PGRData/Script/matrix/xui/xuitask/XDynamicDailyTask.lua

394 lines
No EOL
16 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

XDynamicDailyTask = XClass(nil, "XDynamicDailyTask")
-- 每日任务为时间段的condition类型除了这些类型其他任务有效时间都是一天
local TimePeriodConditionType = {
[1] = 10102
}
local A_DAY = 24 * 60 * 60
local A_HOUR = 60 * 60
local A_MIN = 60
function XDynamicDailyTask:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RewardPanelList = {}
XTool.InitUiObject(self)
self.GridCommon.gameObject:SetActive(false)
self.ImgComplete.gameObject:SetActive(false)
self.PanelAnimation.gameObject:SetActive(true)
self.BtnFinish.CallBack = function() self:OnBtnFinishClick() end
self.BtnSkip.CallBack = function() self:OnBtnSkipClick() end
end
function XDynamicDailyTask:PlayAnimation()
if self.IsAnimation then
return
end
self.IsAnimation = true
self.GridTaskTimeline:PlayTimelineAnimation()
end
function XDynamicDailyTask:ResetData(data)
self.Data = data
if self.PanelAnimationGroup then
self.PanelAnimationGroup.alpha = 1
end
if self.TaskReceive then
if data.ReceiveAll then
--隐藏其他界面
local childCount = self.PanelAnimation.childCount
for i = 0, childCount - 1 do
self.PanelAnimation:GetChild(i).gameObject:SetActiveEx(false)
end
self.TaskReceive.gameObject:SetActive(true)
self.ReceiveAllBtn = self.TaskReceive.transform:Find("BtnReceiveBlueLight"):GetComponent("XUiButton")
self.ReceiveAllBtn.CallBack = function() self:OnBtnAllReceiveClick() end
return
else
--隐藏一键领取
local childCount = self.PanelAnimation.childCount
for i = 0, childCount - 1 do
self.PanelAnimation:GetChild(i).gameObject:SetActiveEx(true)
end
if self.PanelTime then
self.PanelTime.gameObject:SetActiveEx(false)
end
self.TaskReceive.gameObject:SetActive(false)
end
end
local config = XDataCenter.TaskManager.GetTaskTemplate(self.Data.Id)
self.tableData = config
self.TxtTaskName.text = config.Title
self.TxtTaskDescribe.text = config.Desc
self.TxtSubTypeTip.text = config.Suffix or ""
self.RImgTaskType:SetRawImage(config.Icon)
self:UpdateProgress(self.Data)
local rewards = XRewardManager.GetRewardList(config.RewardId)
for i = 1, #self.RewardPanelList do
self.RewardPanelList[i]:Refresh()
end
XScheduleManager.ScheduleOnce(function()--异形屏适配需要
if rewards then
for i = 1, #rewards do
local panel = self.RewardPanelList[i]
if not panel then
if #self.RewardPanelList == 0 then
panel = XUiGridCommon.New(self.RootUi, self.GridCommon)
else
local ui = CS.UnityEngine.Object.Instantiate(self.GridCommon)
ui.transform:SetParent(self.GridCommon.parent, false)
panel = XUiGridCommon.New(self.RootUi, ui)
end
table.insert(self.RewardPanelList, panel)
end
panel:Refresh(rewards[i])
end
end
end, 0)
local isFinish = data.State == XDataCenter.TaskManager.TaskState.Finish
self.ImgComplete.gameObject:SetActive(isFinish)
self.PanelTime.gameObject:SetActive(not isFinish)
if not isFinish then
self:UpdateTimes()
end
end
function XDynamicDailyTask:OnBtnAllReceiveClick()
local weaponCount = 0
local chipCount = 0
for key, taskId in pairs(self.Data.AllAchieveTaskDatas) do --装备上限判断
local tableData = XDataCenter.TaskManager.GetTaskTemplate(taskId)
local rewards = XRewardManager.GetRewardList(tableData.RewardId)
for i = 1, #rewards do
local rewardsId = rewards[i].TemplateId
if XDataCenter.EquipManager.IsClassifyEqualByTemplateId(rewardsId, XEquipConfig.Classify.Weapon) then
weaponCount = weaponCount + 1
