62 lines
No EOL
2 KiB
Lua
62 lines
No EOL
2 KiB
Lua
local XRpgMakerGameObject = require("XEntity/XRpgMakerGame/Object/XRpgMakerGameObject")
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local type = type
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local pairs = pairs
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local Vector3 = CS.UnityEngine.Vector3
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local LookRotation = CS.UnityEngine.Quaternion.LookRotation
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local Default = {
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_BlockStatus = 0, --状态,1阻挡,0不阻挡
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}
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--缝隙对象
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local XRpgMakerGameGap = XClass(XRpgMakerGameObject, "XRpgMakerGameGap")
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function XRpgMakerGameGap:Ctor(id)
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for key, value in pairs(Default) do
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if type(value) == "table" then
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self[key] = {}
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else
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self[key] = value
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end
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end
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end
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--改变方向
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function XRpgMakerGameGap:ChangeDirectionAction(action, cb)
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local transform = self:GetTransform()
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if XTool.UObjIsNil(transform) then
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return
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end
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local gapId = self:GetId()
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local x = XRpgMakerGameConfigs.GetRpgMakerGameGapX(gapId)
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local y = XRpgMakerGameConfigs.GetRpgMakerGameGapY(gapId)
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local cube = self:GetCubeObj(y, x)
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local cubePosition = cube:GetGameObjUpCenterPosition()
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local cubeSize = cube:GetGameObjSize()
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local objPosition = transform.position
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local direction = action.Direction
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local directionPos
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if direction == XRpgMakerGameConfigs.RpgMakerGapDirection.GridLeft then
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directionPos = objPosition - Vector3(cubeSize.x / 2, 0, 0)
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elseif direction == XRpgMakerGameConfigs.RpgMakerGapDirection.GridRight then
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directionPos = objPosition + Vector3(cubeSize.x / 2, 0, 0)
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elseif direction == XRpgMakerGameConfigs.RpgMakerGapDirection.GridTop then
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directionPos = objPosition + Vector3(0, 0, cubeSize.z / 2)
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elseif direction == XRpgMakerGameConfigs.RpgMakerGapDirection.GridBottom then
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directionPos = objPosition - Vector3(0, 0, cubeSize.z / 2)
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end
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local transform = self:GetTransform()
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local lookRotation = LookRotation(directionPos - objPosition)
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self:SetGameObjectRotation(lookRotation)
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self:SetGameObjectPosition(directionPos)
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if cb then
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cb()
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end
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end
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return XRpgMakerGameGap |