PGRData/Script/matrix/xui/xuiguildwar/XUiGuildWarLastResults.lua

52 lines
2 KiB
Lua

-- 轮次结算界面
local XUiGuildWarLastResults = XLuaUiManager.Register(XLuaUi, "UiGuildWarLastResults")
function XUiGuildWarLastResults:OnAwake()
self.GuildWarManager = XDataCenter.GuildWarManager
self.CloseCallBack = nil
-- 奖励列表
self.DynamicTable = XDynamicTableNormal.New(self.RewardList)
self.DynamicTable:SetProxy(XUiGridCommon)
self.DynamicTable:SetDelegate(self)
self.GridReward.gameObject:SetActiveEx(false)
self.RewardDatas = nil
self:RegisterUiEvents()
end
-- settleData : XGuildWarSettleData
function XUiGuildWarLastResults:OnStart(settleData, closeCallBack)
self.CloseCallBack = closeCallBack
self.TxtTitle.text = self.GuildWarManager.GetDifficultyName(settleData.DifficultyId)
self.TxtTotalTime.text = XUiHelper.GetTime(settleData.PassUseSecond, XUiHelper.TimeFormatType.DAY_HOUR)
self.TxtTotalActivation.text = settleData.TotalActivation
self.TxtSelfActivation.text = settleData.PlayerActivation
self.TxtSelfScore.text = settleData.PlayerPoints
self.TxtTip.text = settleData.IsPass > 0 and XUiHelper.GetText("GuildWarSettleTipWin")
or XUiHelper.GetText("GuildWarSettleTipLose")
-- 奖励数据
local rewardId = self.GuildWarManager.GetRoundSettleReward(settleData.DifficultyId, settleData.IsPass)
self.RewardDatas = XRewardManager.GetRewardList(rewardId) or {}
self.DynamicTable:SetDataSource(self.RewardDatas)
self.DynamicTable:ReloadDataSync(1)
end
--######################## 私有方法 ########################
function XUiGuildWarLastResults:RegisterUiEvents()
XUiHelper.RegisterClickEvent(self, self.BtnClose, self.Close)
end
function XUiGuildWarLastResults:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
grid:Refresh(self.RewardDatas[index])
end
end
function XUiGuildWarLastResults:Close()
if self.CloseCallBack then
self.CloseCallBack()
end
XUiGuildWarLastResults.Super.Close(self)
end
return XUiGuildWarLastResults