list
|
||
end
|
||
|
||
|
||
function XFubenManager.GetDailyDungeonRules()
|
||
local dailyDungeonRules = XDailyDungeonConfigs.GetDailyDungeonRulesList()
|
||
|
||
local tmpDataList = {}
|
||
|
||
for _, v in pairs(dailyDungeonRules) do
|
||
local tmpData = {}
|
||
local tmpDay = XDataCenter.FubenDailyManager.IsDayLock(v.Id)
|
||
local tmpCon = XDataCenter.FubenDailyManager.GetConditionData(v.Id).IsLock
|
||
local tmpOpen = XDataCenter.FubenDailyManager.GetEventOpen(v.Id).IsOpen
|
||
tmpData.Lock = tmpCon or (tmpDay and not tmpOpen)
|
||
tmpData.Rule = v
|
||
tmpData.Open = tmpOpen and not tmpCon
|
||
if not XFunctionManager.CheckFunctionFitter(XDataCenter.FubenDailyManager.GetConditionData(v.Id).functionNameId) then
|
||
table.insert(tmpDataList, tmpData)
|
||
end
|
||
end
|
||
|
||
table.sort(tmpDataList, function(a, b)
|
||
if not a.Lock and not b.Lock then
|
||
if (a.Open and b.Open) or (not a.Open and not b.Open) then
|
||
return a.Rule.Priority < b.Rule.Priority
|
||
else
|
||
return a.Open and not b.Open
|
||
end
|
||
elseif a.Lock and b.Lock then
|
||
return a.Rule.Priority < b.Rule.Priority
|
||
else
|
||
return not a.Lock and b.Lock
|
||
end
|
||
end)
|
||
|
||
|
||
dailyDungeonRules = {}
|
||
for _, v in pairs(tmpDataList) do
|
||
table.insert(dailyDungeonRules, v.Rule)
|
||
end
|
||
|
||
return dailyDungeonRules
|
||
end
|
||
|
||
function XFubenManager.GetDailyDungeonRule(Id)
|
||
local dailyDungeonRules = XDailyDungeonConfigs.GetDailyDungeonRulesList()
|
||
return dailyDungeonRules[Id]
|
||
end
|
||
|
||
function XFubenManager.CheckFightCondition(conditionIds, teamId)
|
||
if #conditionIds <= 0 then
|
||
return true
|
||
end
|
||
|
||
local teamData = nil
|
||
if teamId then
|
||
teamData = XDataCenter.TeamManager.GetTeamData(teamId)
|
||
end
|
||
|
||
for _, id in pairs(conditionIds) do
|
||
local ret, desc = XConditionManager.CheckCondition(id, teamData)
|
||
if not ret then
|
||
XUiManager.TipError(desc)
|
||
return false
|
||
end
|
||
end
|
||
return true
|
||
end
|
||
|
||
function XFubenManager.CheckFightConditionByTeamData(conditionIds, teamData)
|
||
if #conditionIds <= 0 then
|
||
return true
|
||
end
|
||
|
||
for _, id in pairs(conditionIds) do
|
||
local ret, desc = XConditionManager.CheckCondition(id, teamData)
|
||
if not ret then
|
||
XUiManager.TipError(desc)
|
||
return false
|
||
end
|
||
end
|
||
return true
|
||
end
|
||
|
||
function XFubenManager.CheckPreFightBase(stage, challengeCount)
|
||
challengeCount = challengeCount or 1
|
||
|
||
-- 检测前置副本
|
||
local stageId = stage.StageId
|
||
local stageInfo = XFubenManager.GetStageInfo(stageId)
|
||
if not stageInfo.Unlock then
|
||
XUiManager.TipMsg(XFubenManager.GetFubenOpenTips(stageId))
|
||
return false
|
||
end
|
||
|
||
-- 翻牌额外体力
|
||
local flopRewardId = stage.FlopRewardId
|
||
local flopRewardTemplate = FlopRewardTemplates[flopRewardId]
|
||
if flopRewardTemplate and XDataCenter.ItemManager.CheckItemCountById(flopRewardTemplate.ConsumeItemId, flopRewardTemplate.ConsumeItemCount) then
|
||
if flopRewardTemplate.ExtraActionPoint > 0 then
|
||
local cost = challengeCount * (stage.RequireActionPoint + flopRewardTemplate.ExtraActionPoint)
|
||
if not XDataCenter.ItemManager.DoNotEnoughBuyAsset(XDataCenter.ItemManager.ItemId.ActionPoint,
|
||
cost,
|
||
1,
|
||
function() XFubenManager.CheckPreFightBase(stage) end,
|
||
"FubenActionPointNotEnough") then
|
||
return false
|
||
end
|
||
end
|
||
end
|
||
|
||
-- 检测体力
|
||
if stage.RequireActionPoint > 0 then
|
||
local cost = challengeCount * stage.RequireActionPoint
|
||
if not XDataCenter.ItemManager.DoNotEnoughBuyAsset(XDataCenter.ItemManager.ItemId.ActionPoint,
|
||
cost,
|
||
1,
|
||
function() XFubenManager.CheckPreFightBase(stage) end,
|
||
"FubenActionPointNotEnough") then
|
||
return false
|
||
end
|
||
end
|
||
|
||
return true
|
||
end
|
||
|
||
function XFubenManager.CheckCanFlop(stageId)
|
||
local stage = XFubenManager.GetStageCfg(stageId)
|
||
local flopRewardId = stage.FlopRewardId
|
||
local flopRewardTemplate = FlopRewardTemplates[flopRewardId]
|
||
if not flopRewardTemplate then
|
||
return false
|
||
end
|
||
|
||
if flopRewardTemplate.ConsumeItemId > 0 then
|
||
if not XDataCenter.ItemManager.CheckItemCountById(flopRewardTemplate.ConsumeItemId, flopRewardTemplate.ConsumeItemCount) then
|
||
return false
|
||
end
|
||
end
|
||
|
||
return true
|
||
end
|
||
|
||
function XFubenManager.GetStageActionPointConsume(stageId)
|
||
local stage = XFubenManager.GetStageCfg(stageId)
|
||
local flopRewardId = stage.FlopRewardId
|
||
local flopRewardTemplate = FlopRewardTemplates[flopRewardId]
|
||
|
||
-- 没配翻牌
|
||
if not flopRewardTemplate then
|
||
return stage.RequireActionPoint
|
||
end
|
||
|
||
-- 翻牌道具不足
|
||
if not XFubenManager.CheckCanFlop(stageId) then
|
||
return stage.RequireActionPoint
|
||
end
|
||
|
||
return stage.RequireActionPoint + flopRewardTemplate.ExtraActionPoint
|
||
end
|
||
|
||
function XFubenManager.GetFlopShowId(stageId)
|
||
local stage = XFubenManager.GetStageCfg(stageId)
|
||
local flopRewardId = stage.FlopRewardId
|
||
local flopRewardTemplate = FlopRewardTemplates[flopRewardId]
|
||
return flopRewardTemplate and flopRewardTemplate.ShowRewardId or 0
|
||
end
|
||
|
||
function XFubenManager.GetFlopConsumeItemId(stageId)
|
||
local stage = XFubenManager.GetStageCfg(stageId)
|
||
local flopRewardId = stage.FlopRewardId
|
||
local flopRewardTemplate = FlopRewardTemplates[flopRewardId]
|
||
return flopRewardTemplate and flopRewardTemplate.ConsumeItemId or 0
|
||
end
|
||
|
||
function XFubenManager.CheckPreFight(stage, challengeCount, autoFight)
|
||
-- 当自动作战时,无需检测自定义按键冲突
|
||
if not autoFight and XFubenManager.CheckCustomUiConflict() then return end
|
||
challengeCount = challengeCount or 1
|
||
if not XFubenManager.CheckPreFightBase(stage, challengeCount) then
|
||
return false
|
||
end
|
||
|
||
local stageId = stage.StageId
|
||
local stageInfo = XFubenManager.GetStageInfo(stageId)
|
||
if CheckPreFightHandler[stageInfo.Type] then
|
||
return CheckPreFightHandler[stageInfo.Type](stage, challengeCount)
|
||
end
|
||
return true
|
||
end
|
||
|
||
-- 在进入战斗前,构建PreFightData请求XFightData
|
||
function XFubenManager.PreFight(stage, teamId, isAssist, challengeCount, challengeId)
|
||
local preFight = {}
|
||
preFight.CardIds = {}
|
||
preFight.StageId = stage.StageId
|
||
preFight.IsHasAssist = isAssist and true or false
|
||
preFight.ChallengeCount = challengeCount or 1
|
||
local isExpedition = XDataCenter.ExpeditionManager.CheckStageIsExpedition(stage.StageId)
|
||
local isArenaOnline = XDataCenter.ArenaOnlineManager.CheckStageIsArenaOnline(stage.StageId)
|
||
local isSimulatedCombat = XDataCenter.FubenSimulatedCombatManager.CheckStageIsSimulatedCombat(stage.StageId)
|
||
-- 如果有试玩角色,则不读取玩家队伍信息
|
||
if not stage.RobotId or #stage.RobotId <= 0 and not isExpedition then
|
||
local teamData = XDataCenter.TeamManager.GetTeamData(teamId)
|
||
for _, v in pairs(teamData) do
|
||
table.insert(preFight.CardIds, v)
|
||
end
|
||
preFight.CaptainPos = XDataCenter.TeamManager.GetTeamCaptainPos(teamId)
|
||
preFight.FirstFightPos = XDataCenter.TeamManager.GetTeamFirstFightPos(teamId)
|
||
elseif isExpedition then
|
||
preFight.RobotIds = {}
|
||
local teamData = XDataCenter.TeamManager.GetTeamData(teamId)
|
||
for i in pairs(teamData) do
|
||
local eChara = XDataCenter.ExpeditionManager.GetCharaByEBaseId(teamData[i])
|
||
preFight.RobotIds[i] = eChara and eChara:GetRobotId() or 0
|
||
end
|
||
preFight.CaptainPos = XDataCenter.TeamManager.GetTeamCaptainPos(teamId)
|
||
preFight.FirstFightPos = XDataCenter.TeamManager.GetTeamFirstFightPos(teamId)
|
||
end
|
||
if isArenaOnline then
|
||
preFight.StageLevel = XDataCenter.ArenaOnlineManager.GetSingleModeDifficulty(challengeId, true)
|
||
end
|
||
if isSimulatedCombat then
|
||
preFight.RobotIds = {}
|
||
for i, v in ipairs(preFight.CardIds) do
|
||
local data = XDataCenter.FubenSimulatedCombatManager.GetCurStageMemberDataByCharId(v)
|
||
if data then
|
||
preFight.RobotIds[i] = data.RobotId
|
||
else
|
||
preFight.RobotIds[i] = 0
|
||
end
|
||
end
|
||
preFight.CardIds = nil
|
||
end
|
||
|
||
return preFight
|
||
end
|
||
|
||
function XFubenManager.EnterFight(stage, teamId, isAssist, challengeCount, challengeId)
|
||
if not XFubenManager.CheckPreFight(stage, challengeCount) then
|
||
return
|
||
end
|
||
--检测是否赏金前置战斗
|
||
local isBountyTaskFight, task = XDataCenter.BountyTaskManager.CheckBountyTaskPreFightWithStatus(stage.StageId)
|
||
if isBountyTaskFight then
|
||
XDataCenter.BountyTaskManager.RecordPreFightData(task.Id, teamId)
|
||
end
|
||
local stageInfo = XFubenManager.GetStageInfo(stage.StageId)
|
||
local preFight
|
||
if PreFightHandler[stageInfo.Type] then
|
||
preFight = PreFightHandler[stageInfo.Type](stage, teamId, isAssist, challengeCount, challengeId)
|
||
else
|
||
preFight = XFubenManager.PreFight(stage, teamId, isAssist, challengeCount, challengeId)
|
||
end
|
||
XNetwork.Call(METHOD_NAME.PreFight, { PreFightData = preFight }, function(res)
|
||
if res.Code ~= XCode.Success then
|
||
XUiManager.TipCode(res.Code)
|
||
return
|
||
end
|
||
|
||
local fightData = res.FightData
|
||
local stageInfo = XFubenManager.GetStageInfo(fightData.StageId)
|
||
local isKeepPlayingStory = stage and XFubenConfigs.IsKeepPlayingStory(stage.StageId) and (stage.BeginStoryId)
|
||
local isNotPass = stage and stage.BeginStoryId and (not stageInfo or not stageInfo.Passed)
|
||
if isKeepPlayingStory or isNotPass then
|
||
-- 播放剧情,进入战斗
|
||
XEventManager.DispatchEvent(XEventId.EVENT_FIGHT_BEGIN_PLAYMOVIE)
|
||
|
||
XDataCenter.MovieManager.PlayMovie(stage.BeginStoryId, function()
|
||
XFubenManager.EnterRealFight(preFight, fightData)
|
||
end)
|
||
|
||
else
|
||
-- 直接进入战斗
|
||
XFubenManager.EnterRealFight(preFight, fightData)
|
||
end
|
||
end)
|
||
end
|
||
|
||
-- 狙击战战斗
|
||
function XFubenManager.EnterUnionKillFight(stage, curTeam, teamCache, func)
|
||
if not XFubenManager.CheckPreFight(stage) then
|
||
return
|
||
end
|
||
|
||
-- 队长检查
|
||
local caption = curTeam.CaptainPos
|
||
local captionId = curTeam.TeamData[caption]
|
||
if captionId == nil or captionId <= 0 then
|
||
XUiManager.TipText("TeamManagerCheckCaptainNil")
|
||
return
