732 lines
No EOL
26 KiB
Lua
732 lines
No EOL
26 KiB
Lua
local pairs = pairs
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local table = table
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local tableInsert = table.insert
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local tableSort = table.sort
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XFashionManagerCreator = function()
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local XFashionManager = {}
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XFashionManager.FashionStatus = {
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-- 未拥有
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UnOwned = 0,
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-- 未解锁
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Lock = 1,
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-- 已解锁
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UnLock = 2,
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-- 已穿戴
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Dressed = 3
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}
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local TABLE_FASHION_PATH = "Share/Fashion/Fashion.tab"
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-- local TABLE_FASHION_QUALITY_PATH = "Share/Fashion/FashionQuality.tab"
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local METHOD_NAME = {
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Use = "FashionUseRequest",
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Unlock = "FashionUnLockRequest",
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}
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local FashionTemplates = {} -- 时装配置
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-- local FashionQuality = {} -- 时装品质相关信息
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local OwnFashionStatus = {} -- 已拥有的时装
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local CharFashions = {} -- 角色对应时装列表
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local ResToFashionTab = {} -- 资源Id对应时装表
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--==============================--
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--desc: 获取时装配置
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--@id: 时装Id
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--@return: 时装配置
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--==============================--
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function XFashionManager.GetFashionTemplate(id)
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local tab = FashionTemplates[id]
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if tab == nil then
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XLog.ErrorTableDataNotFound("XFashionManager.GetFashionTemplate", "tab", TABLE_FASHION_PATH, "id", tostring(id))
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end
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return tab
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end
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--==============================--
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--desc: 获取整个时装配置
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--@return: 时装配置
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--==============================--
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function XFashionManager.GetAllFashionTemplate()
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return XTool.Clone(FashionTemplates)
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end
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--==============================--
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--desc: 获取在显示时间内的整个时装配置
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--@return: 时装配置
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--==============================--
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function XFashionManager.GetAllFashionTemplateInTime()
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local allFashionTemplates = XTool.Clone(FashionTemplates)
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local fashionTemplateDic = {}
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local timeStamp = XTime.GetServerNowTimestamp()
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for _, fashionTemplate in pairs(allFashionTemplates) do
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local showTimeStr = fashionTemplate.ShowTimeStr
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if showTimeStr then
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if (timeStamp >= XTime.ParseToTimestamp(showTimeStr)) then
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fashionTemplateDic[fashionTemplate.Id] = fashionTemplate
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end
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else
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fashionTemplateDic[fashionTemplate.Id] = fashionTemplate
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end
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end
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return fashionTemplateDic
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end
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--==============================--
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--desc: 获取拥有时装配置
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--@return: 已拥有时装
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--==============================--
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function XFashionManager.GetOwnFashionStatus()
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return XTool.Clone(OwnFashionStatus)
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end
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--==============================--
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--desc: 是否拥有时装
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--@id: 时装id
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--@return 拥有为true,否则false
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--==============================--
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-- local function CheckOwnFashion(id)
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-- return OwnFashionStatus[id] ~= nil
