151 lines
No EOL
4.5 KiB
Lua
151 lines
No EOL
4.5 KiB
Lua
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local XUiGridPresetMainSkill = XClass(nil, "XUiGridPresetMainSkill")
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local GridState = {
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Normal = 1,
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Select = 2,
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Locked = 3
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}
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function XUiGridPresetMainSkill:Ctor(ui, onSelect, goSkillInfo)
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XTool.InitUiObjectByUi(self, ui)
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self.NormalPanel = {}
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self.SelectPanel = {}
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self.LockedPanel = {}
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self.State = GridState.Normal
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self.OnSelect = onSelect
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self.GoSkillInfo = goSkillInfo
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XTool.InitUiObjectByUi(self.NormalPanel, self.Normal)
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XTool.InitUiObjectByUi(self.SelectPanel, self.Select)
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XTool.InitUiObjectByUi(self.LockedPanel, self.Lock)
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self:AddListener()
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end
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function XUiGridPresetMainSkill:AddListener()
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local selectFunc = function()
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if self.OnSelect then
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self.OnSelect(self.SkillGroup)
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end
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end
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self.BtnSelect.CallBack = selectFunc
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self.BtnSelect2.CallBack = selectFunc
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self.BtnDetail.CallBack = function()
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if self.GoSkillInfo then
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self.GoSkillInfo(self.SkillGroup)
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end
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end
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end
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function XUiGridPresetMainSkill:Refresh(skillGroup, isSelect, characterId)
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self.SkillGroup = skillGroup
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self.CharacterId = characterId
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if not skillGroup then return end
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if isSelect then
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self:RefreshProperty(GridState.Select)
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else
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local state = skillGroup:GetIsLock() and GridState.Locked or GridState.Normal
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self:RefreshProperty(state)
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end
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end
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function XUiGridPresetMainSkill:RefreshProperty(state)
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self.State = state
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local isNormal = state == GridState.Normal
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local isSelect = state == GridState.Select
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local isLocked = state == GridState.Locked
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self.Normal.gameObject:SetActiveEx(isNormal)
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self.Select.gameObject:SetActiveEx(isSelect)
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self.Lock.gameObject:SetActiveEx(isLocked)
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local activeSkillId = XDataCenter.PartnerManager.SwitchMainActiveSkillId(self.SkillGroup, self.CharacterId)
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local panel = {}
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if isNormal then
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panel = self.NormalPanel
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panel.TxtContent.text = self.SkillGroup:GetSkillDesc(activeSkillId)
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elseif isSelect then
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panel = self.SelectPanel
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panel.TxtContent.text = self.SkillGroup:GetSkillDesc(activeSkillId)
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elseif isLocked then
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panel = self.LockedPanel
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panel.TxtUnlock.text = self.SkillGroup:GetConditionDesc()
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end
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panel.RImgIcon:SetRawImage(self.SkillGroup:GetSkillIcon(activeSkillId))
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panel.TxtName.text = self.SkillGroup:GetSkillName(activeSkillId)
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panel.TxtLevel.text = CS.XTextManager.GetText("PartnerSkillLevelEN",self.SkillGroup:GetLevelStr())
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end
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--=========================================类分界线=========================================--
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local XUiPanelSkillSelect = XClass(nil, "XUiPanelSkillSelect")
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function XUiPanelSkillSelect:Ctor(ui, partner, partnerPrefab, funcDict)
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XTool.InitUiObjectByUi(self, ui)
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self.Partner = partner
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self.PartnerPrefab = partnerPrefab
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for funcName, func in pairs(funcDict or {}) do
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self[funcName] = func
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end
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self.CharacterId = self.PartnerPrefab:GetCharacterId(partner:GetId())
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self:InitPanel()
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self:InitDynamicTable()
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end
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function XUiPanelSkillSelect:InitPanel()
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self.TxtName.transform.parent.gameObject:SetActiveEx(false)
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end
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function XUiPanelSkillSelect:InitDynamicTable()
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self.DynamicTable = XDynamicTableNormal.New(self.PanelSkillOptionGroup)
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self.DynamicTable:SetProxy(XUiGridPresetMainSkill, handler(self, self.OnSelectCallback), self.GoSkillInfoPanel)
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self.DynamicTable:SetDelegate(self)
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self.GridSkillOption.gameObject:SetActiveEx(false)
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end
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function XUiPanelSkillSelect:Refresh()
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self.SkillList = self.Partner:GetMainSkillGroupList()
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self.DynamicTable:SetDataSource(self.SkillList)
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self.DynamicTable:ReloadDataSync()
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end
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function XUiPanelSkillSelect:OnDynamicTableEvent(evt, index, grid)
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if evt == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local group = self.SkillList[index]
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grid:Refresh(group, self:IsSelect(group), self.CharacterId)
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end
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end
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function XUiPanelSkillSelect:IsSelect(group)
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local isSelect = false
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if self.GetCurrentGroup and group then
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local curGroup = self.GetCurrentGroup()
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isSelect = curGroup and curGroup:GetId() == group:GetId() or false
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end
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return isSelect
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end
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function XUiPanelSkillSelect:OnSelectCallback(group)
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if not group then return end
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if group:GetIsLock() then
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XUiManager.TipMsg(group:GetConditionDesc())
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return
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end
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self.SetCurrentGroup(group)
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self:Refresh()
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end
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return XUiPanelSkillSelect |