|
||
end
|
||
|
||
local preFight = {}
|
||
preFight.CardIds = {}
|
||
preFight.StageId = stage.StageId
|
||
preFight.CaptainPos = curTeam.CaptainPos
|
||
for _, v in pairs(curTeam.TeamData or {}) do
|
||
table.insert(preFight.CardIds, v)
|
||
end
|
||
preFight.ShareCardInfos = {}
|
||
for _, teamItem in pairs(teamCache or {}) do
|
||
table.insert(preFight.ShareCardInfos, {
|
||
CardId = teamItem.CharacterId,
|
||
PlayerId = teamItem.PlayerId
|
||
})
|
||
end
|
||
|
||
local req = { PreFightData = preFight }
|
||
XNetwork.Call(METHOD_NAME.PreFight, req, function(res)
|
||
if res.Code ~= XCode.Success then
|
||
XUiManager.TipCode(res.Code)
|
||
return
|
||
end
|
||
|
||
if func then
|
||
func()
|
||
end
|
||
|
||
local fightData = res.FightData
|
||
local stageInfo = XFubenManager.GetStageInfo(fightData.StageId)
|
||
local isKeepPlayingStory = stage and XFubenConfigs.IsKeepPlayingStory(stage.StageId) and (stage.BeginStoryId)
|
||
local isNotPass = stage and stage.BeginStoryId and (not stageInfo or not stageInfo.Passed)
|
||
if isKeepPlayingStory or isNotPass then
|
||
XEventManager.DispatchEvent(XEventId.EVENT_FIGHT_BEGIN_PLAYMOVIE)
|
||
XDataCenter.MovieManager.PlayMovie(stage.BeginStoryId, function()
|
||
XFubenManager.EnterRealFight(preFight, fightData)
|
||
end)
|
||
else
|
||
XFubenManager.EnterRealFight(preFight, fightData)
|
||
end
|
||
XDataCenter.FubenUnionKillManager.UpdateChallengeStageById(stage.StageId)
|
||
end)
|
||
|
||
end
|
||
|
||
-- 追击玩法
|
||
function XFubenManager.EnterChessPursuitFight(stage, preFight, callBack)
|
||
XNetwork.Call(METHOD_NAME.PreFight, { PreFightData = preFight }, function(res)
|
||
if res.Code ~= XCode.Success then
|
||
XUiManager.TipCode(res.Code)
|
||
return
|
||
end
|
||
|
||
local fightData = res.FightData
|
||
local stageInfo = XFubenManager.GetStageInfo(fightData.StageId)
|
||
local isKeepPlayingStory = stage and XFubenConfigs.IsKeepPlayingStory(stage.StageId) and (stage.BeginStoryId)
|
||
local isNotPass = stage and stage.BeginStoryId and (not stageInfo or not stageInfo.Passed)
|
||
if isKeepPlayingStory or isNotPass then
|
||
-- 播放剧情,进入战斗
|
||
XEventManager.DispatchEvent(XEventId.EVENT_FIGHT_BEGIN_PLAYMOVIE)
|
||
|
||
XDataCenter.MovieManager.PlayMovie(stage.BeginStoryId, function()
|
||
if callBack then
|
||
callBack()
|
||
end
|
||
XFubenManager.EnterRealFight(preFight, fightData)
|
||
end)
|
||
else
|
||
if callBack then
|
||
callBack()
|
||
end
|
||
-- 直接进入战斗
|
||
XFubenManager.EnterRealFight(preFight, fightData, true)
|
||
end
|
||
end)
|
||
end
|
||
|
||
-- 世界boss
|
||
function XFubenManager.EnterWorldBossFight(stage, curTeam, stageLevel)
|
||
local preFight = {}
|
||
preFight.CardIds = {}
|
||
preFight.StageId = stage.StageId
|
||
preFight.CaptainPos = curTeam.CaptainPos
|
||
preFight.FirstFightPos = curTeam.FirstFightPos
|
||
preFight.RobotIds = {}
|
||
preFight.StageLevel = stageLevel
|
||
for _, v in pairs(curTeam.TeamData or {}) do-----------zhangshuang
|
||
if not XRobotManager.CheckIsRobotId(v) then
|
||
table.insert(preFight.CardIds, v)
|
||
table.insert(preFight.RobotIds, 0)
|
||
else
|
||
local cardId = XRobotManager.GetCharacterId(v)
|
||
table.insert(preFight.CardIds, cardId)
|
||
table.insert(preFight.RobotIds, v)
|
||
end
|
||
end
|
||
|
||
XNetwork.Call(METHOD_NAME.PreFight, { PreFightData = preFight }, function(res)
|
||
if res.Code ~= XCode.Success then
|
||
XUiManager.TipCode(res.Code)
|
||
return
|
||
end
|
||
|
||
local fightData = res.FightData
|
||
local stageInfo = XFubenManager.GetStageInfo(fightData.StageId)
|
||
local isKeepPlayingStory = stage and XFubenConfigs.IsKeepPlayingStory(stage.StageId) and (stage.BeginStoryId)
|
||
local isNotPass = stage and stage.BeginStoryId and (not stageInfo or not stageInfo.Passed)
|
||
if isKeepPlayingStory or isNotPass then
|
||
-- 播放剧情,进入战斗
|
||
XEventManager.DispatchEvent(XEventId.EVENT_FIGHT_BEGIN_PLAYMOVIE)
|
||
|
||
XDataCenter.MovieManager.PlayMovie(stage.BeginStoryId, function()
|
||
XFubenManager.EnterRealFight(preFight, fightData)
|
||
end)
|
||
|
||
else
|
||
-- 直接进入战斗
|
||
XFubenManager.EnterRealFight(preFight, fightData)
|
||
end
|
||
end)
|
||
end
|
||
|
||
-- 跑团世界boss
|
||
function XFubenManager.EnterTRPGWorldBossFight(stage, curTeam)
|
||
if not XFubenManager.CheckPreFight(stage) then
|
||
return
|
||
end
|
||
local preFight = {}
|
||
preFight.CardIds = {}
|
||
preFight.StageId = stage.StageId
|
||
preFight.CaptainPos = curTeam.CaptainPos
|
||
preFight.FirstFightPos = curTeam.FirstFightPos
|
||
preFight.RobotIds = {}
|
||
for _, v in pairs(curTeam.TeamData or {}) do
|
||
if v > NotRobotId then
|
||
table.insert(preFight.CardIds, v)
|
||
table.insert(preFight.RobotIds, 0)
|
||
else
|
||
local cardId = XRobotManager.GetCharacterId(v)
|
||
table.insert(preFight.CardIds, cardId)
|
||
table.insert(preFight.RobotIds, v)
|
||
end
|
||
end
|
||
|
||
XNetwork.Call(METHOD_NAME.PreFight, { PreFightData = preFight }, function(res)
|
||
if res.Code ~= XCode.Success then
|
||
XUiManager.TipCode(res.Code)
|
||
return
|
||
end
|
||
|
||
local fightData = res.FightData
|
||
local stageInfo = XFubenManager.GetStageInfo(fightData.StageId)
|
||
XFubenManager.EnterRealFight(preFight, fightData)
|
||
end)
|
||
end
|
||
|
||
-- 爬塔战斗
|
||
function XFubenManager.EnterRogueLikeFight(stage, curTeam, isAssist, nodeId, func)
|
||
if not XFubenManager.CheckPreFight(stage) then
|
||
return
|
||
end
|
||
|
||
local preFight = {}
|
||
preFight.CardIds = {}
|
||
preFight.StageId = stage.StageId
|
||
preFight.RogueLikeNodeId = nodeId
|
||
preFight.IsHasAssist = false
|
||
preFight.AssistType = isAssist
|
||
preFight.CaptainPos = curTeam.CaptainPos
|
||
preFight.FirstFightPos = curTeam.FirstFightPos
|
||
for _, v in pairs(curTeam.TeamData or {}) do
|
||
table.insert(preFight.CardIds, v)
|
||
end
|
||
|
||
-- 助战机器人、调换队长位置
|
||
if isAssist == 1 then
|
||
local captainPos = curTeam.CaptainPos
|
||
if captainPos ~= nil and captainPos > 0 then
|
||
local tempCardIds = preFight.CardIds[captainPos]
|
||
preFight.CardIds[captainPos] = preFight.CardIds[1]
|
||
preFight.CardIds[1] = tempCardIds
|
||
end
|
||
end
|
||
|
||
local req = { PreFightData = preFight }
|
||
XNetwork.Call(METHOD_NAME.PreFight, req, function(res)
|
||
if res.Code ~= XCode.Success then
|
||
XUiManager.TipCode(res.Code)
|
||
return
|
||
end
|
||
|
||
if func then
|
||
func()
|
||
end
|
||
|
||
local fightData = res.FightData
|
||
local stageInfo = XFubenManager.GetStageInfo(fightData.StageId)
|
||
local isKeepPlayingStory = stage and XFubenConfigs.IsKeepPlayingStory(stage.StageId) and (stage.BeginStoryId)
|
||
local isNotPass = stage and stage.BeginStoryId and (not stageInfo or not stageInfo.Passed)
|
||
if isKeepPlayingStory or isNotPass then
|
||
XEventManager.DispatchEvent(XEventId.EVENT_FIGHT_BEGIN_PLAYMOVIE)
|
||
XDataCenter.MovieManager.PlayMovie(stage.BeginStoryId, function()
|
||
XFubenManager.EnterRealFight(preFight, fightData)
|
||
end)
|
||
else
|
||
XFubenManager.EnterRealFight(preFight, fightData)
|
||
end
|
||
end)
|
||
end
|
||
|
||
-- 巴别塔战斗
|
||
function XFubenManager.EnterBabelTowerFight(stageId, team, cb, captainPos, firstFightPos)
|
||
local stage = XFubenManager.GetStageCfg(stageId)
|
||
if not XFubenManager.CheckPreFight(stage) then
|
||
return
|
||
end
|
||
|
||
local preFight = {}
|
||
preFight.CardIds = {}
|
||
preFight.StageId = stageId
|
||
preFight.CaptainPos = captainPos
|
||
preFight.FirstFightPos = firstFightPos
|
||
|
||
for _, v in pairs(team) do
|
||
table.insert(preFight.CardIds, v)
|
||
end
|
||
|
||
local rep = { PreFightData = preFight }
|
||
XNetwork.Call(METHOD_NAME.PreFight, rep, function(res)
|
||
if res.Code ~= XCode.Success then
|
||
XUiManager.TipCode(res.Code)
|
||
return
|
||
end
|
||
local fightData = res.FightData
|
||
local stageInfo = XFubenManager.GetStageInfo(fightData.StageId)
|
||
if stage and stage.BeginStoryId and (not stageInfo or not stageInfo.Passed) then
|
||
XDataCenter.MovieManager.PlayMovie(stage.BeginStoryId, function()
|
||
XFubenManager.EnterRealFight(preFight, fightData)
|
||
if cb then
|
||
cb()
|
||
end
|
||
end)
|
||
else
|
||
XFubenManager.EnterRealFight(preFight, fightData)
|
||
if cb then
|
||
cb()
|
||
end
|
||
end
|
||
end)
|
||
|
||
end
|
||
|
||
-- 据点战斗
|
||
function XFubenManager.EnterBfrtFight(stageId, team, captainPos, firstFightPos)
|
||
local stage = XFubenManager.GetStageCfg(stageId)
|
||
if not XFubenManager.CheckPreFight(stage) then
|
||
return
|
||
end
|
||
|
||
local preFight = {}
|
||
preFight.CardIds = {}
|
||
preFight.StageId = stage.StageId
|
||
preFight.CaptainPos = captainPos
|
||
preFight.FirstFightPos = firstFightPos
|
||
|
||
for _, v in pairs(team) do
|
||
table.insert(preFight.CardIds, v)
|
||
end
|
||
local req = { PreFightData = preFight }
|
||
XNetwork.Call(METHOD_NAME.PreFight, req, function(res)
|
||
if res.Code ~= XCode.Success then
|
||
XUiManager.TipCode(res.Code)
|
||
return
|
||
end
|
||
local fightData = res.FightData
|
||
local stageInfo = XFubenManager.GetStageInfo(fightData.StageId)
|
||
if stage and stage.BeginStoryId and (not stageInfo or not stageInfo.Passed) then
|
||
-- 播放剧情,进入战斗
|
||
XDataCenter.MovieManager.PlayMovie(stage.BeginStoryId, function()
|
||
XFubenManager.EnterRealFight(preFight, fightData)
|
||
end)
|
||
else
|
||
-- 直接进入战斗
|
||
XFubenManager.EnterRealFight(preFight, fightData)
|
||
end
|
||
end)
|
||
end
|
||
|
||
-- 超级据点战斗
|
||
function XFubenManager.EnterStrongholdFight(stageId, characterIds, captainPos, firstFightPos)
|
||
local stage = XFubenManager.GetStageCfg(stageId)
|
||
if not XFubenManager.CheckPreFight(stage) then
|
||
return
|
||
end
|
||
|
||
local preFight = {}
|
||
preFight.CardIds = characterIds
|
||
preFight.StageId = stage.StageId
|
||
preFight.CaptainPos = captainPos
|
||
preFight.FirstFightPos = firstFightPos
|
||
|
||
local req = { PreFightData = preFight }
|
||
XNetwork.Call(METHOD_NAME.PreFight, req, function(res)
|
||
if res.Code ~= XCode.Success then
|
||
XUiManager.TipCode(res.Code)
|
||
return
|
||
end
|
||
local fightData = res.FightData
|
||
local stageInfo = XFubenManager.GetStageInfo(fightData.StageId)
|
||
if stage and stage.BeginStoryId and (not stageInfo or not stageInfo.Passed) then
|
||
-- 播放剧情,进入战斗
|
||
