PGRData/Script/matrix/xmanager/XTransfiniteManager.lua
2024-09-01 22:49:41 +02:00

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local XExFubenSimulationChallengeManager = require("XEntity/XFuben/XExFubenSimulationChallengeManager")
local Pairs = pairs
XTransfiniteManagerCreator = function()
local _Debug = true
local config = XFubenConfigs.GetChapterBannerByType(XFubenConfigs.ChapterType.Transfinite)
---@class XTransfiniteManager
local XTransfiniteManager = XExFubenSimulationChallengeManager.New(XFubenConfigs.ChapterType.Transfinite, config)
local RequestProto = {
SetTeam = "TransfiniteSetTeamRequest",
Confirm = "TransfiniteConfirmBattleResultRequest",
Reset = "TransfiniteResetStageGroupRequest",
ReceiveReward = "TransfiniteGetScoreRewardRequest",
}
---@type XTransfiniteData
local _Data = require("XEntity/XTransfinite/XTransfiniteData").New()
function XTransfiniteManager.Debug()
--if not _Data:GetActivityId() then
-- _Data:UseDebugData()
--end
end
function XTransfiniteManager.InitStageInfo()
local allStageConfig = XTransfiniteConfigs.GetAllStageConfig()
for stageId, _ in pairs(allStageConfig) do
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
stageInfo.Type = XDataCenter.FubenManager.StageType.Transfinite
end
end
function XTransfiniteManager.InitFromServerData(res)
_Data:InitFromServerData(res)
XTransfiniteManager.CheckForceExit()
end
function XTransfiniteManager.IsPassed(stageId)
return _Data:IsPassed(stageId)
end
function XTransfiniteManager.GetEndTime()
return _Data:GetEndTime(XTransfiniteConfigs.PeriodType.Fight)
end
function XTransfiniteManager.IsRewardCanReceive()
--local taskGroupId = XTransfiniteConfigs.GetRegionScoreTaskGroupId(XTransfiniteConfigs.RegionType.Normal)
--if XTransfiniteManager.GetTaskIsAchievedByTaksGroupId(taskGroupId) then
-- return true
--end
--
--taskGroupId = XTransfiniteConfigs.GetRegionChallengeTaskGroupId(XTransfiniteConfigs.RegionType.Normal)
--if XTransfiniteManager.GetTaskIsAchievedByTaksGroupId(taskGroupId) then
-- return true
--end
--
--taskGroupId = XTransfiniteConfigs.GetRegionScoreTaskGroupId(XTransfiniteConfigs.RegionType.Senior)
--if XTransfiniteManager.GetTaskIsAchievedByTaksGroupId(taskGroupId) then
-- return true
--end
--
--taskGroupId = XTransfiniteConfigs.GetRegionChallengeTaskGroupId(XTransfiniteConfigs.RegionType.Senior)
--if XTransfiniteManager.GetTaskIsAchievedByTaksGroupId(taskGroupId) then
-- return true
--end
if XDataCenter.TransfiniteManager.IsRewardScoreAchieved() then
return true
end
if XDataCenter.TransfiniteManager.IsRewardChallengeAchieved() then
return true
end
if XDataCenter.TransfiniteManager.IsRewardAchievementAchieved() then
return true
end
return false
end
function XTransfiniteManager.IsTaskFinishedByTaksGroupId(taskGroupId)
local taskIdList = XTransfiniteConfigs.GetTaskTaskIds(taskGroupId)
local taskDataList = XDataCenter.TaskManager.GetTaskIdListData(taskIdList, false)
if not taskDataList then
return true
end
for i = 1, #taskDataList do
if taskDataList[i].State ~= XDataCenter.TaskManager.TaskState.Finish then
return false
end
end
return true
end
function XTransfiniteManager.GetTaskIsAchievedByTaksGroupId(taskGroupId)
