PGRData/Script/matrix/xui/xuishop/XUiGridShop.lua

508 lines
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15 KiB
Lua

XUiGridShop = XClass(nil, "XUiGridShop")
local Application = CS.UnityEngine.Application
local Platform = Application.platform
local RuntimePlatform = CS.UnityEngine.RuntimePlatform
function XUiGridShop:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self:InitAutoScript()
self.PanelPrice = {
self.PanelPrice1,
self.PanelPrice2,
self.PanelPrice3
}
self.Timer = nil
end
function XUiGridShop:Init(parent, rootUi)
self.Parent = parent
self.RootUi = rootUi or parent
self.Grid = XUiGridCommon.New(self.RootUi, self.GridCommon)
end
function XUiGridShop:OnRecycle()
self:RemoveTimer()
self:RemoveOnSaleTimer()
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiGridShop:InitAutoScript()
self.SpecialSoundMap = {}
self:AutoAddListener()
end
function XUiGridShop:GetAutoKey(uiNode, eventName)
if not uiNode then
return
end
return eventName .. uiNode:GetHashCode()
end
function XUiGridShop:RegisterListener(uiNode, eventName, func)
local key = self:GetAutoKey(uiNode, eventName)
if not key then
return
end
local listener = self.AutoCreateListeners[key]
if listener ~= nil then
uiNode[eventName]:RemoveListener(listener)
end
if func ~= nil then
if type(func) ~= "function" then
XLog.Error("XUiGridShop:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
listener = function(...)
XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key], eventName)
func(self, ...)
end
uiNode[eventName]:AddListener(listener)
self.AutoCreateListeners[key] = listener
end
end
function XUiGridShop:AutoAddListener()
self.AutoCreateListeners = {}
XUiHelper.RegisterClickEvent(self, self.BtnCondition, self.OnBtnConditionClick)
XUiHelper.RegisterClickEvent(self, self.BtnBuy, self.OnBtnBuyClick)
end
-- auto
function XUiGridShop:OnBtnConditionClick()
if self.ConditionDesc then
XUiManager.TipError(self.ConditionDesc)
end
end
function XUiGridShop:GetIsCanBuy()
local currentTime = XTime.GetServerNowTimestamp()
if currentTime >= self.Data.OnSaleTime then
if self.Data.SelloutTime <= 0 then
return true
end
return currentTime <= self.Data.SelloutTime
end
return false
end
function XUiGridShop:OnBtnBuyClick()
local isCanBuy = self:GetIsCanBuy()
if not self.IsShopLock and isCanBuy then
self.Parent:UpdateBuy(
self.Data,
function()
self:RefreshHave()
self:RefreshSellOut()
self:RefreshCondition()
self:RefreshOnSales()
self:RefreshPrice()
self:RefreshBuyCount()
end
)
else
if self.ShopLockDecs and self.IsShopLock then
XUiManager.TipError(self.ShopLockDecs)
return
end
if self.ShopOnSaleLockDecs and not isCanBuy then
XUiManager.TipError(self.ShopOnSaleLockDecs)
return
end
end
end
function XUiGridShop:UpdateData(data, shopItemTextColor)
self.Data = data
self.ShopItemTextColor = shopItemTextColor
self:RefreshHave()
self:RefreshSellOut()
self:RefreshCondition()
self:RefreshCommon()
self:RefreshOnSales()
self:RefreshPrice()
self:RemoveTimer()
self:RemoveOnSaleTimer()
self:RefreshBuyCount()
-- 全部隐藏,如果<开售时间显示开售时间,如果>=开售时间,显示结束时间
self:HideAllTimeGos()
-- 未到开售时间
if XTime.GetServerNowTimestamp() < self.Data.OnSaleTime then
-- 刷新销售开启时间
self:RefreshOnSaleTime(self.Data.OnSaleTime)
else
-- 刷新销售结束时间
self:RefreshTimer(self.Data.SelloutTime)
end
end
function XUiGridShop:RefreshBuyCount()
if not self.ImgLimitLable then
return
end
if not self.TxtLimitLable then
return
end
if self.Data.BuyTimesLimit <= 0 then
self.TxtLimitLable.gameObject:SetActiveEx(false)
self.ImgLimitLable.gameObject:SetActiveEx(false)
else
local buynumber = self.Data.BuyTimesLimit - self.Data.TotalBuyTimes
local limitLabel = XShopConfigs.GetBuyLimitLabel(self.Data.AutoResetClockId)
local text = string.format(limitLabel, buynumber)
self.TxtLimitLable.text = text
self.TxtLimitLable.gameObject:SetActiveEx(true)
self.ImgLimitLable.gameObject:SetActiveEx(true)
end
end
function XUiGridShop:RefreshCondition()
if not self.BtnCondition then
return
end
self.BtnCondition.gameObject:SetActiveEx(false)
self.ConditionDesc = nil
local conditionIds = self.Data.ConditionIds