XDataCenter.MovieManager.PlayMovie(stage.BeginStoryId, function()
|
||
XFubenManager.EnterRealFight(preFight, fightData)
|
||
end)
|
||
else
|
||
-- 直接进入战斗
|
||
XFubenManager.EnterRealFight(preFight, fightData)
|
||
end
|
||
end)
|
||
end
|
||
|
||
-- 异聚迷宫战斗
|
||
function XFubenManager.EnterInfestorExploreFight(stageId, team, captainPos, infestorGridId, firstFightPos)
|
||
local stage = XFubenManager.GetStageCfg(stageId)
|
||
if not XFubenManager.CheckPreFight(stage) then
|
||
return
|
||
end
|
||
|
||
local preFight = {}
|
||
preFight.CardIds = {}
|
||
preFight.StageId = stage.StageId
|
||
preFight.CaptainPos = captainPos
|
||
preFight.InfestorGridId = infestorGridId
|
||
preFight.FirstFightPos = firstFightPos
|
||
|
||
for _, v in pairs(team) do
|
||
table.insert(preFight.CardIds, v)
|
||
end
|
||
local req = { PreFightData = preFight }
|
||
XNetwork.Call(METHOD_NAME.PreFight, req, function(res)
|
||
if res.Code ~= XCode.Success then
|
||
XUiManager.TipCode(res.Code)
|
||
return
|
||
end
|
||
local fightData = res.FightData
|
||
local stageInfo = XFubenManager.GetStageInfo(fightData.StageId)
|
||
if stage and stage.BeginStoryId and (not stageInfo or not stageInfo.Passed) then
|
||
-- 播放剧情,进入战斗
|
||
XDataCenter.MovieManager.PlayMovie(stage.BeginStoryId, function()
|
||
XFubenManager.EnterRealFight(preFight, fightData)
|
||
end)
|
||
else
|
||
-- 直接进入战斗
|
||
XFubenManager.EnterRealFight(preFight, fightData)
|
||
end
|
||
end)
|
||
end
|
||
|
||
-- 边界公约战斗
|
||
function XFubenManager.EnterAssignFight(stageId, charIdList, captainPos, startCb, errorCb, firstFightPos)
|
||
local stage = XFubenManager.GetStageCfg(stageId)
|
||
local preFight = {}
|
||
preFight.CardIds = {}
|
||
preFight.StageId = stage.StageId
|
||
preFight.CaptainPos = captainPos or XDataCenter.FubenAssignManager.CAPTIAN_MEMBER_INDEX
|
||
preFight.FirstFightPos = firstFightPos or XDataCenter.FubenAssignManager.FIRSTFIGHT_MEMBER_INDEX
|
||
|
||
for _, charId in ipairs(charIdList) do
|
||
if charId ~= 0 then
|
||
table.insert(preFight.CardIds, charId)
|
||
end
|
||
end
|
||
local req = { PreFightData = preFight }
|
||
XNetwork.Call(METHOD_NAME.PreFight, req, function(res)
|
||
if res.Code ~= XCode.Success then
|
||
XUiManager.TipCode(res.Code)
|
||
if errorCb then
|
||
errorCb()
|
||
end
|
||
return
|
||
end
|
||
local fightData = res.FightData
|
||
-- -- 战力不足 不能复活 (改为服务器处理,读取FightReboot.tab字段RebootCondition)
|
||
-- if not XDataCenter.FubenAssignManager.IsAbilityMatch(stageId, charIdList) then
|
||
-- fightData.RebootId = 0
|
||
-- end
|
||
local stageInfo = XFubenManager.GetStageInfo(fightData.StageId)
|
||
if stage and stage.BeginStoryId and (not stageInfo or not stageInfo.Passed) then
|
||
-- 播放剧情,进入战斗
|
||
XDataCenter.MovieManager.PlayMovie(stage.BeginStoryId, function()
|
||
startCb()
|
||
XFubenManager.EnterRealFight(preFight, fightData)
|
||
end)
|
||
else
|
||
-- 直接进入战斗
|
||
startCb()
|
||
XFubenManager.EnterRealFight(preFight, fightData)
|
||
end
|
||
end)
|
||
end
|
||
|
||
-- 尼尔玩法
|
||
function XFubenManager.EnterNieRFight(stage, curTeam)
|
||
if not XFubenManager.CheckPreFight(stage) then
|
||
return
|
||
end
|
||
local preFight = {}
|
||
preFight.CardIds = {}
|
||
preFight.StageId = stage.StageId
|
||
preFight.CaptainPos = curTeam.CaptainPos
|
||
preFight.FirstFightPos = curTeam.FirstFightPos
|
||
preFight.RobotIds = {}
|
||
for _, v in pairs(curTeam.TeamData or {}) do
|
||
table.insert(preFight.RobotIds, v)
|
||
end
|
||
XNetwork.Call(METHOD_NAME.PreFight, { PreFightData = preFight }, function(res)
|
||
if res.Code ~= XCode.Success then
|
||
XUiManager.TipCode(res.Code)
|
||
return
|
||
end
|
||
|
||
local fightData = res.FightData
|
||
local stageInfo = XFubenManager.GetStageInfo(fightData.StageId)
|
||
local isKeepPlayingStory = stage and XFubenConfigs.IsKeepPlayingStory(stage.StageId) and (stage.BeginStoryId)
|
||
local isNotPass = stage and stage.BeginStoryId and (not stageInfo or not stageInfo.Passed)
|
||
if isKeepPlayingStory or isNotPass then
|
||
-- 播放剧情,进入战斗
|
||
XEventManager.DispatchEvent(XEventId.EVENT_FIGHT_BEGIN_PLAYMOVIE)
|
||
|
||
XDataCenter.MovieManager.PlayMovie(stage.BeginStoryId, function()
|
||
XFubenManager.EnterRealFight(preFight, fightData)
|
||
end)
|
||
|
||
else
|
||
-- 直接进入战斗
|
||
XFubenManager.EnterRealFight(preFight, fightData)
|
||
end
|
||
end)
|
||
end
|
||
|
||
-- 口袋妖怪战斗
|
||
function XFubenManager.EnterPokemonFight(stageId)
|
||
local stage = XFubenManager.GetStageCfg(stageId)
|
||
if not XFubenManager.CheckPreFight(stage) then
|
||
return
|
||
end
|
||
|
||
local preFight = {}
|
||
preFight.StageId = stage.StageId
|
||
|
||
local req = { PreFightData = preFight }
|
||
XNetwork.Call(METHOD_NAME.PreFight, req, function(res)
|
||
if res.Code ~= XCode.Success then
|
||
XUiManager.TipCode(res.Code)
|
||
return
|
||
end
|
||
|
||
local fightData = res.FightData
|
||
local stageInfo = XFubenManager.GetStageInfo(fightData.StageId)
|
||
if stage and stage.BeginStoryId and (not stageInfo or not stageInfo.Passed) then
|
||
-- 播放剧情,进入战斗
|
||
XDataCenter.MovieManager.PlayMovie(stage.BeginStoryId, function()
|
||
XFubenManager.EnterRealFight(preFight, fightData)
|
||
end)
|
||
else
|
||
-- 直接进入战斗
|
||
XFubenManager.EnterRealFight(preFight, fightData)
|
||
end
|
||
end)
|
||
end
|
||
|
||
-- 萌战战斗
|
||
function XFubenManager.EnterMoeWarFight(stage, curTeam)
|
||
if not XFubenManager.CheckPreFight(stage) then
|
||
return
|
||
end
|
||
local preFight = {}
|
||
preFight.CardIds = {}
|
||
preFight.StageId = stage.StageId
|
||
preFight.CaptainPos = curTeam.CaptainPos
|
||
preFight.FirstFightPos = curTeam.FirstFightPos
|
||
preFight.RobotIds = {}
|
||
|
||
local charId = curTeam.TeamData[1]
|
||
if XRobotManager.CheckIsRobotId(charId) then
|
||
table.insert(preFight.RobotIds, charId)
|
||
else
|
||
table.insert(preFight.CardIds, charId)
|
||
end
|
||
|
||
XNetwork.Call(METHOD_NAME.PreFight, { PreFightData = preFight }, function(res)
|
||
if res.Code ~= XCode.Success then
|
||
XUiManager.TipCode(res.Code)
|
||
return
|
||
end
|
||
|
||
local fightData = res.FightData
|
||
local stageInfo = XFubenManager.GetStageInfo(fightData.StageId)
|
||
local isKeepPlayingStory = stage and XFubenConfigs.IsKeepPlayingStory(stage.StageId) and (stage.BeginStoryId)
|
||
local isNotPass = stage and stage.BeginStoryId and (not stageInfo or not stageInfo.Passed)
|
||
if isKeepPlayingStory or isNotPass then
|
||
-- 播放剧情,进入战斗
|
||
XEventManager.DispatchEvent(XEventId.EVENT_FIGHT_BEGIN_PLAYMOVIE)
|
||
|
||
XDataCenter.MovieManager.PlayMovie(stage.BeginStoryId, function()
|
||
XFubenManager.EnterRealFight(preFight, fightData)
|
||
end)
|
||
|
||
else
|
||
-- 直接进入战斗
|
||
XFubenManager.EnterRealFight(preFight, fightData)
|
||
end
|
||
end)
|
||
end
|
||
|
||
--杀戮无双
|
||
function XFubenManager.EnterKillZoneFight(stage, curTeam)
|
||
if not XFubenManager.CheckPreFight(stage) then
|
||
return
|
||
end
|
||
local preFight = {}
|
||
preFight.CardIds = {}
|
||
preFight.StageId = stage.StageId
|
||
preFight.CaptainPos = curTeam.CaptainPos
|
||
preFight.FirstFightPos = curTeam.FirstFightPos
|
||
preFight.RobotIds = {}
|
||
for _, v in pairs(curTeam.TeamData or {}) do
|
||
if not XRobotManager.CheckIsRobotId(v) then
|
||
table.insert(preFight.CardIds, v)
|
||
table.insert(preFight.RobotIds, 0)
|
||
else
|
||
table.insert(preFight.CardIds, 0)
|
||
table.insert(preFight.RobotIds, v)
|
||
end
|
||
end
|
||
|
||
XNetwork.Call(METHOD_NAME.PreFight, { PreFightData = preFight }, function(res)
|
||
if res.Code ~= XCode.Success then
|
||
XUiManager.TipCode(res.Code)
|
||
return
|
||
end
|
||
|
||
local fightData = res.FightData
|
||
local stageInfo = XFubenManager.GetStageInfo(fightData.StageId)
|
||
XFubenManager.EnterRealFight(preFight, fightData)
|
||
end)
|
||
end
|
||
|
||
|
||
function XFubenManager.ReconnectFight()
|
||
-- 获取fightData
|
||
XNetwork.Call(METHOD_NAME.GetFightData, nil, function(res)
|
||
if res.Code ~= XCode.Success then
|
||
XUiManager.TipCode(res.Code)
|
||
return
|
||
end
|
||
|
||
-- 构造preFightData
|
||
local fightData = res.FightData
|
||
local preFightData = {}
|
||
preFightData.CardIds = {}
|
||
preFightData.StageId = fightData.StageId
|
||
for i = 1, #fightData.RoleData do
|
||
local role = fightData.RoleData[i]
|
||
if role.Id == XPlayer.Id then
|
||
for j = 1, #role.NpcData do
|
||
local npc = role.NpcData[j]
|
||
table.insert(preFightData.CardIds, npc.Character.Id)
|
||
end
|
||
break
|
||
end
|
||
end
|
||
|
||
XFubenManager.EnterRealFight(preFightData, fightData, true)
|
||
end)
|
||
end
|
||
|
||
--==============================--
|
||
--desc: 进入新手战斗,构造战斗数据
|
||
--time:2018-06-19 04:11:30
|
||
--@stageId:
|
||
--@charId:
|
||
--@return
|
||
--==============================--
|
||
function XFubenManager.EnterGuideFight(guiId, stageId, chars, weapons)
|
||
local fightData = {}
|
||
fightData.RoleData = {}
|
||
fightData.FightId = 1
|
||
fightData.Online = false
|
||
fightData.Seed = 1
|
||
fightData.StageId = stageId
|
||
|
||
local roleData = {}
|
||
roleData.NpcData = {}
|
||
table.insert(fightData.RoleData, roleData)
|
||
roleData.Id = XPlayer.Id
|
||
roleData.Name = CSTextManagerGetText("Aha")
|
||
roleData.Camp = 1
|
||
|
||
local npcData = {}
|
||
npcData.Equips = {}
|
||
roleData.NpcData[0] = npcData
|
||
|
||
for _, v in pairs(chars) do
|
||
local character = {}
|
||
npcData.Character = character
|
||
character.Id = v
|
||
character.Level = 1
|
||
character.Quality = 1
|
||
character.Star = 1
|
||
end
|
||
|
||
for _, v in pairs(weapons) do
|
||
local equipData = {}
|
||
table.insert(npcData.Equips, equipData)
|
||
equipData.Id = 1
|
||
equipData.TemplateId = v
|
||
equipData.Level = 1
|
||
equipData.Star = 0
|
||
equipData.Breakthrough = 0
|
||
end
|
||
|
||
local stage = XFubenManager.GetStageCfg(stageId)
|
||
fightData.RebootId = stage.RebootId
|
||
fightData.DisableJoystick = stage.DisableJoystick
|
||
fightData.DisableDeadEffect = stage.DisableDeadEffect
|
||
local endFightCb = function()
|
||
if stage.EndStoryId then
|
||
XDataCenter.MovieManager.PlayMovie(stage.EndStoryId, function()
|
||
local guideFight = XDataCenter.GuideManager.GetNextGuideFight()
|
||
if guideFight then
|
||
XDataCenter.FubenManager.EnterGuideFight(guideFight.Id, guideFight.StageId, guideFight.NpcId, guideFight.Weapon)