local taskIdList = XTransfiniteConfigs.GetTaskTaskIds(taskGroupId)
local taskDataList = XDataCenter.TaskManager.GetTaskIdListData(taskIdList, false)
if not taskDataList then
return false
end
for i = 1, #taskDataList do
if taskDataList[i].State == XDataCenter.TaskManager.TaskState.Achieved then
return true
end
end
return false
end
---@return XTransfiniteRegion
function XTransfiniteManager.GetRegion()
return _Data:GetRegion()
end
function XTransfiniteManager.GetCircleId()
return _Data:GetCircleId()
end
---@return XTransfiniteRegion[]
function XTransfiniteManager.GetAllRegion()
local allRegion = {}
local allRegionId = XTransfiniteConfigs.GetAllRegion()
local regionCurrent = XTransfiniteManager.GetRegion()
for i = 1, #allRegionId do
local regionId = allRegionId[i]
local region
if regionCurrent and regionCurrent:GetId() == regionId then
region = regionCurrent
else
local XTransfiniteRegion = require("XEntity/XTransfinite/XTransfiniteRegion")
region = XTransfiniteRegion.New(regionId)
end
allRegion[#allRegion + 1] = region
end
return allRegion
end
---@return XTransfiniteStageGroup
function XTransfiniteManager.GetStageGroup(stageGroupId)
if stageGroupId then
return _Data:GetStageGroupById(stageGroupId)
end
return _Data:GetStageGroupInCycle()
end
function XTransfiniteManager.OpenMain()
if not _Data:IsOpen() then
local text = XTransfiniteManager:ExGetLockTip()
if text then
XUiManager.TipMsg(text)
return false
end
XUiManager.TipText("ActivityBranchNotOpen")
return false
end
XLuaUiManager.Open("UiTransfiniteMain")
return true
end
---@return XTeam
function XTransfiniteManager.GetTeam()
---@type XTeam
local team = XDataCenter.TeamManager.GetXTeam(XTransfiniteConfigs.TeamId)
if not team then
team = XDataCenter.TeamManager.GetXTeamByTypeId(XTransfiniteConfigs.TeamTypeId)
team:UpdateAutoSave(false)
team:UpdateSaveCallback(false)
end
return team
end
---@param stageGroup XTransfiniteStageGroup
function XTransfiniteManager.RequestSetTeam(stageGroup, callback)
local stageGroupId = stageGroup:GetId()
local team = stageGroup:GetTeam()
XNetwork.Call(RequestProto.SetTeam, {
StageGroupId = stageGroupId,
TeamInfo = {
CharacterIdList = team:GetEntityIds(),
CaptainPos = team:GetCaptainPos(),
FirstFightPos = team:GetFirstPos(),
}
}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
if callback then
callback()
end
end)
end
-- 手动releaseUi, 在进入战斗时关闭界面, 会导致releaseAll失败, 暂时未解决
local function ReleaseAll()
local CsXUiManager = CsXUiManager
CsXUiManager.Instance:SetRevertAllLock(true)
CsXUiManager.Instance:ReleaseAll(CsXUiType.Normal)
CsXUiManager.Instance:SetReleaseAllLock(true)
end
---@param result XTransfiniteResult
function XTransfiniteManager.RequestRechallenge(result)
local stageId = result:GetStageId()
local team = XTransfiniteManager.GetTeam()
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
XDataCenter.FubenManager.EnterFight(stageCfg, team:GetId(), nil, nil, nil, function()
ReleaseAll()
XTransfiniteManager.CloseUiSettle()
end)
end
---@param result XTransfiniteResult
function XTransfiniteManager.RequestChallengeNextStage(result)
if result:IsFinalStage() then
XDataCenter.TransfiniteManager.ExitFight()
XDataCenter.TransfiniteManager.RequestConfirmResult(result)
return
