259 lines
No EOL
7.5 KiB
Lua
259 lines
No EOL
7.5 KiB
Lua
XSignBoardConfigs = XSignBoardConfigs or {}
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XSignBoardEventType = {
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CLICK = 10001, --点击
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ROCK = 10002, --摇晃
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LOGIN = 101, --登录
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COMEBACK = 102, --n天未登录
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WIN = 103, --胜利
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WINBUT = 104, -- 胜利,看板不在队里
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LOST = 105, --失败
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LOSTBUT = 106, --失败,不在队伍
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MAIL = 107, --邮件
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TASK = 108, --任务奖励
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DAILY_REWARD = 109, --日常活跃奖励
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LOW_POWER = 110, -- 低电量
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PLAY_TIME = 111, --游戏时长
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RECEIVE_GIFT = 112, --收到礼物
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GIVE_GIFT = 113, --赠送礼物
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IDLE = 1, --待机
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FAVOR_UP = 2, --好感度提升
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CHANGE = 120, --改变角色
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}
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XSignBoardUiShowType = {
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UiPhotograph = 1, --拍照界面
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UiPhotographPortrait = 2, --拍照界面(竖屏)
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UiMain = 3, --主界面
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UiFavorabilityNew = 4, --看板娘界面
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}
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XSignBoardUiAnimType = {
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Normal = 0,
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Self = 1,
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None = 2,
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}
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local TABLE_SIGNBOARD_FEEDBACK = "Client/Signboard/SignBoardFeedback.tab";
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--总表
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local TableSignBoardFeedback = nil
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--以角色Id为索引
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local TableSignBoardRoleIdIndexs = {}
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--无角色限制
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local TableSignBoardIndexs = {}
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local TableSignBoardBreak = nil
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--初始化
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function XSignBoardConfigs.Init()
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TableSignBoardFeedback = XTableManager.ReadByIntKey(TABLE_SIGNBOARD_FEEDBACK, XTable.XTableSignBoardFeedback, "Id")
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TableSignBoardRoleIdIndexs = {}
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for _, var in pairs(TableSignBoardFeedback) do
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if not var.RoleId then
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TableSignBoardIndexs = TableSignBoardIndexs or {}
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TableSignBoardIndexs[var.ConditionId] = TableSignBoardIndexs[var.ConditionId] or {}
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table.insert(TableSignBoardIndexs[var.ConditionId], var)
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elseif var.RoleId == "None" then
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TableSignBoardBreak = var
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else
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local roleIds = string.Split(var.RoleId, "|")
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if roleIds then
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for _, roleId in ipairs(roleIds) do
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roleId = tonumber(roleId)
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TableSignBoardRoleIdIndexs[roleId] = TableSignBoardRoleIdIndexs[roleId] or {}
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TableSignBoardRoleIdIndexs[roleId][var.ConditionId] = TableSignBoardRoleIdIndexs[roleId][var.ConditionId] or {}
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table.insert(TableSignBoardRoleIdIndexs[roleId][var.ConditionId], var)
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end
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end
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end
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end
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end
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--获取表数据
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function XSignBoardConfigs.GetSignBoardConfig()
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if not TableSignBoardFeedback then
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return nil
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end
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return TableSignBoardFeedback
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end
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--获取被动事件
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function XSignBoardConfigs.GetPassiveSignBoardConfig(roleId)
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if not TableSignBoardFeedback then
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return nil
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end
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local roleConfigs = XSignBoardConfigs.GetSignBoardConfigByRoldId(roleId)
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if not roleConfigs then
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return
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end
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local configs = {}
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for _, v in ipairs(roleConfigs) do
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if v.ConditionId < 10000 and v.ConditionId >= 100 then --被动事件少于10000 大于=100
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table.insert(configs, v)
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end
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end
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return configs
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end
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--获取打断的播放
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function XSignBoardConfigs.GetBreakPlayElements()
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return TableSignBoardBreak
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end
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--获取
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function XSignBoardConfigs.GetSignBoardConfigById(id)
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if not TableSignBoardFeedback then
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return
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end
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return TableSignBoardFeedback[id]
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end
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--获取角色所有事件
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function XSignBoardConfigs.GetSignBoardConfigByRoldId(roleId)
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local all = {}
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if TableSignBoardRoleIdIndexs and TableSignBoardRoleIdIndexs[roleId] then
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for _, v in pairs(TableSignBoardRoleIdIndexs[roleId]) do
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for _, var in ipairs(v) do
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table.insert(all, var)
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end
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end
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end
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if TableSignBoardIndexs then