elseif XDataCenter.EquipManager.IsClassifyEqualByTemplateId(rewardsId, XEquipConfig.Classify.Awareness) then
chipCount = chipCount + 1
end
end
if weaponCount > 0 and XDataCenter.EquipManager.CheckBagCount(weaponCount, XEquipConfig.Classify.Weapon) == false or
chipCount > 0 and XDataCenter.EquipManager.CheckBagCount(chipCount, XEquipConfig.Classify.Awareness) == false then
return
end
end
--批量领取任务奖励
if self.Data.ReceiveCb then
self.Data.ReceiveCb()
else
local taskIds = self.Data.AllAchieveTaskDatas
XDataCenter.TaskManager.FinishMultiTaskRequest(taskIds, function(rewardGoodsList)
local horizontalNormalizedPosition = 0
XUiManager.OpenUiObtain(rewardGoodsList, nil, nil, nil, horizontalNormalizedPosition)
end)
end
end
function XDynamicDailyTask:OnBtnFinishClick()
local weaponCount = 0
local chipCount = 0
for i = 1, #self.RewardPanelList do
local rewardsId = self.RewardPanelList[i].TemplateId
if XDataCenter.EquipManager.IsClassifyEqualByTemplateId(rewardsId, XEquipConfig.Classify.Weapon) then
weaponCount = weaponCount + 1
elseif XDataCenter.EquipManager.IsClassifyEqualByTemplateId(rewardsId, XEquipConfig.Classify.Awareness) then
chipCount = chipCount + 1
end
end
if weaponCount > 0 and XDataCenter.EquipManager.CheckBagCount(weaponCount, XEquipConfig.Classify.Weapon) == false or
chipCount > 0 and XDataCenter.EquipManager.CheckBagCount(chipCount, XEquipConfig.Classify.Awareness) == false then
return
end
local savedFinishedTaskId = self.Data.Id
XDataCenter.TaskManager.FinishTask(self.Data.Id, function(rewardGoodsList)
--CheckPoint: APPEVENT_WAR_AND_PAINGAGE
XAppEventManager.WeeklyRewardAppLogEvent(savedFinishedTaskId)
XUiManager.OpenUiObtain(rewardGoodsList)
end)
end
function XDynamicDailyTask:OnBtnSkipClick()
if XDataCenter.RoomManager.RoomData ~= nil then
local title = CS.XTextManager.GetText("TipTitle")
local cancelMatchMsg = CS.XTextManager.GetText("OnlineInstanceQuitRoom")
XUiManager.DialogTip(title, cancelMatchMsg, XUiManager.DialogType.Normal, nil, function()
XLuaUiManager.RunMain()
local skipId = XDataCenter.TaskManager.GetTaskTemplate(self.Data.Id).SkipId
XFunctionManager.SkipInterface(skipId)
end)
else
local skipId = XDataCenter.TaskManager.GetTaskTemplate(self.Data.Id).SkipId
XFunctionManager.SkipInterface(skipId)
end
end
function XDynamicDailyTask:UpdateProgress(data)
self.Data = data
local config = XDataCenter.TaskManager.GetTaskTemplate(data.Id)
if #config.Condition < 2 then--显示进度
self.ImgProgress.transform.parent.gameObject:SetActive(true)
self.TxtTaskNumQian.gameObject:SetActive(true)
local result = config.Result > 0 and config.Result or 1
XTool.LoopMap(self.Data.Schedule, function(_, pair)
self.ImgProgress.fillAmount = pair.Value / result
pair.Value = (pair.Value >= result) and result or pair.Value
self.TxtTaskNumQian.text = pair.Value .. "/" .. result
end)
else
self.ImgProgress.transform.parent.gameObject:SetActive(false)
self.TxtTaskNumQian.gameObject:SetActive(false)
end
self.BtnFinish.gameObject:SetActive(false)
self.BtnSkip.gameObject:SetActive(false)
if self.Data.State == XDataCenter.TaskManager.TaskState.Achieved then
self.BtnFinish.gameObject:SetActive(true)
elseif self.Data.State ~= XDataCenter.TaskManager.TaskState.Achieved and self.Data.State ~= XDataCenter.TaskManager.TaskState.Finish then
self.BtnSkip.gameObject:SetActive(true)
local skipId = XDataCenter.TaskManager.GetTaskTemplate(self.Data.Id).SkipId
