61 lines
No EOL
1.8 KiB
Lua
61 lines
No EOL
1.8 KiB
Lua
-- 组合小游戏奖励宝箱
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local XComposeGameTreasureBox = XClass(nil, "XComposeGameTreasureBox")
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--==========构造函数,初始化,实体操作==========
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--==================
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--构造函数
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--@param Progress:对应的宝箱列表对象
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--@param Schedule:宝箱对应进度
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--@param RewardId:宝箱奖励ID
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--@param IsReceive:是否已领取
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--==================
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function XComposeGameTreasureBox:Ctor(Progress, Schedule, RewardId, IsReceive)
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self.Progress = Progress
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self:Init(Schedule, RewardId, IsReceive)
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end
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--==================
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--初始化
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--@param Schedule:宝箱对应进度
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--@param RewardId:宝箱奖励ID
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--@param IsReceive:是否已领取
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--==================
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function XComposeGameTreasureBox:Init(Schedule, RewardId, IsReceive)
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self.Schedule = Schedule or 0
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self.RewardId = RewardId or 0
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self.IsReceive = IsReceive == true
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end
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--=================== END =====================
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--=================对外接口(Get,Set,Check等接口)================
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--==================
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--获取进度
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--==================
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function XComposeGameTreasureBox:GetSchedule()
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return self.Schedule or 0
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end
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--==================
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--获取奖励ID
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--==================
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function XComposeGameTreasureBox:GetRewardId()
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return self.RewardId or 0
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end
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--==================
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--检查是否可领取奖励
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--==================
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function XComposeGameTreasureBox:CheckCanReceive()
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return self.Progress:GetCurrentSchedule() >= self:GetSchedule() and not self:CheckIsReceive()
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end
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--==================
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--检查是否已领取奖励
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--==================
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function XComposeGameTreasureBox:CheckIsReceive()
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return self.IsReceive
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end
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--==================
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--设置领取奖励状态
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--==================
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function XComposeGameTreasureBox:SetIsReceive(isReceive)
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self.IsReceive = isReceive
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end
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--=================== END =====================
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return XComposeGameTreasureBox |