PGRData/Script/matrix/xui/xuimoewar/subpage/XUiPanelMatchFinal.lua

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5 KiB
Lua

local XUiPanelMatchFinal = XClass(nil, "XUiPanelMatchFinal")
local XUiScheduleGridPlayer = require("XUi/XUiMoeWar/ChildItem/XUiScheduleGridPlayer")
local ipairs = ipairs
local MAX_PLAYER_COUNT = 3
function XUiPanelMatchFinal:Ctor(uiRoot, ui, sessionId, modelUpdater)
self.UiRoot = uiRoot
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.ModelUpdater = modelUpdater
self.ObjGroup = {}
self.PairList = {}
self.Rank = {}
self.SessionId = sessionId
XTool.InitUiObject(self)
self:AutoRegister()
self:InitGroup()
--XTool.InitUiObject(self)
self.BtnPlayBack.CallBack = function() self:OnBtnPlayBack() end
self.Player1 = XUiScheduleGridPlayer.New(self.Player1Go)
self.Player2 = XUiScheduleGridPlayer.New(self.Player2Go)
self.Player3 = XUiScheduleGridPlayer.New(self.Player3Go)
self.PlayerWin = XUiScheduleGridPlayer.New(self.PlayerWinGo)
end
function XUiPanelMatchFinal:AutoRegister()
self.Player1Normal = self.Transform:Find("PanelTeam1/Line1/PanelNone")
self.Player1Win = self.Transform:Find("PanelTeam1/Line1/PanelWin")
self.Player2Normal = self.Transform:Find("PanelTeam1/Line2/PanelNone")
self.Player2Win = self.Transform:Find("PanelTeam1/Line2/PanelWin")
self.Player3Normal = self.Transform:Find("PanelTeam1/Line3/PanelNone")
self.Player3Win = self.Transform:Find("PanelTeam1/Line3/PanelWin")
self.PlayerWinNormal = self.Transform:Find("PanelTeam1/LineWin/PanelNone")
self.PlayerWinWin = self.Transform:Find("PanelTeam1/LineWin/PanelWin")
self.BtnPlayBack = self.Transform:Find("PanelTeam1/BtnPlayBack"):GetComponent("XUiButton")
self.Player1Go = self.Transform:Find("PanelTeam1/PanelRole1")
self.Player2Go = self.Transform:Find("PanelTeam1/PanelRole2")
self.Player3Go = self.Transform:Find("PanelTeam1/PanelRole3")
self.PlayerWinGo = self.Transform:Find("PanelTeam1/PanelRole4")
self.PanelNone = self.Transform:Find("PanelTeam1/PanelWenhao")
self.PanelWin = self.Transform:Find("PanelTeam1/PanelWin")
end
function XUiPanelMatchFinal:InitGroup()
for i in ipairs(XMoeWarConfig.GetGroups()) do
local grpName = XDataCenter.MoeWarManager.GetActivityInfo().GroupName[i]
local txtName = self["Player"..i.."Go"]:Find("TextTeam"):GetComponent("Text")
txtName.text = grpName
end
end
function XUiPanelMatchFinal:InitPairGroup()
-- 整理数据 分组
self.PairGroup = {}
local match = XDataCenter.MoeWarManager.GetMatch(self.SessionId)
self.PairInfo = match.PairList[1]
for i, playerId in ipairs(self.PairInfo.Players) do
self.PairGroup[i] = XDataCenter.MoeWarManager.GetPlayer(playerId)
end
table.sort(self.PairGroup, function(playerA, playerB)
return playerA.Id < playerB.Id
end)
end
function XUiPanelMatchFinal:Refresh(isForce)
if isForce or not self.PairGroup then
self:InitPairGroup()
end
local pair = self.PairGroup
local match = XDataCenter.MoeWarManager.GetMatch(self.SessionId)
local winner = 0
self.Player1Entity = pair[1]
self.Player2Entity = pair[2]
self.Player3Entity = pair[3]
self.Player1:Refresh(pair[1], match)
self.Player2:Refresh(pair[2], match)
self.Player3:Refresh(pair[3], match)
if match:GetResultOut() then
for i = 1, MAX_PLAYER_COUNT do
local matchInfo = self["Player"..i.."Entity"].MatchInfoDic[match.Id]
if matchInfo.IsWin then
self.Rank[i] = 1
winner = i
elseif matchInfo.IsSecond then
self.Rank[i] = 2
else
self.Rank[i] = 3
end
self["Player"..i.."Win"].gameObject:SetActiveEx(matchInfo.IsWin)
self["Player"..i.."Normal"].gameObject:SetActiveEx(not matchInfo.IsWin)
end
self.PlayerWinNormal.gameObject:SetActiveEx(false)
self.PlayerWinWin.gameObject:SetActiveEx(true)
self.PlayerWin:Refresh(pair[winner], match)
self.BtnPlayBack.gameObject:SetActiveEx(true)
self.ModelUpdater(self.TeamNo, pair[winner])
self.PanelNone.gameObject:SetActiveEx(false)
self.PanelWin.gameObject:SetActiveEx(true)
else
for i in pairs(self.PairGroup) do
self["Player"..i.."Win"].gameObject:SetActiveEx(false)
self["Player"..i.."Normal"].gameObject:SetActiveEx(true)
end
self.PlayerWinNormal.gameObject:SetActiveEx(true)
self.PlayerWinWin.gameObject:SetActiveEx(false)
self.BtnPlayBack.gameObject:SetActiveEx(false)
self.PlayerWin:Refresh()
self.ModelUpdater(nil, nil)
self.PanelNone.gameObject:SetActiveEx(true)
self.PanelWin.gameObject:SetActiveEx(false)
end
self.TxtRefreshTip.text = match:GetRefreshVoteText()
self:SetRankIcon()
end
function XUiPanelMatchFinal:SetRankIcon()
for index in pairs(self.PairGroup) do
self["Player"..index]:SetFinalRank(self.Rank[index] or 0)
end
end
function XUiPanelMatchFinal:OnBtnPlayBack()
XDataCenter.MoeWarManager.EnterAnimation(self.PairInfo, self.Match)
end
return XUiPanelMatchFinal