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-- end
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--==============================--
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--desc: 时装是否已穿戴
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--@id: 时装id
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--@return 穿戴为true,否则false
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--==============================--
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local function IsFashionDressed(id)
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local template = XFashionManager.GetFashionTemplate(id)
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if not template then
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return false
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end
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local char = XDataCenter.CharacterManager.GetCharacter(template.CharacterId)
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if not char then
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return false
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end
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return char.FashionId == id
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end
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--==============================--
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--desc: 获取时装状态
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--@id: 时装id
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--@return 状态
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--==============================--
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function XFashionManager.GetFashionStatus(id)
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local status = OwnFashionStatus[id]
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if status == nil then
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return XFashionManager.FashionStatus.UnOwned
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end
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if IsFashionDressed(id) then
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return XFashionManager.FashionStatus.Dressed
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end
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return status and XFashionManager.FashionStatus.Lock or XFashionManager.FashionStatus.UnLock
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end
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function XFashionManager.Init()
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FashionTemplates = XTableManager.ReadByIntKey(TABLE_FASHION_PATH, XTable.XTableFashion, "Id")
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-- FashionQuality = XTableManager.ReadByIntKey(TABLE_FASHION_QUALITY_PATH, XTable.XTableFashionQuality, "Id")
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for id, template in pairs(FashionTemplates) do
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local list = CharFashions[template.CharacterId]
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if not list then
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list = {}
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end
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tableInsert(list, id)
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CharFashions[template.CharacterId] = list
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--初始化资源ID对应时装Id
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ResToFashionTab[template.ResourcesId] = id
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end
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end
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function XFashionManager.InitFashions(fashions)
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local fashionDic = {}
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for _, data in ipairs(fashions) do
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fashionDic[data.Id] = data.IsLock
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end
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OwnFashionStatus = fashionDic
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end
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--==============================--
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--desc: 检查角色是否有时装
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--@id: 时装Id
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--@return: 是否有时装
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--==============================--
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function XFashionManager.CheckHasFashion(id)
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return OwnFashionStatus[id] ~= nil
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end
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--==============================--
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--desc: 服务器获得时装推送
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--protoData:时装数据
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--==============================--
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function XFashionManager.NotifyFashionDict(data)
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local fashions = data.FashionList
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if not fashions then
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return
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end
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for _, tmpData in ipairs(fashions) do
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OwnFashionStatus[tmpData.Id] = tmpData.IsLock
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end
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end
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--==============================--
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--desc: 获取时装图标
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--@fashionId: 时装id
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--@return 时装对应的人物角色小图像图标
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--==============================--
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function XFashionManager.GetFashionSmallHeadIcon(fashionId)
