746 lines
No EOL
30 KiB
Lua
746 lines
No EOL
30 KiB
Lua
local CSXTextManagerGetText = CS.XTextManager.GetText
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local DefaultType = 1
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local tableInsert = table.insert
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local BtnActivityEntryMaxCount = 4
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local CsXUGuiDragProxy = CS.XUguiDragProxy
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local MinDragYDistance = CS.XGame.ClientConfig:GetFloat("MinDragYDistance")
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local XUiMainPanelBase = require("XUi/XUiMain/XUiMainPanelBase")
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local XUiMainRightMid = XClass(XUiMainPanelBase, "XUiMainRightMid")
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local SubPanelState = "SubPanelState"
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--主界面会频繁打开,采用常量缓存
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local RedPointConditionGroup = {
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--任务
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Task = {
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XRedPointConditions.Types.CONDITION_MAIN_TASK
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},
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--宿舍
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Dorm = {
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XRedPointConditions.Types.CONDITION_DORM_RED
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},
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--公会
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Guild = {
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XRedPointConditions.Types.CONDITION_GUILD_APPLYLIST,
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XRedPointConditions.Types.CONDITION_GUILD_ACTIVEGIFT,
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XRedPointConditions.Types.CONDITION_GUILD_NEWS,
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XRedPointConditions.Types.CONDITION_GUILDBOSS_BOSSHP,
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XRedPointConditions.Types.CONDITION_GUILDBOSS_SCORE,
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XRedPointConditions.Types.CONDITION_GUILDWAR_Main,
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XRedPointConditions.Types.CONDITION_GUILD_SIGN_REWARD,
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--XRedPointConditions.Types.CONDITION_GUILDWAR_SUPPLY,
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--XRedPointConditions.Types.CONDITION_GUILDWAR_ASSISTANT,
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},
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--辅助机
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Partner = {
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XRedPointConditions.Types.CONDITION_PARTNER_COMPOSE_RED,
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XRedPointConditions.Types.CONDITION_PARTNER_NEWSKILL_RED,
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},
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--成员
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Member = {
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XRedPointConditions.Types.CONDITION_MAIN_MEMBER
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},
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--充值采购
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Recharge = {
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XRedPointConditions.Types.CONDITION_PURCHASE_RED
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},
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--背包
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Bag = {
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-- XRedPointConditions.Types.CONDITION_ITEM_COLLECTION_ENTRANCE
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},
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--展开按钮
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Open = {
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XRedPointConditions.Types.CONDITION_DORM_RED,
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XRedPointConditions.Types.CONDITION_GUILD_APPLYLIST,
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XRedPointConditions.Types.CONDITION_GUILD_ACTIVEGIFT,
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XRedPointConditions.Types.CONDITION_GUILD_NEWS,
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XRedPointConditions.Types.CONDITION_GUILDBOSS_BOSSHP,
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XRedPointConditions.Types.CONDITION_GUILDBOSS_SCORE,
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XRedPointConditions.Types.CONDITION_GUILDWAR_TASK,
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XRedPointConditions.Types.CONDITION_GUILDWAR_SUPPLY,
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XRedPointConditions.Types.CONDITION_GUILDWAR_ASSISTANT,
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XRedPointConditions.Types.CONDITION_GUILD_SIGN_REWARD,
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XRedPointConditions.Types.CONDITION_PARTNER_COMPOSE_RED,
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XRedPointConditions.Types.CONDITION_PARTNER_NEWSKILL_RED,
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-- XRedPointConditions.Types.CONDITION_ITEM_COLLECTION_ENTRANCE,
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},
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}
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function XUiMainRightMid:OnStart(rootUi)
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self.RootUi = rootUi
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self.IsShowSubPanel = false
