289 lines
7.1 KiB
Lua
289 lines
7.1 KiB
Lua
local type = type
|
||
local pairs = pairs
|
||
local ipairs = ipairs
|
||
local tableInsert = table.insert
|
||
local IsNumberValid = XTool.IsNumberValid
|
||
local clone = XTool.Clone
|
||
|
||
local Default = {
|
||
_Pos = 0, --队伍中的位置
|
||
_CharacterId = 0, --角色Id
|
||
_RobotId = 0, --机器人Id
|
||
_PlayerId = 0, --玩家Id(援助角色)
|
||
_OthersAbility = 0 --角色战力(援助角色)
|
||
}
|
||
|
||
local XStrongholdTeamMember = XClass(nil, "XStrongholdTeamMember")
|
||
|
||
function XStrongholdTeamMember:Ctor(pos)
|
||
for key, value in pairs(Default) do
|
||
if type(value) == "table" then
|
||
self[key] = {}
|
||
else
|
||
self[key] = value
|
||
end
|
||
end
|
||
|
||
self._Pos = pos
|
||
end
|
||
|
||
function XStrongholdTeamMember:GetPos()
|
||
return self._Pos
|
||
end
|
||
|
||
function XStrongholdTeamMember:SetPos(pos)
|
||
if not IsNumberValid(pos) then
|
||
return
|
||
end
|
||
self._Pos = pos
|
||
end
|
||
|
||
function XStrongholdTeamMember:GetCharacterId()
|
||
return self._CharacterId
|
||
end
|
||
|
||
function XStrongholdTeamMember:GetRobotId()
|
||
return self._RobotId
|
||
end
|
||
|
||
function XStrongholdTeamMember:GetPlayerId()
|
||
return self._PlayerId
|
||
end
|
||
|
||
function XStrongholdTeamMember:GetOthersPlayerId()
|
||
if self._PlayerId == XPlayer.Id then
|
||
return 0
|
||
end
|
||
return self:GetPlayerId()
|
||
end
|
||
|
||
function XStrongholdTeamMember:GetCaptainSkillDesc()
|
||
if self:IsEmpty() then
|
||
return ""
|
||
end
|
||
|
||
if self:IsAssitant() then
|
||
return XDataCenter.CharacterManager.GetCaptainSkillDesc(self._CharacterId, true)
|
||
elseif self:IsRobot() then
|
||
return XRobotManager.GetRobotCaptainSkillDesc(self._RobotId)
|
||
else
|
||
return XDataCenter.CharacterManager.GetCaptainSkillDesc(self._CharacterId)
|
||
end
|
||
end
|
||
|
||
--获取队伍中实际上阵的CharacterId/RobotId
|
||
function XStrongholdTeamMember:GetInTeamCharacterId()
|
||
if self:IsAssitant() then
|
||
return self:GetCharacterId()
|
||
elseif self:IsRobot() then
|
||
return self:GetRobotId()
|
||
else
|
||
return self:GetCharacterId()
|
||
end
|
||
end
|
||
|
||
--获取展示用的CharacterId(RobotId自转换)
|
||
function XStrongholdTeamMember:GetShowCharacterId()
|
||
if self:IsAssitant() then
|
||
return self:GetCharacterId()
|
||
elseif self:IsRobot() then
|
||
return XRobotManager.GetCharacterId(self:GetRobotId())
|
||
else
|
||
return self:GetCharacterId()
|
||
end
|
||
end
|
||
|
||
function XStrongholdTeamMember:GetCharacterType()
|
||
local showCharacterId = self:GetShowCharacterId()
|
||
if not IsNumberValid(showCharacterId) then
|
||
return
|
||
end
|
||
return XCharacterConfigs.GetCharacterType(showCharacterId)
|
||
end
|
||
|
||
--上阵
|
||
function XStrongholdTeamMember:SetInTeam(characterId, playerId)
|
||
if XRobotManager.CheckIsRobotId(characterId) then
|
||
self:SetRobotId(characterId)
|
||
else
|
||
self:SetCharacterId(characterId, playerId)
|
||
end
|
||
end
|
||
|
||
--下阵
|
||
function XStrongholdTeamMember:KickOutTeam()
|
||
self:ResetCharacters()
|
||
end
|
||
|
||
function XStrongholdTeamMember:SetCharacterId(characterId, playerId)
|
||
if not characterId then
|
||
return
|
||
end
|
||
|
||
--清空其他角色信息
|
||
self:ResetCharacters()
|
||
|
||
self._CharacterId = characterId or 0
|
||
self._PlayerId = IsNumberValid(playerId) and playerId or XPlayer.Id
|
||
|
||
if playerId ~= XPlayer.Id then
|
||
self._OthersAbility = XDataCenter.StrongholdManager.GetAssistantPlayerAbiility(playerId)
|
||
end
|
||
end
|
||
|
||
function XStrongholdTeamMember:SetRobotId(robotId)
|
||
if not robotId then
|
||
return
|
||
end
|
||
|
||
--清空其他角色信息
|
||
self:ResetCharacters()
|
||
|
||
self._RobotId = robotId
|
||
end
|
||
|
||
function XStrongholdTeamMember:SetAbility(ability)
|
||
self._OthersAbility = ability or self._OthersAbility
