348 lines
No EOL
14 KiB
Lua
348 lines
No EOL
14 KiB
Lua
local XPurchasePackage = XClass(nil, "XPurchasePackage")
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local Application = CS.UnityEngine.Application
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local Platform = Application.platform
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local RuntimePlatform = CS.UnityEngine.RuntimePlatform
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function XPurchasePackage:Ctor(id)
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-- XPurchaseClientInfo
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self.Data = nil
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end
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-- XPurchaseClientInfo
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function XPurchasePackage:InitWithServerData(data)
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self.Data = data
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end
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function XPurchasePackage:GetRawData()
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return self.Data
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end
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function XPurchasePackage:GetId()
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return self.Data.Id
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end
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function XPurchasePackage:GetName()
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return self.Data.Name
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end
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function XPurchasePackage:GetDesc()
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return self.Data.Desc
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end
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function XPurchasePackage:GetIcon()
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return self.Data.Icon
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end
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function XPurchasePackage:GetUiType()
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return self.Data.UiType
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end
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-- 获取购买次数限制
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function XPurchasePackage:GetBuyLimitTime()
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return self.Data.BuyLimitTimes
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end
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-- 获取当前购买次数
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function XPurchasePackage:GetCurrentBuyTime()
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return self.Data.BuyTimes
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end
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-- 获取每日奖励领取剩余天数
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function XPurchasePackage:GetDailyRewardRemainDay()
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if self.Data.BuyTimes > 0 then
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return self.Data.DailyRewardRemainDay
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end
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return 0
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end
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function XPurchasePackage:GetConsumeCount()
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return self.Data.ConsumeCount
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end
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function XPurchasePackage:GetConsumeId()
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return self.Data.ConsumeId
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end
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function XPurchasePackage:GetClientResetInfo()
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return self.Data.ClientResetInfo
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end
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--######################## 将旧Ui耦合的逻辑直接迁移到数据层中处理 BEGIN ########################
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function XPurchasePackage:CheckCanBuy(count, disCountCouponIndex, notEnoughCb)
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count = count or 1
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disCountCouponIndex = disCountCouponIndex or 0
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if self.Data.BuyLimitTimes > 0 and self.Data.BuyTimes == self.Data.BuyLimitTimes then --卖完了,不管。
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XUiManager.TipText("PurchaseLiSellOut")
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return 0
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end
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if self.Data.TimeToShelve > 0 and self.Data.TimeToShelve > XTime.GetServerNowTimestamp() then --没有上架
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XUiManager.TipText("PurchaseBuyNotSet")
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return 0
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end
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if self.Data.TimeToUnShelve > 0 and self.Data.TimeToUnShelve < XTime.GetServerNowTimestamp() then --下架了
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XUiManager.TipText("PurchaseSettOff")
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return 0
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end
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if self.Data.TimeToInvalid > 0 and self.Data.TimeToInvalid < XTime.GetServerNowTimestamp() then --失效了
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XUiManager.TipText("PurchaseSettOff")
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return 0
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end
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if self.Data.ConsumeCount > 0 and self.Data.ConvertSwitch <= 0 then -- 礼包内容全部拥有
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XUiManager.TipText("PurchaseRewardAllHaveErrorTips")
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return 0
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end
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local consumeCount = self.Data.ConsumeCount
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if disCountCouponIndex and disCountCouponIndex ~= 0 then
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local disCountValue = XDataCenter.PurchaseManager.GetLBCouponDiscountValue(self.Data, disCountCouponIndex)
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consumeCount = math.floor(disCountValue * consumeCount)
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else
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if self.Data.ConvertSwitch and consumeCount > self.Data.ConvertSwitch then -- 已经被服务器计算了抵扣和折扣后的钱
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consumeCount = self.Data.ConvertSwitch
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end
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if XPurchaseConfigs.GetTagType(self.Data.Tag) == XPurchaseConfigs.PurchaseTagType.Discount then -- 计算打折后的钱(普通打折或者选择了打折券)
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local disCountValue = XDataCenter.PurchaseManager.GetLBDiscountValue(self.Data)
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consumeCount = math.floor(disCountValue * consumeCount)
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end
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end
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consumeCount = count * consumeCount -- 全部数量的总价
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if consumeCount > 0 and consumeCount > XDataCenter.ItemManager.GetCount(self.Data.ConsumeId) then --钱不够
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-- local name = XDataCenter.ItemManager.GetItemName(self.Data.ConsumeId) or ""
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-- local tips = XUiHelper.GetText("PurchaseBuyKaCountTips", name)
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if XUiHelper.CanBuyInOtherPlatformHongKa(consumeCount) then
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return 2
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end
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local tips = XUiHelper.GetCountNotEnoughTips(self.Data.ConsumeId);
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XUiManager.TipMsg(tips,XUiManager.UiTipType.Wrong)
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if self.Data.ConsumeId == XDataCenter.ItemManager.ItemId.PaidGem then
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if notEnoughCb then
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notEnoughCb(XPurchaseConfigs.TabsConfig.HK)
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end
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elseif self.Data.ConsumeId == XDataCenter.ItemManager.ItemId.HongKa then