if not conditionIds or #conditionIds <= 0 then
return
end
for _, id in pairs(conditionIds) do
local ret, desc = XConditionManager.CheckCondition(id)
if not ret then
self.BtnCondition.gameObject:SetActiveEx(true)
self.ImgSellOut.gameObject:SetActiveEx(false)
self.ConditionDesc = desc
return
end
end
end
function XUiGridShop:RefreshSellOut()
if not self.ImgSellOut then
return
end
if self.Data.BuyTimesLimit <= 0 then
self.ImgSellOut.gameObject:SetActiveEx(false)
else
if self.Data.TotalBuyTimes >= self.Data.BuyTimesLimit then
self.ImgSellOut.gameObject:SetActiveEx(true)
else
self.ImgSellOut.gameObject:SetActiveEx(false)
end
end
end
function XUiGridShop:RefreshHave()
if not self.ImgHave then
return
end
self.ImgHave.gameObject:SetActiveEx(false)
local conditionIds = self.Data.ConditionIds
if not conditionIds or #conditionIds <= 0 then
return
end
for _, id in pairs(conditionIds) do
local ret, desc = XConditionManager.CheckCondition(id)
if ret and self.Data.TotalBuyTimes < self.Data.BuyTimesLimit then
self.ImgHave.gameObject:SetActiveEx(true)
return
end
end
end
function XUiGridShop:RemoveTimer()
if self.Timer then
XScheduleManager.UnSchedule(self.Timer)
self.Timer = nil
end
end
function XUiGridShop:RemoveOnSaleTimer()
if self.OnSaleTimer then
XScheduleManager.UnSchedule(self.OnSaleTimer)
self.OnSaleTimer = nil
end
end
function XUiGridShop:RefreshCommon()
if self.RImgType then
self.RImgType.gameObject:SetActiveEx(false)
end
self.Grid:Refresh(self.Data.RewardGoods, nil, true)
end
function XUiGridShop:RefreshPrice()
local panelCount = #self.PanelPrice
for i = 1, panelCount do
self.PanelPrice[i].gameObject:SetActiveEx(false)
end
local index = 1
if self.Data.PayKeySuffix then
if self.PanelCountTxts and self.PanelCountTxts:Exist() then
self.PanelCountTxts.gameObject:SetActiveEx(false)
end
if self.TxtYuan and self.TxtYuan:Exist() then
self.TxtYuan.gameObject:SetActiveEx(true)
self.TxtYuan.text = self:GetPayAmount()
end
return
else
if self.PanelCountTxts and self.PanelCountTxts:Exist() then
self.PanelCountTxts.gameObject:SetActiveEx(true)
end
if self.TxtYuan and self.TxtYuan:Exist() then
self.TxtYuan.gameObject:SetActiveEx(false)
end
end
for _, count in pairs(self.Data.ConsumeList) do
if index > panelCount then
return
end
if self["TxtOldPrice" .. index] then
if self.Sales == 100 then
self["TxtOldPrice" .. index].gameObject:SetActiveEx(false)
else
self["TxtOldPrice" .. index].text = count.Count
self["TxtOldPrice" .. index].gameObject:SetActiveEx(true)
end
end
if self["RImgPrice" .. index] and self["RImgPrice" .. index]:Exist() then
local icon = XDataCenter.ItemManager.GetItemIcon(count.Id)
if icon ~= nil then
self["RImgPrice" .. index]:SetRawImage(icon)
end
end
if self["TxtNewPrice" .. index] then
local needCount = math.floor(count.Count * self.Sales / 100)
self["TxtNewPrice" .. index].text = needCount
local itemCount = XDataCenter.ItemManager.GetCount(count.Id)
if itemCount < needCount then
if not self.ShopItemTextColor then
self["TxtNewPrice" .. index].color = CS.UnityEngine.Color(1, 0, 0)
else
self["TxtNewPrice" .. index].color = XUiHelper.Hexcolor2Color(self.ShopItemTextColor.CanNotBuyColor)
end
else
if not self.ShopItemTextColor then
self["TxtNewPrice" .. index].color = CS.UnityEngine.Color(0, 0, 0)
else
self["TxtNewPrice" .. index].color = XUiHelper.Hexcolor2Color(self.ShopItemTextColor.CanBuyColor)
end
end
end
self.PanelPrice[index].gameObject:SetActiveEx(true)
index = index + 1
end
end
function XUiGridShop:RefreshOnSales()
self.OnSales = {}
self.OnSalesLongTest = {}
XTool.LoopMap(
self.Data.OnSales,
function(k, sales)
self.OnSales[k] = sales
table.insert(self.OnSalesLongTest, sales)
end
)
self.Sales = 100
if #self.OnSalesLongTest ~= 0 then
local sortedKeys = {}
for k, _ in pairs(self.OnSales) do
table.insert(sortedKeys, k)
end
table.sort(sortedKeys)
for i = 1, #sortedKeys do
if self.Data.TotalBuyTimes >= sortedKeys[i] - 1 then
self.Sales = self.OnSales[sortedKeys[i]]
end
end
end
self:RefreshPanelSale()
end
function XUiGridShop:RefreshPanelSale()
