512 lines
No EOL
19 KiB
Lua
512 lines
No EOL
19 KiB
Lua
local CSTextManagerGetText = CS.XTextManager.GetText
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local tableInsert = table.insert
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local tableSort = table.sort
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local XPhotographSet = require("XEntity/XPhotograph/XPhotographSet")
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XPhotographManagerCreator = function()
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local XPhotographManager = {}
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local SceneIdList = {} -- 场景Id列表
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local SceneIdListInTime = {} -- 当前时间可以显示的场景列表Id
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local OwnCharDatas = {} -- 拥有的角色数据表
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local OwnCharDatasDic = {} -- 拥有的角色数据字典
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local HasSceneIdDic = {} -- 拥有的场景Id字典
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local TextureCache = {} -- 已保存图片缓存
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local ShareSDKIds = {} -- 当前渠道分享类型
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local CurSceneId = 0
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local CurSelectSceneId = 0 -- 当前选中的场景ID
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local DirPath = "" -- 准备分享的照片保存路径
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local PhotographSetKey = string.format("PhotographSetKey_%s_Setting", XPlayer.Id)
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local PhotographSetData
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local PHOTOGRAPH_PROTO = {
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ChangeDisplayRequest = "ChangeDisplayRequest",
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ShareBackgroundRequest = "ShareBackgroundRequest", -- 分享消息
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PhotoBackgroundRequest = "PhotoBackgroundRequest", -- 拍照消息
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}
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-- 背景场景预览状态
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local PreviewState = XPhotographConfigs.BackGroundState.Full
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local PreviewSceneId = nil
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function XPhotographManager.Init()
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for id in pairs(XPhotographConfigs.GetSceneTemplates()) do
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tableInsert(SceneIdList, id)
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end
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XEventManager.AddEventListener(XEventId.EVENT_CHARACTER_FIRST_GET, function() XPhotographManager.InitCharacterList() end)
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XEventManager.AddEventListener(XEventId.EVENT_FAVORABILITY_LEVELCHANGED, function() XPhotographManager.InitCharacterList() end)
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if XUserManager.Platform == XUserManager.PLATFORM.Android then
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DirPath = CS.UnityEngine.Application.persistentDataPath .. "/../../../../DCIM/ScreenShot/"
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elseif XUserManager.Platform == XUserManager.PLATFORM.IOS then
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DirPath = CS.UnityEngine.Application.persistentDataPath .. "/"
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elseif XUserManager.Platform == XUserManager.PLATFORM.Win then
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DirPath = CS.UnityEngine.Application.persistentDataPath .. "/PhotoAlbum/"
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else
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DirPath = CS.UnityEngine.Application.persistentDataPath .. "/"
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end
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local cacheData = XSaveTool.GetData(PhotographSetKey)
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PhotographSetData = XPhotographSet.New()
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if cacheData then
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PhotographSetData:Update(cacheData.LogoValue, cacheData.InfoValue, cacheData.OpenLevel, cacheData.OpenUId)
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end
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end
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function XPhotographManager.GetSetData()
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return PhotographSetData
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end
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function XPhotographManager.SaveSetData()
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if not PhotographSetData then
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return
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end
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XSaveTool.SaveData(PhotographSetKey, PhotographSetData:GetSampleData())
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end
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function XPhotographManager.InitSharePlatform(list)
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if not list then return end
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local channelId = 0 -- 默认值
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if XUserManager.IsUseSdk() then
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channelId = CS.XHgSdkAgent.GetChannelId()
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end
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for _,config in pairs(list) do
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if config.Id == channelId then
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ShareSDKIds = config.SdkId
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end
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end
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end
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function XPhotographManager.InitCurSceneId(sceneId)
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CurSceneId = sceneId
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CurSelectSceneId = CurSceneId
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end
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function XPhotographManager.HandlerPhotoLoginData(data)
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local haveSceneIds = data.HaveBackgroundIds
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HasSceneIdDic = {}
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for _, id in pairs(haveSceneIds) do
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HasSceneIdDic[id] = id
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end
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XPhotographManager.SortSceneIdList() -- 场景列表排序
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XPhotographManager.InitCharacterList() -- 网络数据下发时可以初始化一下角色数据列表 避免获取时再初始化
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end
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function XPhotographManager.HandlerAddPhotoScene(data)
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HasSceneIdDic[data.BackgroundId] = data.BackgroundId
