121 lines
No EOL
3.7 KiB
Lua
121 lines
No EOL
3.7 KiB
Lua
local XUiGridQuickDeployMember = require("XUi/XUiStronghold/XUiGridQuickDeployMember")
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local CsXTextManagerGetText = CsXTextManagerGetText
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local CSUnityEngineObjectInstantiate = CS.UnityEngine.Object.Instantiate
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local XUiGridQuickDeployTeam = XClass(nil, "XUiGridQuickDeployTeam")
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function XUiGridQuickDeployTeam:Ctor(ui, memberClickCb)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.MemberGridList = {}
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self.MemberClickCb = memberClickCb
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XTool.InitUiObject(self)
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self.TabGroup = {
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self.BtnRed,
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self.BtnBlue,
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self.BtnYellow,
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}
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self.PanelTabFirst:Init(self.TabGroup, function(tabIndex) self:OnClickTabCallBack(tabIndex) end)
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self.TabGroupCT = {
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self.BtnCaptainRed,
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self.BtnCaptainBlue,
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self.BtnCaptainYellow,
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}
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self.PanelTabCaptain:Init(self.TabGroupCT, function(tabIndex) self:OnClickTabCallBackCT(tabIndex) end)
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self.GridTeamMember.gameObject:SetActiveEx(false)
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end
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function XUiGridQuickDeployTeam:Refresh(teamList, teamId, groupId)
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self.TeamList = teamList
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self.TeamId = teamId
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local team = self:GetTeam()
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self.TextTitle.text = CsXTextManagerGetText("StrongholdTeamTitle", teamId)
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local gridList = self.MemberGridList
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local requireTeamMemberNum = XStrongholdConfigs.GetGroupRequireTeamMemberNum(groupId, teamId)
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for memberIndex = 1, requireTeamMemberNum do
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local grid = gridList[memberIndex]
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if not grid then
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local go = CSUnityEngineObjectInstantiate(self.GridTeamMember, self.PanelRole)
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local clickCb = function(paramGrid, paramMemberIndex)
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self.MemberClickCb(paramGrid, paramMemberIndex, self.TeamId)
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end
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grid = XUiGridQuickDeployMember.New(go, clickCb)
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gridList[memberIndex] = grid
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end
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grid:Refresh(teamList, teamId, memberIndex)
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local captainPos = team:GetCaptainPos()
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grid:RefreshCaptainPos(captainPos)
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--蓝色放到第一位
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if memberIndex == 2 then
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grid.Transform:SetAsFirstSibling()
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end
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grid.GameObject:SetActiveEx(true)
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end
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for index, tabBtn in pairs(self.TabGroup) do
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tabBtn.gameObject:SetActiveEx(index <= requireTeamMemberNum)
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end
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local firstFightPos = team:GetFirstPos()
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self.PanelTabFirst:SelectIndex(firstFightPos)
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for index, tabBtn in pairs(self.TabGroupCT) do
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tabBtn.gameObject:SetActiveEx(index <= requireTeamMemberNum)
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end
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local captainPos = team:GetCaptainPos()
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self.PanelTabCaptain:SelectIndex(captainPos)
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local isFinished = XDataCenter.StrongholdManager.IsGroupStageFinished(groupId, teamId)
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self.TagDis.gameObject:SetActiveEx(isFinished)
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end
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function XUiGridQuickDeployTeam:OnClickTabCallBack(firstFightPos)
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if self.SelectedIndex and self.SelectedIndex == firstFightPos then
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return
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end
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self.SelectedIndex = firstFightPos
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local team = self:GetTeam()
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team:SetFirstPos(firstFightPos)
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local gridList = self.MemberGridList
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local gridNum = #gridList
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for index = 1, gridNum do
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local grid = gridList[index]
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grid:RefreshFirstFightPos(firstFightPos)
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end
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end
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function XUiGridQuickDeployTeam:OnClickTabCallBackCT(captainPos)
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if self.SelectedIndexCT and self.SelectedIndexCT == captainPos then
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return
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end
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self.SelectedIndexCT = captainPos
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local team = self:GetTeam()
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team:SetCaptainPos(captainPos)
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local gridList = self.MemberGridList
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local gridNum = #gridList
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for index = 1, gridNum do
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local grid = gridList[index]
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grid:RefreshCaptainPos(captainPos)
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end
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end
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function XUiGridQuickDeployTeam:GetTeam()
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return self.TeamList[self.TeamId]
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end
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return XUiGridQuickDeployTeam |