|
||
else
|
||
XLoginManager.SetFirstOpenMainUi(true)
|
||
XLuaUiManager.RunMain()
|
||
end
|
||
end)
|
||
else
|
||
local guideFight = XDataCenter.GuideManager.GetNextGuideFight()
|
||
if guideFight then
|
||
XDataCenter.FubenManager.EnterGuideFight(guideFight.Id, guideFight.StageId, guideFight.NpcId, guideFight.Weapon)
|
||
else
|
||
XLoginManager.SetFirstOpenMainUi(true)
|
||
XLuaUiManager.RunMain()
|
||
end
|
||
end
|
||
end
|
||
|
||
local enterFightFunc = function()
|
||
XFubenManager.CallOpenFightLoading(stageId)
|
||
|
||
if guiId == 100002 then
|
||
--CheckPoint: APPEVENT_FIRST_BATTLE_FINISH
|
||
XAppEventManager.AppLogEvent(XAppEventManager.CommonEventNameConfig.First_Battle_Finish)
|
||
elseif guiId == 100003 then
|
||
--CheckPoint: APPEVENT_SECOND_BATTLE_END
|
||
XAppEventManager.AppLogEvent(XAppEventManager.CommonEventNameConfig.Second_Battle_End);
|
||
end
|
||
|
||
local args = CS.XFightClientArgs()
|
||
args.HideCloseButton = true
|
||
args.RoleId = XPlayer.Id
|
||
args.CloseLoadingCb = function()
|
||
XFubenManager.CallCloseFightLoading(stageId)
|
||
end
|
||
args.FinishCbAfterClear = function()
|
||
local req = { GuideGroupId = guiId }
|
||
XNetwork.Call(METHOD_NAME.GuideComplete, req, function(res)
|
||
if res.Code ~= XCode.Success then
|
||
XUiManager.TipCode(res.Code)
|
||
return
|
||
end
|
||
endFightCb()
|
||
end)
|
||
end
|
||
args.ClientOnly = true
|
||
|
||
-- CS.XUiManager.Instance:ReleaseUiScene("UiActivityBriefBase")
|
||
CS.XFight.Enter(fightData, args)
|
||
end
|
||
|
||
if stage.BeginStoryId then
|
||
XDataCenter.MovieManager.PlayMovie(stage.BeginStoryId, enterFightFunc)
|
||
else
|
||
enterFightFunc()
|
||
end
|
||
end
|
||
|
||
--进入技能教学战斗,构造战斗数据
|
||
function XFubenManager.EnterSkillTeachFight(characterId)
|
||
local stageId = XCharacterConfigs.GetCharTeachStageIdById(characterId)
|
||
|
||
local fightData = {}
|
||
fightData.RoleData = {}
|
||
fightData.FightId = 1
|
||
fightData.Online = false
|
||
fightData.Seed = 1
|
||
fightData.StageId = stageId
|
||
|
||
local roleData = {}
|
||
roleData.NpcData = {}
|
||
table.insert(fightData.RoleData, roleData)
|
||
roleData.Id = XPlayer.Id
|
||
roleData.Name = CSTextManagerGetText("Aha")
|
||
roleData.Camp = 1
|
||
|
||
local npcData = {}
|
||
roleData.NpcData[0] = npcData
|
||
|
||
npcData.Character = XDataCenter.CharacterManager.GetCharacter(characterId)
|
||
npcData.Equips = XDataCenter.EquipManager.GetCharacterWearingEquips(characterId)
|
||
npcData.WeaponFashionId = XDataCenter.WeaponFashionManager.GetCharacterWearingWeaponFashionId(characterId)
|
||
|
||
local stage = XFubenManager.GetStageCfg(stageId)
|
||
fightData.RebootId = stage.RebootId
|
||
local endFightCb = function()
|
||
if stage.EndStoryId then
|
||
XDataCenter.MovieManager.PlayMovie(stage.EndStoryId)
|
||
end
|
||
end
|
||
|
||
local enterFightFunc = function()
|
||
XFubenManager.CallOpenFightLoading(stageId)
|
||
local args = CS.XFightClientArgs()
|
||
args.RoleId = XPlayer.Id
|
||
args.CloseLoadingCb = function()
|
||
XFubenManager.CallCloseFightLoading(stageId)
|
||
end
|
||
args.FinishCbAfterClear = function()
|
||
endFightCb()
|
||
end
|
||
args.ClientOnly = true
|
||
|
||
-- CS.XUiManager.Instance:ReleaseUiScene("UiActivityBriefBase")
|
||
CS.XFight.Enter(fightData, args)
|
||
end
|
||
|
||
if stage.BeginStoryId then
|
||
XDataCenter.MovieManager.PlayMovie(stage.BeginStoryId, enterFightFunc)
|
||
else
|
||
enterFightFunc()
|
||
end
|
||
end
|
||
|
||
function XFubenManager.PlayStory(storyId, callback)
|
||
XDataCenter.MovieManager.PlayMovie(storyId, function()
|
||
if callback then
|
||
callback()
|
||
end
|
||
end)
|
||
end
|
||
|
||
function XFubenManager.CheckCustomUiConflict()
|
||
if NeedCheckUiConflict then
|
||
CS.XCustomUi.Instance:GetData()
|
||
NeedCheckUiConflict = false
|
||
end
|
||
if CS.XRLFightSettings.UiConflict then
|
||
NeedCheckUiConflict = true
|
||
-- 在新手引导时不提示冲突
|
||
if XDataCenter.GuideManager.CheckIsInGuide() then return end
|
||
local title = CSTextManagerGetText("TipTitle")
|
||
local content = CSTextManagerGetText("FightUiCustomConflict")
|
||
local extraData = { sureText = CSTextManagerGetText("TaskStateSkip") }
|
||
local sureCallback = function()
|
||
XLuaUiManager.Open("UiFightCustom", CS.XFight.Instance)
|
||
end
|
||
XUiManager.DialogTip(title, content, XUiManager.DialogType.OnlySure, nil, sureCallback, extraData)
|
||
return true
|
||
end
|
||
return false
|
||
end
|
||
|
||
--异步进入战斗
|
||
function XFubenManager.EnterRealFightAsync(preFightData, fightData, isNotReleaseAll)
|
||
if XFubenManager.CheckCustomUiConflict() then return end
|
||
local stageId = fightData.StageId
|
||
XFubenManager.CallOpenFightLoading(stageId)
|
||
|
||
coroutine.yield()
|
||
|
||
local assistInfo
|
||
|
||
if preFightData.IsHasAssist then
|
||
for i = 1, #fightData.RoleData do
|
||
local role = fightData.RoleData[i]
|
||
if role.Id == XPlayer.Id then
|
||
assistInfo = role.AssistNpcData
|
||
break
|
||
end
|
||
end
|
||
end
|
||
|
||
local roleData = {}
|
||
for i = 1, #fightData.RoleData do
|
||
local role = fightData.RoleData[i]
|
||
roleData[i] = role.Id
|
||
end
|
||
|
||
local charList = {}
|
||
local charDic = {} --已在charList中的Robot对应的CharId
|
||
for _, cardId in ipairs(preFightData.RobotIds or {}) do
|
||
table.insert(charList, cardId)
|
||
|
||
local charId = XRobotManager.GetCharacterId(cardId)
|
||
charDic[charId] = true
|
||
end
|
||
for _, cardId in ipairs(preFightData.CardIds or {}) do
|
||
if not charDic[cardId] then
|
||
table.insert(charList, cardId)
|
||
end
|
||
end
|
||
|
||
XFubenManager.RecordFightBeginData(stageId, charList, preFightData.IsHasAssist, assistInfo, preFightData.ChallengeCount, roleData)
|
||
|
||
-- 提示加锁
|
||
XTipManager.Suspend()
|
||
|
||
-- 功能开启&新手加锁
|
||
XDataCenter.FunctionEventManager.LockFunctionEvent()
|
||
|
||
XFubenManager.FubenSettleResult = nil
|
||
|
||
local args = XFubenManager.CtorFightArgs(fightData.StageId, fightData.RoleData)
|
||
--CS.XUiManager.Instance:ReleaseUiScene("UiActivityBriefBase")
|
||
XEventManager.DispatchEvent(XEventId.EVENT_PRE_ENTER_FIGHT)
|
||
if not isNotReleaseAll then
|
||
CS.XUiManager.Instance:ReleaseAll(CsXUiType.Normal, nil)
|
||
XTableManager.ReleaseTableCache()
|
||
collectgarbage("collect")
|
||
end
|
||
CS.XFight.Enter(fightData, args)
|
||
EnterFightStartTime = CS.UnityEngine.Time.time
|
||
XEventManager.DispatchEvent(XEventId.EVENT_ENTER_FIGHT)
|
||
|
||
end
|
||
|
||
|
||
-- 组织战斗需要用的数据
|
||
function XFubenManager.EnterRealFight(preFightData, fightData, isNotReleaseAll)
|
||
--增加异步加载,第一时间先把load图加载进来
|
||
local co = coroutine.create(function()
|
||
XFubenManager.EnterRealFightAsync(preFightData, fightData, isNotReleaseAll)
|
||
end)
|
||
|
||
coroutine.resume(co)
|
||
XScheduleManager.ScheduleOnce(function()
|
||
coroutine.resume(co)
|
||
end, 500)
|
||
end
|
||
|
||
|
||
function XFubenManager.CtorFightArgs(stageId, roleData)
|
||
local stageInfo = XFubenManager.GetStageInfo(stageId)
|
||
local stageCfg = XFubenManager.GetStageCfg(stageId)
|
||
local args = CS.XFightClientArgs()
|
||
|
||
args.IsReconnect = false
|
||
args.RoleId = XPlayer.Id
|
||
args.FinishCb = CallFinishFightHandler[stageInfo.Type] or XFubenManager.CallFinishFight
|
||
args.ProcessCb = function(progress)
|
||
XDataCenter.RoomManager.UpdateLoadProcess(progress)
|
||
end
|
||
|
||
local roleNum = 0
|
||
args.CloseLoadingCb = function()
|
||
XFubenManager.CallCloseFightLoading(stageId)
|
||
local loadingTime = CS.UnityEngine.Time.time - EnterFightStartTime
|
||
local roleIdStr = ""
|
||
if roleData[1] then
|
||
for i = 0, #roleData[1].NpcData do
|
||
if roleData[1].NpcData[i] then
|
||
roleIdStr = roleIdStr .. roleData[1].NpcData[i].Character.Id .. ","
|
||
roleNum = roleNum + 1
|
||
end
|
||
end
|
||
end
|
||
local msgtab = {}
|
||
msgtab.stageId = stageId
|
||
msgtab.loadingTime = loadingTime
|
||
msgtab.roleIdStr = roleIdStr
|
||
msgtab.roleNum = roleNum
|
||
CS.XRecord.Record(msgtab, "24034", "BdcEnterFightLoadingTime")
|
||
CS.XHeroBdcAgent.BdcEnterFightLoadingTime(stageId, loadingTime, roleIdStr)
|
||
end
|
||
local list = CS.System.Collections.Generic.List(CS.System.String)()
|
||
for _, v in pairs(stageCfg.StarDesc) do
|
||
list:Add(v)
|
||
end
|
||
args.StarTips = list
|
||
args.Stars = stageInfo.Stars
|
||
if ShowSummaryHandler[stageInfo.Type] then
|
||
args.ShowSummaryCb = function()
|
||
ShowSummaryHandler[stageInfo.Type](stageId)
|
||
end
|
||
end
|
||
|
||
if CheckAutoExitFightHandler[stageInfo.Type] then
|
||
args.AutoExitFight = CheckAutoExitFightHandler[stageInfo.Type](stageId)
|
||
end
|
||
|
||
if SettleFightHandler[stageInfo.Type] then
|
||
args.SettleCb = SettleFightHandler[stageInfo.Type]
|
||
else
|
||
args.SettleCb = XFubenManager.SettleFight
|
||
end
|
||
|
||
if CheckReadyToFightHandler[stageInfo.Type] then
|
||
args.IsReadyToFight = CheckReadyToFightHandler[stageInfo.Type](stageId)
|
||
end
|
||
return args
|
||
end
|
||
|
||
-- 联机副本进入战斗
|
||
function XFubenManager.OnEnterFight(fightData)
|
||
-- 进入战斗前关闭所有弹出框
|
||
XLuaUiManager.Remove("UiDialog")
|
||
|
||
local role
|
||
for i = 1, #fightData.RoleData do
|
||
if fightData.RoleData[i].Id == XPlayer.Id then
|
||
role = fightData.RoleData[i]
|
||
break
|
||
end
|
||
end
|
||
|
||
if not role then
|
||
XLog.Error("XFubenManager.OnEnterFight函数出错, 联机副本RoleData列表中没有找到自身数据")
|
||
return
|
||
end
|
||
|
||
local preFightData = {}
|
||
preFightData.StageId = fightData.StageId
|
||
preFightData.CardIds = {}
|
||
for _, v in pairs(role.NpcData) do
|
||
table.insert(preFightData.CardIds, v.Character.Id)
|
||
end
|
||
XFubenManager.EnterRealFight(preFightData, fightData)
|
||
end
|
||
|
||
-- 战斗开始前数据记录,便于结算时的 UI 数据显示
|
||
local BeginData
|
||
--返回战前数据
|
||
function XFubenManager.GetFightBeginData()
|
||
return BeginData
|
||
end
|
||
|
||
function XFubenManager.RecordFightBeginData(stageId, charList, isHasAssist, assistPlayerData, challengeCount, roleData)
|
||
BeginData = {
|
||
CharExp = {},
|
||
RoleExp = 0,
|
||
RoleCoins = 0,
|
||
LastPassed = false,
|
||
AssistPlayerData = nil,
|
||
IsHasAssist = false,
|
||
CharList = charList,
|
||
StageId = stageId,
|
||
ChallengeCount = challengeCount, -- 记录挑战次数
|
||
RoleData = roleData
