126 lines
No EOL
4.5 KiB
Lua
126 lines
No EOL
4.5 KiB
Lua
local XNormalGWNode = require("XEntity/XGuildWar/Battle/Node/XNormalGWNode")
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local XGuildWarAreaTeam = require("XEntity/XGuildWar/Team/XGuildWarAreaTeam")
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--三期隐藏节点 (视未来变化 看看是通用节点 还是三期特有节点)
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---@class XTerm3SecretChildGWNode
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local XTerm3SecretChildGWNode = XClass(XNormalGWNode, "XTerm3SecretChildGWNode")
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local DEFAULT_TEAM_MEMBER = 3 --默认队伍人数 未来或许会跟配置改变?
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function XTerm3SecretChildGWNode:Ctor(id)
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-- 队长位
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self.CaptainPos = 0
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-- 首战位
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self.FirstFightPos = 0
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-- 当前挑战记录的队伍角色数据
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-- List<XGuildWarTeamCharacterInfo>
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self.CharacterInfos = {}
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--当前积分
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self.CurPoint = 0
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--上次记录积分
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self.RecordPoint = 0
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--队伍
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---@type XGuildWarAreaTeam
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self.__Team = nil
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end
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-- data : XGuildWarNodeData
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function XTerm3SecretChildGWNode:UpdateWithServerData(data)
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XTerm3SecretChildGWNode.Super.UpdateWithServerData(self, data)
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end
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--更新多节点区域 子节点数据 由父节点调用
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-- areaTeamInfo : XGuildWarTeamInfo
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function XTerm3SecretChildGWNode:UpdateAreaTeamNodeInfo(areaTeamInfo)
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self.CaptainPos = areaTeamInfo.CaptainPos
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self.FirstFightPos = areaTeamInfo.FirstFightPos
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self.CharacterInfos = areaTeamInfo.CharacterInfos
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self.CurPoint = areaTeamInfo.CurPoint
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self.RecordPoint = areaTeamInfo.LastPoint
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end
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--更新多节点区域 子节点记录数据 由父节点调用
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-- recordInfo : XGuildWarTeamInfo
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function XTerm3SecretChildGWNode:UpdateAreaTeamRecordInfo(recordInfo)
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self.RecordCaptainPos = recordInfo.CaptainPos
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self.RecordFirstFightPos = recordInfo.FirstFightPos
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self.RecordCharacterInfos = recordInfo.CharacterInfos
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end
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--重置区域分数(本地 只在请求服务器修改 服务器不更新时 才本地自己更新)
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function XTerm3SecretChildGWNode:ResetCurPoint()
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self.CurPoint = 0
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self.RecordCaptainPos = self.CaptainPos
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self.RecordFirstFightPos = self.FirstFightPos
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self.RecordCharacterInfos = XTool.Clone(self.CharacterInfos)
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end
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--更新记录(本地 只在请求服务器修改 服务器不更新时 才本地自己更新)
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function XTerm3SecretChildGWNode:UpdateRecord(newRecord)
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self.RecordPoint = newRecord
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end
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--获取队伍实例数据
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---@return XGuildWarAreaTeam
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function XTerm3SecretChildGWNode:GetXTeam()
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if self.__Team == nil then
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local rootId = self:GetParentNode():GetId()
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local id = "XGWNodeAreaTeam" .. rootId .. "_" ..self:GetId()
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self.__Team = XGuildWarAreaTeam.New(id)
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self.__Team:SetMemberNumber(DEFAULT_TEAM_MEMBER)
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XDataCenter.TeamManager.SetXTeam(self.__Team)
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end
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--如果没被初始化 或者从自定义组队转变成
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if self.__Team.DataType == XGuildWarConfig.AreaTeamDataType.Uninit then
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if self:GetScoreLock() then
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self.__Team:LoadTeamByData(self.CharacterInfos)
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else
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self.__Team:LoadTeamByCache()
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end
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--如果节点已经锁定 但类型不是 把队伍类型改为锁定类型
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elseif self.__Team.DataType == XGuildWarConfig.AreaTeamDataType.Custom and self:GetScoreLock() then
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self.__Team:LoadTeamByData(self.CharacterInfos)
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--如果节点已经解锁 但类型不是 把队伍类型改为自定义类型
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elseif self.__Team.DataType == XGuildWarConfig.AreaTeamDataType.Locked and not self:GetScoreLock() then
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self.__Team:LoadTeamByCache()
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end
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return self.__Team
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end
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--获取节点队伍服务器格式数据
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--return XGuildWarTeamInfo(C#)
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function XTerm3SecretChildGWNode:GetXGuildWarTeamInfo()
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--锁定状态的数据不提交
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if self:GetScoreLock() then return nil end
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local xGuildWarTeamInfo = self:GetXTeam():GetXFightTeamData()
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xGuildWarTeamInfo.NodeId = self:GetId()
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xGuildWarTeamInfo.CurPoint = self.CurPoint
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xGuildWarTeamInfo.LastPoint = self.RecordPoint
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return xGuildWarTeamInfo
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end
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--获取当前区域成绩
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function XTerm3SecretChildGWNode:GetScore()
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return self.CurPoint
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end
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--获取当前区域记录成绩
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function XTerm3SecretChildGWNode:GetRecord()
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return self.RecordPoint
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end
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--获取当前节点成绩是否被锁定
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function XTerm3SecretChildGWNode:GetScoreLock()
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return not (self.CurPoint == 0)
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end
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--获取当前节点是否存在记录
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function XTerm3SecretChildGWNode:GetHasRecord()
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return self.RecordPoint > 0
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end
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--清除队伍数据缓存
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function XTerm3SecretChildGWNode:CleanUpTeamCache()
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XDataCenter.TeamManager.RemoveXTeam(self.__Team)
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self.__Team = nil
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end
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return XTerm3SecretChildGWNode |