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-- self.Transform = rootUi.PanelRightMid.gameObject.transform
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-- XTool.InitUiObject(self)
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--ClickEvent
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self.BtnFight.CallBack = function() self:OnBtnFight() end
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self.BtnTask.CallBack = function() self:OnBtnTask() end
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self.BtnBuilding.CallBack = function() self:OnBtnBuilding() end
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self.BtnReward.CallBack = function() self:OnBtnReward() end
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--self.BtnSkipTask.CallBack = function() self:OnBtnSkipTask() end
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self.BtnActivityBrief.CallBack = function() self:OnBtnActivityBrief() end
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self.BtnPartner.CallBack = function() self:OnBtnPartner() end
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self.BtnGuild.CallBack = function() self:OnBtnGuildClick() end
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self.BtnOpen.CallBack = function() self:OnBtnOpenClick() end
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self.BtnClose.CallBack = function() self:OnBtnCloseClick() end
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self.BtnMember.CallBack = function() self:OnBtnMember() end
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self.BtnRecharge.CallBack = function() self:OnBtnRecharge() end
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self.BtnEquipGuide.CallBack = function() XDataCenter.EquipGuideManager.OpenEquipGuideDetail() end
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self.BtnBag.CallBack = function() self:OnBtnBag() end
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self.BtnStore.CallBack = function() self:OnBtnStore() end
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self.BtnGuild.gameObject:SetActiveEx(true)
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if XUiManager.IsHideFunc then
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self.BtnActivityBrief.gameObject:SetActiveEx(false)
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self.BtnGuild.gameObject:SetActiveEx(false)
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self.BtnBuilding.gameObject:SetActiveEx(false)
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self.BtnReward.gameObject:SetActiveEx(false)
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end
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-- 已经移到 PanelDown 区域中
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--RedPoint
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XRedPointManager.AddRedPointEvent(self.BtnTask.ReddotObj, self.OnCheckTaskNews, self, RedPointConditionGroup.Task)
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XRedPointManager.AddRedPointEvent(self.BtnBuilding.ReddotObj, self.OnCheckBuildingNews, self, RedPointConditionGroup.Dorm)
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--XRedPointManager.AddRedPointEvent(self.BtnReward.ReddotObj, self.OnCheckARewardNews, self, { XRedPointConditions.Types.CONDITION_ACTIVITYDRAW_RED })
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-- XRedPointManager.AddRedPointEvent(self.BtnActivityBrief, self.OnCheckActivityBriefRedPoint, self, { XRedPointConditions.Types.CONDITION_ACTIVITY_NEW_MAINENTRY })
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XRedPointManager.AddRedPointEvent(self.ImgBuldingRedDot, self.OnCheckGuildRedPoint, self, RedPointConditionGroup.Guild)
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XRedPointManager.AddRedPointEvent(self.BtnPartner, self.OnCheckPartnerRedPoint, self, RedPointConditionGroup.Partner)
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XRedPointManager.AddRedPointEvent(self.BtnMember.ReddotObj, self.OnCheckMemberNews, self, RedPointConditionGroup.Member)
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XRedPointManager.AddRedPointEvent(self.BtnRecharge.ReddotObj, self.OnCheckRechargeNews, self, RedPointConditionGroup.Recharge)
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XRedPointManager.AddRedPointEvent(self.BtnBag, self.OnCheckBagNews, self, RedPointConditionGroup.Bag)
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XRedPointManager.AddRedPointEvent(self.BtnOpen, self.OnCheckOpenRedPoint, self, RedPointConditionGroup.Open)
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--Filter
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self:CheckFilterFunctions()
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self:InitBtnActivityEntry()
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self:InitDragProxy()
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end
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function XUiMainRightMid:OnEnable()
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-- 充值红点
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XDataCenter.PurchaseManager.LBInfoDataReq()
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XRedPointManager.CheckByNode(self.BtnMember.ReddotObj)
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--XEventManager.AddEventListener(XEventId.EVENT_NOTICE_TASKINITFINISHED, self.OnInitTaskFinished, self)
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XEventManager.AddEventListener(XEventId.EVENT_DRAW_ACTIVITYCOUNT_CHANGE, self.CheckDrawTag, self)
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XEventManager.AddEventListener(XEventId.EVENT_EQUIP_GUIDE_REFRESH_TARGET_STATE, self.OnCheckMemberTag, self)
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--XEventManager.AddEventListener(XEventId.EVENT_TASKFORCE_INFO_NOTIFY, self.SetupDispatch, self)
