PGRData/Script/matrix/xui/xuisettlewin/XUiPanelSettleWinPokemon.lua

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2.4 KiB
Lua

local XUiGridPokemonMonster = require("XUi/XUiPokemon/XUiMonster/XUiGridPokemonMonster")
local XUiPanelExpBar = require("XUi/XUiSettleWinMainLine/XUiPanelExpBar")
local ipairs = ipairs
local CSUnityEngineObjectInstantiate = CS.UnityEngine.Object.Instantiate
local XUiPanelSettleWinPokemon = XClass(nil, "XUiPanelSettleWinPokemon")
function XUiPanelSettleWinPokemon:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.MonsterGrids = {}
XTool.InitUiObject(self)
self.GridMonster.gameObject:SetActiveEx(false)
end
function XUiPanelSettleWinPokemon:Refresh(data)
self.Data = data
self:UpdateMonsters()
self:UpdatePlayerInfo()
end
function XUiPanelSettleWinPokemon:UpdateMonsters()
local monsterCount = 0
local monsterIds = XDataCenter.PokemonManager.GetTeamMonsterIds()
for _, monsterId in ipairs(monsterIds) do
if monsterId > 0 then
monsterCount = monsterCount + 1
local grid = self.MonsterGrids[monsterCount]
if not grid then
local ui = CSUnityEngineObjectInstantiate(self.GridMonster, self.PanelMonsterContent)
grid = XUiGridPokemonMonster.New(ui)
self.MonsterGrids[monsterCount] = grid
end
grid:Refresh(monsterId)
grid.GameObject:SetActiveEx(true)
end
end
for index = monsterCount + 1, #self.MonsterGrids do
local grid = self.MonsterGrids[index]
if grid then
grid.GameObject:SetActiveEx(false)
end
end
end
-- 玩家经验
function XUiPanelSettleWinPokemon:UpdatePlayerInfo()
local data = self.Data
if XTool.IsTableEmpty(data) then return end
local lastLevel = data.RoleLevel
local lastExp = data.RoleExp
local lastMaxExp = XPlayerManager.GetMaxExp(lastLevel, XPlayer.IsHonorLevelOpen())
local curLevel = XPlayer.GetLevelOrHonorLevel()
local curExp = XPlayer.Exp
local curMaxExp = XPlayerManager.GetMaxExp(curLevel, XPlayer.IsHonorLevelOpen())
local txtLevelName = XPlayer.IsHonorLevelOpen() and CS.XTextManager.GetText("HonorLevel") or nil
local stageCfg = XDataCenter.FubenManager.GetStageCfg(data.StageId)
local addExp = stageCfg.TeamExp
self.PlayerExpBar = self.PlayerExpBar or XUiPanelExpBar.New(self.PanelPlayerExpBar)
self.PlayerExpBar:LetsRoll(lastLevel, lastExp, lastMaxExp, curLevel, curExp, curMaxExp, addExp, txtLevelName)
end
return XUiPanelSettleWinPokemon