end
XDataCenter.TransfiniteManager.RequestConfirmResult(result, function()
local stage = result:GetStage()
local stageGroup = result:GetStageGroup()
local nextStage = stageGroup:GetNextStage(stage)
if not nextStage then
return
end
XDataCenter.TransfiniteManager.ExitFight()
-- 相同词缀的不显示环境说明界面
local noEnvironmentDetail = stage:IsFightEventSimilar(nextStage)
XTransfiniteManager.RequestFight(nextStage, stageGroup, noEnvironmentDetail)
end)
end
---@param stage XTransfiniteStage
---@param stageGroup XTransfiniteStageGroup
---@param noEnvironmentDetail boolean@不显示
function XTransfiniteManager.RequestFight(stage, stageGroup, noEnvironmentDetail)
local stageId = stage:GetId()
local stageConfig = XDataCenter.FubenManager.GetStageCfg(stageId)
local team = XTransfiniteManager.GetTeam()
local teamId = team:GetId()
local isAssist = false
local challengeCount = 1
local stageGroupTeam = stageGroup:GetTeam()
stageGroupTeam:UpdateXTeam(team)
local enterFightCallback = function(res)
if res.Code ~= XCode.Success then
XLuaUiManager.SafeClose("UiTransfiniteAnimation")
return
end
if not stageGroup:IsBegin() then
stageGroup:SetIsBegin(true)
end
ReleaseAll()
XLuaUiManager.SafeClose("UiTransfiniteAnimation")
XTransfiniteManager.CloseUiSettle()
end
if noEnvironmentDetail then
XDataCenter.FubenManager.EnterFight(stageConfig, teamId, isAssist, challengeCount, nil, enterFightCallback)
return
end
XLuaUiManager.Open("UiTransfiniteAnimation", stage, function()
XDataCenter.FubenManager.EnterFight(stageConfig, teamId, isAssist, challengeCount, nil, enterFightCallback)
end)
end
---@type XTransfiniteResult
local _Result = false
if _Debug then
function XTransfiniteManager.GetResult()
return _Result
end
end
local function HandleConfirm(res)
local battleInfo = res.BattleInfo
local stageGroupId
if battleInfo then
stageGroupId = battleInfo.StageGroupId
elseif _Result then
stageGroupId = _Result:GetStageGroupId()
end
if not stageGroupId then
XLog.Error("[XTransfiniteManager] Can't get stage group id")
return
end
local stageGroup = XDataCenter.TransfiniteManager.GetStageGroup(stageGroupId)
if _Result:IsFinalStage() then
local totalClearTime = _Result:GetStageGroupClearTime()--stageGroup:GetTotalClearTime()
local bestTotalClearTime = stageGroup:GetBestClearTime()
if totalClearTime < bestTotalClearTime or bestTotalClearTime == 0 then
stageGroup:SetBestClearTime(totalClearTime)
end
stageGroup:GetTeam():Reset()
end
stageGroup:SetDataFromServer(battleInfo)
XEventManager.DispatchEvent(XEventId.EVENT_TRANSFINITE_UPDATE_ROOM, true)
if _Result and (_Result:IsFinalStage() or _Result:IsSettle()) then
_Result:SetRewardGoodList(res.RewardGoodsList)
XLuaUiManager.Open("UiTransfinitePassageSettlement", _Result)
end
--XTransfiniteManager.CloseUiSettle()
end
function XTransfiniteManager.RequestConfirmLastResult(stageGroup)
---@type XTransfiniteResult
local result = require("XEntity/XTransfinite/XTransfiniteResult").New()
_Result = result
result:SetDataFromLastResult(stageGroup)
XTransfiniteManager.RequestConfirmResult(result)
end
---@param result XTransfiniteResult
function XTransfiniteManager.RequestConfirmResult(result, callback)
if result:IsConfirm() then
if callback then
callback()
