70 lines
No EOL
1.5 KiB
Lua
70 lines
No EOL
1.5 KiB
Lua
local type = type
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--动作塔防排行榜的玩家信息
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local XDoubleTowerRankPlayer = XClass(nil, "XDoubleTowerRankPlayer")
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local Default = {
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_PlayerId = 0, --玩家Id
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_Name = "", --玩家名字
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_Head = 0, --头像
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_Frame = 0, --头像框
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_Level = 0, --等级
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_Sign = "", --自我介绍?
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_Score = 0, --分数
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_WinCount = 0, --胜利次数
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_RoleId = 0, --使用的角色
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_Rank = 0, --排名(前端自定义)
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}
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function XDoubleTowerRankPlayer:Ctor()
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for key, value in pairs(Default) do
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if type(value) == "table" then
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self[key] = {}
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else
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self[key] = value
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end
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end
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end
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function XDoubleTowerRankPlayer:UpdateData(data)
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self._PlayerId = data.PlayerId
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self._Name = data.Name
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self._Head = data.Head
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self._Frame = data.Frame
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self._Level = data.Level
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self._Sign = data.Sign
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self._WinCount = data.WinCount
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self._Score = data.Score
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self._RoleId = data.RoleId
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self._Rank = data.Rank
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end
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function XDoubleTowerRankPlayer:GetId()
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return self._PlayerId
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end
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function XDoubleTowerRankPlayer:GetName()
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return self._Name
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end
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function XDoubleTowerRankPlayer:GetHeadPortraitId()
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return self._Head
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end
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function XDoubleTowerRankPlayer:GetHeadFrameId()
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return self._Frame
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end
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function XDoubleTowerRankPlayer:GetScore()
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return self._Score
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end
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function XDoubleTowerRankPlayer:GetCharacterId()
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return self._RoleId
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end
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function XDoubleTowerRankPlayer:GetRank()
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return self._Rank
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end
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return XDoubleTowerRankPlayer |