42 lines
No EOL
1.3 KiB
Lua
42 lines
No EOL
1.3 KiB
Lua
local tableInsert = table.insert
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local XUiSlotMachineRulesItem = require("XUi/XUiSlotMachine/XUiSlotMachineRulesItem")
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---@class XUiSlotMachineRulesPanel
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local XUiSlotMachineRulesPanel = XClass(nil, "XUiSlotMachineRulesPanel")
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function XUiSlotMachineRulesPanel:Ctor(rootUi, ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.RectTransform = ui
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self.RootUi = rootUi
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XTool.InitUiObject(self)
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self:Init()
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end
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function XUiSlotMachineRulesPanel:Init()
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self.TextPanelPool = {}
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end
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function XUiSlotMachineRulesPanel:Refresh(machineId)
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self.CurMachineEntity = XDataCenter.SlotMachineManager.GetSlotMachineDataEntityById(machineId)
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local rulesIds = self.CurMachineEntity:GetRulesIds()
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local rulesDataList = {}
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for _, rulesId in ipairs(rulesIds) do
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local rulesData = XSlotMachineConfigs.GetSlotMachinesRulesTemplateById(rulesId)
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local data = {
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Title = rulesData.Title,
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Desc = rulesData.Desc,
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}
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tableInsert(rulesDataList, data)
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end
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local onCreateCb = function (item, data)
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item:SetActiveEx(true)
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item:OnCreate(data)
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end
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XUiHelper.CreateTemplates(self.RootUi, self.TextPanelPool, rulesDataList, XUiSlotMachineRulesItem.New, self.PanelTxt, self.PanelContent, onCreateCb)
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end
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return XUiSlotMachineRulesPanel |