PGRData/Script/matrix/xui/xuionlineloading/XUiPanelOnLineLoadingDetail.lua

132 lines
No EOL
3.8 KiB
Lua

XUiPanelOnLineLoadingDetail = XClass(nil, "XUiPanelOnLineLoadingDetail")
function XUiPanelOnLineLoadingDetail:Ctor(ui, rootUi)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
self:InitAutoScript()
self.ItemsPool = {}
self.LeftItem = nil
self.CenterItem = nil
self.RightItem = nil
self:Init()
end
function XUiPanelOnLineLoadingDetail:Init()
self:InitializationView()
self:InitData()
self:SetActive(true)
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiPanelOnLineLoadingDetail:InitAutoScript()
self:AutoInitUi()
self.SpecialSoundMap = {}
self:AutoAddListener()
end
function XUiPanelOnLineLoadingDetail:AutoInitUi()
self.PanelOnLineLoadingDetailItem = self.Transform:Find("PanelOnLineLoadingDetailItem")
end
function XUiPanelOnLineLoadingDetail:GetAutoKey(uiNode, eventName)
if not uiNode then return end
return eventName .. uiNode:GetHashCode()
end
function XUiPanelOnLineLoadingDetail:RegisterListener(uiNode, eventName, func)
local key = self:GetAutoKey(uiNode, eventName)
if not key then return end
local listener = self.AutoCreateListeners[key]
if listener ~= nil then
uiNode[eventName]:RemoveListener(listener)
end
if func ~= nil then
if type(func) ~= "function" then
XLog.Error("XUiPanelOnLineLoadingDetail:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
listener = function(...)
XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key], eventName)
func(self, ...)
end
uiNode[eventName]:AddListener(listener)
self.AutoCreateListeners[key] = listener
end
end
function XUiPanelOnLineLoadingDetail:AutoAddListener()
self.AutoCreateListeners = {}
end
-- auto
function XUiPanelOnLineLoadingDetail:InitializationView()--初始化界面
for i = 1, XDataCenter.RoomManager.IndexType.Max do
local item
if i <= #self.ItemsPool then
item = self.ItemsPool[i]
else
local go = i == 1
and self.PanelOnLineLoadingDetailItem.gameObject
or CS.UnityEngine.GameObject.Instantiate(self.PanelOnLineLoadingDetailItem.gameObject)
if go then
go.transform:SetParent(self.PanelOnLineLoadingDetailItem.transform.parent, false)
end
item = self:CreateDetailItem(go, self.RootUi, self)
table.insert(self.ItemsPool, item)
end
if i == 1 then
self.LeftItem = item
elseif i == 2 then
self.CenterItem = item
elseif i == 3 then
self.RightItem = item
end
item:Refresh(nil)
end
end
function XUiPanelOnLineLoadingDetail:InitData()
if XDataCenter.RoomManager.RoomData == nil then
return
end
local left = false
XTool.LoopCollection(XDataCenter.RoomManager.RoomData.PlayerDataList, function(data)
if data.Id == XPlayer.Id then--自己
self.CenterItem:Refresh(data)
elseif not left then
self.LeftItem:Refresh(data)
left = true
else
self.RightItem:Refresh(data)
end
end)
end
function XUiPanelOnLineLoadingDetail:SetActive(actived)
if self.GameObject then
self.GameObject.gameObject:SetActive(actived)
end
end
function XUiPanelOnLineLoadingDetail:RefreshLoadProcess(playerId, progress)--更新玩家进度
for _, v in pairs(self.ItemsPool) do
if v.Data ~= nil and v.Data.Id == playerId then
v:UpdateProgress(progress)
end
end
end
function XUiPanelOnLineLoadingDetail:OnClose()
-- body
end
function XUiPanelOnLineLoadingDetail:CreateDetailItem(...)
return XUiPanelOnLineLoadingDetailItem.New(...)
end
return XUiPanelOnLineLoadingDetail