|
||
end
|
||
|
||
function XStrongholdTeamMember:GetAbility()
|
||
if self:IsEmpty() then
|
||
return 0
|
||
end
|
||
|
||
local ability = 0
|
||
if self:IsAssitant() then
|
||
ability = self._OthersAbility
|
||
elseif self:IsRobot() then
|
||
ability = XRobotManager.GetRobotAbility(self._RobotId)
|
||
else
|
||
ability = XDataCenter.CharacterManager.GetCharacterAbilityById(self._CharacterId)
|
||
end
|
||
|
||
return math.ceil(ability)
|
||
end
|
||
|
||
--是否为援助角色
|
||
function XStrongholdTeamMember:IsAssitant()
|
||
if self:IsEmpty() then
|
||
return false
|
||
end
|
||
return self._PlayerId ~= 0 and self._PlayerId ~= XPlayer.Id
|
||
end
|
||
|
||
--是否为试玩角色
|
||
function XStrongholdTeamMember:IsRobot()
|
||
if self:IsEmpty() then
|
||
return false
|
||
end
|
||
return self._RobotId ~= 0
|
||
end
|
||
|
||
--是否为自己拥有的角色
|
||
function XStrongholdTeamMember:IsOwn()
|
||
if self:IsEmpty() then
|
||
return false
|
||
end
|
||
return not self:IsRobot() and not self:IsAssitant()
|
||
end
|
||
|
||
--是否为授格者
|
||
function XStrongholdTeamMember:IsIsomer()
|
||
if self:IsEmpty() then
|
||
return false
|
||
end
|
||
|
||
if self:IsAssitant() then
|
||
return false
|
||
elseif self:IsRobot() then
|
||
return XRobotManager.IsIsomer(self._RobotId)
|
||
else
|
||
return XCharacterConfigs.IsIsomer(self._CharacterId)
|
||
end
|
||
end
|
||
|
||
--援助角色是否有效
|
||
function XStrongholdTeamMember:CheckAssitantValid()
|
||
if not self:IsAssitant() then
|
||
return true
|
||
end
|
||
return XDataCenter.StrongholdManager.CheckAssitantValid(self._PlayerId, self._CharacterId)
|
||
end
|
||
|
||
--角色是否有效
|
||
function XStrongholdTeamMember:CheckValid()
|
||
if self:IsAssitant() then
|
||
return self:CheckAssitantValid()
|
||
end
|
||
return true
|
||
end
|
||
|
||
--是否为空
|
||
function XStrongholdTeamMember:IsEmpty()
|
||
return self._CharacterId == 0 and self._RobotId == 0
|
||
end
|
||
|
||
function XStrongholdTeamMember:IsInTeam(characterId, playerId)
|
||
if not IsNumberValid(characterId) then
|
||
return false
|
||
end
|
||
if not self:CheckPlayerId(playerId) then
|
||
return false
|
||
end
|
||
return self:GetInTeamCharacterId() == characterId
|
||
end
|
||
|
||
function XStrongholdTeamMember:CheckPlayerId(playerId)
|
||
if self:IsRobot() then
|
||
return true
|
||
end
|
||
playerId = IsNumberValid(playerId) and playerId or XPlayer.Id
|
||
return self._PlayerId == playerId
|
||
end
|
||
|
||
function XStrongholdTeamMember:ResetCharacters()
|
||
self._CharacterId = 0
|
||
self._RobotId = 0
|
||
self._PlayerId = 0
|
||
end
|
||
|
||
function XStrongholdTeamMember:GetSmallHeadIcon()
|
||
if self:IsEmpty() then
|
||
return ""
|
||
end
|
||
|
||
if self:IsAssitant() then
|
||
return XDataCenter.CharacterManager.GetCharSmallHeadIcon(self._CharacterId)
|
||
elseif self:IsRobot() then
|
||
return XRobotManager.GetRobotSmallHeadIcon(self._RobotId)
|
||
else
|
||
return XDataCenter.CharacterManager.GetCharSmallHeadIcon(self._CharacterId)
|
||
end
|
||
end
|
||
|
||
function XStrongholdTeamMember:GetCharacterName()
|
||
if self:IsEmpty() then
|
||
return ""
|
||
end
|
||
|
||
if self:IsAssitant() then
|
||
return XCharacterConfigs.GetCharacterName(self._CharacterId)
|
||
elseif self:IsRobot() then
|
||
local characterId = XRobotManager.GetCharacterId(self._RobotId)
|
||
return XCharacterConfigs.GetCharacterName(characterId)
|
||
else
|
||
return XCharacterConfigs.GetCharacterName(self._CharacterId)
|
||
end
|
||
end
|
||
|
||
function XStrongholdTeamMember:Compare(cMember)
|
||
if not cMember then
|
||
return false
|
||
end
|
||
|
||
return self._CharacterId == cMember:GetCharacterId() and self._RobotId == cMember:GetRobotId() and
|
||
self._PlayerId == cMember:GetPlayerId() and
|
||
self._Pos == cMember:GetPos()
|
||
end
|
||
|
||
return XStrongholdTeamMember
|