|
||
}
|
||
|
||
for _, charId in pairs(charList) do
|
||
local isRobot = XRobotManager.CheckIsRobotId(charId)
|
||
local char = isRobot and XRobotManager.GetRobotTemplate(charId) or XDataCenter.CharacterManager.GetCharacter(charId)
|
||
if char ~= nil then
|
||
if isRobot then
|
||
table.insert(BeginData.CharExp, { Id = charId, Quality = char.CharacterQuality, Exp = 0, Level = char.CharacterLevel })
|
||
else
|
||
table.insert(BeginData.CharExp, { Id = charId, Quality = char.Quality, Exp = char.Exp, Level = char.Level })
|
||
end
|
||
end
|
||
end
|
||
|
||
-- local stage = XFubenManager.GetStageCfg(stageId)
|
||
BeginData.RoleLevel = XPlayer.GetLevelOrHonorLevel()
|
||
BeginData.RoleExp = XPlayer.Exp
|
||
BeginData.RoleCoins = XDataCenter.ItemManager.GetCoinsNum()
|
||
local stageInfo = XFubenManager.GetStageInfo(stageId)
|
||
BeginData.LastPassed = stageInfo.Passed
|
||
BeginData.AssistPlayerData = assistPlayerData
|
||
BeginData.IsHasAssist = isHasAssist
|
||
|
||
-- 联机相关
|
||
local roomData = XDataCenter.RoomManager.RoomData
|
||
if roomData then
|
||
BeginData.PlayerList = {}
|
||
for _, v in pairs(roomData.PlayerDataList) do
|
||
local playerData = {
|
||
Id = v.Id,
|
||
Name = v.Name,
|
||
Character = v.FightNpcData.Character,
|
||
CharacterId = v.FightNpcData.Character.Id,
|
||
MedalId = v.MedalId,
|
||
HeadPortraitId = v.HeadPortraitId,
|
||
HeadFrameId = v.HeadFrameId
|
||
}
|
||
if stageInfo.Type == XDataCenter.FubenManager.StageType.ArenaOnline then
|
||
playerData.StageType = XDataCenter.FubenManager.StageType.ArenaOnline
|
||
playerData.IsFirstPass = v.IsFirstPass
|
||
end
|
||
BeginData.PlayerList[v.Id] = playerData
|
||
end
|
||
end
|
||
end
|
||
|
||
function XFubenManager.GetFightChallengeCount()
|
||
return BeginData and BeginData.ChallengeCount or 1
|
||
end
|
||
|
||
function XFubenManager.RequestRestart(fightId, cb)
|
||
XNetwork.Call(METHOD_NAME.FightRestart, { FightId = fightId }, function(res)
|
||
if res.Code ~= XCode.Success then
|
||
XUiManager.TipCode(res.Code)
|
||
end
|
||
cb(res.Seed)
|
||
end)
|
||
end
|
||
|
||
function XFubenManager.RequestReboot(fightId, rebootCount, cb)
|
||
XNetwork.Call(METHOD_NAME.FightReboot, { FightId = fightId, RebootCount = rebootCount }, function(res)
|
||
if res.Code ~= XCode.Success then
|
||
XUiManager.TipCode(res.Code)
|
||
end
|
||
cb(res.Code == XCode.Success)
|
||
end)
|
||
end
|
||
|
||
--战斗结算统计
|
||
function XFubenManager.StatisticsFightResultDps(result)
|
||
-- 初始化Dps数据
|
||
local dpsTable = {}
|
||
|
||
--Dps数据
|
||
if result.NpcDpsTable and result.NpcDpsTable.Count > 0 then
|
||
local damageTotalMvp = -1
|
||
local hurtMvp = -1
|
||
local cureMvp = -1
|
||
local breakEndureMvp = -1
|
||
|
||
local damageTotalMvpValue = -1
|
||
local hurtMvpValue = -1
|
||
local cureMvpValue = -1
|
||
local breakEndureValue = -1
|
||
|
||
XTool.LoopMap(result.NpcDpsTable, function(_, v)
|
||
dpsTable[v.RoleId] = {}
|
||
dpsTable[v.RoleId].DamageTotal = v.DamageTotal
|
||
dpsTable[v.RoleId].Hurt = v.Hurt
|
||
dpsTable[v.RoleId].Cure = v.Cure
|
||
dpsTable[v.RoleId].BreakEndure = v.BreakEndure
|
||
dpsTable[v.RoleId].RoleId = v.RoleId
|
||
|
||
if damageTotalMvpValue == -1 or v.DamageTotal > damageTotalMvpValue then
|
||
damageTotalMvpValue = v.DamageTotal
|
||
damageTotalMvp = v.RoleId
|
||
end
|
||
|
||
if cureMvpValue == -1 or v.Cure > cureMvpValue then
|
||
cureMvpValue = v.Cure
|
||
cureMvp = v.RoleId
|
||
end
|
||
|
||
if hurtMvpValue == -1 or v.Hurt > hurtMvpValue then
|
||
hurtMvpValue = v.Hurt
|
||
hurtMvp = v.RoleId
|
||
end
|
||
|
||
if breakEndureValue == -1 or v.BreakEndure > breakEndureValue then
|
||
breakEndureValue = v.BreakEndure
|
||
breakEndureMvp = v.RoleId
|
||
end
|
||
end)
|
||
|
||
if damageTotalMvp ~= -1 and dpsTable[damageTotalMvp] then
|
||
dpsTable[damageTotalMvp].IsDamageTotalMvp = true
|
||
end
|
||
|
||
if cureMvp ~= -1 and dpsTable[cureMvp] then
|
||
dpsTable[cureMvp].IsCureMvp = true
|
||
end
|
||
|
||
if hurtMvp ~= -1 and dpsTable[hurtMvp] then
|
||
dpsTable[hurtMvp].IsHurtMvp = true
|
||
end
|
||
|
||
if breakEndureMvp ~= -1 and dpsTable[breakEndureMvp] then
|
||
dpsTable[breakEndureMvp].IsBreakEndureMvp = true
|
||
end
|
||
XFubenManager.LastDpsTable = dpsTable
|
||
end
|
||
--夏活拍照关数据
|
||
if result.EpisodeFightResults and result.EpisodeFightResults.Count > 0 then
|
||
local photoMvp = -1
|
||
local mischiefMvp = -1
|
||
local photoValue = -1
|
||
local mischiefValue = -1
|
||
local resultTable = {}
|
||
XTool.LoopMap(result.EpisodeFightResults, function(roleId, v)
|
||
resultTable[roleId] = {}
|
||
resultTable[roleId].ScorePhoto = v.ScoreByTakePhoto
|
||
resultTable[roleId].ScoreByMischief = v.ScoreByMischief
|
||
resultTable[roleId].RoleId = roleId
|
||
if v.ScoreByTakePhoto > photoValue then
|
||
photoValue = v.ScoreByTakePhoto
|
||
photoMvp = roleId
|
||
end
|
||
if v.ScoreByMischief > mischiefValue then
|
||
mischiefValue = v.ScoreByMischief
|
||
mischiefMvp = roleId
|
||
end
|
||
end)
|
||
|
||
if mischiefMvp ~= -1 and resultTable[mischiefMvp] then
|
||
resultTable[mischiefMvp].IsMischiefMvp = true
|
||
end
|
||
|
||
if photoMvp ~= -1 and resultTable[photoMvp] then
|
||
resultTable[photoMvp].IsPhotoMvp = true
|
||
end
|
||
|
||
XFubenManager.SummerEpisodeDpsTable = resultTable
|
||
end
|
||
end
|
||
|
||
function XFubenManager.CallFinishFight()
|
||
local res = XFubenManager.FubenSettleResult
|
||
XFubenManager.FubenSettling = false
|
||
XFubenManager.FubenSettleResult = nil
|
||
|
||
--通知战斗结束,关闭战斗设置页面
|
||
CS.XGameEventManager.Instance:Notify(XEventId.EVENT_FIGHT_FINISH)
|
||
|
||
if not res then
|
||
-- 强退
|
||
XFubenManager.ChallengeLose()
|
||
return
|
||
end
|
||
|
||
if res.Code ~= XCode.Success then
|
||
XUiManager.TipCode(res.Code)
|
||
XFubenManager.ChallengeLose()
|
||
CS.XGameEventManager.Instance:Notify(XEventId.EVENT_FUBEN_SETTLE_FAIL, res.Code)
|
||
return
|
||
end
|
||
|
||
local stageId = res.Settle.StageId
|
||
local stageInfo = XFubenManager.GetStageInfo(stageId)
|
||
--local stageCfg = XFubenManager.GetStageCfg(stageId)
|
||
CsXGameEventManager.Instance:Notify(XEventId.EVENT_FIGHT_RESULT, res.Settle)
|
||
|
||
if FinishFightHandler[stageInfo.Type] then
|
||
FinishFightHandler[stageInfo.Type](res.Settle)
|
||
else
|
||
XFubenManager.FinishFight(res.Settle)
|
||
end
|
||
end
|
||
|
||
function XFubenManager.FinishFight(settle)
|
||
if settle.IsWin then
|
||
XFubenManager.ChallengeWin(settle)
|
||
else
|
||
XFubenManager.ChallengeLose(settle)
|
||
end
|
||
end
|
||
|
||
function XFubenManager.GetChallengeWinData(beginData, settleData)
|
||
local stageData = PlayerStageData[settleData.StageId]
|
||
|
||
local starsMap = {}
|
||
local starsMark = stageData and stageData.StarsMark or settleData.StarsMark
|
||
if starsMark then
|
||
local _, tmpStarsMap = GetStarsCount(starsMark)
|
||
starsMap = tmpStarsMap
|
||
end
|
||
|
||
return {
|
||
SettleData = settleData,
|
||
StageId = settleData.StageId,
|
||
RewardGoodsList = settleData.RewardGoodsList,
|
||
CharExp = beginData.CharExp,
|
||
RoleExp = beginData.RoleExp,
|
||
RoleLevel = beginData.RoleLevel,
|
||
RoleCoins = beginData.RoleCoins,
|
||
StarsMap = starsMap,
|
||
UrgentId = settleData.UrgentEnventId,
|
||
ClientAssistInfo = AssistSuccess and beginData.AssistPlayerData or nil,
|
||
FlopRewardList = settleData.FlopRewardList,
|
||
PlayerList = beginData.PlayerList,
|
||
}
|
||
end
|
||
|
||
function XFubenManager.ChallengeWin(settleData)
|
||
-- 据点战关卡处理
|
||
local stageInfo = StageInfos[settleData.StageId]
|
||
if stageInfo.Type == XFubenManager.StageType.Bfrt then
|
||
XDataCenter.BfrtManager.FinishStage(settleData.StageId)
|
||
end
|
||
local winData = XFubenManager.GetChallengeWinData(BeginData, settleData)
|
||
local stage = XFubenManager.GetStageCfg(settleData.StageId)
|
||
local isKeepPlayingStory = stage and XFubenConfigs.IsKeepPlayingStory(stage.StageId) and (stage.EndStoryId)
|
||
local isNotPass = stage and stage.EndStoryId and not BeginData.LastPassed
|
||
if isKeepPlayingStory or isNotPass then
|
||
-- 播放剧情,弹出结算
|
||
XDataCenter.MovieManager.PlayMovie(stage.EndStoryId, function()
|
||
XFubenManager.CallShowReward(winData)
|
||
end)
|
||
else
|
||
-- 弹出结算
|
||
XFubenManager.CallShowReward(winData)
|
||
end
|
||
|
||
-- XDataCenter.GuideManager.CompleteEvent(XDataCenter.GuideManager.GuideEventType.PassStage, settleData.StageId)
|
||
XEventManager.DispatchEvent(XEventId.EVENT_FIGHT_RESULT_WIN)
|
||
end
|
||
|
||
function XFubenManager.CheckHasFlopReward(winData, needMySelf)
|
||
for _, v in pairs(winData.FlopRewardList) do
|
||
if v.PlayerId ~= 0 then
|
||
if not needMySelf or v.PlayerId == XPlayer.Id then
|
||
return true
|
||
end
|
||
end
|
||
end
|
||
return false
|
||
end
|
||
|
||
function XFubenManager.CallShowReward(winData)
|
||
if not winData then
|
||
XLog.Warning("XFubenManager.CallShowReward warning, winData is nil")
|
||
return
|
||
end
|
||
--CS.XAudioManager.PlayMusic(CS.XAudioManager.BATTLE_WIN_BGM)
|
||
--CS.XAudioManager.RemoveCueSheet(CS.XAudioManager.NORMAL_MUSIC_CUE_SHEET_ID)
|
||
local stageInfo = XFubenManager.GetStageInfo(winData.StageId)
|
||
|
||
if ShowRewardHandler[stageInfo.Type] then
|
||
ShowRewardHandler[stageInfo.Type](winData)
|
||
else
|
||
XFubenManager.ShowReward(winData)
|
||
end
|
||
end
|
||
|
||
-- 胜利 & 奖励界面
|
||
function XFubenManager.ShowReward(winData)
|
||
if winData.SettleData.ArenaResult then
|
||
XLuaUiManager.Open("UiArenaFightResult", winData)
|
||
return
|
||
end
|
||
if XFubenManager.CheckHasFlopReward(winData) then
|
||
XLuaUiManager.Open("UiFubenFlopReward", function()
|
||
XLuaUiManager.PopThenOpen("UiSettleWin", winData)
|
||
end, winData)
|
||
else
|
||
XLuaUiManager.Open("UiSettleWin", winData)
|
||
end
|
||
end
|
||
|
||
-- 失败界面
|
||
function XFubenManager.ChallengeLose(settleData)
|
||
XLuaUiManager.Open("UiSettleLose", settleData)
|
||
--CS.XAudioManager.RemoveCueSheet(CS.XAudioManager.NORMAL_MUSIC_CUE_SHEET_ID)
|
||
--CS.XAudioManager.PlayMusic(CS.XAudioManager.BATTLE_LOSE_BGM)
|
||
end
|
||
|
||
-- 购买体力,作为测试的暂时工具
|
||
function XFubenManager.BuyActionPoint(cb)
|
||
XNetwork.Call(METHOD_NAME.BuyActionPoint, nil, function()
|
||
local val = XDataCenter.ItemManager.GetActionPointsNum()
|
||
cb(val)
|
||
end)