end
return
end
local stageGroupId = result:GetStageGroupId()
result:Confirm()
-- 最后一关,请求结算
if result:IsFinalStage() then
-- 因为没有confirm所以由客户端修改通关时间供结算界面使用
local stageId = result:GetStageId()
local stageGroup = result:GetStageGroup()
local stage = stageGroup:GetStage(stageId)
stage:SetPassedTime(result:GetClearTime())
XTransfiniteManager.RequestResult(stageGroupId)
return
end
--XTransfiniteManager.CloseUiSettle()
XNetwork.Call(RequestProto.Confirm, {
StageGroupId = stageGroupId,
}, function(res)
HandleConfirm(res)
if callback then
callback()
end
end)
end
function XTransfiniteManager.RequestResult(stageGroupId)
XNetwork.Call(RequestProto.Confirm, {
StageGroupId = stageGroupId,
}, HandleConfirm)
end
---@param stageGroup XTransfiniteStageGroup
function XTransfiniteManager.RequestGiveUpLastResult(stageGroup)
---@type XTransfiniteResult
local result = require("XEntity/XTransfinite/XTransfiniteResult").New()
_Result = result
result:SetDataFromLastResult(stageGroup)
XNetwork.Call(RequestProto.Confirm, {
StageGroupId = stageGroup:GetId(),
IsGiveUp = true
}, HandleConfirm)
end
function XTransfiniteManager.RequestFinishTask(id, cb)
if id then
XDataCenter.TaskManager.FinishTask(id, cb)
end
end
function XTransfiniteManager.RequestFinishMultiTask(taskIdList, cb)
if taskIdList and #taskIdList ~= 0 then
XDataCenter.TaskManager.FinishMultiTaskRequest(taskIdList, cb)
else
XUiManager.TipMsg(XUiHelper.GetText("TransfiniteNotRewardCanReceive"))
end
end
function XTransfiniteManager.GetRewardByTaskId(id, index)
local taskConfig = XTaskConfig.GetTaskCfgById(id)
local rewardId = taskConfig.RewardId
local rewardList = XRewardManager.GetRewardList(rewardId)
if rewardList then
if index then
local reward = rewardList[index]
if not reward then
XLog.Error(StringFormat("获取奖励物品失败! 奖励Id:%d, 奖励索引:%d", rewardId, index))
end
return reward
end
return rewardList
else
XLog.Error(StringFormat("获取奖励列表失败! 奖励Id:%d", rewardId))
end
end
---@param stageGroup XTransfiniteStageGroup
function XTransfiniteManager.RequestReset(stageGroup)
if not stageGroup then
return
end
local stage = stageGroup:GetCurrentStage()
if not stage then
XLog.Error("[XTransfiniteManager] current stage not found")
return
end
local stageGroupId = stageGroup:GetId()
---@type XTransfiniteResult
local result = require("XEntity/XTransfinite/XTransfiniteResult").New()
result:SetDataFromClient({
StageGroupId = stageGroupId,
})
result:SetIsSettle(true)
_Result = result
XNetwork.Call(RequestProto.Reset, {
StageGroupId = stageGroupId,
}, function(res)
HandleConfirm(res)
local team = stageGroup:GetTeam()
team:Reset()
end)
end
function XTransfiniteManager._ShowReward(winData)
local data = winData.SettleData
---@type XTransfiniteResult
local result = require("XEntity/XTransfinite/XTransfiniteResult").New()
result:SetDataFromServer(data)
_Result = result
XTransfiniteManager.ShowResult()
end
function XTransfiniteManager.ShowResult()
if _Data:IsForceExit() then
XTransfiniteManager.CheckForceExit(true)
return
end
if _Result then
XLuaUiManager.Open("UiTransfiniteBattleSettlement", _Result)
end
end
---@param result XTransfiniteResult
function XTransfiniteManager.ConfirmResult(result)
local stageGroupId = result:GetStageGroupId()