if skipId == nil or skipId == 0 then
self.BtnSkip:SetButtonState(CS.UiButtonState.Disable)
else
self.BtnSkip:SetButtonState(CS.UiButtonState.Normal)
end
end
end
function XDynamicDailyTask:UpdateTimes()
if not self.Data or not self.Data.Id then return end
local taskId = self.Data.Id
local taskTemplates = XDataCenter.TaskManager.GetTaskTemplate(taskId)
if not taskTemplates then return end
if XDataCenter.TaskManager.TaskType.Daily == taskTemplates.Type or XDataCenter.TaskManager.TaskType.DormDaily == taskTemplates.Type then
self:UpdateDailyTime()
elseif XDataCenter.TaskManager.TaskType.Weekly == taskTemplates.Type or XDataCenter.TaskManager.TaskType.InfestorWeekly == taskTemplates.Type then
self:UpdateWeeklyTime()
elseif XDataCenter.TaskManager.TaskType.ArenaOnlineWeekly == taskTemplates.Type then
self:UpdateArenaOnlineWeeklyTime()
elseif XDataCenter.TaskManager.TaskType.TimeLimit == taskTemplates.Type then
if XTaskConfig.GetTimeLimitDailyTasksCheckTable()[taskId] then
self:UpdateDailyTime()
elseif XTaskConfig.GetTimeLimitWeeklyTasksCheckTable()[taskId] then
self:UpdateWeeklyTime()
else
self.PanelTime.gameObject:SetActive(false)
end
elseif XDataCenter.TaskManager.TaskType.Regression == taskTemplates.Type then
local regressionTaskType = XRegressionConfigs.GetTaskTypeById(taskId)
if regressionTaskType == XRegressionConfigs.TaskType.Day then
self:UpdateDailyTime()
elseif regressionTaskType == XRegressionConfigs.TaskType.Week then
self:UpdateWeeklyTime()
else
self.PanelTime.gameObject:SetActive(false)
end
elseif XDataCenter.TaskManager.TaskType.GuildWeekly == taskTemplates.Type then
self:UpdateGuildBossWeelyTime()
else
-- 不确定类型的默认每日
self:UpdateDailyTime()
end
end
function XDynamicDailyTask:UpdateDailyTime()
local taskTemplates = XDataCenter.TaskManager.GetTaskTemplate(self.Data.Id)
if not taskTemplates or not taskTemplates.Condition or not taskTemplates.Condition[1] then return end
local conditionTemplates = XTaskConfig.GetTaskCondition(taskTemplates.Condition[1])
if not conditionTemplates then return end
local now = XTime.GetServerNowTimestamp()
local today_0_oclock = XTime.GetTodayTime(0, 0, 0)
local next_0_oclock = today_0_oclock + A_DAY
local beginTime
local endTime
local timeRefresh = 7
if self:IsTimePeriodCondition(conditionTemplates.Type) then
-- 时间段限制
beginTime = today_0_oclock + (conditionTemplates.Params[1] or 0)
endTime = today_0_oclock + (conditionTemplates.Params[2] or 0)
else
if math.abs(now - today_0_oclock) <= A_HOUR * timeRefresh then
-- 5点以前
beginTime = today_0_oclock - A_DAY + A_HOUR * timeRefresh --昨天5点
endTime = today_0_oclock + A_HOUR * timeRefresh --今天5点
else
-- 5点之后
beginTime = today_0_oclock + A_HOUR * timeRefresh --今天5点
endTime = next_0_oclock + A_HOUR * timeRefresh --明天5点
end
end
if now < beginTime then
-- 距离开始
self.PanelTime.gameObject:SetActive(true)
local totalSecond = beginTime - now
if totalSecond > A_HOUR then
self.TxtTime.text = CS.XTextManager.GetText("TaskBeginHour", tostring(math.floor(totalSecond / A_HOUR)))
else
self.TxtTime.text = CS.XTextManager.GetText("TaskBeginMin", tostring(math.ceil(totalSecond / A_MIN)))
end
self.BtnSkip:SetDisable(true, false)
self.BtnSkip:SetName(CS.XTextManager.GetText("TaskStateUnopen"))
self.BtnSkip.gameObject:SetActive(true)
self.BtnFinish.gameObject:SetActive(false)
elseif now >= beginTime and now <= endTime then
-- 剩余
self.PanelTime.gameObject:SetActive(true)