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XPhotographManager.SortSceneIdList()
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--获得新场景时打开提示窗
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XLuaUiManager.Open('UiSceneSettingObtain',data)
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--新获得场景需要刷新终端红点
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XEventManager.DispatchEvent(XEventId.EVENT_MAINUI_TERMINAL_STATUS_CHANGE)
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CsXGameEventManager.Instance:Notify(XEventId.EVENT_MAINUI_TERMINAL_STATUS_CHANGE)
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end
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function XPhotographManager.GetSceneIdList()
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XPhotographManager.InitSceneIdListInTime()
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return SceneIdListInTime
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end
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function XPhotographManager.InitSceneIdListInTime()
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local nowTimeStamp = XTime.GetServerNowTimestamp()
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SceneIdListInTime = {}
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for _, id in ipairs(SceneIdList) do
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local timeStr = XPhotographManager.GetSceneTemplateById(id).ShowStr
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if not timeStr or timeStr == "" then
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tableInsert(SceneIdListInTime, id)
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else
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if XTime.ParseToTimestamp(timeStr) <= nowTimeStamp then
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tableInsert(SceneIdListInTime, id)
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end
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end
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end
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end
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function XPhotographManager.SortSceneIdList()
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--tableSort(SceneIdList, function(idA, idB)
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-- if idA ~= CurSelectSceneId and idB ~= CurSelectSceneId then
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-- local isSceneAHave = XPhotographManager.CheckSceneIsHaveById(idA)
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-- local isSceneBHave = XPhotographManager.CheckSceneIsHaveById(idB)
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-- if isSceneAHave == isSceneBHave then
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-- local priorityA = XPhotographManager.GetSceneTemplateById(idA).Priority
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-- local priorityB = XPhotographManager.GetSceneTemplateById(idB).Priority
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-- if priorityA == priorityB then
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-- return idA < idB
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-- else
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-- return priorityA > priorityB
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-- end
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-- else
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-- return isSceneAHave
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-- end
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-- else
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-- return idA == CurSelectSceneId
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-- end
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--end)
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tableSort(SceneIdList, function(idA, idB)
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local priorityA = XPhotographManager.GetSceneTemplateById(idA).Priority
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local priorityB = XPhotographManager.GetSceneTemplateById(idB).Priority
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return priorityA > priorityB
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end)
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end
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function XPhotographManager.GetSceneIdByIndex(index)
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if not SceneIdListInTime or #SceneIdListInTime <= 0 then
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XPhotographManager.InitSceneIdListInTime()
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end
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return SceneIdListInTime[index]
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end
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function XPhotographManager.GetSceneTemplateById(id)
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return XPhotographConfigs.GetSceneTemplateById(id)
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end
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function XPhotographManager.InitCharacterList()
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local allCharDatas = XMVCA.XCharacter:GetCharacterList()
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local curAssistantId = XDataCenter.DisplayManager.GetDisplayChar().Id
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OwnCharDatas = {}
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for _, v in pairs(allCharDatas or {}) do
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local characterId = v.Id
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local isOwn = XMVCA.XCharacter:IsOwnCharacter(characterId)
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if isOwn then
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local name = XCharacterConfigs.GetCharacterName(characterId)
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local tradeName = XCharacterConfigs.GetCharacterTradeName(characterId)
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local logName = XCharacterConfigs.GetCharacterLogName(characterId)
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local enName = XCharacterConfigs.GetCharacterEnName(characterId)
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tableInsert(OwnCharDatas, {
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Id = characterId,
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Name = name,
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TradeName = tradeName,
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LogName = logName,
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EnName = enName,
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TrustLv = v.TrustLv or 1,
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Selected = (curAssistantId == characterId),
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})
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OwnCharDatasDic[characterId] = {
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Name = name,
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TradeName = tradeName,
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LogName = logName,
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EnName = enName,