|
||
end
|
||
|
||
-- 挑战进入前检查是否结算中
|
||
function XFubenManager.CheckChallengeCanEnter(cb, challengeId)
|
||
local req = { ChallengeId = challengeId }
|
||
XNetwork.Call(METHOD_NAME.CheckChallengeCanEnter, req, function(res)
|
||
if res.Code ~= XCode.Success then
|
||
XUiManager.TipCode(res.Code)
|
||
return
|
||
end
|
||
if cb then
|
||
cb()
|
||
end
|
||
end)
|
||
end
|
||
|
||
function XFubenManager.GoToFuben(param)
|
||
if param == XFubenManager.StageType.Mainline or param == XFubenManager.StageType.Daily then
|
||
if param == XFubenManager.StageType.Daily then
|
||
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.FubenChallenge) then
|
||
return
|
||
end
|
||
end
|
||
XFubenManager.OpenFuben(param)
|
||
else
|
||
XFubenManager.OpenFubenByStageId(param)
|
||
end
|
||
end
|
||
|
||
function XFubenManager.OpenFuben(type, stageId)
|
||
-- if os.date("%x") ~= os.date("%x", RefreshTime) then
|
||
-- XNetwork.Call(METHOD_NAME.RefreshFubenList, nil, function(res)
|
||
-- if res.Code ~= XCode.Success then
|
||
-- XUiManager.TipCode(res.Code)
|
||
-- return
|
||
-- end
|
||
-- CS.XUiManager.ViewManager:Push("UiFuben", false, false, type, stageId)
|
||
-- end)
|
||
-- else
|
||
-- CS.XUiManager.ViewManager:Push("UiFuben", false, false, type, stageId)
|
||
-- end
|
||
XLuaUiManager.Open("UiFuben", type, stageId)
|
||
end
|
||
|
||
function XFubenManager.OpenFubenByStageId(stageId)
|
||
local stageInfo = XFubenManager.GetStageInfo(stageId)
|
||
if not stageInfo then
|
||
XLog.ErrorTableDataNotFound("XFubenManager.OpenFubenByStageId", "stageInfo", "Share/Fuben/Stage.tab", "stageId", tostring(stageId))
|
||
return
|
||
end
|
||
if not stageInfo.Unlock then
|
||
XUiManager.TipMsg(XFubenManager.GetFubenOpenTips(stageId))
|
||
return
|
||
end
|
||
|
||
if stageInfo.Type == XFubenManager.StageType.Mainline then
|
||
if stageInfo.Difficult == XFubenManager.DifficultHard and (not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.FubenDifficulty)) then
|
||
local openTips = XFunctionManager.GetFunctionOpenCondition(XFunctionManager.FunctionName.FubenDifficulty)
|
||
XUiManager.TipMsg(openTips)
|
||
return
|
||
end
|
||
local chapter = XDataCenter.FubenMainLineManager.GetChapterCfg(stageInfo.ChapterId)
|
||
if not XDataCenter.FubenMainLineManager.CheckChapterCanGoTo(chapter.ChapterId) then
|
||
XUiManager.TipMsg(CSTextManagerGetText("FubenMainLineNoneOpen"))
|
||
return
|
||
end
|
||
CsXUiManager.Instance:Open("UiFubenMainLineChapter", chapter, stageId)
|
||
elseif stageInfo.Type == XFubenManager.StageType.Bfrt then
|
||
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.FubenNightmare) then
|
||
return
|
||
end
|
||
|
||
local chapter = XDataCenter.BfrtManager.GetChapterCfg(stageInfo.ChapterId)
|
||
CsXUiManager.Instance:Open("UiFubenMainLineChapter", chapter, stageId)
|
||
elseif stageInfo.Type == XFubenManager.StageType.ActivtityBranch then
|
||
if not XDataCenter.FubenActivityBranchManager.IsOpen() then
|
||
XUiManager.TipText("ActivityBranchNotOpen")
|
||
return
|
||
end
|
||
|
||
local sectionId = XDataCenter.FubenActivityBranchManager.GetCurSectionId()
|
||
XLuaUiManager.Open("UiActivityBranch", sectionId)
|
||
elseif stageInfo.Type == XFubenManager.StageType.ActivityBossSingle then
|
||
if not XDataCenter.FubenActivityBossSingleManager.IsOpen() then
|
||
XUiManager.TipText("ActivityBossSingleNotOpen")
|
||
return
|
||
end
|
||
|
||
local sectionId = XDataCenter.FubenActivityBossSingleManager.GetCurSectionId()
|
||
XLuaUiManager.Open("UiActivityBossSingle", sectionId)
|
||
elseif stageInfo.Type == XFubenManager.StageType.Assign then
|
||
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.FubenAssign) then
|
||
XLog.Debug("Assign Stage not open ", stageId)
|
||
return
|
||
end
|
||
XLuaUiManager.Open("UiPanelAssignMain", stageId)
|
||
end
|
||
end
|
||
|
||
function XFubenManager.GoToCurrentMainLine(stageId)
|
||
if not XFubenManager.UiFubenMainLineChapterInst then
|
||
XLog.Error("XFubenManager.GoToCurrentMainLine : UiFubenMainLineChapterInst为空")
|
||
return
|
||
end
|
||
local stageInfo = XFubenManager.GetStageInfo(stageId)
|
||
if not stageInfo then
|
||
XLog.ErrorTableDataNotFound("XFubenManager.GoToCurrentMainLine", "stageInfo", "Share/Fuben/Stage.tab", "stageId", tostring(stageId))
|
||
return
|
||
end
|
||
if not stageInfo.Unlock then
|
||
XUiManager.TipMsg(XFubenManager.GetFubenOpenTips(stageId))
|
||
return
|
||
end
|
||
|
||
XFubenManager.UiFubenMainLineChapterInst:OpenStage(stageId, true)
|
||
end
|
||
|
||
function XFubenManager.OpenRoomSingle(stage, data)
|
||
if XFubenManager.CheckPreFight(stage) then
|
||
XLuaUiManager.Open("UiNewRoomSingle", stage.StageId, data)
|
||
return true
|
||
end
|
||
return false
|
||
end
|
||
|
||
function XFubenManager.RequestCreateRoom(stage, cb)
|
||
if XFubenManager.CheckPreFight(stage) then
|
||
XDataCenter.RoomManager.CreateRoom(stage.StageId, cb)
|
||
end
|
||
end
|
||
|
||
function XFubenManager.RequestArenaOnlineCreateRoom(stageinfo, stageid, cb)
|
||
if XFubenManager.CheckPreFight(stageinfo) then
|
||
XDataCenter.RoomManager.ArenaOnlineCreateRoom(stageid, cb)
|
||
end
|
||
end
|
||
|
||
function XFubenManager.RequestMatchRoom(stage, cb)
|
||
if XFubenManager.CheckPreFight(stage) then
|
||
XDataCenter.RoomManager.Match(stage.StageId, cb)
|
||
end
|
||
end
|
||
|
||
-- 区域联机匹配
|
||
function XFubenManager.RequestAreanaOnlineMatchRoom(stage, stageId, cb)
|
||
if XFubenManager.CheckPreFight(stage) then
|
||
XDataCenter.RoomManager.AreanaOnlineMatch(stageId, cb)
|
||
end
|
||
end
|
||
|
||
function XFubenManager.GetFubenTitle(stageId)
|
||
local stageInfo = XFubenManager.GetStageInfo(stageId)
|
||
local stageCfg = XFubenManager.GetStageCfg(stageId)
|
||
local res
|
||
if stageInfo and stageInfo.Type == XFubenManager.StageType.Mainline then
|
||
local diffMsg = ""
|
||
local chapterCfg = XDataCenter.FubenMainLineManager.GetChapterCfg(stageInfo.ChapterId)
|
||
if stageInfo.Difficult == XFubenManager.DifficultNormal then
|
||
diffMsg = CSTextManagerGetText("FubenDifficultyNormal", chapterCfg.OrderId, stageCfg.OrderId)
|
||
elseif stageInfo.Difficult == XFubenManager.DifficultHard then
|
||
diffMsg = CSTextManagerGetText("FubenDifficultyHard", chapterCfg.OrderId, stageCfg.OrderId)
|
||
end
|
||
res = diffMsg
|
||
elseif stageInfo and stageInfo.Type == XFubenManager.StageType.ExtraChapter then
|
||
local diffMsg = ""
|
||
local chapterCfg = XDataCenter.ExtraChapterManager.GetChapterDetailsCfg(stageInfo.ChapterId)
|
||
if stageInfo.Difficult == XFubenManager.DifficultNormal then
|
||
diffMsg = CSTextManagerGetText("FubenDifficultyNormal", chapterCfg.StageTitle, stageCfg.OrderId)
|
||
elseif stageInfo.Difficult == XFubenManager.DifficultHard then
|
||
diffMsg = CSTextManagerGetText("FubenDifficultyHard", chapterCfg.StageTitle, stageCfg.OrderId)
|
||
end
|
||
res = diffMsg
|
||
elseif stageInfo and stageInfo.Type == XFubenManager.StageType.Bfrt then
|
||
local chapterCfg = XDataCenter.FubenMainLineManager.GetChapterCfg(stageInfo.ChapterId)
|
||
res = CSTextManagerGetText("FubenDifficultyNightmare", chapterCfg.OrderId, stageCfg.OrderId)
|
||
else
|
||
res = stageCfg.Name
|
||
end
|
||
return res
|
||
end
|
||
|
||
function XFubenManager.GetDifficultIcon(stageId)
|
||
local stageInfo = XFubenManager.GetStageInfo(stageId)
|
||
if stageInfo then
|
||
if stageInfo.Type == XFubenManager.StageType.Mainline then
|
||
if stageInfo.Difficult == XFubenManager.DifficultNormal then
|
||
return CS.XGame.Config:GetString("StageNomraIcon")
|
||
elseif stageInfo.Difficult == XFubenManager.DifficultHard then
|
||
return CS.XGame.Config:GetString("StageHardIcon")
|
||
end
|
||
elseif stageInfo.Type == XFubenManager.StageType.Bfrt then
|
||
return CS.XGame.Config:GetString("StageFortress")
|
||
elseif stageInfo.Type == XFubenManager.StageType.Resource then
|
||
return CS.XGame.Config:GetString("StageResourceIcon")
|
||
elseif stageInfo.Type == XFubenManager.StageType.Daily then
|
||
return CS.XGame.Config:GetString("StageDailyIcon")
|
||
end
|
||
end
|
||
return CS.XGame.Config:GetString("StageNomraIcon")
|
||
end
|
||
|
||
function XFubenManager.GetFubenOpenTips(stageId, default)
|
||
local curStageCfg = XFubenManager.GetStageCfg(stageId)
|
||
|
||
local preStageIds = curStageCfg.PreStageId
|
||
if #preStageIds > 0 then
|
||
for _, preStageId in pairs(preStageIds) do
|
||
local stageInfo = XFubenManager.GetStageInfo(preStageId)
|
||
if not stageInfo.Passed then
|
||
if stageInfo.Type == XFubenManager.StageType.Mainline then
|
||
local title = XFubenManager.GetFubenTitle(preStageId)
|
||
return CSTextManagerGetText("FubenPreMainLineStage", title)
|
||
elseif stageInfo.Type == XFubenManager.StageType.ExtraChapter then
|
||
local title = XFubenManager.GetFubenTitle(preStageId)
|
||
return CSTextManagerGetText("FubenPreExtraChapterStage", title)
|
||
elseif stageInfo.Type == XFubenManager.StageType.ZhouMu then
|
||
local title = XFubenManager.GetFubenTitle(preStageId)
|
||
return CSTextManagerGetText("AssignStageUnlock", title)
|
||
elseif stageInfo.Type == XFubenManager.StageType.NieR then
|
||
local title = XFubenManager.GetFubenTitle(preStageId)
|
||
return CSTextManagerGetText("NieRStageUnLockByPer", title)
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
if XDataCenter.BfrtManager.CheckStageTypeIsBfrt(stageId) then
|
||
local groupId = XDataCenter.BfrtManager.GetGroupIdByBaseStage(stageId)
|
||
local preGroupUnlock, preGroupId = XDataCenter.BfrtManager.CheckPreGroupUnlock(groupId)
|
||
if not preGroupUnlock then
|
||
local preStageId = XDataCenter.BfrtManager.GetBaseStage(preGroupId)
|
||
local title = XFubenManager.GetFubenTitle(preStageId)
|
||
return CSTextManagerGetText("FubenPreStage", title)
|
||
end
|
||
end
|
||
|
||
if XPlayer.Level < curStageCfg.RequireLevel then
|
||
return CSTextManagerGetText("FubenNeedLevel", curStageCfg.RequireLevel)
|
||
end
|
||
|
||
if default then
|
||
return default
|
||
end
|
||
return CSTextManagerGetText("NotUnlock")
|
||
end
|
||
|
||
function XFubenManager.GetAssistTemplateInfo()
|
||
local info = {
|
||
IsHasAssist = false
|
||
}
|
||
|
||
if BeginData and BeginData.IsHasAssist then
|
||
info.IsHasAssist = BeginData.IsHasAssist
|
||
if BeginData.AssistPlayerData == nil then