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if notEnoughCb then
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notEnoughCb(XPurchaseConfigs.TabsConfig.Pay)
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end
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end
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return 0
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end
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return 1
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end
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function XPurchasePackage:HandleBeforeBuy(successCb)
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if self.__OpenBuyTipsList == nil then self.__OpenBuyTipsList = {} end
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-- 礼包被计算拥有物品折扣价后,拥有物品不会下发,所以无需二次提示转化碎片
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if self.Data.ConvertSwitch and self.Data.ConsumeCount > self.Data.ConvertSwitch then
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if successCb then successCb() end
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return
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end
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local rewardGoodsList = self.Data.RewardGoodsList
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if not rewardGoodsList then
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if successCb then successCb() end
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return
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end
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for _, v in pairs(rewardGoodsList) do
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if XRewardManager.IsRewardWeaponFashion(v.RewardType, v.TemplateId) then
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local isHave, ownRewardIsLimitTime, rewardIsLimitTime, leftTime = XRewardManager.CheckRewardOwn(v.RewardType, v.TemplateId)
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if isHave then
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if not ownRewardIsLimitTime or not rewardIsLimitTime then
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local tipContent = {}
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tipContent["title"] = XUiHelper.GetText("WeaponFashionConverseTitle")
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--自己拥有的武器涂装是限时的去买永久的
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if ownRewardIsLimitTime and not rewardIsLimitTime then
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local timeText = XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.ACTIVITY)
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tipContent["content"] = #rewardGoodsList > 1 and XUiHelper.GetText("OwnLimitBuyForeverWeaponFashionGiftConverseText", timeText) or XUiHelper.GetText("OwnLimitBuyForeverWeaponFashionConverseText", timeText)
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--自己拥有的武器涂装是永久的去买限时的
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elseif not ownRewardIsLimitTime and rewardIsLimitTime then
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tipContent["content"] = XUiHelper.GetText("OwnForeverBuyLimitWeaponFashionConverseText")
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--自己拥有的武器涂装是永久的去买永久的
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elseif not ownRewardIsLimitTime and not rewardIsLimitTime then
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tipContent["content"] = XUiHelper.GetText("OwnForeverBuyForeverWeaponFashionConverseText")
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end
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table.insert(self.__OpenBuyTipsList, tipContent)
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else
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--自己拥有的武器涂装是限时的去买限时的
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self.__IsCheckOpenAddTimeTips = true
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end
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end
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elseif XRewardManager.IsRewardFashion(v.RewardType, v.TemplateId)
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and XRewardManager.CheckRewardOwn(v.RewardType, v.TemplateId) then
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local tipContent = {}
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tipContent["title"] = XUiHelper.GetText("PurchaseFashionRepeatTipsTitle")
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tipContent["content"] = XUiHelper.GetText("PurchaseFashionRepeatTipsContent")
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table.insert(self.__OpenBuyTipsList, tipContent)
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end
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end
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if #self.__OpenBuyTipsList > 0 then
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self:__OpenBuyTips(successCb)
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return
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end
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if successCb then successCb() end
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end
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function XPurchasePackage:__OpenBuyTips(cb)
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local tipContent = table.remove(self.__OpenBuyTipsList, 1)
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local sureCallback = function ()
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if #self.__OpenBuyTipsList > 0 then
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self:__OpenBuyTips()
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else
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if cb then cb() end
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end
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end
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local closeCallback = function()
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self.__OpenBuyTipsList = {}
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end
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XUiManager.DialogTip(tipContent["title"], tipContent["content"], XUiManager.DialogType.Normal, closeCallback, sureCallback)
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end
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function XPurchasePackage:HandleBuyFinished(rewardList)
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if self.__IsCheckOpenAddTimeTips then
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if not rewardList then return end
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if self.__TipsTemplateContentList == nil then self.__TipsTemplateContentList = {} end
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local descStr
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for _, v in pairs(rewardList) do
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if XRewardManager.IsRewardWeaponFashion(v.RewardType, v.TemplateId)then
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descStr = self:GetRewardWeaponFashionDescStr(v.TemplateId)
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if descStr then
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table.insert(self.__TipsTemplateContentList, descStr)
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end
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end
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end
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self:__OpenAddTimeTips()
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self.__IsCheckOpenAddTimeTips = nil
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end
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end
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function XPurchasePackage:__OpenAddTimeTips()
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if #self.__TipsTemplateContentList > 0 then
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local content = table.remove(self.__TipsTemplateContentList)
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XUiManager.TipMsg(content, nil, function() self:__OpenAddTimeTips() end)
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end
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end
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-- v1.28-采购优化-检测是否礼包内是否第一件物品为时装
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function XPurchasePackage:CheckIsSingleFashion()
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--部分礼包配表没有RewardId,只有MailId
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if self.Data.RewardGoodsList == nil then
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return false
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end
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local good = self.Data.RewardGoodsList[1]
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if good.RewardType == XRewardManager.XRewardType.Fashion then
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return good.TemplateId, false