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XEventManager.AddEventListener(XEventId.EVENT_DAYLY_REFESH_RECHARGE_BTN, self.OnCheckRechargeNews, self)
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self:RefreshFubenProgress()
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--self:UpdateStoryTaskBtn()
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self:UpdateBtnActivityBrief()
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self:UpdateBtnActivityEntry()
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self:CheckDrawTag()
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local livingQuarters = XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.Dorm)
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local drawCard = XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.DrawCard)
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local partner = XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.Partner)
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--初始化是否锁定
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self.BtnBuilding:SetDisable(not livingQuarters)
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self.BtnReward:SetDisable(not drawCard)
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self.BtnPartner:SetDisable(not partner)
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self:CheckGuildOpen()
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XDataCenter.DormManager.StartDormRedTimer() -- 优化
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self:CheckStartActivityEntryTimer()
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self:CheckBtnActivityEntryRedPoint()
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--免费抽卡红点需要先获取抽卡信息 然后根据抽卡信息的时间去判断当前是否需要显示红点
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if drawCard then
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-- 有功能开放标记时才显示免费标签
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if XFunctionManager.JudgeOpen(XFunctionManager.FunctionName.DrawCard) then
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XDataCenter.DrawManager.GetDrawGroupList(function()
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XRedPointManager.AddRedPointEvent(self.BtnReward, self.OnCheckDrawFreeTicketTag, self, { XRedPointConditions.Types.CONDITION_DRAW_FREE_TAG })
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end)
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end
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else
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self:OnCheckDrawFreeTicketTag(-1)
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end
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self:OnCheckMemberTag()
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self:OnCheckRechargeNews()
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self:OnCheckStore()
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self:RefreshSubPanelState(self:GetSubPanelState())
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end
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function XUiMainRightMid:CheckGuildOpen()
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if XUiManager.IsHideFunc then return end
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local guildOpen = XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.Guild)
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self.BtnGuild:SetDisable(not guildOpen)
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-- PS: 这里因为删除XFunctionManager.IsDuringTime方法,因此直接设置为true
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local guildIsDuringTime = true -- XFunctionManager.IsDuringTime(XFunctionManager.FunctionName.Guild)
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self.BtnGuild.gameObject:SetActiveEx(guildIsDuringTime)
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end
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function XUiMainRightMid:OnDisable()
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--XEventManager.RemoveEventListener(XEventId.EVENT_NOTICE_TASKINITFINISHED, self.OnInitTaskFinished, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_DRAW_ACTIVITYCOUNT_CHANGE, self.CheckDrawTag, self)
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--XEventManager.RemoveEventListener(XEventId.EVENT_TASKFORCE_INFO_NOTIFY, self.SetupDispatch, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_EQUIP_GUIDE_REFRESH_TARGET_STATE, self.OnCheckMemberTag, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_DAYLY_REFESH_RECHARGE_BTN, self.OnCheckRechargeNews, self)
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if self.guildTimer then
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XScheduleManager.UnSchedule(self.guildTimer)
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self.guildTimer = nil
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end
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XDataCenter.DormManager.StopDormRedTimer()
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self:StopActivityEntryTimer()
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end
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function XUiMainRightMid:OnNotify(evt)
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if evt == XEventId.EVENT_TASKFORCE_INFO_NOTIFY then
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--更新派遣
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self:SetupDispatch()
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end
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end
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function XUiMainRightMid:CheckFilterFunctions()
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self.BtnStore.gameObject:SetActiveEx(not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.ShopCommon)