local totalSecond = endTime - now
if totalSecond > A_HOUR then
self.TxtTime.text = CS.XTextManager.GetText("TaskLeftHour", tostring(math.floor(totalSecond / A_HOUR)))
else
self.TxtTime.text = CS.XTextManager.GetText("TaskLeftMin", tostring(math.ceil(totalSecond / A_MIN)))
end
self.BtnSkip:SetDisable(false, true)
self.BtnSkip:SetName(CS.XTextManager.GetText("TaskStateSkip"))
else
-- 超过
self.BtnSkip:SetDisable(true, false)
self.BtnSkip:SetName(CS.XTextManager.GetText("TaskStateOverdue"))
self.BtnSkip.gameObject:SetActive(true)
self.BtnFinish.gameObject:SetActive(false)
self.PanelTime.gameObject:SetActive(false)
end
if self.Data.State ~= XDataCenter.TaskManager.TaskState.Achieved and self.Data.State ~= XDataCenter.TaskManager.TaskState.Finish then
local skipId = XDataCenter.TaskManager.GetTaskTemplate(self.Data.Id).SkipId
if skipId == nil or skipId == 0 then
self.BtnSkip:SetButtonState(CS.UiButtonState.Disable)
end
end
end
function XDynamicDailyTask:UpdateArenaOnlineWeeklyTime()
self.PanelTime.gameObject:SetActive(true)
local taskTemplates = XDataCenter.TaskManager.GetTaskTemplate(self.Data.Id)
if not taskTemplates then return end
local now = XTime.GetServerNowTimestamp()
local endTime = XDataCenter.ArenaOnlineManager.GetNextRefreshTime();
local needTime = endTime - now
if needTime > 0 then
if needTime > A_DAY then
self.TxtTime.text = CS.XTextManager.GetText("TaskLeftDay", tostring(math.floor(needTime / A_DAY)))
elseif needTime > A_HOUR then
self.TxtTime.text = CS.XTextManager.GetText("TaskLeftHour", tostring(math.floor(needTime / A_HOUR)))
else
self.TxtTime.text = CS.XTextManager.GetText("TaskLeftMin", tostring(math.ceil(needTime / A_MIN)))
end
else
self.PanelTime.gameObject:SetActive(false)
end
end
function XDynamicDailyTask:UpdateWeeklyTime()
self.PanelTime.gameObject:SetActive(true)
local taskTemplates = XDataCenter.TaskManager.GetTaskTemplate(self.Data.Id)
if not taskTemplates then return end
local weekOfDay, epochTime = XDataCenter.TaskManager.GetWeeklyTaskRefreshTime()
local needTime = XTime.GetNextWeekOfDayStartWithMon(weekOfDay, epochTime)
if needTime > 0 then
if needTime > A_DAY then
self.TxtTime.text = CS.XTextManager.GetText("TaskLeftDay", tostring(math.floor(needTime / A_DAY)))
elseif needTime > A_HOUR then
self.TxtTime.text = CS.XTextManager.GetText("TaskLeftHour", tostring(math.floor(needTime / A_HOUR)))
else
self.TxtTime.text = CS.XTextManager.GetText("TaskLeftMin", tostring(math.ceil(needTime / A_MIN)))
end
else
self.PanelTime.gameObject:SetActive(false)
end
end
function XDynamicDailyTask:UpdateGuildBossWeelyTime()
self.PanelTime.gameObject:SetActive(true)
local nowTime = XTime.GetServerNowTimestamp()
local endTime = XDataCenter.GuildBossManager.GetWeeklyTaskTime()
local needTime = endTime - nowTime
if needTime > 0 then
if needTime > A_DAY then
self.TxtTime.text = CS.XTextManager.GetText("TaskLeftDay", tostring(math.floor(needTime / A_DAY)))
elseif needTime > A_HOUR then
self.TxtTime.text = CS.XTextManager.GetText("TaskLeftHour", tostring(math.floor(needTime / A_HOUR)))
else
self.TxtTime.text = CS.XTextManager.GetText("TaskLeftMin", tostring(math.ceil(needTime / A_MIN)))
end
else
self.PanelTime.gameObject:SetActive(false)
end
end
function XDynamicDailyTask:IsTimePeriodCondition(conditionType)
for _, v in pairs(TimePeriodConditionType) do
if conditionType == v then
return true
end
end
return false
end