200 lines
No EOL
7 KiB
Lua
200 lines
No EOL
7 KiB
Lua
--######################## XUiReformRoleGrid ########################
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local XUiReformRoleGrid = XClass(nil, "XUiReformRoleGrid")
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local XUiPanelRoleModel = require("XUi/XUiCharacter/XUiPanelRoleModel")
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function XUiReformRoleGrid:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self.Source = nil
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self.ClickProxy = nil
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self.ClickCallBack = nil
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self.BtnClick.CallBack = function() self:OnBtnClicked() end
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end
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-- source : MemberSource | MemberTarget
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function XUiReformRoleGrid:SetData(source, isSelect)
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self.Source = source
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local characterViewModel = source:GetRobot():GetCharacterViewModel()
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-- 头像
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self.RImgHeadIcon:SetRawImage(source:GetSmallHeadIcon())
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-- 战力
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self.TxtFight.text = characterViewModel:GetAbility()
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-- 等级
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self.TxtLevel.text = characterViewModel:GetLevel()
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-- 品质
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self.RImgQuality:SetRawImage(characterViewModel:GetQualityIcon())
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-- 元素列表
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local elementList = characterViewModel:GetObtainElements()
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local rImg = nil
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for i = 1, 3 do
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rImg = self["RImgCharElement" .. i]
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if elementList[i] then
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rImg.gameObject:SetActiveEx(true)
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rImg:SetRawImage(XCharacterConfigs.GetCharElement(elementList[i]).Icon)
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else
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rImg.gameObject:SetActiveEx(false)
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end
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end
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self:SetSelectStatus(isSelect)
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end
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function XUiReformRoleGrid:SetSelectStatus(value)
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self.PanelSelected.gameObject:SetActiveEx(value)
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end
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function XUiReformRoleGrid:SetSelectStatusBySource(source)
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self.PanelSelected.gameObject:SetActiveEx(self.Source == source)
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end
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function XUiReformRoleGrid:SetClickCallback(clickProxy, callback)
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self.ClickProxy = clickProxy
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self.ClickCallBack = callback
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end
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function XUiReformRoleGrid:OnBtnClicked()
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if self.ClickCallBack then
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self.ClickCallBack(self.ClickProxy, self.Source)
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end
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end
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--######################## XUiReformRoleList ########################
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local XUiReformCharacterInfo = require("XUi/XUiReform/XUiReformCharacterInfo")
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local XUiReformRoleList = XLuaUiManager.Register(XLuaUi, "UiReformRoleList")
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function XUiReformRoleList:OnAwake()
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self.Sources = nil
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self.CurrentSource = nil
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self:RegisterUiEvents()
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self.UiRoleGrids = {}
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self.GridCharacter.gameObject:SetActiveEx(false)
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-- 模型相关
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local root = self.UiModelGo.transform
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local panelRoleModel = root:FindTransform("PanelRoleModel")
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-- XCharacterConfigs.XUiCharacter_Camera.MAIN
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self.CameraFar = {
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root:FindTransform("UiCamFarLv"),
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root:FindTransform("UiCamFarGrade"),
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root:FindTransform("UiCamFarQuality"),
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root:FindTransform("UiCamFarSkill"),
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root:FindTransform("UiCamFarrExchange"),
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}
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self.CameraNear = {
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root:FindTransform("UiCamNearLv"),
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root:FindTransform("UiCamNearGrade"),
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root:FindTransform("UiCamNearQuality"),
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root:FindTransform("UiCamNearSkill"),
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root:FindTransform("UiCamNearrExchange"),
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}
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self.ImgEffectHuanren = root:FindTransform("ImgEffectHuanren")
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self.UiPanelRoleModel = XUiPanelRoleModel.New(panelRoleModel, self.Name, nil, true, nil, true)
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-- 资源
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XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem
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, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
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-- 基础信息面板
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self.UiReformCharacterInfo = self:FindChildUiObj("UiReformCharacterInfo")
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self.UiReformCharacterDetailInfo = self:FindChildUiObj("UiReformCharacterDetailInfo")
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-- 自动关闭
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local endTime = XDataCenter.ReformActivityManager.GetActivityEndTime()