|
||
info.FailAssist = CSTextManagerGetText("GetAssistFail")
|
||
end
|
||
end
|
||
|
||
if BeginData and BeginData.AssistPlayerData then
|
||
local template = XAssistConfig.GetAssistRuleTemplate(BeginData.AssistPlayerData.RuleTemplateId)
|
||
if template then
|
||
info.Title = template.Title
|
||
if BeginData.AssistPlayerData.NpcData and BeginData.AssistPlayerData.Id > 0 then
|
||
info.Sign = BeginData.AssistPlayerData.Sign
|
||
info.Name = XDataCenter.SocialManager.GetPlayerRemark(BeginData.AssistPlayerData.Id, BeginData.AssistPlayerData.Name)
|
||
|
||
local headPortraitInfo = XPlayerManager.GetHeadPortraitInfoById(BeginData.AssistPlayerData.HeadPortraitId)
|
||
if (headPortraitInfo ~= nil) then
|
||
info.Image = headPortraitInfo.ImgSrc
|
||
end
|
||
local headFrameInfo = XPlayerManager.GetHeadPortraitInfoById(BeginData.AssistPlayerData.HeadFrameId)
|
||
if (headFrameInfo ~= nil) then
|
||
info.HeadFrameImage = headFrameInfo.ImgSrc
|
||
end
|
||
AssistSuccess = true
|
||
end
|
||
if info.Sign == "" or info.Sign == nil then
|
||
info.Sign = CSTextManagerGetText("CharacterSignTip")
|
||
end
|
||
end
|
||
end
|
||
|
||
return info
|
||
end
|
||
|
||
function XFubenManager.EnterChallenge(cb)
|
||
XNetwork.Call(METHOD_NAME.EnterChallenge, nil, function(res)
|
||
if res.Code ~= XCode.Success then
|
||
XUiManager.TipCode(res.Code)
|
||
return
|
||
end
|
||
if cb then
|
||
cb()
|
||
end
|
||
end)
|
||
end
|
||
|
||
--是否开放显示指定关卡
|
||
function XFubenManager.CheckStageOpen(stageId)
|
||
local stageInfo = XFubenManager.GetStageInfo(stageId)
|
||
if stageInfo then
|
||
return stageInfo.IsOpen
|
||
else
|
||
return false
|
||
end
|
||
end
|
||
|
||
function XFubenManager.CheckStageIsPass(stageId)
|
||
local stageInfo = XFubenManager.GetStageInfo(stageId)
|
||
if not stageInfo then
|
||
return false
|
||
end
|
||
|
||
if stageInfo.Type == XFubenManager.StageType.Bfrt then
|
||
return XDataCenter.BfrtManager.IsGroupPassedByStageId(stageId)
|
||
elseif stageInfo.Type == XFubenManager.StageType.Assign then
|
||
return XDataCenter.FubenAssignManager.IsStagePass(stageId)
|
||
elseif stageInfo.Type == XFubenManager.StageType.TRPG then
|
||
return XDataCenter.TRPGManager.IsStagePass(stageId)
|
||
elseif stageInfo.Type == XFubenManager.StageType.Pokemon then
|
||
return XDataCenter.PokemonManager.CheckStageIsPassed(stageId)
|
||
elseif CheckStageIsPassHandler[stageInfo.Type] then
|
||
return CheckStageIsPassHandler[stageInfo.Type](stageId)
|
||
end
|
||
return stageInfo.Passed
|
||
end
|
||
|
||
function XFubenManager.CheckStageIsUnlock(stageId)
|
||
local stageInfo = XFubenManager.GetStageInfo(stageId)
|
||
if not stageInfo then
|
||
return false
|
||
end
|
||
return stageInfo.Unlock or false
|
||
end
|
||
|
||
function XFubenManager.GetStageLevelControl(stageId, playerLevel)
|
||
playerLevel = playerLevel or XPlayer.Level
|
||
return StageLevelMap[stageId] and StageLevelMap[stageId][playerLevel]
|
||
end
|
||
|
||
function XFubenManager.GetStageProposedLevel(stageId, level)
|
||
local template = StageLevelMap[stageId] and StageLevelMap[stageId][level]
|
||
return template and template.RecommendationLevel or 1
|
||
end
|
||
|
||
function XFubenManager.GetStageMultiplayerLevelControl(stageId, difficulty)
|
||
return StageMultiplayerLevelMap[stageId] and StageMultiplayerLevelMap[stageId][difficulty]
|
||
end
|
||
|
||
function XFubenManager.CheckMultiplayerLevelControl(stageId)
|
||
return StageMultiplayerLevelMap[stageId]
|
||
end
|
||
|
||
function XFubenManager.CtorPreFight(stage, teamId)
|
||
local preFight = {}
|
||
preFight.CardIds = {}
|
||
preFight.StageId = stage.StageId
|
||
if not stage.RobotId or #stage.RobotId <= 0 then
|
||
local teamData = XDataCenter.TeamManager.GetTeamData(teamId)
|
||
for _, v in pairs(teamData) do
|
||
table.insert(preFight.CardIds, v)
|
||
end
|
||
end
|
||
return preFight
|
||
end
|
||
|
||
function XFubenManager.CallOpenFightLoading(stageId)
|
||
local stageInfo = XFubenManager.GetStageInfo(stageId)
|
||
if OpenFightLoadingHandler[stageInfo.Type] then
|
||
OpenFightLoadingHandler[stageInfo.Type](stageId)
|
||
else
|
||
XFubenManager.OpenFightLoading(stageId)
|
||
end
|
||
|
||
end
|
||
|
||
function XFubenManager.OpenFightLoading(stageId)
|
||
XEventManager.DispatchEvent(XEventId.EVENT_FIGHT_LOADINGFINISHED)
|
||
|
||
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
|
||
|
||
if stageCfg and stageCfg.LoadingType then
|
||
XLuaUiManager.Open("UiLoading", stageCfg.LoadingType)
|
||
else
|
||
XLuaUiManager.Open("UiLoading", LoadingType.Fight)
|
||
end
|
||
end
|
||
|
||
function XFubenManager.CallCloseFightLoading(stageId)
|
||
local stageInfo = XFubenManager.GetStageInfo(stageId)
|
||
if CloseFightLoadingHandler[stageInfo.Type] then
|
||
CloseFightLoadingHandler[stageInfo.Type](stageId)
|
||
else
|
||
XFubenManager.CloseFightLoading(stageId)
|
||
end
|
||
end
|
||
|
||
function XFubenManager.CloseFightLoading()
|
||
XLuaUiManager.Remove("UiLoading")
|
||
end
|
||
|
||
-- 通用结算
|
||
function XFubenManager.SettleFight(result)
|
||
if XFubenManager.FubenSettling then
|
||
XLog.Warning("XFubenManager.SettleFight Warning, fuben is settling!")
|
||
return
|
||
end
|
||
|
||
XFubenManager.StatisticsFightResultDps(result)
|
||
XFubenManager.FubenSettling = true
|
||
local fightResult = XFubenManager.CtorFightResult(result)
|
||
XFubenManager.CurFightResult = fightResult
|
||
|
||
if result.FightData.Online then
|
||
if not result.IsForceExit then
|
||
if XFubenManager.FubenSettleResult then
|
||
XLuaUiManager.SetMask(true)
|
||
XFubenManager.IsWaitingResult = true
|
||
end
|
||
end
|
||
else
|
||
XNetwork.Call(METHOD_NAME.FightSettle, { Result = fightResult }, function(res)
|
||
--战斗结算清除数据的判断依据
|
||
XFubenManager.FubenSettleResult = res
|
||
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_SETTLE_REWARD, res.Settle)
|
||
end)
|
||
end
|
||
end
|
||
|
||
function XFubenManager.FinishStoryRequest(stageId, cb)
|
||
XNetwork.Call("EnterStoryRequest", { StageId = stageId }, function(res)
|
||
cb = cb or function() end
|
||
if res.Code == XCode.Success then
|
||
cb(res)
|
||
else
|
||
XUiManager.TipCode(res.Code)
|
||
end
|
||
end)
|
||
end
|
||
|
||
function XFubenManager.CheckSettleFight()
|
||
return XFubenManager.FubenSettleResult ~= nil
|
||
end
|
||
|
||
function XFubenManager.ExitFight()
|
||
if XFubenManager.FubenSettleResult then
|
||
CS.XFight.ExitForClient(false)
|
||
return true
|
||
end
|
||
return false
|
||
end
|
||
|
||
function XFubenManager.ReadyToFight()
|
||
CS.XFight.ReadyToFight()
|
||
end
|
||
|
||
function XFubenManager.CtorFightResult(result)
|
||
local bytes = result:GetFightsResultsBytes()
|
||
local fightResult = XMessagePack.Decode(bytes)
|
||
|
||
-- 初始化数据结构
|
||
XMessagePack.MarkAsTable(fightResult.IntToIntRecord)
|
||
XMessagePack.MarkAsTable(fightResult.StringToIntRecord)
|
||
XMessagePack.MarkAsTable(fightResult.NpcHpInfo)
|
||
XMessagePack.MarkAsTable(fightResult.NpcDpsTable)
|
||
XMessagePack.MarkAsTable(fightResult.Operations)
|
||
XMessagePack.MarkAsTable(fightResult.DeathRecord)
|
||
XMessagePack.MarkAsTable(fightResult.EpisodeFightResults)
|
||
return fightResult
|
||
end
|
||
|
||
function XFubenManager.GetFubenNames(stageId)
|
||
local stage = XDataCenter.FubenManager.GetStageCfg(stageId)
|
||
local stageInfo = XFubenManager.GetStageInfo(stageId)
|
||
local chapterName, stageName
|
||
local curStageType = stageInfo.Type
|
||
|
||
if curStageType == XDataCenter.FubenManager.StageType.Mainline then
|
||
local tmpStage = XDataCenter.FubenManager.GetStageCfg(stageId)
|
||
local chapterInfo = XDataCenter.FubenMainLineManager.GetChapterInfo(stageInfo.ChapterId)
|
||
local chapterMain = XDataCenter.FubenMainLineManager.GetChapterMainTemplate(chapterInfo.ChapterMainId)
|
||
chapterName = chapterMain.ChapterName
|
||
stageName = tmpStage.Name
|
||
elseif curStageType == XDataCenter.FubenManager.StageType.Urgent then
|
||
chapterName = ""
|
||
stageName = stage.Name
|
||
elseif curStageType == XDataCenter.FubenManager.StageType.Daily then
|
||
local tmpStageInfo = XDataCenter.FubenManager.GetStageCfg(stageId)
|
||
chapterName = tmpStageInfo.stageDataName
|
||
stageName = stage.Name
|
||
elseif curStageType == XDataCenter.FubenManager.StageType.BossSingle then
|
||
chapterName, stageName = XDataCenter.FubenBossSingleManager.GetBossNameInfo(stageInfo.BossSectionId, stageId)
|
||
elseif curStageType == XDataCenter.FubenManager.StageType.Arena then
|
||
local areaStageInfo = XDataCenter.ArenaManager.GetEnterAreaStageInfo()
|
||
chapterName = areaStageInfo.ChapterName
|
||
stageName = areaStageInfo.StageName
|
||
elseif curStageType == XDataCenter.FubenManager.StageType.ArenaOnline then
|
||
stageName = stage.Name
|
||
local arenaOnlineCfg = XDataCenter.ArenaOnlineManager.GetCurChapterCfg()
|
||
chapterName = arenaOnlineCfg and arenaOnlineCfg.Name or ""
|
||
elseif curStageType == XDataCenter.FubenManager.StageType.ExtraChapter then
|
||
local tmpStage = XDataCenter.FubenManager.GetStageCfg(stageId)
|
||
local chapterId = XDataCenter.ExtraChapterManager.GetChapterByChapterDetailsId(stageInfo.ChapterId)
|
||
local chapterDetail = XDataCenter.ExtraChapterManager.GetChapterCfg(chapterId)
|
||
chapterName = chapterDetail.ChapterName
|
||
stageName = tmpStage.Name
|
||
elseif curStageType == XDataCenter.FubenManager.StageType.WorldBoss then
|
||
chapterName = stage.ChapterName
|
||
stageName = stage.Name
|
||
elseif curStageType == XDataCenter.FubenManager.StageType.TRPG then
|
||
chapterName = stage.ChapterName
|
||
stageName = stage.Name
|
||
elseif curStageType == XDataCenter.FubenManager.StageType.Stronghold then
|
||
chapterName = stage.ChapterName
|
||
stageName = stage.Name
|
||
elseif curStageType == XDataCenter.FubenManager.StageType.KillZone then
|
||
chapterName = ""
|
||
stageName = XKillZoneConfigs.GetStageName(stageId)
|
||
end
|
||
|
||
return chapterName, stageName
|
||
end
|
||
|
||
function XFubenManager.GetUnlockHideStageById(stageId)
|
||
return UnlockHideStages[stageId]
|
||
end
|
||
|
||
function XFubenManager.EnterPrequelFight(stageId)
|
||
local stageCfg = XFubenManager.GetStageCfg(stageId)
|
||
local stageInfo = XFubenManager.GetStageInfo(stageId)
|
||
if stageCfg and stageInfo then
