164 lines
No EOL
6.1 KiB
Lua
164 lines
No EOL
6.1 KiB
Lua
local XUiObtain = XLuaUiManager.Register(XLuaUi, "UiObtain")
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiObtain:InitAutoScript()
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self:AutoInitUi()
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self.SpecialSoundMap = {}
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self:AutoAddListener()
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end
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function XUiObtain:AutoInitUi()
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self.ScrView = self.Transform:Find("SafeAreaContentPane/ScrView"):GetComponent("ScrollRect")
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self.PanelContent = self.Transform:Find("SafeAreaContentPane/ScrView/Viewport/PanelContent")
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self.GridCommon = self.Transform:Find("SafeAreaContentPane/ScrView/Viewport/PanelContent/GridCommon")
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self.BtnBack = self.Transform:Find("SafeAreaContentPane/BtnBack"):GetComponent("Button")
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self.TxtTitle = self.Transform:Find("SafeAreaContentPane/GameObject/TxtTitle1"):GetComponent("Text")
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self.BtnCancel = self.Transform:Find("SafeAreaContentPane/BtnCancel"):GetComponent("Button")
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self.BtnSure = self.Transform:Find("SafeAreaContentPane/BtnSure"):GetComponent("Button")
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end
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function XUiObtain:GetAutoKey(uiNode, eventName)
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if not uiNode then
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return
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end
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return eventName .. uiNode:GetHashCode()
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end
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function XUiObtain:AutoAddListener()
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self.AutoCreateListeners = {}
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self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
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self:RegisterClickEvent(self.BtnCancel, self.OnBtnCancelClick)
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self:RegisterClickEvent(self.BtnSure, self.OnBtnSureClick)
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end
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-- auto
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--初始化音效
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function XUiObtain:InitBtnSound()
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self.SpecialSoundMap[self:GetAutoKey(self.BtnBack, "onClick")] = XSoundManager.UiBasicsMusic.Return
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self.SpecialSoundMap[self:GetAutoKey(self.BtnCancel, "onClick")] = XSoundManager.UiBasicsMusic.Return
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self.SpecialSoundMap[self:GetAutoKey(self.BtnSure, "onClick")] = XSoundManager.UiBasicsMusic.Confirm
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end
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function XUiObtain:OnBtnCancelClick()
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self:Close()
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if self.CancelCallback then
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self.CancelCallback()
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end
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self:CheckItemOverLimit()
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end
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function XUiObtain:OnBtnSureClick()
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self:Close()
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if self.OkCallback then
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self.OkCallback()
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end
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self:CheckItemOverLimit()
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end
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function XUiObtain:OnBtnBackClick()
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self:Close()
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if self.CancelCallback then
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self.CancelCallback()
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end
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self:CheckItemOverLimit()
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end
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function XUiObtain:CheckItemOverLimit()
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--XUiManager.TipMsg(CS.XTextManager.GetText("ItemOverLimit"))
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end
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function XUiObtain:OnAwake()
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self:InitAutoScript()
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self:InitBtnSound()
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end
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--horizontalNormalizedPosition:水平滚动位置,以 0 到 1 之间的值表示,0 表示位于左侧
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function XUiObtain:OnStart(rewardGoodsList, title, closeCb, sureCb, horizontalNormalizedPosition)
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self.Items = {}
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self.GridCommon.gameObject:SetActive(false)
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self.CancelBtnPosX = self.BtnCancel.transform.localPosition.x
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self.SureBtnPosX = self.BtnSure.transform.localPosition.x
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if title then
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self.TxtTitle.text = title
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end
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self.OkCallback = sureCb
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self.CancelCallback = closeCb
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self:Refresh(rewardGoodsList, horizontalNormalizedPosition)
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self:Layout()
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self:CheckIsTimelimitGood(rewardGoodsList)
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self:PlayAnimationAniObtain()
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end
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function XUiObtain:OnEnable()
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CS.XAudioManager.PlaySound(XSoundManager.UiBasicsMusic.Common_UiObtain)
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-- 避免弹窗弹得过快,显示ui的动画被打断
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local animTrans = self.Transform:Find("Animation/AniObtain")
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if animTrans then
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local dctor = animTrans:GetComponent("PlayableDirector")
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if dctor.time <= 0 then
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dctor:Play()
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end
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end
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end
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function XUiObtain:Layout()
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self.BtnSure.gameObject:SetActive(false)
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self.BtnCancel.gameObject:SetActive(false)
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local CancelBtnPosY = self.BtnCancel.transform.localPosition.y
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local SureBtnPosY = self.BtnSure.transform.localPosition.y
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if self.OkCallback and self.CancelCallback then
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self.BtnSure.gameObject:SetActive(true)
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self.BtnCancel.gameObject:SetActive(true)
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self.BtnCancel.transform.localPosition = CS.UnityEngine.Vector3(self.CancelBtnPosX, CancelBtnPosY, 0)
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self.BtnSure.transform.localPosition = CS.UnityEngine.Vector3(self.SureBtnPosX, SureBtnPosY, 0)
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elseif self.OkCallback then
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self.BtnSure.gameObject:SetActive(true)
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self.BtnSure.transform.localPosition = CS.UnityEngine.Vector3(0, SureBtnPosY, 0)
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elseif self.CancelCallback then
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self.BtnCancel.gameObject:SetActive(true)
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self.BtnCancel.transform.localPosition = CS.UnityEngine.Vector3(0, CancelBtnPosY, 0)
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end
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end
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function XUiObtain:Refresh(rewardGoodsList, horizontalNormalizedPosition)
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rewardGoodsList = XRewardManager.MergeAndSortRewardGoodsList(rewardGoodsList)
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XUiHelper.CreateTemplates(self, self.Items, rewardGoodsList, XUiGridCommon.New, self.GridCommon, self.PanelContent, function(grid, data)
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grid:Refresh(data, nil, nil, false)
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if data.RewardType == XRewardManager.XRewardType.Nameplate then
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if grid.PanelNamePlate then -- 特殊处理尺寸
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grid.PanelNamePlate.Transform.localScale = CS.UnityEngine.Vector3(1.6, 1.6, 1.6);
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end
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end
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end)
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if horizontalNormalizedPosition then
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self.ScrView.horizontalNormalizedPosition = horizontalNormalizedPosition
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end
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end
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function XUiObtain:CheckIsTimelimitGood(rewardGoodsList)
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for _, good in pairs(rewardGoodsList) do
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if XArrangeConfigs.GetType(good.TemplateId) == XArrangeConfigs.Types.Item then -- 是道具
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local itemData = XDataCenter.ItemManager.GetItemTemplate(good.TemplateId)
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if itemData.SubTypeParams[1] and XArrangeConfigs.GetType(itemData.SubTypeParams[1]) == XArrangeConfigs.Types.WeaponFashion then -- 对应武器涂装
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if itemData.SubTypeParams[2] and itemData.SubTypeParams[2] > 0 then
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XUiManager.TipMsg(CS.XTextManager.GetText("WeaponFashionLimitGetInBag", itemData.Name,XUiHelper.GetTime(itemData.SubTypeParams[2], XUiHelper.TimeFormatType.ACTIVITY)))
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break
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end
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end
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end
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end
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end
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function XUiObtain:Close()
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self:EmitSignal("Close")
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XUiObtain.Super.Close(self)
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end
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function XUiObtain:PlayAnimationAniObtain()
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self:PlayAnimation("AniObtain")
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end
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return XUiObtain |