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and not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.ShopActive))
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self.BtnBag.gameObject:SetActiveEx(not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.Bag))
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self.BtnRecharge.gameObject:SetActiveEx(not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.Deposit))
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self.BtnMember.gameObject:SetActiveEx(not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.Character))
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self.BtnTask.gameObject:SetActiveEx(not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.Task))
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--self.BtnSkipTask.gameObject:SetActiveEx(not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.TaskStory))
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self.BtnSkipTask.gameObject:SetActiveEx(false)
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self.BtnPartner.gameObject:SetActiveEx(not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.Partner) and not XUiManager.IsHideFunc)
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if not XUiManager.IsHideFunc then
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self.BtnBuilding.gameObject:SetActiveEx(not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.Dorm))
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self.BtnReward.gameObject:SetActiveEx(not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.DrawCard))
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self.BtnActivityBrief.gameObject:SetActiveEx(not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.ActivityBrief))
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end
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end
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--副本入口
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function XUiMainRightMid:OnBtnFight()
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local dict = {}
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dict["ui_first_button"] = XGlobalVar.BtnBuriedSpotTypeLevelOne.BtnUiMainBtnFight
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dict["role_level"] = XPlayer.GetLevel()
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CS.XRecord.Record(dict, "200004", "UiOpen")
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if XFubenConfigs.DebugOpenOldMainUi then
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XLuaUiManager.Open("UiFuben")
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else
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XLuaUiManager.Open("UiNewFuben")
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end
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end
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--任务入口
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function XUiMainRightMid:OnBtnTask()
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if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.Task) then
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return
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end
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XUiHelper.RecordBuriedSpotTypeLevelOne(XGlobalVar.BtnBuriedSpotTypeLevelOne.BtnUiMainBtnTask)
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XLuaUiManager.Open("UiTask")
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end
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--任务跳转按钮点击
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function XUiMainRightMid:OnBtnSkipTask()
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if not self.ShowTaskId or self.ShowTaskId <= 0 then
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XLuaUiManager.Open("UiTask", XDataCenter.TaskManager.TaskType.Story)
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else
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local taskData = XDataCenter.TaskManager.GetTaskDataById(self.ShowTaskId)
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local needSkip = taskData and taskData.State < XDataCenter.TaskManager.TaskState.Achieved
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if needSkip then
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if XDataCenter.RoomManager.RoomData ~= nil then
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local title = CSXTextManagerGetText("TipTitle")
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local cancelMatchMsg = CSXTextManagerGetText("OnlineInstanceQuitRoom")
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XUiManager.DialogTip(title, cancelMatchMsg, XUiManager.DialogType.Normal, nil, function()
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XLuaUiManager.RunMain()
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local skipId = XDataCenter.TaskManager.GetTaskTemplate(self.ShowTaskId).SkipId
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XFunctionManager.SkipInterface(skipId)
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end)
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else
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local skipId = XDataCenter.TaskManager.GetTaskTemplate(self.ShowTaskId).SkipId
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XFunctionManager.SkipInterface(skipId)
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end
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else
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XLuaUiManager.Open("UiTask", XDataCenter.TaskManager.TaskType.Story)
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end
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end
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end