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TrustLv = v.TrustLv or 1,
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}
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end
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end
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tableSort(OwnCharDatas, function(dataA, dataB)
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if dataA.TrustLv == dataB.TrustLv then
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return dataA.Id < dataB.Id
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else
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return dataA.TrustLv > dataB.TrustLv
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end
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end)
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end
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function XPhotographManager.GetCharacterList()
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if not OwnCharDatas or #OwnCharDatas <= 0 then
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XPhotographManager.InitCharacterList()
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end
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if not OwnCharDatas or #OwnCharDatas <= 0 then
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return nil
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end
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return OwnCharDatas
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end
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function XPhotographManager.GetCharacterDataByIndex(index)
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if not OwnCharDatas or #OwnCharDatas <= 0 then
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XPhotographManager.InitCharacterList()
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end
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if not OwnCharDatas or #OwnCharDatas <= 0 then
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return nil
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end
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return OwnCharDatas[index]
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end
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function XPhotographManager.GetCharacterDataById(id)
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if not OwnCharDatasDic then
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return nil
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end
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return OwnCharDatasDic[id]
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end
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function XPhotographManager.CheckSceneIsHaveById(id)
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if HasSceneIdDic and HasSceneIdDic[id] then
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return true
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else
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return false
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end
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end
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function XPhotographManager.GetCurSceneId()
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return PreviewSceneId or CurSceneId
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end
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function XPhotographManager.GetSceneIndexById(sceneId)
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if not SceneIdListInTime or #SceneIdListInTime <= 0 then
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XPhotographManager.InitSceneIdListInTime()
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end
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for index, id in ipairs(SceneIdListInTime) do
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if sceneId == id then
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return index
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end
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end
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return nil
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end
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function XPhotographManager.GetCharIndexById(charId)
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for index, data in ipairs(OwnCharDatas) do
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if charId == data.Id then
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return index
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end
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end
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return nil
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end
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function XPhotographManager.GetFashionIndexByFashionList(fashionId, fashionList)
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for index, fId in ipairs(fashionList) do
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if fId == fashionId then
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return index
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end
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end
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return nil
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end
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function XPhotographManager.GetFashionIndexById(charId, fashionId)
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local list = XDataCenter.FashionManager.GetCurrentTimeFashionByCharId(charId)
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for i, fId in ipairs(list or {}) do
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if fashionId == fId then
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return i
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end
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end
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return 0
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end
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function XPhotographManager.SharePhoto(photoName, texture, platformType, shareText)
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if not photoName or not texture then
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return
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end
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local writeDesc = CS.XTextManager.GetText("PremissionWriteDesc")
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local tipFunc = XLuaUiManager.IsUiShow("UiPhotographPortrait") and XUiManager.TipPortraitText or XUiManager.TipText
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XPermissionManager.TryGetPermission(CS.XPermissionEnum.WRITE_EXTERNAL_STORAGE, writeDesc, function(isWriteGranted, dontTip)
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if not isWriteGranted then
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tipFunc("PremissionDesc")
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XLog.Debug("获取权限错误_NotisWriteGranted")
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return
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end
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if not XPhotographManager.IsInTextureCache(photoName) then
