PGRData/Script/matrix/xui/xuiobtain/XUiObtain.lua

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local XUiObtain = XLuaUiManager.Register(XLuaUi, "UiObtain")
-- auto
-- Automatic generation of code, forbid to edit
function XUiObtain:InitAutoScript()
self:AutoInitUi()
self.SpecialSoundMap = {}
self:AutoAddListener()
end
function XUiObtain:AutoInitUi()
self.ScrView = self.Transform:Find("SafeAreaContentPane/ScrView"):GetComponent("ScrollRect")
self.PanelContent = self.Transform:Find("SafeAreaContentPane/ScrView/Viewport/PanelContent")
self.GridCommon = self.Transform:Find("SafeAreaContentPane/ScrView/Viewport/PanelContent/GridCommon")
self.BtnBack = self.Transform:Find("SafeAreaContentPane/BtnBack"):GetComponent("Button")
self.TxtTitle = self.Transform:Find("SafeAreaContentPane/GameObject/TxtTitle1"):GetComponent("Text")
self.BtnCancel = self.Transform:Find("SafeAreaContentPane/BtnCancel"):GetComponent("Button")
self.BtnSure = self.Transform:Find("SafeAreaContentPane/BtnSure"):GetComponent("Button")
end
function XUiObtain:GetAutoKey(uiNode, eventName)
if not uiNode then
return
end
return eventName .. uiNode:GetHashCode()
end
function XUiObtain:AutoAddListener()
self.AutoCreateListeners = {}
self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
self:RegisterClickEvent(self.BtnCancel, self.OnBtnCancelClick)
self:RegisterClickEvent(self.BtnSure, self.OnBtnSureClick)
end
-- auto
--初始化音效
function XUiObtain:InitBtnSound()
self.SpecialSoundMap[self:GetAutoKey(self.BtnBack, "onClick")] = XSoundManager.UiBasicsMusic.Return
self.SpecialSoundMap[self:GetAutoKey(self.BtnCancel, "onClick")] = XSoundManager.UiBasicsMusic.Return
self.SpecialSoundMap[self:GetAutoKey(self.BtnSure, "onClick")] = XSoundManager.UiBasicsMusic.Confirm
end
function XUiObtain:OnBtnCancelClick()
self:Close()
if self.CancelCallback then
self.CancelCallback()
end
self:CheckItemOverLimit()
end
function XUiObtain:OnBtnSureClick()
self:Close()
if self.OkCallback then
self.OkCallback()
end
self:CheckItemOverLimit()
end
function XUiObtain:OnBtnBackClick()
self:Close()
if self.CancelCallback then
self.CancelCallback()
end
self:CheckItemOverLimit()
end
function XUiObtain:CheckItemOverLimit()
--XUiManager.TipMsg(CS.XTextManager.GetText("ItemOverLimit"))
end
function XUiObtain:OnAwake()
self:InitAutoScript()
self:InitBtnSound()
end
--horizontalNormalizedPosition水平滚动位置以 0 到 1 之间的值表示0 表示位于左侧
function XUiObtain:OnStart(rewardGoodsList, title, closeCb, sureCb, horizontalNormalizedPosition)
self.Items = {}
self.GridCommon.gameObject:SetActive(false)
self.CancelBtnPosX = self.BtnCancel.transform.localPosition.x
self.SureBtnPosX = self.BtnSure.transform.localPosition.x
if title then
self.TxtTitle.text = title
end
self.OkCallback = sureCb
self.CancelCallback = closeCb
self:Refresh(rewardGoodsList, horizontalNormalizedPosition)
self:Layout()
self:CheckIsTimelimitGood(rewardGoodsList)
self:PlayAnimation("AniObtain")
end
function XUiObtain:OnEnable()
CS.XAudioManager.PlaySound(XSoundManager.UiBasicsMusic.Common_UiObtain)
end
function XUiObtain:Layout()
self.BtnSure.gameObject:SetActive(false)
self.BtnCancel.gameObject:SetActive(false)
local CancelBtnPosY = self.BtnCancel.transform.localPosition.y
local SureBtnPosY = self.BtnSure.transform.localPosition.y
if self.OkCallback and self.CancelCallback then
self.BtnSure.gameObject:SetActive(true)
self.BtnCancel.gameObject:SetActive(true)
self.BtnCancel.transform.localPosition = CS.UnityEngine.Vector3(self.CancelBtnPosX, CancelBtnPosY, 0)
self.BtnSure.transform.localPosition = CS.UnityEngine.Vector3(self.SureBtnPosX, SureBtnPosY, 0)
elseif self.OkCallback then
self.BtnSure.gameObject:SetActive(true)
self.BtnSure.transform.localPosition = CS.UnityEngine.Vector3(0, SureBtnPosY, 0)
elseif self.CancelCallback then
self.BtnCancel.gameObject:SetActive(true)
self.BtnCancel.transform.localPosition = CS.UnityEngine.Vector3(0, CancelBtnPosY, 0)
end
end
function XUiObtain:Refresh(rewardGoodsList, horizontalNormalizedPosition)
rewardGoodsList = XRewardManager.MergeAndSortRewardGoodsList(rewardGoodsList)
XUiHelper.CreateTemplates(self, self.Items, rewardGoodsList, XUiGridCommon.New, self.GridCommon, self.PanelContent, function(grid, data)
grid:Refresh(data, nil, nil, false)
if data.RewardType == XRewardManager.XRewardType.Nameplate then
if grid.PanelNamePlate then -- 特殊处理尺寸
grid.PanelNamePlate.Transform.localScale = CS.UnityEngine.Vector3(1.6, 1.6, 1.6);
end
end
end)
if horizontalNormalizedPosition then
self.ScrView.horizontalNormalizedPosition = horizontalNormalizedPosition
end
end
function XUiObtain:CheckIsTimelimitGood(rewardGoodsList)
for _, good in pairs(rewardGoodsList) do
if XArrangeConfigs.GetType(good.TemplateId) == XArrangeConfigs.Types.Item then -- 是道具
local itemData = XDataCenter.ItemManager.GetItemTemplate(good.TemplateId)
if itemData.SubTypeParams[1] and XArrangeConfigs.GetType(itemData.SubTypeParams[1]) == XArrangeConfigs.Types.WeaponFashion then -- 对应武器涂装
if itemData.SubTypeParams[2] and itemData.SubTypeParams[2] > 0 then
XUiManager.TipMsg(CS.XTextManager.GetText("WeaponFashionLimitGetInBag", itemData.Name,XUiHelper.GetTime(itemData.SubTypeParams[2], XUiHelper.TimeFormatType.ACTIVITY)))
break
end
end
end
end
end
function XUiObtain:Close()
self:EmitSignal("Close")
self.Super.Close(self)
end