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local tab = FashionTemplates[fashionId]
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if tab == nil then
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XLog.ErrorTableDataNotFound("XFashionManager.GetFashionSmallHeadIcon", "tab", TABLE_FASHION_PATH, "fashionId", tostring(fashionId))
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return
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end
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return tab.SmallHeadIcon
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end
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--==============================--
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--desc: 获取时装图标
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--@fashionId: 时装id
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--@return 时装对应的人物角色小图像图标【三阶解放版】
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--==============================--
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function XFashionManager.GetFashionSmallHeadIconLiberation(fashionId)
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local tab = FashionTemplates[fashionId]
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if tab == nil then
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XLog.ErrorTableDataNotFound("XFashionManager.GetFashionSmallHeadIconLiberation",
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"tab", TABLE_FASHION_PATH, "fashionId", tostring(fashionId))
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return
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end
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return tab.SmallHeadIconLiberation
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end
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--==============================--
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--desc: 获取时装图标
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--@fashionId: 时装id
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--@return 时装对应的人物角色大图像图标
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--==============================--
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function XFashionManager.GetFashionBigHeadIcon(fashionId)
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local tab = FashionTemplates[fashionId]
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if tab == nil then
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XLog.ErrorTableDataNotFound("XFashionManager.GetFashionBigHeadIcon", "tab", TABLE_FASHION_PATH, "fashionId", tostring(fashionId))
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return
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end
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return tab.BigHeadIcon
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end
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--==============================--
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--desc: 获取时装图标
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--@fashionId: 时装id
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--@return 时装对应的人物角色大图像图标
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--==============================--
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function XFashionManager.GetFashionBigHeadIconLiberation(fashionId)
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local tab = FashionTemplates[fashionId]
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if tab == nil then
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XLog.ErrorTableDataNotFound("XFashionManager.GetFashionBigHeadIconLiberation",
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"tab", TABLE_FASHION_PATH, "fashionId", tostring(fashionId))
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return
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end
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return tab.BigHeadIconLiberation
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end
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--==============================--
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--desc: 获取时装图标
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--@fashionId: 时装id
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--@return 时装对应的人物角色小圆形图像图标
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--==============================--
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function XFashionManager.GetFashionRoundnessHeadIcon(fashionId)
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local tab = FashionTemplates[fashionId]
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if tab == nil then
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XLog.ErrorTableDataNotFound("XFashionManager.GetFashionRoundnessHeadIcon", "tab", TABLE_FASHION_PATH, "fashionId", tostring(fashionId))
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return
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end
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return tab.RoundnessHeadIcon
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end
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--==============================--
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--desc: 获取时装图标
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--@fashionId: 时装id
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--@return 时装对应的人物角色大圆形图像图标
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--==============================--
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function XFashionManager.GetFashionBigRoundnessHeadIcon(fashionId)
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local tab = FashionTemplates[fashionId]
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if tab == nil then
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XLog.ErrorTableDataNotFound("XFashionManager.GetFashionBigRoundnessHeadIcon", "tab", TABLE_FASHION_PATH, "fashionId", tostring(fashionId))
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return
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end
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return tab.BigRoundnessHeadIcon
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end
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--==============================--
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--desc: 获取时装图标