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CS.XTool.SavePhotoAlbumImg(photoName, texture, function(errorCode)
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if errorCode > 0 then
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tipFunc("PremissionDesc") -- ios granted总是true, 权限未开通code返回1
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XLog.Debug("照片保存失败 Code:"..errorCode)
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return
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end
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XPhotographManager.SetTextureCache(photoName)
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XPhotographManager.DoShare(photoName, platformType, shareText)
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end)
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else
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XPhotographManager.DoShare(photoName, platformType, shareText)
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end
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end)
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end
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local SharePhotoName
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function XPhotographManager.DoShare(photoName, platformType, shareText)
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local tipFunc = XLuaUiManager.IsUiShow("UiPhotographPortrait") and XUiManager.TipPortraitText or XUiManager.TipText
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if platformType == XPlatformShareConfigs.PlatformType.Local then -- 本地保存
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tipFunc("PhotoModeSaveSuccess")
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else
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local cfg = XPhotographConfigs.GetShareInfoByType(platformType)
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local fileFullPath = string.format("%s%s%s", DirPath, photoName, ".png")
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if shareText == nil then
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shareText = cfg.Text
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end
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SharePhotoName = photoName
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-- XLog.Debug("fileFullPath", fileFullPath, "cfg.Text", cfg.Text, "platformType", platformType, "XPlatformShareConfigs.ShareType.Image", XPlatformShareConfigs.ShareType.Image, "XPhotographManager.ShareCallback", XPhotographManager.ShareCallback)
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XPlatformShareManager.Share(XPlatformShareConfigs.ShareType.Image, platformType, XPhotographManager.ShareCallback, fileFullPath, shareText, cfg.Param[1], cfg.Param[2], false)
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XNetwork.Send(PHOTOGRAPH_PROTO.ShareBackgroundRequest, {})
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end
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end
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function XPhotographManager.ShareCallback(result)
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-- XLog.Debug("ShareCallback result:", result)
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local tipFunc = XLuaUiManager.IsUiShow("UiPhotographPortrait") and XUiManager.TipPortraitText or XUiManager.TipText
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if result == XPlatformShareConfigs.ShareResult.Successful then
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tipFunc("PhotoModeShareSuccess")
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XEventManager.DispatchEvent(XEventId.EVENT_PHOTO_SHARE_SUCCESS, SharePhotoName)
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elseif result == XPlatformShareConfigs.ShareResult.Canceled then
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tipFunc("PhotoModeShareCancel")
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elseif result == XPlatformShareConfigs.ShareResult.Failed then
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tipFunc("PhotoModeShareFailed")
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end
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SharePhotoName = nil
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end
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function XPhotographManager.SetTextureCache(photoName)
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tableInsert(TextureCache, photoName)
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end
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function XPhotographManager.IsInTextureCache(photoName)
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for i = #TextureCache, 1, -1 do
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if TextureCache[i] == photoName then
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return true
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end
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end
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return false
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end
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function XPhotographManager.ClearTextureCache()
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if XUserManager.Platform == XUserManager.PLATFORM.IOS then
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if next(TextureCache) then
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for _, textureName in pairs(TextureCache) do
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local fileFullPath = string.format("%s%s%s", DirPath, textureName, ".png")
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CS.XTool.DeleteFile(fileFullPath)
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end
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end
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end
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TextureCache = {}
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end
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function XPhotographManager.ChangeDisplay(sceneId, charId, fashionId, cb)
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if not XPhotographManager.CheckSceneIsHaveById(sceneId) then -- 场景未拥有
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XUiManager.TipError(CSTextManagerGetText("PhotoModeChangeFailedNotHasBackground"))
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return
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end
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if not XDataCenter.CharacterManager.IsOwnCharacter(charId) then -- 角色未拥有
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XUiManager.TipError(CSTextManagerGetText("PhotoModeChangeFailedNotHasCharacter"))
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return
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end
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if not XDataCenter.FashionManager.CheckHasFashion(fashionId) then -- 涂装未拥有
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XUiManager.TipError(CSTextManagerGetText("PhotoModeChangeFailedNotHasFashion"))
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return
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end
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XNetwork.Call(PHOTOGRAPH_PROTO.ChangeDisplayRequest, { BackgroundId = sceneId, CharId = charId, FashionId = fashionId }, function(res)
