PGRData/Script/matrix/xui/xuimemorysave/proxy/XUiMemorySaveNewRoomSingle.lua

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411 B
Lua

local XUiMemorySaveNewRoomSingle = {}
function XUiMemorySaveNewRoomSingle.OnResetEvent(newRoomSingle)
XDataCenter.MemorySaveManager.OnActivityEnd()
end
function XUiMemorySaveNewRoomSingle.SetPlayerTeam(team)
XDataCenter.TeamManager.SetPlayerTeam(team, false)
end
--是否保存队伍数据
function XUiMemorySaveNewRoomSingle.GetIsSaveTeamData()
return true
end
return XUiMemorySaveNewRoomSingle