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for _, v in pairs(TableSignBoardIndexs) do
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for _, var in ipairs(v) do
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table.insert(all, var)
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end
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end
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end
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return all
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end
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--获取角色所有事件
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function XSignBoardConfigs.GetSignBoardConfigByRoldIdAndCondition(roleId, conditionId)
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local all = {}
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if TableSignBoardRoleIdIndexs and TableSignBoardRoleIdIndexs[roleId] then
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local configs = TableSignBoardRoleIdIndexs[roleId][conditionId]
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if configs then
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for _, v in ipairs(configs) do
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table.insert(all, v)
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end
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end
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end
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if TableSignBoardIndexs and TableSignBoardIndexs[conditionId] then
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for _, v in ipairs(TableSignBoardIndexs[conditionId]) do
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table.insert(all, v)
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end
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end
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return all
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end
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--根据操作获取表数据
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function XSignBoardConfigs.GetSignBoardConfigByFeedback(roleId, conditionId, param)
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if not TableSignBoardRoleIdIndexs then
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return
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end
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local configs = XSignBoardConfigs.GetSignBoardConfigByRoldIdAndCondition(roleId, conditionId)
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if not configs or #configs <= 0 then
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return
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end
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if not param or param < 0 then
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return configs
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end
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local fitterCfg = {}
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if conditionId == XSignBoardEventType.CLICK then
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for _, var in ipairs(configs) do
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if var.ConditionParam < 0 or var.ConditionParam == param then
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table.insert(fitterCfg, var)
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end
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end
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elseif conditionId == XSignBoardEventType.ROCK then
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for _, var in ipairs(configs) do
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if var.ConditionParam == math.ceil(param) then
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table.insert(fitterCfg, var)
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end
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end
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end
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return fitterCfg
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end
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-- v1.32 角色特殊动作动画相关
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--================================================================================
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function XSignBoardConfigs.GetSignBoardSceneAnim(signBoardid)
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local signBoard = XSignBoardConfigs.GetSignBoardConfigById(signBoardid)
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if not signBoard then
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return nil
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end
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return signBoard.SceneCamAnimPrefab
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end
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function XSignBoardConfigs.GetIsUseSelfUiAnim(signBoardid, uiName)
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local signBoard = XSignBoardConfigs.GetSignBoardConfigById(signBoardid)
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if not signBoard or XTool.IsTableEmpty(signBoard.IsUseSelfUiAnims) or not uiName then
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return nil
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end
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return signBoard.IsUseSelfUiAnims[XSignBoardUiShowType[uiName]]
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end
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-- 判断动作是否有镜头动画
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function XSignBoardConfigs.CheckIsHaveSceneAnim(signBoardid)
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local signBoard = XSignBoardConfigs.GetSignBoardConfigById(signBoardid)
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if not signBoard then
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return false
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end
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return not string.IsNilOrEmpty(signBoard.SceneCamAnimPrefab)
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end
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-- 判断动作是否播放Ui隐藏动画
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function XSignBoardConfigs.CheckIsShowHideUi(signBoardid)
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local signBoard = XSignBoardConfigs.GetSignBoardConfigById(signBoardid)
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if not signBoard then
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return false
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end
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return signBoard.IsShowHideUi
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end
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-- 是否使用自己的Ui动画
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function XSignBoardConfigs.CheckIsUseSelfUiAnim(signBoardid, uiName)
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local signBoard = XSignBoardConfigs.GetIsUseSelfUiAnim(signBoardid, uiName)
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return signBoard == XSignBoardUiAnimType.Self
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end
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-- 是否使用通用的Ui动画
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function XSignBoardConfigs.CheckIsUseNormalUiAnim(signBoardid, uiName)
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local signBoard = XSignBoardConfigs.GetIsUseSelfUiAnim(signBoardid, uiName)
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return signBoard == XSignBoardUiAnimType.Normal
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end
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-- 是否使用位置和旋转
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function XSignBoardConfigs.CheckIsUseCamPosAndRot(signBoardid)
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local signBoard = XSignBoardConfigs.GetSignBoardConfigById(signBoardid)
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if not signBoard then
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return false
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end
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return signBoard.IsUseCamPosAndRot == 1
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end
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--================================================================================ |