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--宿舍入口
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function XUiMainRightMid:OnBtnBuilding()
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if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.Dorm) then
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return
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end
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XUiHelper.RecordBuriedSpotTypeLevelOne(XGlobalVar.BtnBuriedSpotTypeLevelOne.BtnUiMainBtnBuilding)
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--self.RootUi:ChangeLowPowerState(self.RootUi.LowPowerState.None)
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XHomeDormManager.EnterDorm()
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end
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--研发入口
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function XUiMainRightMid:OnBtnReward()
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if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.DrawCard) then
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return
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end
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XUiHelper.RecordBuriedSpotTypeLevelOne(XGlobalVar.BtnBuriedSpotTypeLevelOne.BtnUiMainBtnDrawMain)
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XDataCenter.DrawManager.MarkActivityDraw()
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XDataCenter.DrawManager.OpenDrawUi(DefaultType)
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end
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--伙伴入口
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function XUiMainRightMid:OnBtnPartner()
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if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.Partner) then
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return
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end
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XUiHelper.RecordBuriedSpotTypeLevelOne(XGlobalVar.BtnBuriedSpotTypeLevelOne.BtnUiMainBtnPartner)
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XLuaUiManager.Open("UiPartnerMain", DefaultType)
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end
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function XUiMainRightMid:CheckDrawTag()
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self:OnCheckDrawActivityTag(XDataCenter.DrawManager.CheckDrawActivityCount())
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end
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--副本入口进度更新
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function XUiMainRightMid:RefreshFubenProgress()
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local progressOrder = 1
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local curChapterOrderId = 1
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local curStageOrderId
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local curStageOrderIdForShow = 1
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local curStageCount = 1
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local chapterNew
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local extraClear = false
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local extraLock = false
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-- 普通
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local curDifficult = XDataCenter.FubenManager.DifficultNormal
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local chapterList = XDataCenter.FubenMainLineManager.GetChapterList(XDataCenter.FubenManager.DifficultNormal)
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for _, v in ipairs(chapterList) do
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local chapterInfo = XDataCenter.FubenMainLineManager.GetChapterInfo(v)
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if chapterInfo then --不知道什么情况偶现的没有副本数据,暂时加个保护
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if chapterInfo.Unlock then
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if v == XDataCenter.FubenMainLineManager.TRPGChapterId then
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curChapterOrderId = v
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else
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local activeStageId = chapterInfo.ActiveStage
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if not activeStageId then break end
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local stageInfo = XDataCenter.FubenManager.GetStageInfo(activeStageId)
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local stageCfg = XDataCenter.FubenManager.GetStageCfg(activeStageId)
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local chapter = XDataCenter.FubenMainLineManager.GetChapterCfg(v)
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curStageOrderId = stageInfo.OrderId
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curStageOrderIdForShow = stageCfg.OrderId
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curChapterOrderId = chapter.OrderId
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curStageCount = #XDataCenter.FubenMainLineManager.GetStageList(v)
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progressOrder = chapterInfo.PassStageNum
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end
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--[[ if curStageOrderId == curStageCount and stageInfo.Passed then
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--当前章节打完,下一章节未解锁时进度更为100%
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progressOrder = curStageOrderId
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else
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progressOrder = curStageOrderId - 1
