43 lines
No EOL
1.3 KiB
Lua
43 lines
No EOL
1.3 KiB
Lua
--- 管理ChessPursuitSyncActionQueue 玩法的事件处理函数的服务端数据,只能通过Get方法获取内部数据
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local XChessPursuitSyncActionQueue = XClass(nil, "XChessPursuitSyncActionQueue")
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local XChessPursuitSyncAction = require("XUi/XUiChessPursuit/XData/XChessPursuitSyncAction")
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local CSXChessPursuitDirection = CS.XChessPursuitDirection
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function XChessPursuitSyncActionQueue:Ctor()
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self.Actions = {}
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end
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function XChessPursuitSyncActionQueue:Push(actions)
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if actions then
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for i,v in ipairs(actions) do
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table.insert(self.Actions, XChessPursuitSyncAction.New(v))
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XLog.Debug(">>>>>>>>>>>>>>>>>>>>>>>>>> 队列新增行动类型:" .. v.Type)
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end
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end
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end
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function XChessPursuitSyncActionQueue:Pop()
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if next(self.Actions) then
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local action = self.Actions[1]
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table.remove(self.Actions, 1)
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--弹出时,更新服务端的缓存数据
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XDataCenter.ChessPursuitManager.RefreshDataByAction(action)
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return action
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end
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end
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function XChessPursuitSyncActionQueue:Clear()
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self.Actions = {}
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end
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function XChessPursuitSyncActionQueue:GetCount()
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return #self.Actions
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end
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function XChessPursuitSyncActionQueue:GetTopActions()
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return self.Actions[1]
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end
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return XChessPursuitSyncActionQueue |