56 lines
No EOL
2 KiB
Lua
56 lines
No EOL
2 KiB
Lua
-- 猜拳小游戏得分结算界面
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local XUiFingerGuessResult = XLuaUiManager.Register(XLuaUi, "UiFingerGuessingResult")
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local SCORE_TYPE = {
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Hero = "Hero",
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Enemy = "Enemy",
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}
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function XUiFingerGuessResult:OnAwake()
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XTool.InitUiObject(self)
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self.GameController = XDataCenter.FingerGuessingManager.GetGameController()
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end
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function XUiFingerGuessResult:OnStart(stage, onCloseCallBack)
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self.Stage = stage
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self.CallBack = onCloseCallBack
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self:InitPanel()
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end
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function XUiFingerGuessResult:InitPanel()
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self.BtnClose.CallBack = function() self:OnClickBtnClose() end
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self:SetScore(self.Stage:GetHeroScore(), SCORE_TYPE.Hero)
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self:SetScore(self.Stage:GetEnemyScore(), SCORE_TYPE.Enemy)
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self.Result = self.Stage:GetHeroScore() >= self.Stage:GetEnemyScore()
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if self.TxtResultTalk then self.TxtResultTalk.text = self.Result and self.Stage:GetWinTalk() or self.Stage:GetLoseTalk() end
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self.ImgHeadframeWin.gameObject:SetActiveEx(self.Result)
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self.ImgHeadframeLose.gameObject:SetActiveEx(not self.Result)
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self.RImgBgWin.transform.parent.gameObject:SetActiveEx(self.Result)
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self.RImgBgLose.transform.parent.gameObject:SetActiveEx(not self.Result)
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self.RImgTxtWin.gameObject:SetActiveEx(self.Result)
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self.RImgTxtLose.gameObject:SetActiveEx(not self.Result)
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local roleIcon = self.Result and self.GameController:GetPlayerPortraits() or self.Stage:GetRobotPortraits()
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self.ImgRoleWin:SetSprite(roleIcon)
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self.ImgRoleLose:SetSprite(roleIcon)
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end
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--================
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--设置分数
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--================
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function XUiFingerGuessResult:SetScore(score, setType)
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local name = "Txt" .. tostring(setType) .. "Score"
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local component = self[name]
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if component then
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component.text = string.format("%02d", score)
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end
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end
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--================
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--点击关闭按钮
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--================
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function XUiFingerGuessResult:OnClickBtnClose()
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self:Close()
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if self.CallBack then
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local callBack = self.CallBack
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self.CallBack = nil
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callBack(self.Result)
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end
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end |