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end]]
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end
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if not chapterInfo.Passed then
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break
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end
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end
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end
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local mainLineClear = self:IsMainLineClear(curChapterOrderId, progressOrder, curStageCount, #chapterList)
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if mainLineClear then
|
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local clearData = XDataCenter.ExtraChapterManager.GetChapterClearData()
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if clearData and clearData.ChapterId then
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extraClear = clearData.IsClear and clearData.AllChapterClear
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chapterNew = not clearData.IsClear
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progressOrder = clearData.PassStageNum
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self.TxtCurChapter.text = clearData.StageTitle .. "-" .. clearData.LastStageOrder
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self.TxtCurDifficult.text = CSXTextManagerGetText("DifficultMode") .. CSXTextManagerGetText("Difficult" .. curDifficult)
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curStageCount = #XDataCenter.ExtraChapterManager.GetStageList(clearData.ChapterId)
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else
|
||
extraLock = true
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end
|
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end
|
||
-- 主线与外章普通全部完成时改为显示据点战
|
||
if XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.FubenNightmare) and extraClear then
|
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local chapterId = XDataCenter.BfrtManager.GetActiveChapterId()
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if not chapterId then return end
|
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local chapterCfg = XDataCenter.BfrtManager.GetChapterCfg(chapterId)
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progressOrder = XDataCenter.BfrtManager.GetChapterPassCount(chapterId)
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curStageCount = XDataCenter.BfrtManager.GetGroupCount(chapterId)
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chapterNew = XDataCenter.BfrtManager.CheckChapterNew(chapterId)
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self.TxtCurChapter.text = chapterCfg.ChapterEn
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local chapterPassedStr = progressOrder == curStageCount and CSXTextManagerGetText("BfrtStatePassed") or CSXTextManagerGetText("BfrtStateNotPassed")
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self.TxtCurDifficult.text = chapterPassedStr
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elseif not mainLineClear or (mainLineClear and extraLock) then
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chapterNew = XDataCenter.FubenMainLineManager.CheckNewChapter()
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local difficultTxt = CSXTextManagerGetText("Difficult" .. curDifficult)
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self.TxtCurDifficult.text = CSXTextManagerGetText("DifficultMode") .. difficultTxt
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if curChapterOrderId == XDataCenter.FubenMainLineManager.TRPGChapterId then
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self.TxtCurChapter.text = XFubenMainLineConfigs.GetChapterMainChapterEn(curChapterOrderId)
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else
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self.TxtCurChapter.text = curChapterOrderId .. "-" .. curStageOrderIdForShow
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end
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end
|
||
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local progress
|
||
if curChapterOrderId == XDataCenter.FubenMainLineManager.TRPGChapterId then
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progress = XDataCenter.TRPGManager.GetProgress()
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progress = progress / 100
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else
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||
progress = progressOrder / curStageCount
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end
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self.ImgCurProgress.fillAmount = progress
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self.TxtCurProgress.text = CSXTextManagerGetText("MainFubenProgress", math.ceil(progress * 100))
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self.PanelBtnFightEffect.gameObject:SetActive(chapterNew)
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end
|
||
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||
function XUiMainRightMid:IsMainLineClear(curChapterOrderId, progressOrder, curStageCount, chapterListTotal)
|
||
if curChapterOrderId == XDataCenter.FubenMainLineManager.TRPGChapterId then
|
||
return XDataCenter.TRPGManager.IsTRPGClear()
|
||
else
|
||
return curChapterOrderId == chapterListTotal and progressOrder == curStageCount
|
||
end
|
||
end
|
||
|
||
--更新任务按钮描述
|
||
function XUiMainRightMid:UpdateStoryTaskBtn()
|
||
--self.ShowTaskId = XDataCenter.TaskManager.GetStoryTaskShowId()
|
||
--local white = "#ffffff"
|
||
--local blue = "#34AFF8"
|
||
--if self.ShowTaskId > 0 then
|
||
-- local taskTemplates = XDataCenter.TaskManager.GetTaskTemplate(self.ShowTaskId)
|
||
--self.BtnSkipTask:SetDisable(false, true)
|
||
--local taskData = XDataCenter.TaskManager.GetTaskDataById(self.ShowTaskId)