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--@fashionId: 时装id
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--@return 时装对应的人物角色圆形图像图标(非物品使用)
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--==============================--
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function XFashionManager.GetFashionRoundnessNotItemHeadIcon(fashionId)
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local tab = FashionTemplates[fashionId]
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if tab == nil then
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XLog.ErrorTableDataNotFound("XFashionManager.GetFashionRoundnessNotItemHeadIcon",
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"tab", TABLE_FASHION_PATH, "fashionId", tostring(fashionId))
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return
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end
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return tab.RoundnessNotItemHeadIcon
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end
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--==============================--
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--desc: 获取时装图标
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--@fashionId: 时装id
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--@return 时装对应的人物角色圆形图像图标(非物品使用)【三阶解放版】
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--==============================--
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function XFashionManager.GetFashionRoundnessNotItemHeadIconLiberation(fashionId)
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local tab = FashionTemplates[fashionId]
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if tab == nil then
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XLog.ErrorTableDataNotFound("XFashionManager.GetFashionRoundnessNotItemHeadIconLiberation",
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"tab", TABLE_FASHION_PATH, "fashionId", tostring(fashionId))
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return
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end
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return tab.RoundnessNotItemHeadIconLiberation
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end
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--==============================--
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--desc: 获取时装图标
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--@fashionId: 时装id
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--@return 时装对应的人物角色半身像(剧情用)
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--==============================--
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function XFashionManager.GetFashionHalfBodyImage(fashionId)
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local tab = FashionTemplates[fashionId]
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if tab == nil then
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XLog.ErrorTableDataNotFound("XFashionManager.GetFashionHalfBodyImage", "tab", TABLE_FASHION_PATH, "fashionId", tostring(fashionId))
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return
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end
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return tab.HalfBodyImage
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end
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--==============================--
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--desc: 获取时装图标
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--@fashionId: 时装id
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--@return 时装对应的人物角色半身像(通用)
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--==============================--
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function XFashionManager.GetRoleCharacterBigImage(fashionId)
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local tab = FashionTemplates[fashionId]
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if tab == nil then
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XLog.ErrorTableDataNotFound("XFashionManager.GetRoleCharacterBigImage", "tab", TABLE_FASHION_PATH, "fashionId", tostring(fashionId))
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return
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end
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return tab.RoleCharacterBigImage
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end
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--==============================--
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--desc: 获取时装图标
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--@id: 时装id
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--@return 时装图标
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--==============================--
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function XFashionManager.GetFashionIcon(id)
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local tab = FashionTemplates[id]
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if tab == nil then
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XLog.ErrorTableDataNotFound("XFashionManager.GetFashionIcon", "tab", TABLE_FASHION_PATH, "id", tostring(id))
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end
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return tab.Icon
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end
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--==============================--
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--desc: 根据ResourcesId获取FashionId
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--@id: 资源id
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--@return FashionId
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--==============================--
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function XFashionManager.GetFashionIdByResId(resId)
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local id = ResToFashionTab[resId]
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if id == nil then
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XLog.ErrorTableDataNotFound("XFashionManager.GetFashionIdByResId", "时装Id", TABLE_FASHION_PATH, "ResourceId", tostring(resId))
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end
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return id
