123 lines
No EOL
4.3 KiB
Lua
123 lines
No EOL
4.3 KiB
Lua
local XUiGridMonsterCombatBtn = require("XUi/XUiMonsterCombat/XUiGridMonsterCombatBtn")
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-- BVB主界面
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---@class XUiMonsterCombatMain : XLuaUi
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---@field GridBtnChapters table<number, XUiGridMonsterCombatBtn>
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local XUiMonsterCombatMain = XLuaUiManager.Register(XLuaUi, "UiMonsterCombatMain")
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function XUiMonsterCombatMain:OnAwake()
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self:RegisterUiEvents()
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self.GridBtnChapters = {}
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self.GridRewardList = {}
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end
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function XUiMonsterCombatMain:OnStart()
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self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
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-- 开启自动关闭检查
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self.EndTime = XDataCenter.MonsterCombatManager.GetActivityEndTime()
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self:SetAutoCloseInfo(self.EndTime, function(isClose)
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if isClose then
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XDataCenter.MonsterCombatManager.OnActivityEnd(true)
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else
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self:UpdateTimer()
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end
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end)
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end
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function XUiMonsterCombatMain:OnEnable()
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self.Super.OnEnable(self)
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self:UpdateTimer()
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self:RefreshPanelReward()
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self:RefreshBtnChapter()
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self:RefreshRedPoint()
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end
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function XUiMonsterCombatMain:RefreshPanelReward()
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local limitTastList = XDataCenter.MonsterCombatManager.GetActivityTaskList()
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if XTool.IsTableEmpty(limitTastList) then
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self.Grid256New.gameObject:SetActiveEx(false)
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return
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end
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local config = XDataCenter.TaskManager.GetTaskTemplate(limitTastList[1].Id)
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self.GridRewardList = self.GridRewardList or {}
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local rewardId = config.RewardId
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local rewards = XRewardManager.GetRewardList(rewardId)
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local rewardsNum = #rewards
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for i = 1, rewardsNum do
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local grid = self.GridRewardList[i]
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if not grid then
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local go = i == 1 and self.Grid256New or XUiHelper.Instantiate(self.Grid256New, self.PanelReward)
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grid = XUiGridCommon.New(self, go)
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self.GridRewardList[i] = grid
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end
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grid:Refresh(rewards[i])
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grid.GameObject:SetActiveEx(true)
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end
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for i = rewardsNum + 1, #self.GridRewardList do
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self.GridRewardList[i].GameObject:SetActiveEx(false)
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end
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end
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function XUiMonsterCombatMain:RefreshBtnChapter()
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local chapterIds = XDataCenter.MonsterCombatManager.GetActivityChapterIds()
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for i, chapterId in pairs(chapterIds) do
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local grid = self.GridBtnChapters[i]
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if not grid then
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local go = self["GridChapter0" .. i]
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grid = XUiGridMonsterCombatBtn.New(go, self)
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self.GridBtnChapters[i] = grid
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end
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grid:Refresh(chapterId)
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grid.GameObject:SetActiveEx(true)
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end
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end
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function XUiMonsterCombatMain:RefreshRedPoint()
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-- 怪物图鉴红点
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local isMonsterShowRed = XDataCenter.MonsterCombatManager.CheckNewUnlockMonsterRedPoint()
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self.BtnGuide:ShowReddot(isMonsterShowRed)
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-- 任务红点
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local isTaskShowRed = XDataCenter.MonsterCombatManager.CheckTaskRewardRedPoint()
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self.BtnGift:ShowReddot(isTaskShowRed)
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end
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function XUiMonsterCombatMain:UpdateTimer()
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if XTool.UObjIsNil(self.TxtTitleDate) then
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return
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end
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local endTime = self.EndTime
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local leftTime = endTime - XTime.GetServerNowTimestamp()
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if leftTime <= 0 then
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leftTime = 0
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end
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local timeText = XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.ACTIVITY)
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self.TxtTitleDate.text = timeText
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end
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function XUiMonsterCombatMain:RegisterUiEvents()
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XUiHelper.RegisterClickEvent(self, self.BtnBack, self.OnBtnBackClick)
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XUiHelper.RegisterClickEvent(self, self.BtnMainUi, self.OnBtnMainUiClick)
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XUiHelper.RegisterClickEvent(self, self.BtnGuide, self.OnBtnGuideClick)
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XUiHelper.RegisterClickEvent(self, self.BtnGift, self.OnBtnGiftClick)
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self:BindHelpBtn(self.BtnHelp, XDataCenter.MonsterCombatManager.GetHelpKey())
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end
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function XUiMonsterCombatMain:OnBtnBackClick()
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self:Close()
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end
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function XUiMonsterCombatMain:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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end
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-- 怪物图鉴
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function XUiMonsterCombatMain:OnBtnGuideClick()
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XLuaUiManager.Open("UiMonsterCombatRoleList", XMonsterCombatConfigs.MonsterInterfaceType.Monster)
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end
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-- 活动奖励
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function XUiMonsterCombatMain:OnBtnGiftClick()
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XLuaUiManager.Open("UiMonsterCombatTask")
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end
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return XUiMonsterCombatMain |