|
||
--local hasRed = taskData and taskData.State == XDataCenter.TaskManager.TaskState.Achieved
|
||
--self.BtnSkipTask:ShowReddot(hasRed)
|
||
--local color = hasRed and blue or white
|
||
--self.BtnSkipTask:SetName(string.format("<color=%s>%s</color>", color, taskTemplates.Desc))
|
||
--else
|
||
--self.BtnSkipTask:SetDisable(true, true)
|
||
--self.BtnSkipTask:SetName(string.format("<color=%s>%s</color>", white, CSXTextManagerGetText("TaskStoryNoTask")))
|
||
--end
|
||
end
|
||
|
||
--更新任务标签
|
||
function XUiMainRightMid:OnInitTaskFinished()
|
||
--self:UpdateStoryTaskBtn()
|
||
end
|
||
|
||
-------------活动简介 Begin-------------------
|
||
function XUiMainRightMid:UpdateBtnActivityBrief()
|
||
local isOpen = XDataCenter.ActivityBriefManager.CheckActivityBriefOpen()
|
||
isOpen = isOpen and not XUiManager.IsHideFunc
|
||
self.BtnActivityBrief.gameObject:SetActiveEx(isOpen)
|
||
end
|
||
|
||
function XUiMainRightMid:OnBtnActivityBrief()
|
||
local dict = {}
|
||
dict["ui_first_button"] = XGlobalVar.BtnBuriedSpotTypeLevelOne.BtnUiMainBtnActivityBrief
|
||
dict["role_level"] = XPlayer.GetLevel()
|
||
CS.XRecord.Record(dict, "200004", "UiOpen")
|
||
XLuaUiManager.Open("UiActivityBriefBase")
|
||
end
|
||
-------------活动简介 End-------------------
|
||
-------------活动入口 Begin-------------------
|
||
function XUiMainRightMid:InitBtnActivityEntry()
|
||
self:SetBtnActivityEntryHide()
|
||
self:InitBtnActivityEntryRedPointEventIds()
|
||
if XUiManager.IsHideFunc then return end
|
||
|
||
local configs = XDataCenter.ActivityBriefManager.GetNowActivityEntryConfig()
|
||
for index, config in ipairs(configs) do
|
||
local btn = self["BtnActivityEntry" .. index]
|
||
if btn then
|
||
btn:SetSprite(config.Bg)
|
||
btn.CallBack = function() self:OnClickBtnActivityEntry(config.Id, index) end
|
||
btn.gameObject:SetActiveEx(true)
|
||
local redPointConditions = XActivityBriefConfigs.GetRedPointConditionsBySkipId(config.SkipId)
|
||
local redPointParam = XActivityBriefConfigs.GetRedPointParamBySkipId(config.SkipId)
|
||
if redPointConditions then
|
||
local redPointEventId = XRedPointManager.AddRedPointEvent(btn, function(_, count) self:OnCheckActivityEntryRedPointByIndex(index, count) end, self, redPointConditions, redPointParam)
|
||
tableInsert(self.BtnActivityEntryRedPointEventIds, redPointEventId)
|
||
else
|
||
btn:ShowReddot(false)
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
function XUiMainRightMid:InitBtnActivityEntryRedPointEventIds()
|
||
for _, redPointEventId in ipairs(self.BtnActivityEntryRedPointEventIds or {}) do
|
||
XRedPointManager.RemoveRedPointEvent(redPointEventId)
|
||
end
|
||
self.BtnActivityEntryRedPointEventIds = {}
|
||
end
|
||
|
||
function XUiMainRightMid:UpdateBtnActivityEntry()
|
||
local isNewActivity = XDataCenter.ActivityBriefManager.CheckIsNewSpecialActivityOpen()
|
||
if isNewActivity then
|
||
self:InitBtnActivityEntry()
|
||
end
|
||
end
|
||
|
||
function XUiMainRightMid:SetBtnActivityEntryHide()
|
||
for index = 1, BtnActivityEntryMaxCount do
|
||
self["BtnActivityEntry" .. index].gameObject:SetActiveEx(false)
|
||
end
|
||
end
|
||
|
||
function XUiMainRightMid:OnClickBtnActivityEntry(id, index)
|
||
local dict = {}
|
||
dict["ui_first_button"] = XGlobalVar.BtnBuriedSpotTypeLevelOne["BtnUiMainBtnActivityEntry" .. index]
|
||
dict["role_level"] = XPlayer.GetLevel()
|
||
CS.XRecord.Record(dict, "200004", "UiOpen")
|
||
local skipId = XActivityBriefConfigs.GetActivityEntrySkipId(id)
|
||
XFunctionManager.SkipInterface(skipId)
|
||
end
|
||
|
||
function XUiMainRightMid:CheckBtnActivityEntryRedPoint()
|
||
for _, redPointEventId in ipairs(self.BtnActivityEntryRedPointEventIds) do
|
||
XRedPointManager.Check(redPointEventId)
|
||
end
|
||
end
|
||
|
||
function XUiMainRightMid:OnCheckActivityEntryRedPointByIndex(index, count)
|
||
local btn = self["BtnActivityEntry"..index]
|
||
if not btn then
|
||
return
|
||
end
|
||
btn:ShowReddot(count >= 0)
|
||
end
|
||
|
||
function XUiMainRightMid:CheckStartActivityEntryTimer()
|
||
self:StopActivityEntryTimer()
|
||
local serverTimestamp
|
||
local endTimeStamp = XDataCenter.ActivityBriefManager.GetSpecialActivityMaxEndTime()
|
||
self.ActivityEntryTimer = XScheduleManager.ScheduleForever(function()
|
||
serverTimestamp = XTime.GetServerNowTimestamp()
|
||
self:UpdateBtnActivityEntry()
|
||
self:UpdateBtnActivityBrief()
|
||
self:CheckBtnActivityEntryRedPoint()
|
||
if endTimeStamp <= serverTimestamp then
|
||
self:StopActivityEntryTimer()
|
||
end
|
||
end, XScheduleManager.SECOND)
|
||
end
|
||
|
||
function XUiMainRightMid:StopActivityEntryTimer()
|
||
if self.ActivityEntryTimer then
|
||
XScheduleManager.UnSchedule(self.ActivityEntryTimer)
|
||
self.ActivityEntryTimer = nil
|
||
end
|
||
end
|
||
-------------活动入口 End-------------------
|
||
-------------回归活动入口 Begin-------------
|
||
|
||
function XUiMainRightMid:InitDragProxy()
|
||
if not self.PanelFirst then
|
||
return
|
||
end
|
||
|
||
local dragProxy = self.PanelFirst:GetComponent(typeof(CsXUGuiDragProxy))
|
||
if not dragProxy then
|
||
dragProxy = self.PanelFirst.gameObject:AddComponent(typeof(CsXUGuiDragProxy))
|
||
end
|
||
dragProxy:RegisterHandler(handler(self, self.OnDragSwitch))
|
||
end
|
||
|
||
function XUiMainRightMid:OnDragSwitch(state, eventData)
|
||
if state == CsXUGuiDragProxy.BEGIN_DRAG then
|
||
self.DragY = eventData.position.y
|
||
elseif state == CsXUGuiDragProxy.END_DRAG then
|
||
local tmpY = eventData.position.y
|
||
local subY = tmpY - self.DragY
|
||
if math.abs(subY) < MinDragYDistance then
|
||
return
|
||
end
|
||
self:RefreshSubPanelState(tmpY > self.DragY)
|
||
end
|
||
end
|
||
|
||
function XUiMainRightMid:OnBtnOpenClick()
|
||
self:RefreshSubPanelState(true)
|
||
end
|
||
|
||
function XUiMainRightMid:OnBtnCloseClick()
|
||
self:RefreshSubPanelState(false)
|
||
end
|
