PGRData/Script/matrix/xui/xuiarchive/XUiArchiveMonsterSetting.lua

80 lines
3.2 KiB
Lua

XUiArchiveMonsterSetting = XClass(nil, "XUiArchiveMonsterSetting")
local SettingMax = 5
local StoryMax = 5
function XUiArchiveMonsterSetting:Ctor(ui, data, base)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self.Data = data
self.Base = base
self.SettingContent = {
self.SettingContent1,
self.SettingContent2,
self.SettingContent3,
self.SettingContent4,
self.SettingContent5
}
self.StoryContent = {
self.StoryContent1,
self.StoryContent2,
self.StoryContent3,
self.StoryContent4,
self.StoryContent5
}
end
function XUiArchiveMonsterSetting:SelectType(index)
self:SetMonsterSettingData(index)
self:SetMonsterStoryData(index)
end
function XUiArchiveMonsterSetting:SetMonsterSettingData(type)
local settingList = XDataCenter.ArchiveManager.GetArchiveMonsterSettingList(self.Data:GetNpcId(type), XArchiveConfigs.MonsterSettingType.Setting)
for index = 1, SettingMax do
if settingList[index] then
if not self.SettingItem then self.SettingItem = {} end
if not self.SettingItem[index] then
self.SettingItem[index] = {}
self.SettingItem[index].Transform = self.SettingContent[index].transform
self.SettingItem[index].GameObject = self.SettingContent[index].gameObject
XTool.InitUiObject(self.SettingItem[index])
end
self.SettingItem[index].TxtTitle.text = settingList[index]:GetTitle()
self.SettingItem[index].TxtDesc.text = settingList[index]:GetText()
self.SettingItem[index].TxtLock.text = settingList[index]:GetLockDesc()
self.SettingItem[index].UnLock.gameObject:SetActiveEx(not settingList[index]:GetIsLock())
self.SettingItem[index].Lock.gameObject:SetActiveEx(settingList[index]:GetIsLock())
end
self.SettingContent[index].gameObject:SetActiveEx(settingList[index] and true or false)
end
end
function XUiArchiveMonsterSetting:SetMonsterStoryData(type)
local settingList = XDataCenter.ArchiveManager.GetArchiveMonsterSettingList(self.Data:GetNpcId(type), XArchiveConfigs.MonsterSettingType.Story)
for index = 1, StoryMax do
if settingList[index] then
if not self.StoryItem then self.StoryItem = {} end
if not self.StoryItem[index] then
self.StoryItem[index] = {}
self.StoryItem[index].Transform = self.StoryContent[index].transform
self.StoryItem[index].GameObject = self.StoryContent[index].gameObject
XTool.InitUiObject(self.StoryItem[index])
end
self.StoryItem[index].TxtTitle.text = settingList[index]:GetTitle()
self.StoryItem[index].TxtDesc.text = settingList[index]:GetText()
self.StoryItem[index].TxtLock.text = settingList[index]:GetLockDesc()
self.StoryItem[index].UnLock.gameObject:SetActiveEx(not settingList[index]:GetIsLock())
self.StoryItem[index].Lock.gameObject:SetActiveEx(settingList[index]:GetIsLock())
end
self.StoryContent[index].gameObject:SetActiveEx(settingList[index] and true or false)
end
end