PGRData/Script/matrix/xui/xuinewchar/XUiTutoriaBattleRoleRoom.lua

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2.4 KiB
Lua

local XUiBattleRoleRoomDefaultProxy = require("XUi/XUiNewRoomSingle/XUiBattleRoleRoomDefaultProxy")
local XUiTutoriaBattleRoleRoom = XClass(XUiBattleRoleRoomDefaultProxy, "XUiTutoriaBattleRoleRoom")
function XUiTutoriaBattleRoleRoom:Ctor(team, stageId)
self.StageId = stageId
end
function XUiTutoriaBattleRoleRoom:OnNotify(evt, ...)
if evt == XEventId.EVENT_ACTIVITY_ON_RESET then
XLuaUiManager.RunMain()
XUiManager.TipMsg(XUiHelper.GetText("ActivityMainLineEnd"))
end
end
function XUiTutoriaBattleRoleRoom:GetRoleDetailProxy()
return {
GetEntities = function(proxy, characterType)
local robotIds = XDataCenter.FubenNewCharActivityManager.GetCharacterList(self.StageId)
return XEntityHelper.GetEntityByIds(XDataCenter.CharacterManager.GetRobotAndCharacterIdList(robotIds, characterType))
end,
SortEntitiesWithTeam = function(proxy, team, entities, sortTagType)
table.sort(entities, function(entityA, entityB)
local _, posA = team:GetEntityIdIsInTeam(entityA:GetId())
local _, posB = team:GetEntityIdIsInTeam(entityB:GetId())
local teamWeightA = posA ~= -1 and (10 - posA) * 1000000 or 0
local teamWeightB = posB ~= -1 and (10 - posB) * 1000000 or 0
teamWeightA = teamWeightA + (XEntityHelper.GetIsRobot(entityA:GetId()) and 2000000 or 0)
teamWeightB = teamWeightB + (XEntityHelper.GetIsRobot(entityB:GetId()) and 2000000 or 0)
teamWeightA = teamWeightA + proxy:GetCharacterViewModelByEntityId(entityA:GetId()):GetAbility()
teamWeightB = teamWeightB + proxy:GetCharacterViewModelByEntityId(entityB:GetId()):GetAbility()
if teamWeightA == teamWeightB then
return entityA:GetId() > entityB:GetId()
else
return teamWeightA > teamWeightB
end
end)
return entities
end,
GetDefaultCharacterType = function (proxy)
local defaultCharacterType = XFubenNewCharConfig:GetTryCharacterCharacterType(self.StageId)
return XTool.IsNumberValid(defaultCharacterType) and defaultCharacterType or XCharacterConfigs.CharacterType.Normal
end
}
end
function XUiTutoriaBattleRoleRoom:AOPRefreshFightControlStateBefore(rootUi)
return true
end
return XUiTutoriaBattleRoleRoom