||
|
||
function XUiMainRightMid:RefreshSubPanelState(show)
|
||
if self.IsShowSubPanel == show then
|
||
return
|
||
end
|
||
self:UpdateSubPanelState(show)
|
||
self.IsShowSubPanel = show
|
||
local animName = show and "AnimPanelRightMidSecond" or "AnimPanelRightMid"
|
||
self.RootUi:PlayAnimationWithMask(animName)
|
||
end
|
||
|
||
function XUiMainRightMid:GetSubPanelState()
|
||
local key = string.format("UiMain_%s_%s", SubPanelState, XPlayer.Id)
|
||
local state = XSaveTool.GetData(key)
|
||
if state == nil then
|
||
return false
|
||
end
|
||
return state
|
||
end
|
||
|
||
function XUiMainRightMid:UpdateSubPanelState(state)
|
||
local key = string.format("UiMain_%s_%s", SubPanelState, XPlayer.Id)
|
||
XSaveTool.SaveData(key, state)
|
||
end
|
||
|
||
--商店入口
|
||
function XUiMainRightMid:OnBtnStore()
|
||
if XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.ShopCommon)
|
||
or XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.ShopActive) then
|
||
XUiHelper.RecordBuriedSpotTypeLevelOne(XGlobalVar.BtnBuriedSpotTypeLevelOne.BtnUiMainBtnStore)
|
||
XLuaUiManager.Open("UiShop", XShopManager.ShopType.Common)
|
||
end
|
||
end
|
||
|
||
--商店开启状态
|
||
function XUiMainRightMid:OnCheckStore()
|
||
local isOpen = XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.ShopCommon)
|
||
or XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.ShopActive)
|
||
self.BtnStore:SetDisable(not isOpen)
|
||
end
|
||
|
||
--仓库入口
|
||
function XUiMainRightMid:OnBtnBag()
|
||
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.Bag) then
|
||
return
|
||
end
|
||
XUiHelper.RecordBuriedSpotTypeLevelOne(XGlobalVar.BtnBuriedSpotTypeLevelOne.BtnUiMainBtnBag)
|
||
XLuaUiManager.Open("UiBag")
|
||
end
|
||
|
||
--充值入口
|
||
function XUiMainRightMid:OnBtnRecharge()
|
||
XUiHelper.RecordBuriedSpotTypeLevelOne(XGlobalVar.BtnBuriedSpotTypeLevelOne.BtnUiMainBtnRecharge)
|
||
XLuaUiManager.Open("UiPurchase", XPurchaseConfigs.TabsConfig.Recommend)
|
||
end
|
||
|
||
--成员入口
|
||
function XUiMainRightMid:OnBtnMember()
|
||
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.Character) then
|
||
return
|
||
end
|
||
XUiHelper.RecordBuriedSpotTypeLevelOne(XGlobalVar.BtnBuriedSpotTypeLevelOne.BtnUiMainBtnMember)
|
||
|
||
if XEnumConst.CHARACTER.IS_NEW_CHARACTER then
|
||
XLuaUiManager.Open("UiCharacterSystemV2P6")
|
||
else
|
||
XLuaUiManager.Open("UiCharacter")
|
||
end
|
||
end
|
||
|
||
-- 公会
|
||
function XUiMainRightMid:OnBtnGuildClick()
|
||
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.Guild) then
|
||
return
|
||
end
|
||
XUiHelper.RecordBuriedSpotTypeLevelOne(XGlobalVar.BtnBuriedSpotTypeLevelOne.BtnUiMainBtnGuild)
|
||
--self.RootUi:ChangeLowPowerState(self.RootUi.LowPowerState.None)
|
||
XDataCenter.GuildDormManager.EnterGuildDorm()
|
||
end
|
||
|
||
function XUiMainRightMid:OnCheckGuildRedPoint(count)
|
||
if not XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.Guild) then
|
||
self.ImgBuldingRedDot.gameObject:SetActiveEx(false)
|
||
return
|
||
end
|
||
self.ImgBuldingRedDot.gameObject:SetActiveEx(count >= 0)
|
||
end
|
||
-------------回归活动入口 End-------------
|
||
|
||
--伙伴红点
|
||
function XUiMainRightMid:OnCheckPartnerRedPoint(count)
|
||
self.BtnPartner:ShowReddot(count >= 0)
|
||
end
|
||
|
||
--任务红点
|
||
function XUiMainRightMid:OnCheckTaskNews(count)
|
||
self.BtnTask:ShowReddot(count >= 0)
|
||
end
|
||
|
||
--宿舍红点
|
||
function XUiMainRightMid:OnCheckBuildingNews(count)
|
||
self.BtnBuilding:ShowReddot(count >= 0)
|
||
end
|
||
|
||
--活动简介红点
|
||
function XUiMainRightMid:OnCheckActivityBriefRedPoint(count)
|
||
self.BtnActivityBrief:ShowReddot(count >= 0)
|
||
end
|
||
|
||
--研发红点
|
||
function XUiMainRightMid:OnCheckARewardNews(count)
|
||
self.BtnReward:ShowReddot(count >= 0)
|
||
end
|
||
|
||
--成员红点
|
||
function XUiMainRightMid:OnCheckMemberNews(count)
|
||
self.BtnMember:ShowReddot(count >= 0)
|
||
end
|
||
|
||
--成员装备推荐Tag
|
||
function XUiMainRightMid:OnCheckMemberTag()
|
||
local isSetEquipTarget = XDataCenter.EquipGuideManager.IsSetEquipTarget()
|
||
self.BtnMember:ShowTag(isSetEquipTarget)
|
||
if not isSetEquipTarget then
|
||
return
|
||
end
|
||
local strongerWeapon = XDataCenter.EquipGuideManager.CheckHasStrongerWeapon()
|
||
local hasEquipCanEquip = XDataCenter.EquipGuideManager.CheckEquipCanEquip()
|
||
self.BtnEquipGuide.ReddotObj.gameObject:SetActiveEx(strongerWeapon or hasEquipCanEquip)
|
||
end
|
||
|
||
function XUiMainRightMid:SetBtnEquipGuideState(state)
|
||
self.BtnEquipGuide.enabled = state
|
||
end
|
||
|
||
--充值红点
|
||
function XUiMainRightMid:OnCheckRechargeNews()
|
||
local isShowRedPoint = XDataCenter.PurchaseManager.FreeLBRed() or XDataCenter.PurchaseManager.AccumulatePayRedPoint() or XDataCenter.PurchaseManager.CheckYKContinueBuy()
|
||
or XDataCenter.PurchaseManager.GetRecommendManager():GetIsShowRedPoint()
|
||
if self.BtnRecharge then
|
||
self.BtnRecharge:ShowReddot(isShowRedPoint)
|
||
end
|
||
end
|
||
|
||
--研发活动标签
|
||
function XUiMainRightMid:OnCheckDrawActivityTag(IsShow)
|
||
if XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.DrawCard) then
|
||
self.BtnReward:ShowTag(IsShow)
|
||
else
|
||
self.BtnReward:ShowTag(false)
|
||
end
|
||
end
|
||
|
||
function XUiMainRightMid:OnCheckDrawFreeTicketTag(isShow)
|
||
local freeTag = XUiHelper.TryGetComponent(self.BtnReward.transform, "Tab2", nil)
|
||
if not freeTag then
|
||
return
|
||
end
|
||
if XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.DrawCard) then
|
||
freeTag.gameObject:SetActiveEx(isShow >= 0)
|
||
else
|
||
freeTag.gameObject:SetActiveEx(false)
|
||
end
|
||
end
|
||
|
||
--展开按钮红点
|
||
function XUiMainRightMid:OnCheckOpenRedPoint(count)
|
||
self.BtnOpen:ShowReddot(count >= 0)
|
||
end
|
||
|
||
--仓库红点
|
||
function XUiMainRightMid:OnCheckBagNews(count)
|
||
self.BtnBag:ShowReddot(count >= 0)
|
||
end
|
||
|
||
return XUiMainRightMid |