78 lines
No EOL
2.2 KiB
Lua
78 lines
No EOL
2.2 KiB
Lua
local type = type
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local pairs = pairs
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local Default = {
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_ClassId = 0, -- 职业类型Id
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_TalentType = {} -- 天赋类型
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}
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---@class XMultiDimTalentInfo
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local XMultiDimTalentInfo = XClass(nil, "XMultiDimTalentInfo")
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local XMultiDimTalentType = require("XEntity/XMultiDim/XMultiDimTalentType")
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function XMultiDimTalentInfo:GetTalentType(typeId)
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if not XTool.IsNumberValid(typeId) then
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XLog.Error("XMultiDimTalentInfo GetTalentType error: 获取天赋类型失败, typeId: ", typeId)
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return
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end
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local talentType = self._TalentType[typeId]
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if not talentType then
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talentType = XMultiDimTalentType.New(typeId)
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self._TalentType[typeId] = talentType
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end
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return talentType
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end
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function XMultiDimTalentInfo:UpdateTalentType(typeId, level)
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---@type XMultiDimTalentType
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local talentType = self:GetTalentType(typeId)
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talentType:UpdateLevel(level)
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end
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function XMultiDimTalentInfo:Ctor(classId)
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for key, value in pairs(Default) do
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if type(value) == "table" then
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self[key] = {}
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else
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self[key] = value
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end
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end
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self._ClassId = classId
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self:ResetTalent()
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end
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function XMultiDimTalentInfo:UpdateData(id)
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local talentType = XMultiDimConfig.GetMultiDimTalentType(id)
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if not XTool.IsNumberValid(talentType) then
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return
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end
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local level = XMultiDimConfig.GetMultiDimTalentLevel(id)
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self:UpdateTalentType(talentType, level)
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end
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function XMultiDimTalentInfo:GetTalentLevel(typeId)
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---@type XMultiDimTalentType
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local talentType = self:GetTalentType(typeId)
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return talentType:GetLevel()
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end
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function XMultiDimTalentInfo:ResetTalent()
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-- 默认值
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for _, typeId in pairs(XMultiDimConfig.TalentType) do
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self:UpdateTalentType(typeId, 0)
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end
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end
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-- 返回当前职业类型下的天赋总点数
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-- 点数计算方式是:之天赋和核心天赋的等级之和
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function XMultiDimTalentInfo:GetCareerTalentPoint()
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local allLevel = 0
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for _, typeId in pairs(XMultiDimConfig.TalentType) do
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local level = self:GetTalentLevel(typeId)
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allLevel = allLevel + level
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end
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return allLevel
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end
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return XMultiDimTalentInfo |