PGRData/Script/matrix/xui/xuimoneyreward/XUiPanelTask.lua

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Lua
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XUiPanelTask = XClass(nil, "XUiPanelTask")
function XUiPanelTask:Ctor(ui, parent, index)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.Parent = parent
self.Index = index
self.GridList = {}
XTool.InitUiObject(self)
self:InitAutoScript()
self.GridCommon.gameObject:SetActive(false)
end
function XUiPanelTask:SetupContent(taskData)
self.PanelNone.gameObject:SetActive(false)
self.PanelDone.gameObject:SetActive(false)
self.PanelTask.gameObject:SetActive(false)
self.BountyTask = taskData
if self.BountyTask ~= nil then
self:SetupTask()
else
self.PanelNone.gameObject:SetActive(true)
end
end
--设置任务数据
function XUiPanelTask:SetupTask()
if not self.BountyTask then
return
end
self.BtnGet.gameObject:SetActive(false)
self.BtnGo.gameObject:SetActive(false)
self.PanelTask.gameObject:SetActive(true)
--根据状态显示按钮状态
if self.BountyTask.Status == XDataCenter.BountyTaskManager.BountyTaskStatus.AcceptReward then
self.PanelDone.gameObject:SetActive(true)
elseif self.BountyTask.Status == XDataCenter.BountyTaskManager.BountyTaskStatus.Complete then
self.BtnGet.gameObject:SetActive(true)
else
self.BtnGo.gameObject:SetActive(true)
end
local taskConfig = XDataCenter.BountyTaskManager.GetBountyTaskConfig(self.BountyTask.Id)
if not taskConfig then
local path = XBountyTaskConfigs.GetBountyTaskPath()
XLog.ErrorTableDataNotFound("XUiPanelTaskCard:SetupTaskCard", "taskConfig", path, "Id", tostring(self.BountyTask.Id))
return
end
self.DifficultStageCfg = XDataCenter.BountyTaskManager.GetBountyTaskDifficultStageConfig(self.BountyTask.DifficultStageId)
self.TxtLevel.text = self.DifficultStageCfg.Name
--self.Parent:SetUiSprite(self.ImgPic, taskConfig.RoleIcon)
self.RImgPic:SetRawImage(taskConfig.RoleIcon)
self.Parent:SetUiSprite(self.ImgQuality, taskConfig.DifficultLevelIcon, function()
self.ImgQuality:SetNativeSize()
end)
self:SetupReward(self.BountyTask.RewardId)
end
--设置奖励
function XUiPanelTask:SetupReward(rewardId)
local rewards = XRewardManager.GetRewardList(rewardId)
if not rewards then
return
end
--显示的奖励
local start = 0
if rewards then
for i, item in ipairs(rewards) do
start = i
local grid
if self.GridList[i] then
grid = self.GridList[i]
else
local ui = CS.UnityEngine.Object.Instantiate(self.GridCommon)
grid = XUiGridCommon.New(self.Parent, ui)
grid.Transform:SetParent(self.PanelReward, false)
self.GridList[i] = grid
end
grid:Refresh(item)
grid.GameObject:SetActive(true)
end
end
for j = start + 1, #self.GridList do
self.GridList[j].GameObject:SetActive(false)
end
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiPanelTask:InitAutoScript()
self:AutoInitUi()
self:AutoAddListener()
end
function XUiPanelTask:AutoInitUi()
-- self.PanelDone = self.Transform:Find("PanelDone")
-- self.ImgDone = self.Transform:Find("PanelDone/ImgDone"):GetComponent("Image")
-- self.PanelTask = self.Transform:Find("PanelTask")
-- self.PanelHead = self.Transform:Find("PanelTask/PanelHead")
-- self.RImgPic = self.Transform:Find("PanelTask/PanelHead/RImgPic"):GetComponent("RawImage")
-- self.ImgQuality = self.Transform:Find("PanelTask/PanelHead/ImgQuality"):GetComponent("Image")
-- self.BtnClick = self.Transform:Find("PanelTask/PanelHead/BtnClick"):GetComponent("Button")
-- self.PanelReward = self.Transform:Find("PanelTask/PanelReward")
-- self.GridCommon = self.Transform:Find("PanelTask/PanelReward/GridCommon")
-- self.BtnGo = self.Transform:Find("PanelTask/BtnGo"):GetComponent("Button")
-- self.BtnGet = self.Transform:Find("PanelTask/BtnGet"):GetComponent("Button")
-- self.TxtLevel = self.Transform:Find("PanelTask/TxtLevel"):GetComponent("Text")
-- self.PanelNone = self.Transform:Find("PanelNone")
-- self.BtnSelectedTask = self.Transform:Find("PanelNone/BtnSelectedTask"):GetComponent("Button")
end
function XUiPanelTask:RegisterClickEvent(uiNode, func)
if func == nil then
XLog.Error("XUiPanelTask:RegisterClickEvent函数参数错误参数func不能为空")
return
end
if type(func) ~= "function" then
XLog.Error("XUiPanelTask:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
local listener = function(...)
func(self, ...)
end
CsXUiHelper.RegisterClickEvent(uiNode, listener)
end
function XUiPanelTask:AutoAddListener()
self:RegisterClickEvent(self.BtnClick, self.OnBtnClickClick)
self:RegisterClickEvent(self.BtnGo, self.OnBtnGoClick)
self:RegisterClickEvent(self.BtnGet, self.OnBtnGetClick)
self:RegisterClickEvent(self.BtnSelectedTask, self.OnBtnSelectedTaskClick)
end
-- auto
function XUiPanelTask:OnBtnClickAClick()
end
function XUiPanelTask:OnBtnSelectedTaskClick()
XDataCenter.BountyTaskManager.SetSelectIndex(self.Index)
XLuaUiManager.Open("UiMoneyRewardTask")
end
function XUiPanelTask:OnBtnClickClick()
XLuaUiManager.Open("UiMoneyRewardTaskCardTip", self.BountyTask, self.Parent)
end
--跳转
function XUiPanelTask:OnBtnGoClick()
if not self.DifficultStageCfg then
return
end
local skipId = self.DifficultStageCfg.SkipId
XFunctionManager.SkipInterface(skipId)
end
function XUiPanelTask:OnBtnGetClick()
if not self.BountyTask or self.BountyTask.Status ~= XDataCenter.BountyTaskManager.BountyTaskStatus.Complete then
return
end
XDataCenter.BountyTaskManager.AcceptBountyTaskReward(self.BountyTask.Id)
end
return XUiPanelTask