39 lines
No EOL
1.3 KiB
Lua
39 lines
No EOL
1.3 KiB
Lua
local XUiGridNewYearLuckReward = XClass(nil,"XUiGridNewYearLuckReward")
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---@param obj UnityEngine.RectTransform
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---@param config XTable.XTableNewYearLuckLevel
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function XUiGridNewYearLuckReward:Ctor(obj,config,parentUi)
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self.GameObject = obj
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self.Transform = obj.transform
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self.Config = config
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self.ParentUi = parentUi
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XTool.InitUiObject(self)
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self:Refresh()
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end
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function XUiGridNewYearLuckReward:Refresh()
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self.TxtLv.text = self.Config.RewardLevel
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self.TxtLuckNumProbability.text = self.Config.ProbabilityOfWinning
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local isDraw = XDataCenter.NewYearLuckManager.IsCanReward()
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self.TxtLuckNum.gameObject:SetActiveEx(isDraw)
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self.TxtLuckNumLock.gameObject:SetActiveEx(not isDraw)
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local textNum = ""
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for i,num in pairs(self.Config.LuckNums) do
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if i == #self.Config.LuckNums then
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textNum = textNum..num
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else
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textNum = textNum..num..","
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end
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end
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self.TxtLuckNum.text = textNum
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local rewardList = XRewardManager.GetRewardList(self.Config.RewardId)
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if not rewardList then
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return
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end
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if not self.GridCommon then
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self.GridCommon = XUiGridCommon.New(self.ParentUi,self.Grid256New)
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end
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self.GridCommon:Refresh(rewardList[1])
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end
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return XUiGridNewYearLuckReward |