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if res.Code ~= XCode.Success then
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XUiManager.TipCode(res.Code)
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return
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end
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CurSceneId = sceneId
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XPhotographManager.SortSceneIdList()
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local curDisplayCharId = XDataCenter.DisplayManager.GetDisplayChar().Id
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-- if curDisplayCharId ~= charId then
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-- XDataCenter.SignBoardManager.ChangeDisplayCharacter(charId)
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-- end
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-- XDataCenter.DisplayManager.SetDisplayCharByCharacterId(charId)
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-- XPlayer.SetDisplayCharId(charId)
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XPlayer.SetDisplayCharIdList(res.DisplayCharIdList)
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--下一次拿看板娘队列不要进行随机
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XDataCenter.DisplayManager.SetNextDisplayChar(charId)
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XEventManager.DispatchEvent(XEventId.EVENT_PHOTO_SYNC_CHANGE_TO_MAIN)
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if cb then
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cb()
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end
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end)
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end
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function XPhotographManager.GetShareSDKIds()
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return ShareSDKIds
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end
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function XPhotographManager.GetShareTypeByIndex(index)
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if not ShareSDKIds then
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return nil
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end
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return ShareSDKIds[index]
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end
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function XPhotographManager.SetCurSelectSceneId(SceneId)
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local sceneId = SceneId
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if not SceneId then
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sceneId = CurSceneId
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end
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CurSelectSceneId = sceneId
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--XPhotographManager.SortSceneIdList()
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end
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function XPhotographManager.GetCurSelectSceneId()
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return CurSelectSceneId
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end
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function XPhotographManager.SendPhotoGraphRequest()
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XNetwork.Send(PHOTOGRAPH_PROTO.PhotoBackgroundRequest, {})
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end
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-- 设置场景预览状态
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function XPhotographManager.SetDefaultPreviewState()
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PreviewState = XPhotographConfigs.BackGroundState.Full
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end
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-- 切换场景预览状态
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--@ fitterEvent: 是否仅修改状态的值而不进行事件广播
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function XPhotographManager.UpdatePreviewState(isFull,fitterEvent)
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if isFull then
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PreviewState = XPhotographConfigs.BackGroundState.Full
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else
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PreviewState = XPhotographConfigs.BackGroundState.Low
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end
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if not fitterEvent then
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XEventManager.DispatchEvent(XEventId.EVENT_SCENE_PREVIEW_STATE_CHANGE)
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end
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end
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-- 获取场景预览状态
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function XPhotographManager.GetPreviewState()
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return PreviewState
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end
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-- 设置场景预览的场景Id
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function XPhotographManager.SetPreviewSceneId(sceneId)
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PreviewSceneId = sceneId
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end
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-- 清空场景预览Id防止返回UiMain场景错误
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function XPhotographManager.ClearPreviewSceneId()
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PreviewSceneId = nil
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end
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-- 获取场景预览状态相关键名
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function XPhotographManager.GetSceneStateKey(sceneId)
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return tostring(XPlayer.Id)..'scene_'..tostring(sceneId)..'_use_state'
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end
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-- 打开指定场景的预览界面
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function XPhotographManager.OpenScenePreview(sceneId)
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if not sceneId or not XTool.IsNumberValid(sceneId) then return end
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XDataCenter.PhotographManager.SetPreviewSceneId(sceneId)
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XDataCenter.GuideManager.SetDisableGuide(true)
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XEventManager.DispatchEvent(XEventId.EVENT_SCENE_UIMAIN_RIGHTMIDTYPE_CHANGE, 1) --1即UiMain的Main状态
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XLuaUiManager.Open("UiMain")
|
||
XLuaUiManager.Open("UiSceneMainPreview", sceneId,XPhotographConfigs.PreviewOpenType.SceneSetting)
|
||
end
|
||
|
||
XPhotographManager.Init()
|
||
return XPhotographManager
|
||
end
|
||
|
||
XRpc.NotifyBackgroundLoginData = function(data)
|
||
XDataCenter.PhotographManager.HandlerPhotoLoginData(data)
|
||
end
|
||
|
||
XRpc.NotifyAddBackground = function(data)
|
||
XDataCenter.PhotographManager.HandlerAddPhotoScene(data)
|
||
end
|
||
|
||
XRpc.NotifySharePlatformConfigList = function (data)
|
||
XDataCenter.PhotographManager.InitSharePlatform(data)
|
||
end |