local hideSales = false
if self.TxtSaleRate then
if self.Data.Tags == XShopManager.ShopTags.DisCount then
if self.Sales < 100 then
self.TxtSaleRate.text = CS.XTextManager.GetText("Snap", 100 - self.Sales)
else
hideSales = true
end
end
if self.Data.Tags == XShopManager.ShopTags.TimeLimit then
self.TxtSaleRate.text = CS.XTextManager.GetText("TimeLimit")
end
if self.Data.Tags == XShopManager.ShopTags.Recommend then
self.TxtSaleRate.text = CS.XTextManager.GetText("Recommend")
end
if self.Data.Tags == XShopManager.ShopTags.HotSale then
self.TxtSaleRate.text = CS.XTextManager.GetText("HotSell")
end
if self.Data.Tags == XShopManager.ShopTags.Not or hideSales then
self.TxtSaleRate.gameObject:SetActiveEx(false)
self.TxtSaleRate.gameObject.transform.parent.gameObject:SetActiveEx(false)
else
self.TxtSaleRate.gameObject:SetActiveEx(true)
self.TxtSaleRate.gameObject.transform.parent.gameObject:SetActiveEx(true)
end
end
end
function XUiGridShop:RefreshTimer(time)
if XTool.UObjIsNil(self.ImgLeftTime) then
return
end
if XTool.UObjIsNil(self.TxtLeftTime) then
return
end
if time <= 0 then
self.TxtLeftTime.gameObject:SetActiveEx(false)
self.ImgLeftTime.gameObject:SetActiveEx(false)
return
end
self.TxtLeftTime.gameObject:SetActiveEx(true)
self.ImgLeftTime.gameObject:SetActiveEx(true)
local leftTime = XShopManager.GetLeftTime(time)
self.ShopOnSaleLockDecs = CS.XTextManager.GetText("ActivityBriefShopOnSaleLock")
if self.ImgLock then
self.ImgLock.gameObject:SetActiveEx(true)
end
local func = function()
leftTime = leftTime > 0 and leftTime or 0
local dataTime = XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.SHOP)
if self.TxtLeftTime then
self.TxtLeftTime.text = CS.XTextManager.GetText("TimeSoldOut", dataTime)
end
if leftTime <= 0 then
self:RemoveTimer()
if self.ImgSellOut then
self.ImgSellOut.gameObject:SetActiveEx(true)
end
if self.ImgLock then
self.ImgLock.gameObject:SetActiveEx(false)
end
-- self.IsShopOnSaleLock = true
-- else
-- self.IsShopOnSaleLock = false
end
end
func()
self.Timer =
XScheduleManager.ScheduleForever(
function()
leftTime = leftTime - 1
func()
end,
1000
)
end
function XUiGridShop:RefreshOnSaleTime(time)
if not self.TxtOnSaleTime then
return
end
if time <= 0 then
self.TxtOnSaleTime.gameObject:SetActiveEx(false)
if not XTool.UObjIsNil(self.ImgLeftTime) then
self.ImgLeftTime.gameObject:SetActiveEx(false)
end
return
end
if not XTool.UObjIsNil(self.ImgLeftTime) then
self.ImgLeftTime.gameObject:SetActiveEx(true)
end
self.TxtOnSaleTime.gameObject:SetActiveEx(true)
self.ShopOnSaleLockDecs = CS.XTextManager.GetText("ActivityBriefShopOnSaleLock")
local SaleTime = XShopManager.GetLeftTime(time)
local func = function()
SaleTime = SaleTime > 0 and SaleTime or 0
local dataTime = XUiHelper.GetTime(SaleTime, XUiHelper.TimeFormatType.ACTIVITY)
if self.TxtOnSaleTime then
self.TxtOnSaleTime.text = CS.XTextManager.GetText("TimeOnSale", dataTime)
end
if SaleTime <= 0 then
self:RemoveOnSaleTimer()
if self.TxtOnSaleTime then
self.TxtOnSaleTime.gameObject:SetActiveEx(false)
end
if not XTool.UObjIsNil(self.ImgLeftTime) then
self.ImgLeftTime.gameObject:SetActiveEx(false)
end
-- self.IsShopOnSaleLock = false
-- else
-- self.IsShopOnSaleLock = true
end
end
func()
self.OnSaleTimer =
XScheduleManager.ScheduleForever(
function()
SaleTime = SaleTime - 1
func()
end,
1000
)
end
function XUiGridShop:HideAllTimeGos()
if self.TxtLeftTime then
self.TxtLeftTime.gameObject:SetActiveEx(false)
end
if self.TxtOnSaleTime then
self.TxtOnSaleTime.gameObject:SetActiveEx(false)
end
end
function XUiGridShop:RefreshShowLock()
local isLock = self.ConditionDesc ~= nil
if self.ImgLock then
self.ImgLock.gameObject:SetActiveEx(isLock)
end
if self.TxtLock then
if isLock then
self.TxtLock.text = self.ConditionDesc
self.TxtLock.gameObject:SetActiveEx(true)
else
self.TxtLock.gameObject:SetActiveEx(false)
end
end
end
function XUiGridShop:GetPayAmount()
local key = XPayConfigs.GetProductKey(self.Data.PayKeySuffix)
local payConfig = XPayConfigs.GetPayTemplate(key)
return payConfig and payConfig.Amount or 0
end