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elseif good.RewardType == XRewardManager.XRewardType.WeaponFashion then
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return good.TemplateId, true
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elseif XDataCenter.ItemManager.IsWeaponFashion(good.TemplateId) then
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local templateId = XDataCenter.ItemManager.GetWeaponFashionId(good.TemplateId)
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return templateId, true
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end
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return false
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end
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function XPurchasePackage:GetUiFashionDetailBuyData(buyFinishedFunc, notEnoughCb)
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local disCountValue = XDataCenter.PurchaseManager.GetLBDiscountValue(self.Data)
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local buyData = {}
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-- 全部拥有才算购买过该礼包
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buyData.IsHave = XRewardManager.CheckRewardGoodsListIsOwnWithAll(self.Data.RewardGoodsList)
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if self.Data.PayKeySuffix then --直购显示图标特殊处理
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buyData.PayKeySuffix = self.Data.PayKeySuffix
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else
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buyData.ItemIcon = XDataCenter.ItemManager.GetItemIcon(self.Data.ConsumeId)
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end
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buyData.ItemCount = math.modf(self.Data.ConvertSwitch * disCountValue)
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buyData.BuyCallBack = function()
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if self:CheckCanBuy(nil, nil, notEnoughCb) then
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if self.Data and self.Data.Id then
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local mergeBuyFinishedCb = function(rewardList)
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self:HandleBuyFinished(rewardList)
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if buyFinishedFunc then
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buyFinishedFunc()
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end
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end
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if self.Data.PayKeySuffix then
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local key
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if Platform == RuntimePlatform.Android then
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key = string.format("%s%s", XPayConfigs.GetPlatformConfig(1), self.Data.PayKeySuffix)
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elseif Platform == RuntimePlatform.IPhonePlayer then
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key = string.format("%s%s", XPayConfigs.GetPlatformConfig(2), self.Data.PayKeySuffix)
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else
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key = string.format("%s%s", XPayConfigs.GetPlatformConfig(0), self.Data.PayKeySuffix)
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end
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XDataCenter.PayManager.Pay(key, 1, {self.Data.Id,self.Data.UiType}, self.Data.Id)
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else
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XDataCenter.PurchaseManager.PurchaseRequest(self.Data.Id, mergeBuyFinishedCb, 1, nil, self:GetUiTypes())
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end
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end
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end
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end
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buyData.FashionLabel = self.Data.FashionLabel
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-- v1.28-采购优化-赠品队列过滤涂装
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local graftRewartdIds = {}
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for index, item in ipairs(self.Data.RewardGoodsList) do
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if index ~= 1 then
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table.insert(graftRewartdIds, item)
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end
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end
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buyData.GiftRewardId = #graftRewartdIds > 0 and graftRewartdIds or nil
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return buyData
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end
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--######################## 将旧Ui耦合的逻辑直接迁移到数据层中处理 END ########################
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function XPurchasePackage:GetUiType()
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return self.Data.UiType
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end
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function XPurchasePackage:GetUiTypes()
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local result = {}
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local config = XPurchaseConfigs.GetUiTypeConfigByType(self:GetUiType())
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local configs = XPurchaseConfigs.GetUiTypesByTab(config.GroupType)
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for _, value in pairs(configs) do
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table.insert(result, value.UiType)
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end
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return result
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end
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function XPurchasePackage:GetIsSellOut()
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-- 逻辑直接迁移历史Ui逻辑
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local nowTime = XTime.GetServerNowTimestamp()
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if self.Data.TimeToInvalid and self.Data.TimeToInvalid > 0 then
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local remainTime = self.Data.TimeToInvalid - nowTime
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if remainTime <= 0 then
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return true
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end
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end
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if self.Data.BuyLimitTimes and self.Data.BuyLimitTimes > 0
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and self.Data.BuyTimes == self.Data.BuyLimitTimes then
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return true
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end
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if self.Data.TimeToUnShelve > 0 then
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if nowTime >= self.Data.TimeToUnShelve then
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return true
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end
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end
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return false
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end
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-- v1.31检查礼包奖励是否全部拥有
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function XPurchasePackage:GetIsHave()
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--部分礼包配表没有RewardId,只有MailId
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if self.Data.RewardGoodsList == nil then
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return false
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end
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-- 全部奖励都已拥有
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local isHave = XRewardManager.CheckRewardGoodsListIsOwnWithAll(self.Data.RewardGoodsList)
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if isHave then
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return true
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end
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-- 非折价礼包:拥有涂装,仍为原价/0元。有涂装视为拥有此礼包
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local isHaveFashion = XRewardManager.CheckRewardGoodsListIsOwnWithAll({self.Data.RewardGoodsList[1]})
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if isHaveFashion and (self.Data.ConvertSwitch == self.Data.ConsumeCount or self.Data.ConvertSwitch == 0) then
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return true
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end
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return false
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end
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return XPurchasePackage |