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self:SetAutoCloseInfo(endTime, function(isClose)
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if isClose then
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XDataCenter.ReformActivityManager.HandleActivityEndTime()
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end
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end)
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end
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function XUiReformRoleList:OnStart(sources, index)
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self.Sources = sources
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self.CurrentSource = sources[index]
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-- 刷新模型
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self:RefreshModel()
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-- 刷新列表
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self:RefreshRoleList()
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self:OpenUiReformCharacterInfo()
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end
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--######################## 私有方法 ########################
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function XUiReformRoleList:RegisterUiEvents()
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self.BtnBack.CallBack = function() self:OnBtnBackClicked() end
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self.BtnMainUi.CallBack = function() XLuaUiManager.RunMain() end
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self:BindHelpBtn(self.BtnHelp, XDataCenter.ReformActivityManager.GetHelpName())
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end
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function XUiReformRoleList:OnBtnBackClicked()
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if XLuaUiManager.IsUiShow("UiReformCharacterDetailInfo") then
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self:CloseChildUi("UiReformCharacterDetailInfo")
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self:OpenUiReformCharacterInfo()
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return
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end
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self:Close()
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end
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function XUiReformRoleList:RefreshRoleList()
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local go = nil
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local grid = nil
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for index, source in ipairs(self.Sources) do
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go = CS.UnityEngine.Object.Instantiate(self.GridCharacter, self.PanelRoleContent)
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go.gameObject:SetActiveEx(true)
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grid = XUiReformRoleGrid.New(go)
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grid:SetData(source, source == self.CurrentSource)
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grid:SetClickCallback(self, self.OnRoleGridClicked)
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self.UiRoleGrids[index] = grid
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end
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end
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function XUiReformRoleList:OnRoleGridClicked(source)
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self.CurrentSource = source
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self:RefreshModel()
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self:OpenUiReformCharacterInfo()
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-- 刷新选中状态
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for _, grid in ipairs(self.UiRoleGrids) do
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grid:SetSelectStatusBySource(source)
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end
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end
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function XUiReformRoleList:RefreshModel()
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local robotId = self.CurrentSource:GetRobotId()
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local robotCfg = XRobotManager.GetRobotTemplate(robotId)
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local characterId = XRobotManager.GetCharacterId(robotId)
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self.ImgEffectHuanren.gameObject:SetActiveEx(false)
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self.UiPanelRoleModel:UpdateRobotModel(robotId, characterId, nil
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, robotCfg.FashionId, robotCfg.WeaponId, function(model)
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self.PanelDrag.Target = model.transform
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self.ImgEffectHuanren.gameObject:SetActiveEx(true)
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end)
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end
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function XUiReformRoleList:RefreshBaseInfo()
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self.UiReformCharacterInfo:Open()
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self.UiReformCharacterInfo:SetData(self.CurrentSource)
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end
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function XUiReformRoleList:OpenUiReformCharacterInfo()
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self:OpenOneChildUi("UiReformCharacterInfo", self)
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self.SViewCharacterList.gameObject:SetActiveEx(true)
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self.UiReformCharacterInfo:Open()
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self.UiReformCharacterInfo:SetData(self.CurrentSource)
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self:SetCameraType(0)
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end
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function XUiReformRoleList:OpenUiReformCharacterDetailInfo()
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-- 隐藏左边的列表
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self.SViewCharacterList.gameObject:SetActiveEx(false)
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-- 隐藏基本信息面板
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self.UiReformCharacterInfo:Close()
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-- 打开属性信息面板
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self:OpenOneChildUi("UiReformCharacterDetailInfo", self)
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self.UiReformCharacterDetailInfo:SetData(self.CurrentSource)
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self:SetCameraType(1)
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end
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function XUiReformRoleList:SetCameraType(index)
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for k, _ in pairs(self.CameraFar) do
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self.CameraFar[k].gameObject:SetActiveEx(k == index)
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end
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for k, _ in pairs(self.CameraNear) do
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self.CameraNear[k].gameObject:SetActiveEx(k == index)
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end
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end
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return XUiReformRoleList |