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end
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--==============================--
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--desc: 获取ResourcesId
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--@id: 时装id
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--@return ResourcesId
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--==============================--
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function XFashionManager.GetResourcesId(id)
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local tab = FashionTemplates[id]
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if tab == nil then
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XLog.ErrorTableDataNotFound("XFashionManager.GetResourcesId", "tab", TABLE_FASHION_PATH, "id", tostring(id))
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end
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return tab.ResourcesId
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end
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--==============================--
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--desc: 获取CharacterId
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--@id: 时装id
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--@return CharacterId
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--==============================--
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function XFashionManager.GetCharacterId(id)
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local tab = FashionTemplates[id]
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if tab == nil then
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XLog.ErrorTableDataNotFound("XFashionManager.GetCharacterId", "tab", TABLE_FASHION_PATH, "id", tostring(id))
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end
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return tab.CharacterId
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end
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--==============================--
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--desc: 获取时装大图标
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--@id: 时装id
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--@return 时装大图标
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--==============================--
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function XFashionManager.GetFashionBigIcon(id)
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local tab = FashionTemplates[id]
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if tab == nil then
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XLog.ErrorTableDataNotFound("XFashionManager.GetFashionBigIcon", "tab", TABLE_FASHION_PATH, "id", tostring(id))
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end
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return tab.BigIcon
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end
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--==============================--
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--desc: 获取时装立绘图标
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--@id: 时装id
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--@return 时装图标
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--==============================--
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function XFashionManager.GetFashionCharacterIcon(id)
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local tab = FashionTemplates[id]
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if tab == nil then
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XLog.ErrorTableDataNotFound("XFashionManager.CharacterIcon", "tab", TABLE_FASHION_PATH, "id", tostring(id))
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end
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return tab.CharacterIcon
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end
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--==============================--
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--desc: 拿取时装名字
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--@id: 时装Id
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--@return: 时装名字
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--==============================--
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function XFashionManager.GetFashionName(id)
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local tab = FashionTemplates[id]
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if tab == nil then
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XLog.ErrorTableDataNotFound("XFashionManager.GetFashionName", "tab", TABLE_FASHION_PATH, "id", tostring(id))
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end
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return tab.Name
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end
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--==============================--
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--desc: 拿取时装品质
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--@id: 时装Id
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--@return: 时装品质
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--==============================--
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function XFashionManager.GetFashionQuality(id)
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local tab = FashionTemplates[id]
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if tab == nil then
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XLog.ErrorTableDataNotFound("XFashionManager.GetFashionQuality", "tab", TABLE_FASHION_PATH, "id", tostring(id))
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end
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return tab.Quality
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end
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--==============================--
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--desc: 拿取时装系列
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--@id: 时装Id
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--@return: 时装系列Id
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--==============================--
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function XFashionManager.GetFashionSeries(id)