local stageGroup = _Data:GetStageGroupById(stageGroupId)
local team = stageGroup:GetTeam()
local stageId = result:GetStageId()
local stage = stageGroup:GetStage(stageId)
stage:SetPassed(result:IsWin())
stage:SetPassedTime(result:GetClearTime())
--stage:SetScore()
local index = stageGroup:GetStageIndex(stage)
stageGroup:SetCurrentIndex(index + 1)
team:SetCharacterData(result:GetCharacterData())
end
---@return XTransfiniteStageGroup
function XTransfiniteManager.GetStageGroupByStageId(stageId)
return _Data:GetStageGroupByStageId(stageId)
end
function XTransfiniteManager.Clear()
if _Debug then
return
end
_Result = nil
end
function XTransfiniteManager.CloseUiSettle()
XLuaUiManager.SafeClose("UiTransfiniteBattleSettlement")
end
function XTransfiniteManager.FinishFight(settleData)
if not settleData then
return
end
if not settleData.IsWin then
XDataCenter.FubenManager.ChallengeLose(settleData)
end
end
function XTransfiniteManager.CheckAutoExitFight(stageId)
return false
end
function XTransfiniteManager.CloseUi()
XUiManager.TipText("ActivityMainLineEnd")
XLuaUiManager.RunMain()
end
function XTransfiniteManager:ExGetIsLocked()
return not _Data:IsOpen()
end
function XTransfiniteManager:ExGetLockTip()
local functionNameType = self:ExGetFunctionNameType()
if functionNameType == nil then
return XUiHelper.GetText("CommonLockedTip")
end
if not XFunctionManager.JudgeCanOpen(functionNameType) then
return XFunctionManager.GetFunctionOpenCondition(functionNameType)
end
if _Data:IsLock4ActivityClose() then
return XUiHelper.GetText("ActivityBranchNotOpen")
end
end
function XTransfiniteManager:ExGetProgressTip()
local itemId = XDataCenter.ItemManager.ItemId.TransfiniteScore
local amount = XDataCenter.ItemManager.GetCount(itemId)
local limit = XDataCenter.ItemManager.GetMaxCount(itemId)
local itemName = XDataCenter.ItemManager.GetItemName(itemId)
return itemName .. ": " .. amount .. "/" .. limit
end
local function IsClear()
if not _Data:IsOpen() then
return false
end
-- 积分奖励
local region = XTransfiniteManager.GetRegion()
if not region:IsAllScoreRewardReceived() then
return false
end
-- 挑战奖励
if not region:IsAllChallengeRewardReceived() then
return false
end
-- 成就奖励
--local stageGroup = XTransfiniteManager.GetStageGroup()
--if not stageGroup:IsAchievementFinished() then
-- return false
--end
return true
end
-- 有积分奖励
function XTransfiniteManager.IsRewardScoreAchieved()
if not _Data:IsOpen() then
return false
end
local region = XTransfiniteManager.GetRegion()
if region:IsScoreRewardCanReceive() then
return true
end
return false
end
-- 有挑战奖励
function XTransfiniteManager.IsRewardChallengeAchieved()
if not _Data:IsOpen() then
return false
end
local region = XTransfiniteManager.GetRegion()
local taskGroupId = region:GetChallengeTaskGroupId()
if XTransfiniteManager.GetTaskIsAchievedByTaksGroupId(taskGroupId) then
return true
end
return false
end
-- 有成就奖励
function XTransfiniteManager.IsRewardAchievementAchieved()
if not _Data:IsOpen() then
return false
end
local stageGroup = XTransfiniteManager.GetStageGroup()
if stageGroup:IsAchievementAchieved() then
return true
end
return false
end
function XTransfiniteManager:ExCheckIsFinished(cb)
