PGRData/Script/matrix/xui/xuimoneyreward/XUiMoneyRewardTaskCardTip.lua

82 lines
2.5 KiB
Lua

local XUiMoneyRewardTaskCardTip = XLuaUiManager.Register(XLuaUi, "UiMoneyRewardTaskCardTip")
function XUiMoneyRewardTaskCardTip:OnAwake()
self:AutoAddListener()
end
function XUiMoneyRewardTaskCardTip:OnStart(taskCard)
self.GridList = {}
self.BountyTask = taskCard
self:SetupTaskCard()
self:PlayAnimation("MoneyRewardTaskCardTipBegin")
end
--设置任务卡内容
function XUiMoneyRewardTaskCardTip:SetupTaskCard()
if not self.BountyTask then
return
end
local taskConfig = XDataCenter.BountyTaskManager.GetBountyTaskConfig(self.BountyTask.Id)
if not taskConfig then
local path = XBountyTaskConfigs.GetBountyTaskPath()
XLog.ErrorTableDataNotFound("XUiPanelTaskCard:SetupTaskCard", "taskConfig", path, "Id", tostring(self.BountyTask.Id))
return
end
self.TxtTitle.text = taskConfig.Name
self.TxtDesc.text = taskConfig.Desc
self.RImgRoleIcon:SetRawImage(taskConfig.RoleIcon)
self:SetUiSprite(self.ImgQuality,taskConfig.DifficultLevelIconX, function()
self.ImgQuality:SetNativeSize()
end)
local randomEventCfg = XDataCenter.BountyTaskManager.GetBountyTaskRandomEventConfig(self.BountyTask.EventId)
self.TxtBuff.text = randomEventCfg.EventName
local difficultStageCfg = XDataCenter.BountyTaskManager.GetBountyTaskDifficultStageConfig(self.BountyTask.DifficultStageId)
self.TxtLevel.text = string.format(taskConfig.TextColor, difficultStageCfg.Name)
self:SetupReward(self.BountyTask.RewardId)
end
--设置奖励
function XUiMoneyRewardTaskCardTip:SetupReward(rewardId)
local rewards = XRewardManager.GetRewardList(rewardId)
if not rewards then
return
end
--显示的奖励
local start = 0
if rewards then
for i, item in ipairs(rewards) do
start = i
local grid
if self.GridList[i] then
grid = self.GridList[i]
else
local ui = CS.UnityEngine.Object.Instantiate(self.GridCommon)
grid = XUiGridCommon.New(self, ui)
grid.Transform:SetParent(self.PanelReward, false)
self.GridList[i] = grid
end
grid:Refresh(item)
grid.GameObject:SetActive(true)
end
end
for j = start + 1, #self.GridList do
self.GridList[j].GameObject:SetActive(false)
end
end
function XUiMoneyRewardTaskCardTip:AutoAddListener()
self:RegisterClickEvent(self.BtnBg, self.OnBtnBgClick)
end
function XUiMoneyRewardTaskCardTip:OnBtnBgClick()
self:Close()
end