99 lines
No EOL
3.4 KiB
Lua
99 lines
No EOL
3.4 KiB
Lua
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local XUiMoeWarShopItem = XLuaUiManager.Register(XLuaUi, "UiMoeWarShopItem")
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local MAX_COUNT = XMoeWarConfig.MAX_NAMEPLATE_BUY_COUNT --最大购买数
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local ColorRed = CS.XGame.ClientConfig:GetString("ShopCanNotBuyColor")
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local ColorBlack = CS.XGame.ClientConfig:GetString("ShopCanBuyColor")
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local XUiGridMoeWarNameplate = require("XUi/XUiMoeWar/ChildItem/XUiGridMoeWarNameplate")
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function XUiMoeWarShopItem:OnAwake()
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self:InitUi()
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self:InitCb()
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end
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function XUiMoeWarShopItem:OnStart(data, cb)
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self.Data = data
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self.CallBack = cb
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self:InitView()
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end
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function XUiMoeWarShopItem:InitUi()
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self.BtnMax:SetDisable(true)
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self.BtnAddSelect:SetDisable(true)
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self.BtnMinusSelect:SetDisable(true)
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self.TxtSelect.characterLimit = 4
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self.TxtSelect.contentType = CS.UnityEngine.UI.InputField.ContentType.IntegerNumber
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self.PanelCostItem2.gameObject:SetActiveEx(false)
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self.PanelCostItem3.gameObject:SetActiveEx(false)
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self.Grid = XUiGridMoeWarNameplate.New(self.GridBuyCommon, self)
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end
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function XUiMoeWarShopItem:InitCb()
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self.BtnTanchuangClose.CallBack = function() self:Close() end
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self.TxtSelect.onValueChanged:AddListener(function() self:OnInputTextValueChange() end)
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self.BtnUse.CallBack = function() self:OnBtnUseClick() end
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end
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function XUiMoeWarShopItem:InitView()
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self:RefreshCanBuy()
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self:RefreshCommon()
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self:RefreshPrice()
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end
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function XUiMoeWarShopItem:RefreshCommon()
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self.RImgType.gameObject:SetActiveEx(false)
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self.Grid:Refresh(self.Data.Id)
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end
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function XUiMoeWarShopItem:RefreshPrice()
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self.RImgCostIcon1:SetRawImage(XDataCenter.ItemManager.GetItemBigIcon(self.Data.CostItemId))
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self.TxtCostCount1.text = self.Data.CostItemCount
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local costHaveCount = XDataCenter.ItemManager.GetCount(self.Data.CostItemId)
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self.TxtCostCount1.color = costHaveCount >= tonumber(self.Data.CostItemCount)
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and XUiHelper.Hexcolor2Color(ColorBlack) or XUiHelper.Hexcolor2Color(ColorRed)
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end
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function XUiMoeWarShopItem:RefreshCanBuy()
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local unlock = XDataCenter.MoeWarManager.CheckHaveNameplateById(self.Data.Id)
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self.TxtSelect.text = unlock and 0 or MAX_COUNT
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self.TxtCanBuy.text = unlock and 0 or MAX_COUNT
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local count = unlock and MAX_COUNT or 0
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self.TxtOwnCount.text = CS.XTextManager.GetText("CurrentlyHas", count)
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end
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function XUiMoeWarShopItem:OnInputTextValueChange()
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if self.TxtSelect.text == nil or self.TxtSelect.text == "" then
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return
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end
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if self.TxtSelect.text == "0" then
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self.TxtSelect.text = 1
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end
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local tmp = tonumber(self.TxtSelect.text)
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local tmpMax = math.min(MAX_COUNT, tmp)
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if tmp > tmpMax then
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tmp = tmpMax
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self.TxtSelect.text = tmp
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end
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end
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function XUiMoeWarShopItem:OnBtnUseClick()
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local unlock = XDataCenter.MoeWarManager.CheckHaveNameplateById(self.Data.Id)
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if unlock then
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XUiManager.TipText("ShopHaveNotBuyCount")
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return
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end
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local costHaveCount = XDataCenter.ItemManager.GetCount(self.Data.CostItemId)
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if costHaveCount < tonumber(self.Data.CostItemCount) then
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XUiManager.TipText("BuyNeedItemInsufficient")
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return
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end
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XDataCenter.MoeWarManager.BuyNameplate(self.Data.Id, function()
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if self.CallBack then self.CallBack() end
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XUiManager.TipText("BuySuccess")
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XLuaUiManager.Remove("UiMoeWarShopItem")
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end)
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end |