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local tab = FashionTemplates[id]
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if tab == nil then
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XLog.ErrorTableDataNotFound("XFashionManager.GetFashionSeries", "tab", TABLE_FASHION_PATH, "id", tostring(id))
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end
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return tab.Series
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end
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--==============================--
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--desc: 拿取时装简介1
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--@id: 时装Id
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--@return: 时装简介
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--==============================--
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function XFashionManager.GetFashionDesc(id)
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local tab = FashionTemplates[id]
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if tab == nil then
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XLog.ErrorTableDataNotFound("XFashionManager.GetFashionDesc", "tab", TABLE_FASHION_PATH, "id", tostring(id))
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end
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return tab.Description
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end
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--==============================--
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--desc: 拿取时装简介2
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--@id: 时装Id
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--@return: 时装简介
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--==============================--
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function XFashionManager.GetFashionWorldDescription(id)
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local tab = FashionTemplates[id]
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if tab == nil then
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XLog.ErrorTableDataNotFound("XFashionManager.GetFashionWorldDescription", "tab", TABLE_FASHION_PATH, "id", tostring(id))
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end
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return tab.WorldDescription
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end
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--==============================--
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--desc: 拿取时装跳转列表
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--@id: 时装Id
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--@return: 时装列表
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--==============================--
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function XFashionManager.GetFashionSkipIdParams(id)
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local tab = FashionTemplates[id]
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if tab == nil then
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XLog.ErrorTableDataNotFound("XFashionManager.GetFashionSkipIdParams", "tab", TABLE_FASHION_PATH, "id", tostring(id))
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end
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return tab.SkipIdParams
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end
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local SortStatusPriority = {
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[XFashionManager.FashionStatus.UnOwned] = 1,
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[XFashionManager.FashionStatus.UnLock] = 2,
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[XFashionManager.FashionStatus.Lock] = 3,
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[XFashionManager.FashionStatus.Dressed] = 4
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}
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--==============================--
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--desc: 通过角色ID获取角色所有时装信息
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--@charId: 角色ID
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--@return: 时装List
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--==============================--
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function XFashionManager.GetFashionByCharId(charId)
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local fashions = CharFashions[charId]
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if not fashions then
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XLog.Error("XFashionManager.GetFashionByCharId 错误: 无法根据参数charId " .. charId .. "获取" .. TABLE_FASHION_PATH .. "表中的时装信息, 检查charId获取这配置表")
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return
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end
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local fashionIdList = {}
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||
for _, id in pairs(fashions) do
|
||
tableInsert(fashionIdList, id)
|
||
end
|
||
|
||
tableSort(fashionIdList, function(a, b)
|
||
local status1, status2 = XFashionManager.GetFashionStatus(a), XFashionManager.GetFashionStatus(b)
|
||
|
||
if status1 ~= status2 then
|
||
return SortStatusPriority[status1] > SortStatusPriority[status2]
|
||
end
|
||
|
||
return XFashionManager.GetFashionPriority(a) > XFashionManager.GetFashionPriority(b)
|
||
end)
|
||
|
||
return fashionIdList
|
||
end
|
||
|
||
--==============================--
|
||
--desc: 通过角色ID获取角色当前时间可以显示的所有时装信息
|
||
--@charId: 角色ID
|
||
--@return: 时装List
|
||
--==============================--
|
||
function XFashionManager.GetCurrentTimeFashionByCharId(charId)
|
||
local fashions = CharFashions[charId]
|
||
if not fashions then
|
||
XLog.Error("XFashionManager.GetFashionByCharId 错误: 无法根据参数charId " .. charId .. "获取" .. TABLE_FASHION_PATH .. "表中的时装信息, 检查charId获取这配置表")
|
||
return
|
||
end
|
||
|
||
local fashionIdList = {}
|
||
local timeStamp = XTime.GetServerNowTimestamp()
|
||
for _, id in pairs(fashions) do
|
||
local fashionTemplate = XFashionManager.GetFashionTemplate(id)
|
||
if fashionTemplate then
|
||
local showTimeStr = fashionTemplate.ShowTimeStr
|
||
if showTimeStr then
|
||
local showTimeStamp = XTime.ParseToTimestamp(showTimeStr)
|
||