local value = IsClear()
-- 下面这段代码是为了FubenManagerEx使用
self.IsClear = value
if cb then
cb(self.IsClear)
end
return self.IsClear
end
-- 获取倒计时
function XTransfiniteManager:ExGetRunningTimeStr()
if not _Data:IsOpen() then
return false
end
local remainTime = _Data:GetEndTime() - XTime.GetServerNowTimestamp()
remainTime = math.max(remainTime, 0)
local timeText = XUiHelper.GetTime(remainTime, XUiHelper.TimeFormatType.CHALLENGE)
return CS.XTextManager.GetText("BossSingleLeftTimeIcon", timeText)
end
function XTransfiniteManager.ExitFight()
CS.XFight.ExitForClient(true)
XEventManager.DispatchEvent(XEventId.EVENT_TRANSFINITE_HIDE_SETTLE)
end
function XTransfiniteManager.CheckForceExit(isResult)
if _Data:IsForceExit() then
if XFightUtil.IsFighting() then
-- 因为结算时, 使用了战斗结算动作, 作为背景, 所以战斗仍未退出
if isResult or XLuaUiManager.IsUiShow("UiTransfiniteBattleSettlement") then
XTransfiniteManager.ExitFight()
else
return
end
end
_Data:ClearForceExit()
if XTransfiniteManager.IsUiShowed() then
XLuaUiManager.RunMain()
XUiManager.TipText("ActivityMainLineEnd")
end
end
end
function XTransfiniteManager.GetScore()
local itemId = XDataCenter.ItemManager.ItemId.TransfiniteScore
return XDataCenter.ItemManager.GetCount(itemId)
end
function XTransfiniteManager.GetScoreLimit()
local itemId = XDataCenter.ItemManager.ItemId.TransfiniteScore
return XDataCenter.ItemManager.GetMaxCount(itemId)
end
local function OnReceiveReward(res)
if res.Code ~= XCode.Success then
return
end
local region = XTransfiniteManager.GetRegion()
region:SetRewardReceivedFromServer(res.GotScoreRewardIndex)
if res.RewardGoodsList then
XUiManager.OpenUiObtain(res.RewardGoodsList)
end
XEventManager.DispatchEvent(XEventId.EVENT_TRANSFINITE_SCORE_REWARD)
end
function XTransfiniteManager.RequestReceiveAllScoreReward()
local region = XTransfiniteManager.GetRegion()
local list = region:GetScoreRewardIndexCanReceive()
XNetwork.Call(RequestProto.ReceiveReward, {
ScoreRewardIndex = list,
}, OnReceiveReward)
end
function XTransfiniteManager.RequestReceiveScoreReward(rewardIndex)
XNetwork.Call(RequestProto.ReceiveReward, {
ScoreRewardIndex = {
rewardIndex - 1
},
}, OnReceiveReward)
end
local _IsUiShow = false
function XTransfiniteManager.SetUiShowed(value)
_IsUiShow = value
end
function XTransfiniteManager.IsUiShowed()
return _IsUiShow
end
function XTransfiniteManager.CallFinishFight()
if _Data:IsForceExit() then
XDataCenter.FubenManager.HandleBeforeFinishFight()
_Data:ClearForceExit()
XLuaUiManager.SafeClose("UiTransfiniteBattlePrepare")
XLuaUiManager.SafeClose("UiTransfiniteMain")
XUiManager.TipText("ActivityMainLineEnd")
return
end
XDataCenter.FubenManager.CallFinishFight()
end
XEventManager.AddEventListener(XEventId.EVENT_FUBEN_SETTLE_REWARD, function(settleData)
if not settleData then
XDataCenter.TransfiniteManager.ExitFight()
return
end
local stageId = settleData.StageId
if XTransfiniteConfigs.IsStageExist(stageId) then
if settleData.IsWin then
XTransfiniteManager._ShowReward({
SettleData = settleData
})
else
XDataCenter.TransfiniteManager.ExitFight()
end
end
end)
return XTransfiniteManager
end
XRpc.NotifyTransfiniteData = function(res)
XDataCenter.TransfiniteManager.InitFromServerData(res)
end