|
||
if stageInfo.Unlock then
|
||
if stageCfg.RequireActionPoint > 0 then
|
||
if not XDataCenter.ItemManager.DoNotEnoughBuyAsset(XDataCenter.ItemManager.ItemId.ActionPoint,
|
||
stageCfg.RequireActionPoint,
|
||
1,
|
||
function() XFubenManager.EnterPrequelFight(stageId) end,
|
||
"FubenActionPointNotEnough") then
|
||
return
|
||
end
|
||
end
|
||
--
|
||
for _, conditionId in pairs(stageCfg.ForceConditionId or {}) do
|
||
local ret, desc = XConditionManager.CheckCondition(conditionId)
|
||
if not ret then
|
||
XUiManager.TipError(desc)
|
||
return
|
||
end
|
||
end
|
||
XDataCenter.PrequelManager.UpdateShowChapter(stageId)
|
||
XFubenManager.EnterFight(stageCfg, nil, false)
|
||
else
|
||
XUiManager.TipMsg(XFubenManager.GetFubenOpenTips(stageId))
|
||
end
|
||
end
|
||
end
|
||
|
||
-- 多重挑战相关
|
||
function XFubenManager.GetMultiChallengeStageConfig(stageId)
|
||
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
|
||
local multiChallengeId = stageCfg.MultiChallengeId
|
||
if not multiChallengeId then
|
||
XLog.ErrorTableDataNotFound("XFubenManager.GetMultiChallengeStageConfig",
|
||
"multiChallengeId", "Share/Fuben/Stage.tab", "stageId", tostring(stageId))
|
||
return
|
||
end
|
||
|
||
local activityCfg = MultiChallengeConfigs[multiChallengeId]
|
||
if not activityCfg then
|
||
XLog.ErrorTableDataNotFound("XFubenManager.GetMultiChallengeStageConfig",
|
||
"activityCfg", "Share/Fuben/MultiChallengeStage.tab", "multiChallengeId", tostring(multiChallengeId))
|
||
return
|
||
end
|
||
return activityCfg
|
||
end
|
||
|
||
function XFubenManager.CheckChallengeCount(stageId, count)
|
||
local stageExCfg = XFubenManager.GetMultiChallengeStageConfig(stageId)
|
||
return stageExCfg.MultiChallengeMin <= count and count <= stageExCfg.MultiChallengeMax
|
||
end
|
||
|
||
function XFubenManager.GetStageExCost(stageId)
|
||
local stageExCfg = XFubenManager.GetMultiChallengeStageConfig(stageId)
|
||
local itemId = stageExCfg.ConsumeId and stageExCfg.ConsumeId[1] or 0
|
||
local itemNum = stageExCfg.ConsumeNum and stageExCfg.ConsumeNum[1] or 0
|
||
return itemId, itemNum
|
||
end
|
||
|
||
function XFubenManager.GetStageMaxChallengeCount(stageId)
|
||
local stageExCfg = XFubenManager.GetMultiChallengeStageConfig(stageId)
|
||
local maxTimes = stageExCfg.MultiChallengeMax
|
||
|
||
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
|
||
local requirePoint = stageCfg.RequireActionPoint
|
||
local ownActionPoint = XDataCenter.ItemManager.GetCount(XDataCenter.ItemManager.ItemId.ActionPoint)
|
||
local times1 = requirePoint ~= 0 and math.floor(ownActionPoint / requirePoint) or maxTimes
|
||
|
||
local exItemId, exItemCount = XFubenManager.GetStageExCost(stageId)
|
||
local ownExItemCount = exItemId ~= 0 and XDataCenter.ItemManager.GetCount(exItemId) or 0
|
||
local times2 = exItemCount ~= 0 and math.floor(ownExItemCount / exItemCount) or maxTimes
|
||
|
||
return math.min(times1, math.min(times2, maxTimes))
|
||
end
|
||
|
||
-- Rpc相关
|
||
function XFubenManager.OnSyncStageData(stageList)
|
||
for _, v in pairs(stageList) do
|
||
PlayerStageData[v.StageId] = v
|
||
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_STAGE_SYNC, v.StageId)
|
||
end
|
||
XFubenManager.InitData(true)
|
||
end
|
||
|
||
function XFubenManager.OnSyncUnlockHideStage(unlockHideStage)
|
||
UnlockHideStages[unlockHideStage] = true
|
||
end
|
||
|
||
function XFubenManager.OnFightSettleNotify(response)
|
||
if XFubenManager.IsWaitingResult then
|
||
XLuaUiManager.SetMask(false)
|
||
end
|
||
XFubenManager.IsWaitingResult = false
|
||
XFubenManager.FubenSettleResult = response
|
||
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_SETTLE_REWARD, response.Settle)
|
||
end
|
||
|
||
function XFubenManager.NewHideStage(Id) --记录新的隐藏关卡
|
||
XFubenManager.NewHideStageId = Id
|
||
end
|
||
|
||
function XFubenManager.CheckHasNewHideStage()--检查是否有新的隐藏关卡
|
||
if XFubenManager.NewHideStageId then
|
||
local cfg = XDataCenter.FubenManager.GetStageCfg(XFubenManager.NewHideStageId)
|
||
local msg = CSTextManagerGetText("HideStageIsOpen", cfg.Name)
|
||
XUiManager.TipMsg(msg, XUiManager.UiTipType.Success, function()
|
||
XFubenManager.ClearNewHideStage()
|
||
XEventManager.DispatchEvent(XEventId.EVENT_FUNCTION_EVENT_COMPLETE)
|
||
end)
|
||
return true
|
||
end
|
||
return false
|
||
end
|
||
|
||
function XFubenManager.ClearNewHideStage()--消除新的隐藏关卡记录
|
||
XFubenManager.NewHideStageId = nil
|
||
end
|
||
|
||
function XFubenManager.InitNewChallengeRedPointTable() -- 读取本地存储数据初始化新挑战红点纪录
|
||
if XFubenManager.NewChallengeInit then return end
|
||
XFubenManager.NewChallengeInit = true
|
||
XFubenManager.NewChallengeRedPointTable = {}
|
||
local localData = XSaveTool.GetData(XPlayer.Id .. "NewChallengeRedPoint")
|
||
if not localData or type(localData) ~= "table" then return end
|
||
for i in pairs(localData) do
|
||
-- 若还没到新的开始时间,不采用之前的纪录
|
||
if XFubenConfigs.IsNewChallengeStartById(localData[i].Id) and
|
||
localData[i].EndTime and localData[i].EndTime > XTime.GetServerNowTimestamp() then
|
||
XFubenManager.NewChallengeRedPointTable[localData[i].Id] = localData[i]
|
||
end
|
||
end
|
||
end
|
||
|
||
function XFubenManager.RefreshNewChallengeRedPoint() -- 点击挑战页签时刷新新挑战红点状态
|
||
local challengeLength = XFubenConfigs.GetNewChallengeConfigsLength()
|
||
if not challengeLength or challengeLength == 0 then return end
|
||
local needSave = false
|
||
for i = 1, challengeLength do
|
||
if XFunctionManager.JudgeCanOpen(XFubenConfigs.GetNewChallengeFunctionId(i))
|
||
and XFubenConfigs.IsNewChallengeStartByIndex(i) then -- 若时间还未到达开始时间,不纪录
|
||
local id = XFubenConfigs.GetNewChallengeId(i)
|
||
if not XFubenManager.NewChallengeRedPointTable[id] then
|
||
local newMessage = {
|
||
Id = id,
|
||
IsClicked = true,
|
||
EndTime = XFubenConfigs.GetNewChallengeEndTimeStamp(i),
|
||
}
|
||
XFubenManager.NewChallengeRedPointTable[id] = newMessage
|
||
needSave = true
|
||
elseif not XFubenManager.NewChallengeRedPointTable[id].IsClicked then
|
||
XFubenManager.NewChallengeRedPointTable[id].IsClicked = true
|
||
XFubenManager.NewChallengeRedPointTable[id].EndTime = XFubenConfigs.GetNewChallengeEndTimeStamp(i)
|
||
needSave = true
|
||
end
|
||
end
|
||
end
|
||
if needSave then XFubenManager.SaveNewChallengeRedPoint() end
|
||
end
|
||
|
||
function XFubenManager.SaveNewChallengeRedPoint() -- 保存新挑战红点状态到本地
|
||
XSaveTool.SaveData(XPlayer.Id .. "NewChallengeRedPoint", XFubenManager.NewChallengeRedPointTable)
|
||
XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_NEW_CHALLEGE)
|
||
end
|
||
|
||
function XFubenManager.IsNewChallengeRedPoint() -- 检查挑战页签的新玩法红点
|
||
local challengeLength = XFubenConfigs.GetNewChallengeConfigsLength()
|
||
if not challengeLength or challengeLength <= 0 then return false end
|
||
for i = 1, challengeLength do
|
||
if XFunctionManager.JudgeCanOpen(XFubenConfigs.GetNewChallengeFunctionId(i))
|
||
and XFubenConfigs.IsNewChallengeStartByIndex(i) then -- 检测是否新挑战已经开始
|
||
local temp = XFubenManager.NewChallengeRedPointTable[XFubenConfigs.GetNewChallengeId(i)]
|
||
if temp == nil then return true
|
||
elseif temp ~= nil and not temp.IsClicked then return true end
|
||
end
|
||
end
|
||
return false
|
||
end
|
||
|
||
local DefaultCharacterTypeConvert = {
|
||
[XFubenConfigs.CharacterLimitType.All] = XCharacterConfigs.CharacterType.Normal,
|
||
[XFubenConfigs.CharacterLimitType.Normal] = XCharacterConfigs.CharacterType.Normal,
|
||
[XFubenConfigs.CharacterLimitType.Isomer] = XCharacterConfigs.CharacterType.Isomer,
|
||
[XFubenConfigs.CharacterLimitType.IsomerDebuff] = XCharacterConfigs.CharacterType.Normal,
|
||
[XFubenConfigs.CharacterLimitType.NormalDebuff] = XCharacterConfigs.CharacterType.Isomer,
|
||
}
|
||
-- 获取编队类型限制对应的默认角色类型
|
||
function XFubenManager.GetDefaultCharacterTypeByCharacterLimitType(characterLimitType)
|
||
return DefaultCharacterTypeConvert[characterLimitType]
|
||
end
|
||
-- 获取编队类型限制对应的强制角色类型
|
||
function XFubenManager.GetForceCharacterTypeByCharacterLimitType(characterLimitType)
|
||
if characterLimitType == XFubenConfigs.CharacterLimitType.All
|
||
or characterLimitType == XFubenConfigs.CharacterLimitType.IsomerDebuff
|
||
or characterLimitType == XFubenConfigs.CharacterLimitType.NormalDebuff then return end
|
||
return DefaultCharacterTypeConvert[characterLimitType]
|
||
end
|
||
|
||
function XFubenManager.ResetStagePassedStatus(stageIds)
|
||
for _, stageId in pairs(stageIds) do
|
||
local stageInfo = XFubenManager.GetStageInfo(stageId)
|
||
if PlayerStageData[stageId] then
|
||
PlayerStageData[stageId].Passed = false
|
||
end
|
||
stageInfo.Passed = false
|
||
end
|
||
for _, stageId in pairs(stageIds) do
|
||
local stageCfg = XFubenManager.GetStageCfg(stageId)
|
||
local stageInfo = XFubenManager.GetStageInfo(stageId)
|
||
stageInfo.Unlock = true
|
||
stageInfo.IsOpen = true
|
||
stageInfo.Passed = false
|
||
stageInfo.Stars = 0
|
||
stageInfo.StarsMap = {false, false, false }
|
||
if stageCfg.RequireLevel > 0 and XPlayer.Level < stageCfg.RequireLevel then
|
||
stageInfo.Unlock = false
|
||
end
|
||
for _, preStageId in pairs(stageCfg.PreStageId or {}) do
|
||
if preStageId > 0 then
|
||
if not PlayerStageData[preStageId] or not PlayerStageData[preStageId].Passed then
|
||
stageInfo.Unlock = false
|
||
stageInfo.IsOpen = false
|
||
break
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
XFubenManager.Init()
|
||
|
||
return XFubenManager
|
||
end
|
||
|
||
|
||
XRpc.NotifyStageData = function(data)
|
||
XDataCenter.FubenManager.OnSyncStageData(data.StageList)
|
||
end
|
||
|
||
XRpc.OnEnterFight = function(data)
|
||
-- 进入战斗前关闭所有弹出框
|
||
XDataCenter.FubenManager.OnEnterFight(data.FightData)
|
||
end
|
||
|
||
XRpc.NotifyUnlockHideStage = function(data)
|
||
if not data then return end
|
||
XDataCenter.FubenManager.OnSyncUnlockHideStage(data.UnlockHideStage)
|
||
XDataCenter.FubenManager.NewHideStage(data.UnlockHideStage)
|
||
end
|
||
|
||
XRpc.FightSettleNotify = function(response)
|
||
XLog.Debug("FightSettleNotify")
|
||
XLog.Debug(response)
|
||
XDataCenter.FubenManager.OnFightSettleNotify(response)
|
||
end
|
||
|
||
XRpc.NotifyRemoveStageData = function(data)
|
||
XDataCenter.FubenManager.ResetStagePassedStatus(data.StageIds)
|
||
end |