if (timeStamp >= showTimeStamp) then
|
||
tableInsert(fashionIdList, id)
|
||
end
|
||
else
|
||
tableInsert(fashionIdList, id)
|
||
end
|
||
end
|
||
end
|
||
|
||
if #fashionIdList > 0 then
|
||
tableSort(fashionIdList, function(a, b)
|
||
local status1, status2 = XFashionManager.GetFashionStatus(a), XFashionManager.GetFashionStatus(b)
|
||
|
||
if status1 ~= status2 then
|
||
return SortStatusPriority[status1] > SortStatusPriority[status2]
|
||
end
|
||
|
||
return XFashionManager.GetFashionPriority(a) > XFashionManager.GetFashionPriority(b)
|
||
end)
|
||
end
|
||
|
||
return fashionIdList
|
||
end
|
||
|
||
--==============================--
|
||
--desc: 通过角色ID获取角色当前使用时装信息
|
||
--@charId: 角色ID
|
||
--@return: 当前使用的时装信息
|
||
--==============================--
|
||
function XFashionManager.GetFashionResourceIdByCharId(charId)
|
||
local char = XDataCenter.CharacterManager.GetCharacter(charId)
|
||
local fashionId = char and char.FashionId or XDataCenter.CharacterManager.GetShowFashionId(charId)
|
||
local template = XFashionManager.GetFashionTemplate(fashionId)
|
||
if template then
|
||
return template.ResourcesId
|
||
end
|
||
end
|
||
|
||
--==============================--
|
||
--desc: 通过角色ID获取角色当前使用时装ID
|
||
--@charId: 角色ID
|
||
--@return: 当前使用的时装信息
|
||
--==============================--
|
||
function XFashionManager.GetFashionIdByCharId(charId)
|
||
local char = XDataCenter.CharacterManager.GetCharacter(charId)
|
||
local fashionId = char and char.FashionId or XDataCenter.CharacterManager.GetShowFashionId(charId)
|
||
local template = XFashionManager.GetFashionTemplate(fashionId)
|
||
if template then
|
||
return template.Id
|
||
end
|
||
end
|
||
|
||
--==============================--
|
||
--desc: 通过XFightNpcData返回资源
|
||
--@fightNpcData: 角色数据
|
||
--@return: 角色模型名称
|
||
--==============================--
|
||
function XFashionManager.GetCharacterModelName(fightNpcData)
|
||
if not fightNpcData then
|
||
XLog.Error("XFashionManager.GetCharacterModelName 错误: 参数fightNpcData不能为空")
|
||
return
|
||
end
|
||
|
||
local fashionId = fightNpcData.Character.FashionId
|
||
if fashionId <= 0 then
|
||
local charId = fightNpcData.Character.Id
|
||
fashionId = XCharacterConfigs.GetCharacterTemplate(charId).DefaultNpcFashtionId
|
||
end
|
||
local resId = XFashionManager.GetFashionTemplate(fashionId).ResourcesId
|
||
|
||
return XDataCenter.CharacterManager.GetCharResModel(resId)
|
||
end
|
||
|
||
--==============================--
|
||
--desc: 通过fashionId拿取头像信息
|
||
--@fightNpcData: fashionId
|
||
--@return: 头像Icon
|
||
--==============================--
|
||
function XFashionManager.GetCharacterModelIcon(fashionId, charId)
|
||
if not fashionId then
|
||
XLog.Error("XFashionManager.GetCharacterModelIcon 错误: 参数fashionId不能为空")
|
||
return
|
||
end
|
||
|
||
if fashionId <= 0 then
|
||
fashionId = XCharacterConfigs.GetCharacterTemplate(charId).DefaultNpcFashtionId
|
||
end
|
||
|
||
local resId = XFashionManager.GetFashionTemplate(fashionId).ResourcesId
|
||
return XDataCenter.CharacterManager.GetCharResIcon(resId)
|
||
end
|
||
|
||
--==============================--
|
||
--desc: 获取时装显示优先级
|
||
--@templateId: 时装配置表id
|
||
--@return 显示优先级
|
||
--==============================--
|
||
function XFashionManager.GetFashionPriority(templateId)
|
||
local tab = FashionTemplates[templateId]
|
||
if tab == nil then
|
||
XLog.ErrorTableDataNotFound("XFashionManager.GetFashionPriority", "tab", TABLE_FASHION_PATH, "templateId", tostring(templateId))
|
||
end
|
||
return tab.Priority
|
||
end
|
||
|
||
--==============================--
|
||
--desc: 获取时装对应场景路径
|
||
--@templateId: 时装配置表id
|
||
--@return 场景路径SceneUrl
|
||
--==============================--
|
||
function XFashionManager.GetFashionSceneUrl(templateId)
|
||
local tab = FashionTemplates[templateId]
|
||
if tab == nil then
|
||
XLog.ErrorTableDataNotFound("XFashionManager.GetFashionSceneUrl", "tab", TABLE_FASHION_PATH, "templateId", tostring(templateId))
|
||
return
|
||
end
|
||
|
||
if not tab.SceneModelId or tab.SceneModelId == 0 then
|
||
return
|
||
end
|
||
|
||
local sceneUrl, _ = XSceneModelConfigs.GetSceneAndModelPathById(tab.SceneModelId)
|
||
if not sceneUrl then
|
||
return
|
||
end
|
||
|
||
return sceneUrl
|
||
end
|
||
|
||
--==============================--
|
||
--desc: 获取时装对应解放特效配置
|
||
--@templateId: 时装配置表id
|
||
--@return EffectRootName, EffectPath
|
||
--==============================--
|
||
function XFashionManager.GetFashionLiberationEffectRootAndPath(templateId)
|
||
local tab = FashionTemplates[templateId]
|
||
if tab == nil then
|
||
XLog.ErrorTableDataNotFound("XFashionManager.GetFashionLiberationEffectRootAndPath", "tab", TABLE_FASHION_PATH, "templateId", tostring(templateId))
|
||
end
|
||
|
||
local rootName, fxPath = tab.EffectRootName, tab.EffectPath
|
||
if not rootName or not fxPath then
|
||
XLog.ErrorTableDataNotFound("XFashionManager.GetFashionLiberationEffectRootAndPath", "EffectRootName/EffectPath", TABLE_FASHION_PATH, "templateId", tostring(templateId))
|
||
end
|
||
|
||
return rootName, fxPath
|
||
end
|
||
|
||
-- service config begin --
|
||
function XFashionManager.UseFashion(id, cb, errorCb, skipJudge)
|
||
if not skipJudge then
|
||
local temp = XFashionManager.GetFashionTemplate(id)
|
||
if temp and not XDataCenter.CharacterManager.IsOwnCharacter(temp.CharacterId) then
|
||
XUiManager.TipText("CharacterLock")
|
||
return
|
||
end
|
||
end
|
||
|
||
XNetwork.Call(METHOD_NAME.Use, { FashionId = id }, function(res)
|
||
if res.Code ~= XCode.Success then
|
||
XUiManager.TipCode(res.Code)
|
||
if errorCb then
|
||
errorCb()
|
||
end
|
||
return
|
||
end
|
||
|
||
if cb then cb() end
|
||
end)
|
||
end
|
||
|
||
function XFashionManager.UnlockFashion(id, cb)
|
||
local status = XFashionManager.GetFashionStatus(id)
|
||
if status == XFashionManager.FashionStatus.UnOwned then
|
||
XUiManager.TipCode(XCode.FashionIsUnOwned)
|
||
return
|
||
end
|
||
|
||
if status ~= XFashionManager.FashionStatus.Lock then
|
||
XUiManager.TipCode(XCode.FashionIsUnLock)
|
||
return
|
||
end
|
||
|
||
XNetwork.Call(METHOD_NAME.Unlock, { FashionId = id }, function(res)
|
||
if res.Code ~= XCode.Success then
|
||
XUiManager.TipCode(res.Code)
|
||
end
|
||
|
||
if cb then cb() end
|
||
end)
|
||
end
|
||
-- service config end --
|
||
XFashionManager.Init()
|
||
return XFashionManager
|
||
end
|
||
|
||
XRpc.FashionSyncNotify = function(data)
|
||
XDataCenter.FashionManager.NotifyFashionDict(data)
|
||
end |